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Contents contributed and discussions participated by Steve Kelly

Steve Kelly

See the history of changes made to a file - Docs editors Help - 29 views

  • If you want to see the changes you and others have made to a document, spreadsheet, presentation, or drawing, you can check the revision history.
  • Reverting to a previous version of a document doesn't eliminate any versions, but it moves this previous version to the top of your revision history.
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    Important! When accessing Revision History and 'Restoring a Previous Version', no changes are 'eliminated!' The selected version is simply moved to the top of the revision history panel. This is huge: it means that students can't inadvertently (or intentionally) remove edits that form the history of the collaborative document!
Steve Kelly

Creating Online Content Mistakes | HotLunchTray - 66 views

  • No pattern to a unit/module. This is a functional component for students; if students can predict what comes next they are thinking about their learning. If you are just starting out, consider either creating one complete unit first or adding the same element/item to each unit at once. For instance add all discussion posts first, then go back and add all submissions to each unit – keep that symmetry as it equals predictability! Consider 3 Things your Online Content Says about You.
    • Steve Kelly
       
      Predictability is important for students... lets them focus their attention on the the content, and answer questions about it, not bog them down in questions about the format or what is expected of them...
Steve Kelly

10 Ways Teacher Planning Should Adjust To The Google Generation - 135 views

  • 10 Ways Teacher Planning Should Adjust To The Google Generation
  • 1. Make the work Google-proof Put another way, design it so that Google is crucial to creating a response rather than finding one. If students can Google answers–stumble on what you want them to remember in a few clicks–there’s a problem with the instructional design. And asking them what they’ll do when they WiFi goes out probably isn’t compelling enough as an argument. Instead, anchor learning experiences around new kinds of thinking that force the synthesis of disparate ideas, media, and communities. Scenario-based learning, challenge-based learning, project-based learning, learning simulations, and so on. It’s all out there, ready to be integrated in your classroom.
Steve Kelly

Three Reasons Students Should Own Your Classroom's Twitter and Instagram Accounts - EdS... - 51 views

  • Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts
  • We must think more critically about how we communicate via social media.
  • 1. Genuine Digital Citizenship Opportunities
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  • 2. Publishing for the World (and the Classroom Across the Hall) is Powerful
  • 3. Establishing Your Classroom Brand
  • According to educators Joe Sanfelippo and Tony Sinanis, branding can be defined as “the marking practice of creating a name, symbol or design that identifies and differentiates a product from other products.” Within the past few years, this idea of branding our schools/classrooms has become extremely valuable, as it promotes transparency by painting an accurate, live picture of what is taking place. Yet, in reality, the majority of the time the educators are the ones telling these stories. While this certainly has its place, ultimately what matters most is how students feel about their experiences. Social media has allowed my students to share our classroom happenings through their eyes. It has allowed my students the opportunity to both establish and share the culture of our classroom and our school, and ultimately create our “brand”.
Steve Kelly

One Easy Thing You Can Do to Improve Your Relationship with Your Kid | Common Sense Media - 22 views

  • One Easy Thing You Can Do to Improve Your Relationship with Your Kid
  • If you own a smartphone, chances are, you love it. You take pictures of your kids, stay in touch with friends and family, keep up with the news, and text your spouse reminders to pick up milk.
  • It's 2016, and that's totally normal.
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  • But despite your love for your phone, you probably also feel guilty about using it around your kids too much.
  • It's all about taking control over your phone instead of letting it control you. In a nutshell: Put down your phone.
  • Set Boundaries
  • Be Mindful
  • Be a Role Model
  • If you limit your extracurricular phone time, you'll be better able to expect the same from your kids.
Steve Kelly

Terms of Service and Privacy Policy | - 10 views

    • Steve Kelly
       
      Easel.ly I teach 6th grade. We are not allowed to have our [under age 13] students sign up on any website that requires personally identifiable information. Can I create a "generic" account that all of my students may use for a class project? * Reply * Share › − Avatar vernon Mod Book Lady * 5 months ago Hi! So what you can do is use our Groups feature it allows everything that you need: http://www.easel.ly/blog/easel... vernon@easel.ly is my email if you need any help getting up and running.
Steve Kelly

What would an exceptional middle and high school computer science curriculum include? -... - 48 views

  • What would an exceptional middle and high school computer science curriculum include?
  • This isn't a complete answer, but one thing the very first introductory classes should require is that the students turn off all their electronic computers and actually learn to walk through  algorithms with a computer that exists only on paper. (Or, I suppose, a whiteboard or a simulator.) This exercise would give the students a grounding in what is going on inside the computer as a very low level.My first computer programming class in my Freshman year of high school was completely on paper. Although it was done because the school didn't have much money, it turned out to be very beneficial.Another class I had in high school, that wouldn't normally be lumped into a Computer Science curriculum but has been a boon to my career, was good old Typing 101.
  • If you followed the CS Unplugged curriculum your students would know more about CS than most CS grads:http://csunplugged.orgIt's a really great intro to basic computer science concepts and very easy for students to understand.  Best of all you don't even need a computer per student if your school doesn't have the budget,
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  • For younger students, I think that the ability to make something professional-looking, like a real grown-up would, is paramount.  Sadly, I think this means that LOGO and BASIC aren't much use any more*.
  • So, we have a few choices.  You can try to write phone apps that look just like real phone apps, design interactive websites that look just like real interactive websites, or do something with embedded systems / robotics.  Avoid the temptation to make these things into group projects; the main thing every student needs to experience is the process of writing code, running it, debugging it, and watching the machine react to every command.
  • It is important to consider what an 11 to 18-year old is familiar with in terms of mathematics and logical thinking. An average 11-year old is probably learning about fractions, simple cartesian geometry, the concept of units, and mathematical expressions. By 15, the average student will be taking algebra, and hopefully will have the all-important concept of variables under his/her belt. So much in CS is dependent on solid understanding that symbols and tokens can represent abstract concepts, values, or algorithms. Without it, it's still possible to teach CS, but it must be done in a very different way (see Scratch).
  • At this point, concepts such as variables, parenthesis matching, and functions (of the mathematical variety) are within easy reach. Concepts like parameter passing, strings and collections, and program flow should be teachable. More advanced concepts such as recursion, references and pointers, certain data structures, and big-O may be very difficult to teach without first going through some more foundational math.
  • I tend to agree strongly with those that believe a foundational education should inspire interest and enforce concepts and critical thinking over teaching any specific language, framework, system, or dogma.
  • The key is that the concepts in CS aren't just there for the hell of it. Everything was motivated by a real problem, and few things are more satisfying than fixing something you really want to work with a cool technique or concept you just learned.
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    Great resource for teachers (especially those of us not initially trained in Computer Science) about what should 'count' as Computer Science.  Worth the read!
Steve Kelly

Best practices for attribution - CC Wiki - 29 views

  • Best practices for attribution
  • You can use CC-licensed materials as long as you follow the license conditions. One condition of all CC licenses is attribution. Here are some good (and not so good) examples of attribution. Note: If you want to learn how to mark your own material with a CC license go here.
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    Digital Citizenship Alert!  Best Practices for Creative Commons Attributions!
Steve Kelly

9 Ideas to Help Explain Common Core to Parents -- THE Journal - 2 views

  • 9 Ideas to Help Explain Common Core to Parents
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    Resource for #BTS #BacktoSchool night for #Parents in #LMTSD to explain #CCSS #CommonCore State #Standards...
Steve Kelly

HTML5 UP! Responsive HTML5 and CSS3 Site Templates - 23 views

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    Thinking of using classier code for my classroom website than the stuff our district provided software generates... #code #KTI2014
Steve Kelly

Project Look Sharp :: K-12 & Higher Ed. Media Literacy Lesson Plans :: Ithaca College - 30 views

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    This looks like a promising resource for getting students to think critically about the media they consume...
Steve Kelly

Vialogues : Meaningful discussions around video - 128 views

shared by Steve Kelly on 20 Jan 13 - No Cached
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    Vialogues (which derives from "video dialogues") is an online discussion platform that permits videos to act as powerful teaching resources and the conversation starters. It provides a space for users to hold meaningful, dynamic time-stamped discussions about videos. Excellent resource for educators and others interested in using popular culture resources of all sorts as conversation starters with students...
Steve Kelly

A Game With Heart, Gone Home Is A Bold Step In Storytelling : All Tech Considered : NPR - 53 views

  • A Game With Heart, Gone Home Is A Bold Step In Storytelling
  • Let me just get this out of the way: Gone Home is one of the most deeply intimate and emotionally honest gaming experiences I've had in my more than 25 years of playing video games.
  • Though more of a story exploration game or a piece of interactive short fiction, Gone Home (available for Windows, Mac and Linux) weaves its touching story with such deft and narrative grace that it is hard not to be sucked in immediately.
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  • Billed as a "story exploration game," Gone Home has users exploring an empty house and piecing together why no one is home.
Steve Kelly

MaKey MaKey | Buy Direct (Official Site) - 39 views

    • Steve Kelly
       
      This low-cost gizmo is is an insanely fun way to introduce students to programming!  
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