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Oleg Batluk

Office Space: Your last status update may cost you a shot at a new job | Reading Eagle ... - 0 views

  • A new survey from OfficeTeam reveals the top social media mistakes that could cost professionals an opportunity when interviewing for a new job
  • Forty-five percent of HR managers agreed that negative, inappropriate or offensive comments are the most common social media faux pas that eliminate candidates from the running
  • the greatest offense is posting or being tagged in inappropriate, risque or questionable photos
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  • a lack of social media activity or presence is the greatest offense
  • no credit is bad credit
  • Social media profiles should be seen like a credit score
  • Candidates should change the way they handle their accounts
  • excess of photos may give the impression of an inflated ego and off-put hiring managers
  • Always remember to untag yourself from any photos that may raise eyebrows
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    Social media profiles are now seen like a credit score by HR specialists making applicants consider changing their social network life
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
Oleg Batluk

Your First Impression Starts On Social Media | Judy Mann - 0 views

  • gather up a first impression of who you are before job interviews
  • your social and digital footprint
  • it's actually no different than the impression you leave someone with the first time they meet you in person
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  • The social media exchange is a one-way push of non-verbal cues -- good and not so good -- and you probably don't know who has seen what and who has decided what
  • sites like Crystal Knows that takes your social media footprint and makes assumptions about who you are, how you are, and the best way to communicate to you, and sums it all up into one profile
  • social media audit of yourself
  • What would mom or grandma say? Or how about your boss?
alexbelov

Oculus announces new social features to help personalize VR experiences | TechCrunch - 0 views

  • Starting tomorrow, users on the Gear VR platform will be able to create their own user profiles and search for friends by username who they can interact with in virtual space.
  • Social Trivia, which will allow you to hang out with buddies’ avatars in a social space and compete in trivia battles. Users will also be able to create VR chatrooms of sorts with Oculus Social where they can watch videos together from Vimeo or Twitch.
  • retty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there right there in person
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  • Alongside this launch, Oculus announced a new multiplayer game that makes use of some of these new social features.
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    Gaming and social media market landscape will very soon change a lot thanks to virtual reality.
alexbelov

How the internet is disrupting politics - Vox - 0 views

  • But thanks to the internet, that hasn't stopped Bernie Sanders from putting up a serious fight. He was able to leverage his online support to raise $73 million from 1 million donors in 2015 — most of whom gave small amounts. He raised another $20 million in January and $40 million in February, with an average contribution size of $27.
  • But one safe bet is that the media of the future will be even more decentralized than today's media. It will be easier than ever for voters dissatisfied with the status quo to find each other, organize, and back political outsiders willing to champion their concerns.
  • the political process finally feels the full impact of the internet revolution, it will be "more like a phase change than just an incremental shift." The Trump and Sanders campaigns might seem like a dramatic change from the status quo, but the internet's political revolution is just getting started.
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    Political campaigns become decentralised and independent of traditional media and elites. Candidates collect large sums online for their election campaigns, new channels, like social networks, allow them to gain support of the masses. The old media still works but its influence rapidly weakens.
Maria Gurova

Facebook will give video makers a cut - 0 views

  • "There's a certain class of content which is only going to come onto Facebook if there's a good way to compensate content owners for that,"
  • "We've recently rolled out the business model for this. We'll give a revenue share on a portion of the views to content owners
  • To grasp the scope of change unraveling in content creation, which is increasingly fragmented, consider all the mobile apps on your smartphone.
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  • Studies consistently show users thumb through only a handful of apps on a regular basis
  • This is why tech bellwethers — from social media platforms such as Facebook to traditional hardware companies like Apple — are churning out news products, designed to court and engage audiences to their brand-ecosystems.
  • Facebook plans to announce the launch of Notify, a standalone news app, the Financial Times reports. Featured content will come from media partners including Vogue, The Washington Post and CBS.
  • Professional content already is splintered across content creators and technology platforms
  • Apple News, for iOS 9. The mobile app aggregates news from a wide range of sources into a mobile-friendly format,
  • Twitter Moments is a feature on Twitter that links tweets in a traditional story format, from beginning to end.
  • Snapchat has been partnering with publishers for Snapchat Discover. The app, widely popular with millennials, includes a "Discover" feature that showcases stories from publishers including Vice, People, CNN and National Geographic
  • For example, with instant articles Facebook directly hosts outside publishers' articles on its social network — and Facebook pockets the traffic
  • Facebook on Wednesday also said its daily video views have reached 8 billion, though some tech analsyts including Pfeiffer wonder if a single view is measured by only a few seconds on an autoplay setting.
  • Facebook in fact is testing its own, site-specific video hub, as Re/code has reported.
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    social media is rapidly moving towards serving as a one-stop destination for all consumer media needs 
Maria Gurova

How The Internet Of Everything Is Helping Humankind | Tae Yoo - 0 views

  • The good news is that the citizens faced with this disaster reaped the benefits of enhanced mass communications and early warning systems -- clearly the power of the Internet being used for social good.
  • citizens already turn to social media for disaster updates to supplement traditional governmental and agency sources. Taken a step further, imagine an app that enables disaster victims and relief workers to view a shared map and see where all the rescue and aid efforts are situated in real time.
  • Technology is getting smaller, faster, cheaper and more powerful every day. With this phenomenon, sensors in almost everything become the norm -- in our cars, machinery and infrastructure. This evolution, paired with the power of cloud computing and big data analytics, makes it possible for both humans and inanimate objects to communicate valuable information.
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  • Recognizing that while technology in and of itself does not save lives, the intelligent use of technology does.
Anton Vorykhalov

Stealth Ads on Instagram Not Just Limited to Posts by Celebs | Digital Trends - 0 views

  • Undisclosed ads on Instagram are no longer just limited to posts by celebs
  • General users may be able to make the distinction when they see a Kardashian, for example, posing with a brand of tea they’ve never heard of. But the problem now facing the FTC and Instagram is that these types of posts are no longer limited to celebs and influencers. In fact, marketers are now targeting regular users, or what they term “microinfluencers” by offering them free products in exchange for social media posts.
  • The letter highlights two websiteS in particular, operated by Influenster and Bzzagent, that encourage users to share posts in which they’re seen using a free product. In exchange, the so-called “microinfluencer” receives even more freebies from brands including Maybelline, BITE beauty, Kleenex, and International Delight. Anyone with a social media account can join the websites and receive free products.
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  • On its home page, Influenster (which sends out boxes filled with cosmetics to its members) claims to have more than 2 million “socially active trendsetters.”
zolotarev

Britain Proposes Broad New Powers to Regulate Internet Content - The New York Times - 1 views

  • Britain is proposing sweeping new government powers to combat the spread of violent and extremist content, false information and harmful material aimed at children.CreditHenry Nicholls/Reuters
  • Australia passed a law last week that threatens fines for social media companies and jail for their executives if they fail to rapidly remove “abhorrent violent material” from their platforms. New Zealand is also considering new restrictions.
  • In Singapore, draft legislation was introduced last week that supporters said would restrict the spread of false and misleading information.
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  • Germany last year began prohibiting hate speech
  • The rules would apply to social media platforms, discussion forums, messaging services and search engines.
  • Western democracies
  • are becoming more willing to intervene.
isoldatenkova

Venture Capital Is Putting Its Money Into Astrology - The New York Times - 1 views

  • Meditation, Ms. Guler said, is an antisocial way of interacting with the world. She views astrology as a form of collective wellness, with Co-Star helping people relate to each other based on star signs. Another big difference between astrology and meditation’s practitioners: Astrologers are not allergic to making money.
  • Co-Star promotes its use of artificial intelligence and data from NASA to track movements of the stars.
  • the selfie-loving nanoinfluencer generation is eager to hear that they’re unique and special, no matter how woo-woo it seems
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  • What’s better than something that is basically a story about you?”
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    "Millennials (and the rest of us) are lonely and want community, no matter how many followers we have on social media. Why wouldn't we turn to the stars and moons and planets and houses of the horoscope?"
alexbelov

Scienverse To Launch Social VR World | Virtual Reality Times - 0 views

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    Chances are that soon we will interact with VR worlds similar as we interact with social media today. Scienverse is a combination of an open platform of 3rd party VR apps and a social network aiming to consolidate all VR apps in one place and compatible with all VR headsets. Provides virtual space for people to interact.
Anton Vorykhalov

Goxip is a 'shoppable Instagram' for fashion followers in Asia | TechCrunch - 1 views

  • Gimenez’s take is “shoppable Instagram:” an app that uses image recognition and a large collection of retailers — 400-500 merchants selling over two million items from upwards of 15,000 brands — to create a more engaging and ultimately more fruitful social commerce experience.
  • Social commerce, the idea of buying products listed on social media sites, is huge in Asia.
  • “When you see anything online or on Instagram, the frustration is that you can’t shop even when people are using it as merchants,
Oleg Batluk

Digital media may be changing how you think: New study finds users focus on concrete de... - 0 views

  • Using digital platforms such as tablets and laptops for reading may make you more inclined to focus on concrete details rather than interpreting information more abstractly
  • wake-up call to how digital media may be affecting our likelihood of using abstract thought
  • Reading comprehension and problem solving success were affected by the type of platform used.
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  • For the abstract questions, on average, participants using the non-digital platform scored higher on inference questions with 66 percent correct, as compared to those using the digital platform, who had 48 percent correct
  • On the concrete questions, participants using the digital platform scored better with 73 percent correct, as compared to those using the non-digital platform, who had 58 percent correct
  • it's crucial to recognize the role that digitization of information might be having on this important aspect of cognition
Maria Gurova

Frustrated? Confused? Learning software could watch your face for signals and match con... - 0 views

  • they were able to show that automated facial expression recognition could be nearly as accurate as human recognition in analyzing a wider range of student movements and gestures.
  • emotionally-aware software isn’t without ethical and privacy questions, but it opens the door to technology that’s even more engaging and that fits more seamlessly into our lives.
  • types of technologies could be used to generate more personalized digital experiences
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  • Those
  • emotion-sensing technology could build on the already booming field of adaptive learning software that assesses students’ mastery and delivers content appropriate to their skill level.
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    New face expression technology that is used for learning within computing classes, but can also be used in media and entertainment 
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Maria Gurova

Screen Addiction Is Taking a Toll on Children - The New York Times - 0 views

  • Screen Addiction Is Taking a Toll on Children
  • “The average 8- to 10-year-old spends nearly eight hours a day with a variety of different media, and older children and teenagers spend more than 11 hours per day.”
  • Before age 2, children should not be exposed to any electronic media, the pediatrics academy maintains, because “a child’s brain develops rapidly during these first years, and young children learn best by interacting with people, not screens.”
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  • They need time to daydream, deal with anxieties, process their thoughts and share them with parents, who can provide reassurance.
  • Texting looms as the next national epidemic, with half of teenagers sending 50 or more text messages a day and those aged 13 through 17 averaging 3,364 texts a month, Amanda Lenhart of the Pew Research Center found in a 2012 study
al_semenchenko

Gamasutra - Exploring a future of 'transmogrified reality' game design - 0 views

  • many developers are concerned about the dangers (physical, mental, or cultural) of asking their audiences to strap on a vision-obscuring headset for hours at a time. 
  • Long-time game designer and current Google game design chief Noah Falstein's personal favorite is "transmogrified reality" --  an approach to game design that relies on new 3D-sensing phones and tablets, combined with inexpensive head mounts, to seamlessly integrate the virtual with the real.
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    There are still many challenges for designers to adopt capabilities of VR and be able to deliver compelling product. One of the solutions requires much more than just a VR headset. Noah Falstein presents his concept of "transmogrified reality". An environment filled with various devices that work together to create new user interactions in VR-world that are not just possible, but also convenient.
Vladimir Antonov

Project Skybender: Google's secretive 5G internet drone tests revealed | Technology | T... - 0 views

  • Google is testing solar-powered drones at Spaceport America in New Mexico to explore ways to deliver high-speed internet from the air
  • Project SkyBender is using drones to experiment with millimetre-wave radio transmissions, one of the technologies that could underpin next generation 5G wireless internet access
  • High frequency millimetre waves can theoretically transmit gigabits of data every second, up to 40 times more than today’s 4G LTE systems. Google ultimately envisages thousands of high altitude “self-flying aircraft” delivering internet access around the world.
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  • “The huge advantage of millimetre wave is access to new spectrum because the existing cellphone spectrum is overcrowded. It’s packed and there’s nowhere else to go,” says Jacques Rudell
  • However, millimetre wave transmissions have a much shorter range than mobile phone signals. A broadcast at 28GHz, the frequency Google is testing at Spaceport America, would fade out in around a tenth the distance of a 4G phone signal. To get millimetre wave working from a high-flying drone, Google needs to experiment with focused transmissions from a so-called phased array. “This is very difficult, very complex and burns a lot of power,” Rudell says
  • The SkyBender system is being tested with an “optionally piloted” aircraft called Centaur as well as solar-powered drones made by Google Titan, a division formed when Google acquired New Mexico startup Titan Aerospace in 2014. Titan built high-altitude solar-powered drones with wingspans of up to 50 metres
  • Project SkyBender is part of the little-known Google Access team, which also includes Project Loon, a plan to deliver wireless internet using unpowered balloons floating through the stratosphere.
  • In 2014, Darpa, the research arm of the US military, announced a program called Mobile Hotspots to make a fleet of drones that could provide one gigabit per second communications for troops operating in remote areas.
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    Could this be a next gen. technology that would bring hi-speed internet access literally to every place in the world?
Maria Gurova

New era of self-driving cars will transform cities - 0 views

  • it will certainly transform our daily routines: imagine driving hands-free while having the luxury of reading a book, taking a nap, or guiltlessly texting on the road. At the same time, something far more interesting - and still unexplored - is the potential transformation of our cities themselves
  • blurring the distinction between private and public modes of transportation. "Your" car could give you a lift to work in the morning and then, rather than sitting idle in a parking lot, give a lift to someone else in your family - or, for that matter, to anyone else in your neighbourhood, social media circles, or city.
  • This implies a city in which everyone can travel on demand with just one-fifth of the number of cars in use today
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  • Fewer cars may also mean shorter travel times, less congestion, and a smaller environmental impact.
  • Real-time data planning and smart routing are already a reality, and more advances are coming in the wake of "intelligent city" initiatives around the world,
  • Imagine a world without traffic lights, where vehicular flows "magically" pass through one another and avoid collision
  • Traffic accidents, though rarer, would still be a possibility; in fact, they might be one of the main impediments to implementation of autonomous systems, demanding a restructuring of insurance and liability that could sustain armies of lawyers for years to com
  • We are all familiar with viruses crashing our computers, but what if a virus crashes our cars? Resolving these issues is crucial, but none is insurmountable.
Maria Gurova

Instagram to ramp up efforts to lure small businesses - FT.com - 1 views

  • When we launched ads two years ago, ads were available in just eight countries. In September, we opened for business in around 200 countries
  • Facebook’s global sales team was beginning to push Instagram’s advertising to small businesses, providing them with the ability to target marketing at particular users
  • that international expansion was a priority, with 75 per cent of its more than 400m users based outside the US
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  • it has said that its second-largest market outside its home country is Brazil, where it has about 29m users. On Monday, it announced that it has 9m users in Germany and has previously said that it has more than 14m users in the UK
  • Analysts only just started releasing their estimates last year, suggesting the app could generate between $1.2bn and $2bn in sales in 2016
  • Instagram’s monthly active user base could reach up to 520m by the end of 2016.
  • Instagram launched an advertising format that allowed marketers to include links to their products and websites. The so-called “carousel adverts” allow a brand to display several images at once and use a “learn more” button to lead consumers to its own sit
  • the company had no immediate plans to introduce a “Buy” button, similar to the one that Facebook has been trialling. Retailers want the group to introduce functions that will allow users to purchase products seen through the app
  • Instagram is attractive to advertisers partly because of its popularity with hard-to-reach teenagers.
  • A lobbying push by big technology groups, including Facebook, helped to water down the proposed ban. National governments will now be able to reduce the age at which personal data may be used to 13
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    Instagram is now focusing on leveraging more of the parent company resources to increase app's monetization through ad sales. Therefore making their ad features available on the international markets and focusing on the smaller companies and entrepreneurs 
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