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Maria Gurova

The Public Costs of Private Distribution Strategies: Content Release Windows as Negativ... - 0 views

  • “copyright extremism” – a term he used to describe extended delays in content distribution, which often result in content reaching foreign markets months after it is released in the United States.
  • Essentially, “extremism” is another way of saying that piracy is more a business model problem than a policy problem. 
  • The strategy of windowing has long been practiced because it is believed to maximize revenue opportunities for a given film.  By giving successive distribution channels exclusive rights to the work, a film distributor aims to extract maximum revenues from licensees in each channel.
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  • Even if film distributors were to reject the conventional wisdom of windowing, those windows are jealously guarded by their respective sectors.  The theatrical exhibition window is particularly so
  • announced in September 2014 that they would distribute a sequel to the 2000 hit Crouching Tiger, Hidden Dragon simultaneously via Netflix and IMAX theaters worldwide, movie theater chains swiftly circled the wagons and announced a boycott of the Weinsteins’ film.
  • “value of ownership for the consumer” is a euphemism for “consumer willingness-to-pay.”  The longer a consumer must wait before they can watch a movie on their Netflix subscription, the likelier that consumer is to pay for a DVD
  • numerous industries have attempted to insulate themselves from disruption by persuading lawmakers to prescribe their exclusive industrial role in public laws, including auto dealers and beer distributors
  • windowing has been widely criticized as contributing to piracy, and “leaving money on the table.”  Empirical evidence bears that out.  Content producers are not unaware of this data; their calculus is that the revenues attributable to aggressive windowing (and avoiding friction with their distributors) exceed losses associated with piracy.
  • Windowing alienates consumers and arguably undermines respect for copyright in countries that receive content late
  • In the content distribution example, compensation might involve repayment for government resources expended on attributable piracy, perhaps based on a user-fee model that various government agencies already have.  If the windowed release distribution model generated more revenue than the costs it incurs, it would continue, taxpayers would be made whole, and the externality would be “internalized.”
alexbelov

Audible's new Channels audio content subscription service is a bet on a voice-powered f... - 0 views

  • Amazon-owned Audible announced a new service called Channels today, one that differs from its typical audiobook business in offering more bite-size content from original content producers, as well as recordings of news stores from NYT, WSJ, The Washington Post and others. The original programming will be rolling out over time, covering comedy, investigatory journalism (think Serial) and talk shows – which is really Amazon applying the Netflix/Prime Originals model to audio content.
  • The potential Amazon and Audible sees in Channels is the same potential that many others have been picking up on in podcasts. Podcasts present a way to provide multi-genre, opt-in entertainment to consumers with relatively low cost of entry, and unlike most other types of media, it can be consumed concurrent with other activities.
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    Amazon-owned Audible announced a new service called Channels today, one that differs from its typical audiobook business in offering more bite-size content from original content producers, as well as recordings of news stores from NYT, WSJ, The Washington Post and others. The original programming will be rolling out over time, covering comedy, investigatory journalism (think Serial) and talk shows. It's similar to podcasts, which provide multi-genre, opt-in entertainment to consumers with low cost of entry, consumed concurrent with other activities.
Vladimir Devyatkin

2014 Consumer Electronics Trend Report - 1 views

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    Technology is meaningless, unless it changes the way we behave. Connected Cars and Automotive tech, Screens of every size…awesome technology to help us live more connected lives. We'll learn about how processing power will impact consumer electronics, take a trip to the future of manufacturing, and spend some time learning about connected health and wellness, sports and fitness and the quantified self movement.
Maria Gurova

YouTube Kids App Blasted as 'Deceptive' by Consumer Groups | Variety - 0 views

  • Google’s YouTube Kids app, which offers a walled garden of content aimed at the 5-and-under set, is the target of a coalition of consumer groups urging the Federal Trade Commission to investigate the service as a potential violation of rules about advertising to children
  • “Many of the video segments endorsing toys, candy and other products that appear to be ‘user-generated’ have undisclosed relationships with product manufacturers in v
  • iolation of the FTC’s guidelines concerning the use of endorsements and testimonials in advertising,
isoldatenkova

Instagram is rolling out in-app checkout feature - Business Insider - Business Insider - 0 views

  • The in-app checkout allows consumers to tap a shoppable product tag in a post, select product details like sizing and coloring prior to clicking a "Checkout on Instagram" button, and enter their payment and shipping information to complete the purchase, all without leaving the app.
  • By allowing consumers to check out right on Instagram, brands and retailers may be able to inspire more impulse purchases because consumers won't have to go through a laborious checkout process where they might get frustrated or just change their mind about the product.
Maria Gurova

Developed world plays waiting game with mobile payments - FT.com - 0 views

  • High-profile mobile money launches by Apple and Samsung may have caught the headlines
  • But it is the developments in payments systems in supposedly less developed nations in Africa and Asia that point the way to the probable future for wider mobile banking.
  • the reality remains that the mobile phone as a means of payment remains relatively niche even in developed markets.
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  • But analysts anticipate a further shift as more financial services and greater interactivity are added, which is when mobile payments will become mobile banking.
  • In the UK, for example, just 1 per cent
  • the mobile phone is taking on extra roles as a place to keep money safe and move it around, as well as to acquire other financial services from trusted providers.
  • services are quickly expanding to include loan disbursement, bill payment and micro insurance.
  • In the next few years mobile banking apps will become the predominant means to access all routine banking services, from applying for a loan or overdraft increase to letting the bank know you are moving house
  • So while we are working closely with digital giants such as Apple, Samsung and Google to roll out their payment services, we’re also working with the banks to create their own payment functionality embedded within their existing hugely popular banking apps
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    The article is about a shifting consumer behaviour in mobile payments and that it's not driven by developed economies with the established finical systems but rather by the emerging regions, like Africa and Asia 
Maria Gurova

AMC Could Allow Moviegoers to Use Cellphones Inside Theaters to Appeal to Millennials - 2 views

  • AMC Theaters issued a statement on Twitter saying that due to the negative response, it will not proceed with the plan to allow cellphones inside its theaters: "With your advice in hand, there will be NO TEXTING ALLOWED in any of the auditoriums at AMC Theaters. Not today, not tomorrow and not in the foreseeable future."
  • "When you tell a 22-year-old to turn off the phone, don't ruin the movie, they hear 'please cut off your left arm above the elbow,'" Aron told Variety. "You can't tell a 22-year-old to turn off their cellphone. That's not how they live their life ...
  • and one way would be taking "specific auditoriums and make them more texting friendly." 
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  • "Given that so many of today's moviegoers are passionate about preserving the purity of watching movies undisturbed in our theatres, there is no specific timeframe as to when we might introduce such a test, if ever,"
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    in the attempt to satisfy Millennial consumer AMC tried to allow texting and using the smartphones during shows. Twitter reaction was outrageous and they have changed their mind, but say that they might reconsider this policy in the future or maybe not
Maria Gurova

The Future of Advertising Hinges on Understanding Identity | Adweek - 0 views

  • . The future of identity lies in digitizing the physical world, and the context in which we collect data about identity needs to become transparent.
  • Will consumers understand that better identity data equals higher-quality messaging to them throughout their lives? Context will allow us to exchange value better and build deeper networks in physical world data collection.
  • We need better systems to understand and provide access to individuals’ identity by service and by object
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  • How do we get the right message to the right user to maximize the value to the consumer? In doing so, we can minimize waste and theoretically deliver a much more accurate and compelling experience
  • The Internet of Things phenomenon is in the early days of posing the question: Can we, or should we, bring the intelligence and efficiency of the Internet to everyday objects?
Maria Gurova

2 | Samsung Introduces A Wearable Health Tracker That Geeks and Insurance Companies Wil... - 0 views

  • The popularity of wearable health trackers, such as Fitbit, Jawbone UP, and Nike FuelBand, have created a problem
  • Hardly anyone has developed algorithms that derive actionable insights from the data that your body generates, and the dashboards are separate
  • Samsung is not planning to release a wearable health monitor to consumers, but expects other developers to build on the reference design shown today.
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  • In a study conducted with the University of Chicago involving 15 patients who had experienced heart failure, sensors and predictive analysis were able to detect early signs of heart problems
  • Though Samsung will still compete on a consumer level, the data on its platform could ramp up its business serving health care professionals.
  • "big data to small data, and small data to insights that people can understand--that are actionable,"
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    Samsung is trying to find a solution on how to interpret the big data collected from the health tracking wearable devices 
Oleg Batluk

5 лучших изобретений недели | Хайтек - 0 views

  • Google хочет использовать радиолокацию, чтобы усовершенствовать процесс поиска данных в интернете
  • Радары в данном случае используются для распознавания жестов и других физиологических данных пользователя.
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    Google wants to use radiolocations to expand search with physiological consumer data
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
Maria Gurova

Consumerism in Russia - 1 views

  • Sociologists from Public Opinion Foundation (FOM), avoid using the term “middle-class”, explaining that a mechanical transfer of terms used in most developed countries standards only distorts the picture. Other researchers claim that if the middle-class does not exceed 25%-30 % of the population (the highest figures obtained for Russia), it is useless to discuss the phenomenon, since this figure is around 60% and over in developed societies! It is not just a matter of statistics; it means quality difference for middle-class role in society in general and its consumer aspect in particular.
  • ‘The Russian middle-class is growing not due to entrepreneurs and people from free business, but due to government employees or state corporations. Furthermore, gradually this tendency is becoming more vivid and changing the mentality of what the middle-class is
Ilya Vorobiev

Microsoft Hyperlapse: time lapse your videos - 1 views

    • Ilya Vorobiev
       
      Every vacation or important event we produce a lot of videos and photos that are hardly consumable in the future. This is big a challenge for image and video recognition technologies. Hyperlapse is a great example in this field that helps to convert minutes or hours of videos into short simple and nice clip. Video - https://www.youtube.com/watch?v=wZcBLc4ifuQ
  • Microsoft Hyperlapse is a new technology that creates smooth and stabilized time lapses from first-person videos.
  • you can time lapse those experiences, distilling them into easily consumable, enjoyable experiences.
alexbelov

Microsoft is bringing bots to Skype - and everywhere else | TechCrunch - 0 views

  • Microsoft’s own virtual assistant Cortana, aim to help pave the way for the future of communication, productivity, and interactions with businesses and brands.
  • In Skype, the company showed off rich Cortana integration which put the assistant directly into the app where she could help users do things like identify the persons, places and things in your messages, underline them, and then display more info in a card-like interface when clicked.
  • She is also able to help you perform a variety of tasks, like adding items to your calendar, booking travel or hotel rooms, or even pre-populating conversations to friends with text.
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  • The bots’ integration in Skype is rolling out today on Windows, iOS and Android as a preview.
  • The company launched the first-ever Skype Bot SDK, which lets brands, businesses and other third parties create their own bots that can work on Skype, seamlessly integrating into users’ chats. These aren’t just text bots, as many of the SMS-based virtual assistance startups we’ve seen so far – Skype bots can introduce both audio and video experiences
  • The company is also launching a bot directory, giving us a brief peek at a few bots it had created itself.
  • Bots “represent a huge opportunity to write new types of applications,” Nadella told developers
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    Microsoft jumps bots bandwagon by introducing bots ecosystem in skype, which includes bot development kit, bot framework and bot directory.
alexbelov

Micromanufacturing the future | TechCrunch - 1 views

  • Micromanufacturing is the manufacturing of products in small quantities using small manufacturing facilities
  • In a perfect positive feedback loop that invariably forms around emerging technologies, SMT machines, reflow ovens and other necessary components of electronic board production will become smaller and cheaper, then cheaper still as they get even smaller.
  • Digikey is like Amazon and Wikipedia rolled into one
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  • Digikey is a vast store of virtually anything and everything that goes on printed circuit boards, from humble resistors to mighty CPUs
  • Digikey also provides technical data and marketing materials for everything they offer
  • most components can now be ordered in reels, even if the order quantity is very small
  • The idea is to allow manufacturers to create parts delivery schedules and thus achieve that coveted just-in-time production.
  • Extrapolating into the future, I see a world where compact SMT machines automatically order electronic parts from Digikey.
  • This budding movement to bring the manufacturing back home is not restricted to America alone. Across the globe in Russia, the government has started to eliminate tariffs on electronic components and simultaneously created significant barriers to using imported goods in government projects. The trend is clear, and countries big and small are beginning to follow suit.
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    On-demand component-based production becomes available to consumers. A trend of micro-factories is starting to take off. Just-in-time manufacturing will be a local and niche business. It should allow countries to return goods manufacturing back home from China and other off-shore locations.
isoldatenkova

Digital media trends summary | Deloitte Insights - 0 views

  • Consumers have more digital media options than ever, and most are finding what they want. But many are becoming frustrated by the complexity and effort piecing together their entertainment experience requires.
  • While consumers appreciate the freedom to customize their entertainment experiences, they don’t enjoy the friction—the hassles, responsibilities, and even vulnerabilities—that can result from choosing options à la carte.
zolotarev

Netflix isn't killing movie theaters: Viewers who stream more also go to cinemas more - 1 views

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    According to a study by EY's Quantitative Economics and Statistics group, the people who go to see movies in theaters more frequently are also the people who consume more streaming content.
isoldatenkova

Millennials don't deserve NYC - 0 views

  • They’re the greatest generation — of couch potatoes.
  • A growing number of 18- to-34-year-olds, the world’s largest age group, prefer to unwind by staying in, watching Netflix and ordering Seamless, rather than by getting down at a club or bellying up to a bar.
  • on average, millennials stream 2.7 hours of TV shows a day, while the earlier generation, Gen X, does about 1.8 hours.
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  • Millennials, it seems, have discovered that the need to socialize face-to-face is waning, as food, shopping, friends, entertainment and even sex are all an app tap away.
  • The study also found that millennials spend about 3.1 hours a day on their mobile devices, compared with Generation X’s 1.7 hours.
  • You know, the whole ‘Netflix and chill,’ whatever you think about it . . . it’s kind of a trend,” he says.
  • They’re not consuming alcohol, but they’re consuming a lot of media — and it’s depressing them,
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
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