Skip to main content

Home/ CIS Focal Issue/ Group items tagged media

Rss Feed Group items tagged

Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
  • ...10 more annotations...
  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
alexbelov

How the internet is disrupting politics - Vox - 0 views

  • But thanks to the internet, that hasn't stopped Bernie Sanders from putting up a serious fight. He was able to leverage his online support to raise $73 million from 1 million donors in 2015 — most of whom gave small amounts. He raised another $20 million in January and $40 million in February, with an average contribution size of $27.
  • But one safe bet is that the media of the future will be even more decentralized than today's media. It will be easier than ever for voters dissatisfied with the status quo to find each other, organize, and back political outsiders willing to champion their concerns.
  • the political process finally feels the full impact of the internet revolution, it will be "more like a phase change than just an incremental shift." The Trump and Sanders campaigns might seem like a dramatic change from the status quo, but the internet's political revolution is just getting started.
  •  
    Political campaigns become decentralised and independent of traditional media and elites. Candidates collect large sums online for their election campaigns, new channels, like social networks, allow them to gain support of the masses. The old media still works but its influence rapidly weakens.
Maria Gurova

Facebook will give video makers a cut - 0 views

  • "There's a certain class of content which is only going to come onto Facebook if there's a good way to compensate content owners for that,"
  • "We've recently rolled out the business model for this. We'll give a revenue share on a portion of the views to content owners
  • To grasp the scope of change unraveling in content creation, which is increasingly fragmented, consider all the mobile apps on your smartphone.
  • ...10 more annotations...
  • Studies consistently show users thumb through only a handful of apps on a regular basis
  • This is why tech bellwethers — from social media platforms such as Facebook to traditional hardware companies like Apple — are churning out news products, designed to court and engage audiences to their brand-ecosystems.
  • Facebook plans to announce the launch of Notify, a standalone news app, the Financial Times reports. Featured content will come from media partners including Vogue, The Washington Post and CBS.
  • Professional content already is splintered across content creators and technology platforms
  • Apple News, for iOS 9. The mobile app aggregates news from a wide range of sources into a mobile-friendly format,
  • Twitter Moments is a feature on Twitter that links tweets in a traditional story format, from beginning to end.
  • Snapchat has been partnering with publishers for Snapchat Discover. The app, widely popular with millennials, includes a "Discover" feature that showcases stories from publishers including Vice, People, CNN and National Geographic
  • For example, with instant articles Facebook directly hosts outside publishers' articles on its social network — and Facebook pockets the traffic
  • Facebook on Wednesday also said its daily video views have reached 8 billion, though some tech analsyts including Pfeiffer wonder if a single view is measured by only a few seconds on an autoplay setting.
  • Facebook in fact is testing its own, site-specific video hub, as Re/code has reported.
  •  
    social media is rapidly moving towards serving as a one-stop destination for all consumer media needs 
Oleg Batluk

Office Space: Your last status update may cost you a shot at a new job | Reading Eagle ... - 0 views

  • A new survey from OfficeTeam reveals the top social media mistakes that could cost professionals an opportunity when interviewing for a new job
  • Forty-five percent of HR managers agreed that negative, inappropriate or offensive comments are the most common social media faux pas that eliminate candidates from the running
  • the greatest offense is posting or being tagged in inappropriate, risque or questionable photos
  • ...6 more annotations...
  • a lack of social media activity or presence is the greatest offense
  • no credit is bad credit
  • Social media profiles should be seen like a credit score
  • Candidates should change the way they handle their accounts
  • excess of photos may give the impression of an inflated ego and off-put hiring managers
  • Always remember to untag yourself from any photos that may raise eyebrows
  •  
    Social media profiles are now seen like a credit score by HR specialists making applicants consider changing their social network life
Oleg Batluk

Your First Impression Starts On Social Media | Judy Mann - 0 views

  • gather up a first impression of who you are before job interviews
  • your social and digital footprint
  • it's actually no different than the impression you leave someone with the first time they meet you in person
  • ...4 more annotations...
  • The social media exchange is a one-way push of non-verbal cues -- good and not so good -- and you probably don't know who has seen what and who has decided what
  • sites like Crystal Knows that takes your social media footprint and makes assumptions about who you are, how you are, and the best way to communicate to you, and sums it all up into one profile
  • social media audit of yourself
  • What would mom or grandma say? Or how about your boss?
Anton Vorykhalov

REDEF ORIGINAL: By Obsessing Over the Present, Big Media has Forgotten its Past and End... - 0 views

  • By Obsessing Over the Present, Big Media has Forgotten its Past and Endangered its Future (But it’s Not Too Late)
  • When it comes to digital-era investments, Disney has certainly been the most active of the major media companies (though IP represents more than 80% of total outlays). Over the past decade, the House of Mouse has bought the largest YouTube Multi-Channel Network (Maker Studios), a mobile gaming company (Playdom), several multi-media storytelling platforms (Marvel, LucasArts, Pixar), become Vice’s largest outside shareholder, doubled down on technology-driven theme park experiences (MagicBand, VR), established an annual fan expo (D23), formed an accelerator program with TechStars (Disney Accelerator) and launched an ever-expanding sandbox video game at the cost of more than $125M (Disney Infinity)
  • For the past 20 years, television networks have reaped more than $1T inflation adjusted revenues and $300B in net cash flow thanks to what was sown throughout the 1980s and early 1990s (most cable networks took years to hit cumulative net profits, with several market leaders accumulating hundreds of millions in losses doing so). But the harvest is coming to an end. Crop rotation is not a waste; it’s an essential investment in forward productivity.
al_semenchenko

Visual Perceptive Media - BBC R&D - 1 views

  • Imagine a world where the narrative, background music, colour grading and general feel of a drama is shaped in real time to suit your personality.
  • Visual Perceptive Media is a film which changes based on the person who is watching the video. Rather than drawing on sensor data to profile the environment, it focuses on the user themselves. It uses profiled data from a phone application to build a profile of the user and their preferences via their music collection and some personality questions.
Anton Vorykhalov

Stealth Ads on Instagram Not Just Limited to Posts by Celebs | Digital Trends - 0 views

  • Undisclosed ads on Instagram are no longer just limited to posts by celebs
  • General users may be able to make the distinction when they see a Kardashian, for example, posing with a brand of tea they’ve never heard of. But the problem now facing the FTC and Instagram is that these types of posts are no longer limited to celebs and influencers. In fact, marketers are now targeting regular users, or what they term “microinfluencers” by offering them free products in exchange for social media posts.
  • The letter highlights two websiteS in particular, operated by Influenster and Bzzagent, that encourage users to share posts in which they’re seen using a free product. In exchange, the so-called “microinfluencer” receives even more freebies from brands including Maybelline, BITE beauty, Kleenex, and International Delight. Anyone with a social media account can join the websites and receive free products.
  • ...1 more annotation...
  • On its home page, Influenster (which sends out boxes filled with cosmetics to its members) claims to have more than 2 million “socially active trendsetters.”
isoldatenkova

Digital media trends summary | Deloitte Insights - 0 views

  • Consumers have more digital media options than ever, and most are finding what they want. But many are becoming frustrated by the complexity and effort piecing together their entertainment experience requires.
  • While consumers appreciate the freedom to customize their entertainment experiences, they don’t enjoy the friction—the hassles, responsibilities, and even vulnerabilities—that can result from choosing options à la carte.
zolotarev

Britain Proposes Broad New Powers to Regulate Internet Content - The New York Times - 1 views

  • Britain is proposing sweeping new government powers to combat the spread of violent and extremist content, false information and harmful material aimed at children.CreditHenry Nicholls/Reuters
  • Australia passed a law last week that threatens fines for social media companies and jail for their executives if they fail to rapidly remove “abhorrent violent material” from their platforms. New Zealand is also considering new restrictions.
  • In Singapore, draft legislation was introduced last week that supporters said would restrict the spread of false and misleading information.
  • ...4 more annotations...
  • Germany last year began prohibiting hate speech
  • The rules would apply to social media platforms, discussion forums, messaging services and search engines.
  • Western democracies
  • are becoming more willing to intervene.
isoldatenkova

Venture Capital Is Putting Its Money Into Astrology - The New York Times - 1 views

  • Meditation, Ms. Guler said, is an antisocial way of interacting with the world. She views astrology as a form of collective wellness, with Co-Star helping people relate to each other based on star signs. Another big difference between astrology and meditation’s practitioners: Astrologers are not allergic to making money.
  • Co-Star promotes its use of artificial intelligence and data from NASA to track movements of the stars.
  • the selfie-loving nanoinfluencer generation is eager to hear that they’re unique and special, no matter how woo-woo it seems
  • ...1 more annotation...
  • What’s better than something that is basically a story about you?”
  •  
    "Millennials (and the rest of us) are lonely and want community, no matter how many followers we have on social media. Why wouldn't we turn to the stars and moons and planets and houses of the horoscope?"
alexkozh

Future scenarios for the TV and video industry (strategic foresight by Deloitte) - 1 views

  •  
    Four possible scenarios of video industry: 1) Universal supermarket (few digital platforms with 100% content, AI based special selections for users), 2) Content endgame (content owners withdraw content from plarforms, develop D2C approach), 3) Revenge of the broadcasters (media holdings win their shares by partnerships with telecpms and offering local content, global content exist on digital platforms), 4) Lost in diversity (multiple content creators, multiple content distributors
Oleg Batluk

Digital media may be changing how you think: New study finds users focus on concrete de... - 0 views

  • Using digital platforms such as tablets and laptops for reading may make you more inclined to focus on concrete details rather than interpreting information more abstractly
  • wake-up call to how digital media may be affecting our likelihood of using abstract thought
  • Reading comprehension and problem solving success were affected by the type of platform used.
  • ...3 more annotations...
  • For the abstract questions, on average, participants using the non-digital platform scored higher on inference questions with 66 percent correct, as compared to those using the digital platform, who had 48 percent correct
  • On the concrete questions, participants using the digital platform scored better with 73 percent correct, as compared to those using the non-digital platform, who had 58 percent correct
  • it's crucial to recognize the role that digitization of information might be having on this important aspect of cognition
Maria Gurova

The Public Costs of Private Distribution Strategies: Content Release Windows as Negativ... - 0 views

  • “copyright extremism” – a term he used to describe extended delays in content distribution, which often result in content reaching foreign markets months after it is released in the United States.
  • Essentially, “extremism” is another way of saying that piracy is more a business model problem than a policy problem. 
  • The strategy of windowing has long been practiced because it is believed to maximize revenue opportunities for a given film.  By giving successive distribution channels exclusive rights to the work, a film distributor aims to extract maximum revenues from licensees in each channel.
  • ...7 more annotations...
  • Even if film distributors were to reject the conventional wisdom of windowing, those windows are jealously guarded by their respective sectors.  The theatrical exhibition window is particularly so
  • announced in September 2014 that they would distribute a sequel to the 2000 hit Crouching Tiger, Hidden Dragon simultaneously via Netflix and IMAX theaters worldwide, movie theater chains swiftly circled the wagons and announced a boycott of the Weinsteins’ film.
  • “value of ownership for the consumer” is a euphemism for “consumer willingness-to-pay.”  The longer a consumer must wait before they can watch a movie on their Netflix subscription, the likelier that consumer is to pay for a DVD
  • numerous industries have attempted to insulate themselves from disruption by persuading lawmakers to prescribe their exclusive industrial role in public laws, including auto dealers and beer distributors
  • windowing has been widely criticized as contributing to piracy, and “leaving money on the table.”  Empirical evidence bears that out.  Content producers are not unaware of this data; their calculus is that the revenues attributable to aggressive windowing (and avoiding friction with their distributors) exceed losses associated with piracy.
  • Windowing alienates consumers and arguably undermines respect for copyright in countries that receive content late
  • In the content distribution example, compensation might involve repayment for government resources expended on attributable piracy, perhaps based on a user-fee model that various government agencies already have.  If the windowed release distribution model generated more revenue than the costs it incurs, it would continue, taxpayers would be made whole, and the externality would be “internalized.”
Maria Gurova

Frustrated? Confused? Learning software could watch your face for signals and match con... - 0 views

  • they were able to show that automated facial expression recognition could be nearly as accurate as human recognition in analyzing a wider range of student movements and gestures.
  • emotionally-aware software isn’t without ethical and privacy questions, but it opens the door to technology that’s even more engaging and that fits more seamlessly into our lives.
  • types of technologies could be used to generate more personalized digital experiences
  • ...2 more annotations...
  • Those
  • emotion-sensing technology could build on the already booming field of adaptive learning software that assesses students’ mastery and delivers content appropriate to their skill level.
  •  
    New face expression technology that is used for learning within computing classes, but can also be used in media and entertainment 
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
  • ...7 more annotations...
  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
  •  
    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Maria Gurova

Screen Addiction Is Taking a Toll on Children - The New York Times - 0 views

  • Screen Addiction Is Taking a Toll on Children
  • “The average 8- to 10-year-old spends nearly eight hours a day with a variety of different media, and older children and teenagers spend more than 11 hours per day.”
  • Before age 2, children should not be exposed to any electronic media, the pediatrics academy maintains, because “a child’s brain develops rapidly during these first years, and young children learn best by interacting with people, not screens.”
  • ...2 more annotations...
  • They need time to daydream, deal with anxieties, process their thoughts and share them with parents, who can provide reassurance.
  • Texting looms as the next national epidemic, with half of teenagers sending 50 or more text messages a day and those aged 13 through 17 averaging 3,364 texts a month, Amanda Lenhart of the Pew Research Center found in a 2012 study
Maria Gurova

How The Internet Of Everything Is Helping Humankind | Tae Yoo - 0 views

  • The good news is that the citizens faced with this disaster reaped the benefits of enhanced mass communications and early warning systems -- clearly the power of the Internet being used for social good.
  • Technology is getting smaller, faster, cheaper and more powerful every day. With this phenomenon, sensors in almost everything become the norm -- in our cars, machinery and infrastructure. This evolution, paired with the power of cloud computing and big data analytics, makes it possible for both humans and inanimate objects to communicate valuable information.
  • citizens already turn to social media for disaster updates to supplement traditional governmental and agency sources. Taken a step further, imagine an app that enables disaster victims and relief workers to view a shared map and see where all the rescue and aid efforts are situated in real time.
  • ...1 more annotation...
  • Recognizing that while technology in and of itself does not save lives, the intelligent use of technology does.
al_semenchenko

Gamasutra - Exploring a future of 'transmogrified reality' game design - 0 views

  • many developers are concerned about the dangers (physical, mental, or cultural) of asking their audiences to strap on a vision-obscuring headset for hours at a time. 
  • Long-time game designer and current Google game design chief Noah Falstein's personal favorite is "transmogrified reality" --  an approach to game design that relies on new 3D-sensing phones and tablets, combined with inexpensive head mounts, to seamlessly integrate the virtual with the real.
  •  
    There are still many challenges for designers to adopt capabilities of VR and be able to deliver compelling product. One of the solutions requires much more than just a VR headset. Noah Falstein presents his concept of "transmogrified reality". An environment filled with various devices that work together to create new user interactions in VR-world that are not just possible, but also convenient.
Vladimir Antonov

Project Skybender: Google's secretive 5G internet drone tests revealed | Technology | T... - 0 views

  • Google is testing solar-powered drones at Spaceport America in New Mexico to explore ways to deliver high-speed internet from the air
  • Project SkyBender is using drones to experiment with millimetre-wave radio transmissions, one of the technologies that could underpin next generation 5G wireless internet access
  • High frequency millimetre waves can theoretically transmit gigabits of data every second, up to 40 times more than today’s 4G LTE systems. Google ultimately envisages thousands of high altitude “self-flying aircraft” delivering internet access around the world.
  • ...5 more annotations...
  • “The huge advantage of millimetre wave is access to new spectrum because the existing cellphone spectrum is overcrowded. It’s packed and there’s nowhere else to go,” says Jacques Rudell
  • However, millimetre wave transmissions have a much shorter range than mobile phone signals. A broadcast at 28GHz, the frequency Google is testing at Spaceport America, would fade out in around a tenth the distance of a 4G phone signal. To get millimetre wave working from a high-flying drone, Google needs to experiment with focused transmissions from a so-called phased array. “This is very difficult, very complex and burns a lot of power,” Rudell says
  • The SkyBender system is being tested with an “optionally piloted” aircraft called Centaur as well as solar-powered drones made by Google Titan, a division formed when Google acquired New Mexico startup Titan Aerospace in 2014. Titan built high-altitude solar-powered drones with wingspans of up to 50 metres
  • Project SkyBender is part of the little-known Google Access team, which also includes Project Loon, a plan to deliver wireless internet using unpowered balloons floating through the stratosphere.
  • In 2014, Darpa, the research arm of the US military, announced a program called Mobile Hotspots to make a fleet of drones that could provide one gigabit per second communications for troops operating in remote areas.
  •  
    Could this be a next gen. technology that would bring hi-speed internet access literally to every place in the world?
1 - 20 of 44 Next › Last »
Showing 20 items per page