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Maria Gurova

James Cameron on the Future of Cinema | 40th Anniversary | Smithsonian - 1 views

  • The technology has changed but the basics of the job haven’t. It is still about storytelling, about juxtaposing images, about creating a feeling with images and music. Only the technical details have changed
  • I think there will be movie thea­ters in 1,000 years. People want the group experience, the sense of going out and participating in a film together
  • I think it will be standard in 4 years, not 40. We will have a glasses-free technology in five years at home and three years for laptops. The limiting factor is going to be content. You can’t rely on a few films a year for this. It is going to have to be 3-D broadcast sports, scripted television, non-scripted television and reality television
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  • Hollywood is also the place for filmmakers who want to make movies for a global market. China and Russia make films for their own markets, but I don’t see the likelihood of those places replacing Hollywood
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    James Cameron believes that despite of exciting new technology - making movie is and will always be about the story. also he is certain that going to watch a movie together is a shared group experience that audience will still be looking for in the future, no mater how advance the in-home technology will be
Maria Gurova

Driverless cars, pilotless planes … will there be jobs left for a human being... - 3 views

  • From staff-free ticket offices to students who can learn online, it seems there is no corner of economic life in which people are not being replaced by machines.
  • One of the reasons Google is investing so much is that whoever owns the communications system for driverless cars will own the 21st century's equivalent of the telephone network or money clearing system: this will be a licence to print money.
  • The only new jobs will be in the design and marketing of the cars, and in writing the computer software that will allow them to navigate their journeys, along with the apps for our mobile phones that will help us to use them better
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  • The invention of 3D printing, in which every home or office will be equipped with an in-house printer that can spew out the goods we want – from shoes to pills – anticipates a world of what Summers calls automated "doers". They will do everything for us, eliminating the need for much work.
  • we have come to the end of the great "general purpose technologies" (technologies that transform an entire economy, such as the steam engine, electricity, the car and so on) that changed the world. There are no new transformative technologies to carry us forward, while the old activities are being robotised and automated.
  • Notwithstanding robotisation and automation, I identify four broad areas in which there will be vast job opportunities.The first is in micro-production
  • The second is in human wellbeing. There will be vast growth in advising, coaching, caring, mentoring, doctoring, nursing, teaching and generally enhancing capabilities.
  • The third is in addressing the globe's "wicked issues" . There will be new forms of nutrition and carbon-efficient energy, along with economising with water, to meet the demands of a world population of 9 billion in 2050.
  • And fourthly, digital and big data management will foster whole new industries
  • the truth is, nobody knows. What we do know is that two-thirds of what we consume today was not invented 25 years ago. It will be the same again in a generation's time
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    demand for the new expertise may impact not only the school and academic education, but earlier development stages
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Vladimir Antonov

Project Skybender: Google's secretive 5G internet drone tests revealed | Technology | T... - 0 views

  • Google is testing solar-powered drones at Spaceport America in New Mexico to explore ways to deliver high-speed internet from the air
  • Project SkyBender is using drones to experiment with millimetre-wave radio transmissions, one of the technologies that could underpin next generation 5G wireless internet access
  • High frequency millimetre waves can theoretically transmit gigabits of data every second, up to 40 times more than today’s 4G LTE systems. Google ultimately envisages thousands of high altitude “self-flying aircraft” delivering internet access around the world.
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  • “The huge advantage of millimetre wave is access to new spectrum because the existing cellphone spectrum is overcrowded. It’s packed and there’s nowhere else to go,” says Jacques Rudell
  • However, millimetre wave transmissions have a much shorter range than mobile phone signals. A broadcast at 28GHz, the frequency Google is testing at Spaceport America, would fade out in around a tenth the distance of a 4G phone signal. To get millimetre wave working from a high-flying drone, Google needs to experiment with focused transmissions from a so-called phased array. “This is very difficult, very complex and burns a lot of power,” Rudell says
  • The SkyBender system is being tested with an “optionally piloted” aircraft called Centaur as well as solar-powered drones made by Google Titan, a division formed when Google acquired New Mexico startup Titan Aerospace in 2014. Titan built high-altitude solar-powered drones with wingspans of up to 50 metres
  • Project SkyBender is part of the little-known Google Access team, which also includes Project Loon, a plan to deliver wireless internet using unpowered balloons floating through the stratosphere.
  • In 2014, Darpa, the research arm of the US military, announced a program called Mobile Hotspots to make a fleet of drones that could provide one gigabit per second communications for troops operating in remote areas.
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    Could this be a next gen. technology that would bring hi-speed internet access literally to every place in the world?
Maria Gurova

Frustrated? Confused? Learning software could watch your face for signals and match con... - 0 views

  • they were able to show that automated facial expression recognition could be nearly as accurate as human recognition in analyzing a wider range of student movements and gestures.
  • emotionally-aware software isn’t without ethical and privacy questions, but it opens the door to technology that’s even more engaging and that fits more seamlessly into our lives.
  • Those
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  • types of technologies could be used to generate more personalized digital experiences
  • emotion-sensing technology could build on the already booming field of adaptive learning software that assesses students’ mastery and delivers content appropriate to their skill level.
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    New face expression technology that is used for learning within computing classes, but can also be used in media and entertainment 
Irina Marchenko

G20's Young Entrepreneurs are Increasingly Interested in Digital Technologies but not H... - 0 views

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    The recommendations summarized in a final Summit communique primarily focus on the following: *Need to develop digital infrastructure. Young entrepreneurs are the most active group in terms of both starting up businesses and using the latest digital technology to help run the business and optimize business processes; *Importance of developing educational programs for entrepreneurs, advancing the entrepreneurial culture, and streamlining government funding for "green" technology studies; *Need to ease the tax burden in the fields of scientific-technical programs and social entrepreneurship, namely the taxes imposed on employers and employee income tax; *Access to funding for startups and emerging companies. Ensuring funding on easy terms, changing banking requirements, developing rules for new forms of funding, including cross border online platforms, investors' and entrepreneurs' networks.
alexbelov

Ending patent wars will be a huge boon to the tech industry | TechCrunch - 0 views

  • Because of these patent wars and patent trolls, technology companies are divesting huge resources to defend themselves rather than advancing their innovations. This is the equivalent of nuclear arms race and is a lose-lose situation.
  • do we even need patents in an era in which technology is advancing so rapidly that it makes entire computing platforms obsolete in less time than it takes to be awarded a patent?
  • This happens in the pharmaceutical industry when a company is allowed to exclude competitors for a fixed period of time to recoup its sizable investment in research.
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  • However, if a patent isn’t helping innovation get to consumers, it is not helping society.
  • it is clear that patents are not fulfilling the purpose for which they were intended. The often-cited defense ofpatents, that patent rights encourage inventions that would not otherwise occur, is no longer grounded in reality.
  • In this era of exponentially advancing technologies, the only protections that really matter are speed to market and technological obsolescence. The underlying technologies are changing so fast, that by a time a patent is filed, it loses its innovation value.
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    Patents are no longer serving society needs. Today they hinder the progress. Chances are that patents are going to be abolished or will take some different form.
Maria Gurova

Nickelodeon hopes SpongeBob SquarePants will get kids coding | Technology | The Guardian - 0 views

  • Nickelodeon UK’s launch of a website called Code-It that aims to teach programming skills to 6-12 year-olds.
  • While they will earn badges for their progress through the site’s set lessons, children will also be able to write their own programs animating the characters, and share them with their peers.
  • In May 2014, producer Aardman Animations launched Shaun’s Game Academy - a website challenging children to create and share their own games
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  • the BBC followed with The Doctor and the Dalek, a web game based on Doctor Who that featured a series of programming challenges
Maria Gurova

Using ToyTalk Technology, New Hello Barbie Will Have Real Conversations With Kids | Fas... - 1 views

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    I've posted earlier about this ToyTalk company, they are founded by the guy who worked at Pixar for 20 years. The company develops the speech recognition technology, signed their first deal with a big toy company - Mattel. They are going to develop Barbie doll that will be able to sustain meaningful conversations with kids
Maria Gurova

Wearables in the workplace: Employers buy fitness trackers to boost employee health - 1 views

  • The technology, known as UltraHaptics, is a haptic feedback system using ultrasound that provides users with a buzz-like feeling of pressure on their hand.
  • The technology does not just provide the sensation of flat surfaces, but can also be used to create the feel of 3D objects.
  • Sculptors could also use the technology to shape virtual objects using just their hands
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  • Hologram projections could be given a texture, with museum visitors
  • it could be used to indicate to drivers when a car is in their blind spot by providing a buzzing sensation on their neck, or developed as a wearable for blind people to indicate the presence of a road or obstacle
  • consumer fields are likely to be most interested due to the technology’s ability to augment existing entertainment systems.
Vladimir Antonov

BMW Vision Next 100 shows future of BMW - Business Insider - 1 views

  • body of the concept car is designed to maximize aerodynamic efficiency and is constructed primarily out of recycled materials
  • BMW has also eliminated to wood and leather from the its interiors to promote sustainable manufacturing.
  • The BMW design study also incorporates full autonomous and manual driving modes, called "Ease" and "Boost" modes.
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  • In Ease mode, the car is fully autonomous, and the driver the able to sit back let the machine do the driving.
  • Boost mode affords the driver the opportunity to push the performance boundaries of the BMW at his or own pleasure. It's the traditional BMW driving experience. 
  • future of automobiles will be built upon four pillars
  • Artificial intelligence and intuitive technology
  • future cars will be able to learn, think and interact in a more human-like manner. 
  • future technology will be seamlessly integrated into the usage experience in way that the driver may not even know he or she is interacting with technology
  • According to BMW, the development of carbon fiber and composite parts along with new manufacturing techniques like 4D printing may render old-fashioned pressed steel obsolete.
  • mobility will remain an emotional experience
  • BMWs will remain driver focused
  • Features such as autonomous drive are key because they keep the brand at the forefront technological development. But they may threaten the driver-centric, pleasure-of-driving ethos BMW has built for itself over the past 100 years
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    1. BMW probably won't be exist in 100 years from now :) 2. Those cars will be on our roads much much sooner 
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
Maria Gurova

8 Unexpected Ways Technology Will Change The World By 2020 | Co.Exist | ideas + impact - 3 views

  • NEW EDUCATION MODELS
  • education will become an "on-demand service" where people "pull down a module of learning" when they need it.
  • "School kids will learn from short bite-sized modules, and gamification practices will be incorporated in schools
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  • Making will go mainstream
  • not just with the creative class, but with people who would never consider themselves to be traditionally 'creative'--opening up a whole population of pragmatists who now make extremely useful 'artwork'
  • In the past, innovative products flowed from rich countries to poor countries. By 2020, the pipeline may start flipping
  • Africa embraces technology to solve health and education challenges, it may start exporting its models elsewhere
  • By 2020, mobile money will have spread throughout Africa, enabling some of the 2 billion people without access to financial services to come into the formal system.
  • dark imaginings: The end of privacy and the continued rise of surveillance. The personalization of everything and the end of serendipity. Dependence on devices. Loss of human autonomy in the face of artificial intelligence.
  • Machines
  • running our lives to a very large degree...
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    Many of things we've already discussed
alexbelov

People Are Still Getting This The Robots Will Steal All Our Jobs Thing Wrong - Forbes - 0 views

  • the new technology kills off the old jobs and that allows people to go and do something different
  • We’ve not got to make sure that the new technologies create jobs. Because that’s not what they do. Rather, they free labour to go do something else.
  • It simply isn’t true that the new technologies create jobs. That’s not what leads to us all still having jobs at least. What does happen is that we all go find other things to do. And it’s a basic tenet of economics that human desires and wants are unlimited while the resources we have to sate them are limited and scarce.
Maria Gurova

How The Internet Of Everything Is Helping Humankind | Tae Yoo - 0 views

  • The good news is that the citizens faced with this disaster reaped the benefits of enhanced mass communications and early warning systems -- clearly the power of the Internet being used for social good.
  • citizens already turn to social media for disaster updates to supplement traditional governmental and agency sources. Taken a step further, imagine an app that enables disaster victims and relief workers to view a shared map and see where all the rescue and aid efforts are situated in real time.
  • Technology is getting smaller, faster, cheaper and more powerful every day. With this phenomenon, sensors in almost everything become the norm -- in our cars, machinery and infrastructure. This evolution, paired with the power of cloud computing and big data analytics, makes it possible for both humans and inanimate objects to communicate valuable information.
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  • Recognizing that while technology in and of itself does not save lives, the intelligent use of technology does.
anna_nelidova

MediaCom clients could benefit from emotion tracking tech | The Drum - 0 views

  • Realeyes last year received a near £3m grant from the The European Commission help develop its technology, which claims to track the ‘likability’ of brand’s marketing efforts by measuring people’s emotions via standard webcams as they watch video content.
  • Tools such as Realeyes allow us to get behavioural information upfront, so we can optimise and measure content before launch.
  • This enables us to deliver more effective video and more efficient distribution, making the message more impactful and delivering increased business advantage for our clients
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  • MediaCom will integrate the Realeyes platform into it’s central content hub and apply it across its client roster including brands such as P&G, Coca Cola, GSK, Shell, Sony Mobile and Volkswagen
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    Incorporation of emotion measurement technology into content testing and media planning.
Vladimir Antonov

Self-driving cars: Honda aims for highway-capable model by 2020- Nikkei Asian Review - 0 views

  • - Honda Motor plans to offer cars that can drive themselves on highways by around 2020
  • With Toyota Motor and Nissan Motor having announced their plans, the three largest domestic carmakers now have timelines for self-driving vehicles.
  • Honda this year started adopting what it calls Sensing technologies
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  • automatic braking, help avoid hitting pedestrians and perform other functions
  • Autonomous cars are expected to reduce traffic congestion and accidents, in addition to easing the burden of long-distance driving for the elderly and others
  • speeding up development of related technologies such as mapping features and sensors.
  • Western automakers and technology giants like Google are also developing self-driving vehicles
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    Honda Motor plans to offer cars that can drive themselves on highways by around 2020, part of an attempt by Japanese automakers to move ahead of foreign rivals in this new high-tech field.
alexbelov

Cybathlon - Championship for Cyborgs - 0 views

  • Experience a world première: On Saturday, 8 October 2016 ETH Zurich is organising the very first Cybathlon! Individuals with physical disabilities will compete side by side in six demanding disciplines, using the latest assistive technologies.
  • There are races for athletes with powered arm and leg prostheses, for those wearing a robotic exoskeleton and for powered wheelchairs. There’s also a race for cyclists using electrical muscle stimulation and even a brain-computer interface race.
  • Cybathlon provides a platform for the development of novel assistive technologies that are useful for daily life. Through the organisation of the Cybathlon we want to remove barriers between people with disabilities, the public and technology developers.
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    The first world's olympic games for athletes with disabilities powered by cybernetic prothesis will take place this year in Zurich. It's expected that 80 teams from different countries will participate. The next Cybathlon is planned in Tokyo 2020 during the Summer Olympics.
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
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  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
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