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Siri Anderson

Owl Together by Rose Abernathy - 10 views

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    Multiplayer online game posing the spotted and barred owls against one another in territory acquisition as a means to teach about biospheres and global warming. Brilliant idea. I don't have anyone to play with so not sure how it works.
Siri Anderson

Zulama Curriculum - 10 views

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    Great student-facing online curriculum for K-12 teachers to use to teach computer science across the curriculum! Supported with professional development and options of graduate credits from St. Catherine University. Great materials!
Nigel Coutts

In Online Learning, Don't Start with a Virtual "Syllabus Day" - The Learner's Way - 49 views

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    Sadly, many students have come to expect that there will nothing of consequence addressed on the first day of an on-campus class. It's often referred to as "Syllabus Day" because that is the only content of consequence presented by the instructor.
sdwelle

Econ Lowdown Online Learning - 31 views

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    Online learning modules for all ages
Matt Claxon

Moving beyond technology in designing online learning - 70 views

  • Some loved them, some hated them, and few were indifferent.
    • Matt Claxon
       
      This is just like my students with the screencasts.  Look for a way to give the TV-haters more options and relevant learning media.
  • At the time (and for many years afterwards) researchers such as Richard Clark (1983) argued that ‘proper’, scientific research showed no significant difference between the use of different media. In particular, there were no differences between classroom teaching and other media such as television or radio or satellite. Even today, we are getting similar findings regarding online learning (e.g. Means et al., 2010).
  • different media can be used to assist learners to learn in different ways and achieve different outcomes. In a sense, researchers such as Clark were right: the teaching methods matter, but different media can more easily support different ways of teaching than others
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  • Thus requiring the television program to be judged by the same assessment methods as for the classroom lecture unfairly measures the potential value of the TV program. In this example, it may be better to use both methods: didactic teaching to teach understanding, then a documentary approach to apply that understanding. (Note that a television program could do both, but the classroom lecture could not.)
  • many media are better than one.
  • The use of different media also allows for more individualization and personalization of the learning, better suiting learners with different learning styles and needs.
  • technology on its own does not lead to the transfer of meaning.
  • This of course is what we do with technology in education. We try either to incorporate new technology into old formats, as with clickers and lecture capture, or we try to create the classroom in virtual space, as we do with learning management systems. What we are still developing but not yet clearly recognizing are formats, symbols systems and organizational structures that exploit the unique characteristics of the Internet as a medium.
  • Given the need to create and interpret meaning when using media, trying to use computers to replace or substitute for humans in the education process is likely to be a major mistake, at least until computers have much greater facility to recognize, understand and apply semantics, value systems, and organizational factors,
  • it is equally a mistake to rely only on the symbol systems, cultural values and organizational structures of classroom teaching as the means of judging the effectiveness or appropriateness of the Internet as an educational medium.
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    Defines the difference between technology and media and provides information (based on academic experience) about how to most effectively create online lessons and media.
Sharin Tebo

Turn snow days into e-learning days with these 6 simple steps | eSchool News | eSchool ... - 40 views

  • It’s time for e-learning to become common place in public schools, starting with snow days.
    • Sharin Tebo
       
      Just because students are not at school doesn't mean the learning stops. What instead of mandating kids have internet access at home, there are pre-made activities that don't foresee the dependency on the Internet and instead, can be approved by a parent/guardian signature that such learning activities took place during the day off school for whatever reason.
  • Online learning also helps teachers reduce their stress load. It provides a predictable avenue for educators to budget their curriculum goals with available teaching days. Finally, e-learning days provide students with academic consistency and predictability, eliminating any snow day confusion.
Jim Aird

Feds Call on Universities for Ideas for 'Experimental Sites,' New Learning Technologies... - 32 views

  • Education, particularly K-12 education, remains relatively untouched by advances in our understanding of how people learn, how to design instruction that incorporates those insights, and the explosion in information technologies such as low-cost smartphones and tablets, cloud computing, broadband networks, speech recognition and speech synthesis, predictive analytics, data mining, machine learning, intelligent tutors, simulations, games, computer-[supported] collaborative work, and many other technologies.
eileenanne

ilearnOhio - Your source for online learning - 37 views

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    ilearnOhio is a comprehensive e-learning platform funded by the Ohio General Assembly to ensure that Ohio students have access to high-quality online courses. This statewide platform includes a searchable repository of standards-aligned educational content (courses and digital resources), an e-commerce marketplace, and a learning management system to facilitate the delivery of course content from multiple providers to various end users. ilearnOhio is administered by the Ohio Resource Center, located at the College of Education and Human Ecology at The Ohio State University, under the direction of the Ohio Board of Regents.
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    ilearnOhio is a comprehensive e-learning platform funded by the Ohio General Assembly to ensure that Ohio students have access to high-quality online courses. This statewide platform includes a searchable repository of standards-aligned educational content (courses and digital resources), an e-commerce marketplace, and a learning management system to facilitate the delivery of course content from multiple providers to various end users. ilearnOhio is administered by the Ohio Resource Center, located at the College of Education and Human Ecology at The Ohio State University, under the direction of the Ohio Board of Regents.
Jon Tanner

Is Brick & Mortar Education Going to be Left in the Dust by Online Learning &... - 52 views

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    "Cognitive theories of education that anchor approaches like Constructivism have been suggested as preferable approaches for many decades. Unfortunately traditional educational institutions, as well as certification bodies and most notably political administrations have long favored didactic instruction (basically drill and kill, lecture-centric approaches to education) because the results of these methods are far simpler to track and report. "
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    This quote explains what I've been trying to articulate for a while.
Glenn Hervieux

Infographic: 7 Myths and Facts About Online Learning - 91 views

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    Helpful look at some of the reasons we need to help students learn how to engage in online content through blended and asynchronous learning environments.
Maureen Greenbaum

Andy Kessler: Professors Are About to Get an Online Education - WSJ.com - 2 views

  • For the same $7,000 a year that New York City spends per student on school buses, you can now get a master's from one of the most well-respected programs in the country.
  • Students who worked with online content passed at a higher rate than classroom-only students, 91% to 60%
  • Today's job market—whether you're designing new drugs, fracking for oil, writing mobile apps or marketing Pop Chips—requires graduates who can think strategically in real time, have strong cognitive skills, see patterns, work in groups and know their way around highly visual virtual environments. This is the same generation that grew up playing online games like Call of Duty and World of Warcraft, but who are almost never asked to use their online skills in any classroom.
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  • Online education is about taking the "best in class" teachers and scaling them to thousands or millions of students rather than 25-30 at a time.
psmiley

Online Learning Models | Technology | Learnist - 37 views

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    Examples of online ed platforms
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