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Maria Gurova

YouTube's Grand Plan to Make VR Accessible to Everybody | WIRED - 0 views

  • Today, YouTube is unveiling 360-degree virtual reality videos and a virtual movie theater for all YouTube videos, available to anyone with a Google Cardboard headset. The goal is to “democratize virtual reality” and “bring VR to everybody
  • social network is now seeing 8 billion daily video views. Facebook itself recently debuted 360 video. And the social networking giant owns Oculus,
  • But Facebook, its biggest competitor, is rapidly encroaching on YouTube’s turf.
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  • expects that library of content to grow “very rapidly,” especially as the company works with YouTube creators to get more VR content up on the platform
  • According to Variety, these YouTube stars are even more influential among US teens than Hollywood celebrities.
  • The one stumbling block is that not that many people have the equipment to experience VR. Google says some 1 million folks already own the Cardboard viewer
  • it’s convenient that the company is launching these virtual reality features right before The New York Times ships 1.3 million Google Cardboard sets this weekend, as it debuts its new VR documentary, “The Displaced.”
Anton Vorykhalov

IMAX Raises $50 Million for VR Efforts | Digital Trends - 0 views

  • IMAX is going VR, so put on your headsets and hold on
  • Late last week, IMAX announced that it had “completed the first phase of a $50 million virtual reality fund between IMAX and other strategic investors to help finance the creation of at least 25 interactive VR content experiences over the next three years for use across all VR platforms including in IMAX VR centers.” That means that at some point in the near future, we’ll be able to enjoy higher-quality VR content on really, really giant screens.
al_semenchenko

Gamasutra - Exploring a future of 'transmogrified reality' game design - 0 views

  • many developers are concerned about the dangers (physical, mental, or cultural) of asking their audiences to strap on a vision-obscuring headset for hours at a time. 
  • Long-time game designer and current Google game design chief Noah Falstein's personal favorite is "transmogrified reality" --  an approach to game design that relies on new 3D-sensing phones and tablets, combined with inexpensive head mounts, to seamlessly integrate the virtual with the real.
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    There are still many challenges for designers to adopt capabilities of VR and be able to deliver compelling product. One of the solutions requires much more than just a VR headset. Noah Falstein presents his concept of "transmogrified reality". An environment filled with various devices that work together to create new user interactions in VR-world that are not just possible, but also convenient.
alexbelov

Scienverse To Launch Social VR World | Virtual Reality Times - 0 views

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    Chances are that soon we will interact with VR worlds similar as we interact with social media today. Scienverse is a combination of an open platform of 3rd party VR apps and a social network aiming to consolidate all VR apps in one place and compatible with all VR headsets. Provides virtual space for people to interact.
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
Vladimir Antonov

Zwift launch new online multiplayer turbo training game - Cycling Weekly - 0 views

  • Startup tech company Zwift have launched a new online cycling that looks to change the way we train indoors
  • online multiplayer cycling game that looks to revolutionise indoor training
  • The game allows cyclists from all over the world to meet and ride together in virtual reality, possibly putting an end to tedious and lonely turbo training sessions
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  • Zwift’s software can then convert the signal into power data, which is calculated by considering rider weight, the virtual terrain and even drafting into account to convert the power to speed within the game.
  • the virtual environment is impressive as it gives off sound effects from your surroundings and from the other riders that pass or are around you, making it a supremely immersive training session
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    It's not new development, but it confirms that VR (kind of, just a game for now) is not somewhere there, it's here and I can use it for a reasonable price Next steps could be VR treadmill (for bad weather), VR swimming-pool (to be placed inside a garage or basement) etc, literally all kinds of sports that could be replicated indoor with VR 
alexbelov

Oculus announces new social features to help personalize VR experiences | TechCrunch - 0 views

  • Starting tomorrow, users on the Gear VR platform will be able to create their own user profiles and search for friends by username who they can interact with in virtual space.
  • Social Trivia, which will allow you to hang out with buddies’ avatars in a social space and compete in trivia battles. Users will also be able to create VR chatrooms of sorts with Oculus Social where they can watch videos together from Vimeo or Twitch.
  • retty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there right there in person
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  • Alongside this launch, Oculus announced a new multiplayer game that makes use of some of these new social features.
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    Gaming and social media market landscape will very soon change a lot thanks to virtual reality.
alexbelov

CableRobot Simulator Brings Real Movement to Virtual Reality | Virtual Reality Times - 0 views

  • Called the CableRobot simulator, it comprises of a platform that is safely tucked inside a fiber roll cage, which is made of very lightweight carbon. The platform can seat a single person with or without a VR headset.
  • ts initial target use is mainly for industries, but VR enthusiasts are hopeful that the CableRobot simulator will be developed to adopt video games such as racing games which demands physical movements in order to provide a realistic gaming experience in VR.
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    A robot that simulates motion for VR environment and can create acceleration up to 1.5g in response to VR experience. Potentially useful for research training, research and gaming.
Maria Gurova

Mark Zuckerberg shows off virtual reality ping pong on the Oculus - 0 views

  • that allows people to play games with each other in real time using their hands, even if they aren't in the same room.
  • and down to simulate completely different worlds — outer space, under water and so on."
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    how VR may transform the Future of Education, imagine you don't need to  travel anywhere to be there. Additional applications of VR, e.g. Travel, Education, Entertainment etc 
al_semenchenko

There Are Some Super Shady Things in Oculus Rift's Terms of Service - 1 views

  • If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants
  • Oculus can collect data from you while you’re using the device
  • Furthermore, the information that they collect can be used to directly market products to you
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  • What’s most worrisome here is that the emergence of VR technology opens up an new type of data for companies to mine en masse which can be collected efficiently. The fact that Oculus, the clear leader in the new VR marketplace, is setting this precedent could be dangerous for the future of the technology.
  • the Oculus Rift is a device that is always on (much like Microsoft’s Xbox One Kinect feature) which leads to further concerns about when the information will be collected.
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    Oculus already gathering much more personal data than were possible before, and owns any UGC created with the help of Oculus.
zolotarev

Google Glass still exists: Meet Google Glass Enterprise Edition 2 - 0 views

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    Google announced a new version of Google Glass. Glass Enterprise 2 is powered by the "Qualcomm Snapdragon XR1 platform. The company says, "This enables significant power savings, enhanced performance, and support for computer vision and advanced machine-learning capabilities." Google VR/AR lead Clay Bavor has claimed ownership of Google Glass on Twitter, so now it seems the same group that brings you ARCore and Google Daydream VR goggles will be in charge of Google Glass.
Maria Gurova

Imax's Richard Gelfond on Virtual Reality, Woody Allen and Reservations Over Netflix - ... - 0 views

  • Given Imax receipts typically account for about 10 percent of the average tentpole's box office, studios and top filmmakers frequently shift their release dates to land a big-screen berth
  • Looking forward, the company is making a big push into virtual reality, partnering with Google on a camera, and will launch its first VR space in Los Angeles this year. On the content front, Michael Bay is in talks to create original VR content for Imax
  • Any regrets about partnering with Netflix to release the low-grossing Crouching Tiger 2? I have no regrets about experimenting because, especially with the windows changing distribution patterns, with digital distribution and over‑the‑top alternatives evolving quickly, the industry is going to have to experiment and learn.
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  • If someone came to us and said, "Would you launch a TV series in Imax day-and-date?", that's definitely something we would consider
  • We have over 300 theaters open; we have over 200 theaters in backlog [where a theater has been approved and the space designated, but it hasn't been built yet]. We just announced a 10‑theater deal.
  • Wanda, which accounts for the largest number of Imax screens in China, has its own giant-screen technology. Worried? I'm not very worried.
  • If the public wants an experience that's better than a standard 35mm but not as good as an Imax, there's a category they fit in.
  • In 2015, you announced the creation of the Imax China Film Fund to invest in Chinese tentpoles.
  • We can leverage those relationships, plus the Imax technology, plus the Imax release windows, and create value by investing in the right films.
  • We could get into original programming, but we're not going to be a small participant in a $200 million movie. Could I see there being a $10 million or $20 million film that is with an Imax filmmaker who loves Imax and plays well to the Imax audience and has the right ancillary distribution afterward? Yes. That's something we're exploring.
alexbelov

Reality Substitution Project is a Unique Approach to Virtual Reality | Virtual Reality ... - 0 views

  • Reality Substitution Project is a Unique Approach to Virtual Reality
  • The tech project, named RealiSM, has developed a user-friendly virtual world capture system that effectively shoots actual videos of real-world situations, and these videos are to be generated as virtual content on a supported head-mounted display (HMD).
  • Initially developed for the medical field, RealiSM aims to be utilized in the laboratory to facilitate research of the human memory and the peri-personal space (perceived space available to a person within his reach).
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  • This is how things get interesting for the RealiSM project: the prototype works as an integrated video recording, editing, and playback system – all working hand in hand to generate what they call reality substitution. A custom-built camera rig, consisting of 18 high-definition cameras which are pointed in all directions, seamlessly shoots a 360-degree spherical imagery that is stitched together in all three dimensions of space. These 18 high-def cameras are paired with 4 omnidirectional microphones, able to pick up sound from all directions relative to the prototype. The 3D spherical video capture is then processed and is rendered by a custom-built HMD that also features a front camera to orient the user’s presence in both the virtual and outside environments.
  • Aside from the usage focus of the prototype in the medical field, it is also seen as a potential tool for bringing immersive, real-time teleconferencing – bridging the gap caused by time zone issues between the two ends of the communication medium; and also to enhance entertainment experiences – particularly in games – by introducing extremely immersive and true-to-life visuals and audio experiences.
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    Reality substitution is a new approach to VR experience. The system  aptures videos of real world situations and generates VR content. The technology can be applied in medical research, therapy, gaming and teleconferencing.
Oleg Batluk

Studio Wildcard: 'We're the anti-eSports eSport' | Develop - 0 views

  • Multiplayer Online Survival Arena – is something the team believes offers a truly unique experience.
  • ost eSports are really regimented, there are rules you have to know to play the game and there is a much more different mindset behind a controlled match. Whereas for us, there’s not really rules – it’s a sandbox and anything can happen.
  • In our first three tournaments, we watched a lot of people get killed by monkeys and piranhas, and there were all sorts of random things happening. And yet the same person won all three tournaments – for us, that validated everything because there’s obviously a skill to being prepared for whatever scenario happens
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  • t’s much more entertaining to watch a sport like this where you don’t have to know what the rules are
  • We’re starting some VR projects around Ark
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    Multiplayer Online Survival Arena is a new eSport concept with tournament with no fixed rules where anything can happen
Maria Gurova

Microsoft HoloLens: Real life holograms unveiled as part of Windows 10 - News - Gadgets... - 0 views

  • Microsoft unveiled a new hologram platform today as part of its new operating system
  • The holographic software is built into Windows 10 already, the company said. Though Microsoft is working on its own hardware, the platform will also work for other virtual reality software like Oculus Rift and Google Glass
  • Microsoft executive built a virtual flying drone, which the company then showed could be 3D printed. Alex Kipman, who helped lead the project, called it “print preview for 3D printing”.
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    Microsoft tackles the field of VR headsets 
Ilya Vorobiev

Gest: Work With Your Computer using Hands - 1 views

  • lets you work with your hands in a more intuitive way
    • Ilya Vorobiev
       
      One of the key problems of next generation computers and VR systems is human computer interaction (HCI). Nowadays keyboards and touch interfaces are not suitable for such cases.  Gest is a Kickstarter project that enable you to interact with computer using hands. It also provides APIs for developers that can be used for games creation
  • Gest is a new way of working with your computer
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  • We think virtual reality and augmented reality are the next big things—but we also know they won’t succeed without a good way to interac
Ilya Vorobiev

Яндекс оснастил шлемами виртуальной реальности 50 такси в Москве и Петербурге - 0 views

  • Водитель должен показать шлем пассажиру и помочь его включить — тогда вместо улиц города человек увидит перед собой тропический лес.
  • Пассажир обычно проводит их, глядя в свой телефон, слушая радио или беседуя с водителем. В качестве альтернативы мы предлагаем развлекательный контент — чтобы пассажиры могли отвлечься от повседневной реальности.
Vladimir Antonov

This amazing girl mastered dubstep dancing by just using YouTube - YouTube - 0 views

  • The 12 year old used the internet to stop, rewind, and watch videos of the best dubstep music dancers in the world like Marquese Scott (youtube.com/user/WHZGUD2), something she admits a traditional dance class wouldn't allow her to do.
  • Adilyn Malcolm mastered dubstep dancing by just using YouTube as her teacher.
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    12-Year-Old Teaches Herself How To Dance By Watching YouTube Videos For Almost A Year.  and it's not only about dancing, cooking, drawing, any instruments playing, singing, any sport exercises techniques etc. etc.... there are also the whole workshop and online education courses industry in place... with VR development in future there will not be any necessity to relocate somewhere to take classes in various fields of education 
anna_nelidova

RT начал производство новостей в формате 360 градусов | Кабельщик - сайт для ... - 0 views

  • RT активно внедряет технологии виртуальной реальности (VR) уже сейчас.
  • В ближайшее время планируется запуск новой версии приложения, которая будет построена исключительно на контенте 360 градусов.
  • RT запустил отдельную страницу в соцсети Facebook, где транслируется только новостной контент с панорамным видео, а также публикует видео в формате 360 градусов на своем канале на видеохостинге YouTube. 
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  • Отметим, что среди российских вещателей некоторые программы в формате 360 гарудсов планирует показывать телеканал "Авто24", а также "Россия 24". 
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    Russia Today TV Channel launched 360 degree news production.
zolotarev

Virtual and Augmented Reality Users 2019 - 0 views

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    It's anticipated that in 2021 the penetration of VR among US citizens will rise from 10.6% in 2018 to 17% from 10.6% , AR - from 18.2% to 25.4% respectively. Many industry practitioners believe that AR experiences will migrate from mobile devices to HMDs or glasses within the next five years, especially if major technical challenges-including battery life, continuous network connectivity, a viable app distribution system and cultural acceptability-can be overcome.
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