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Maria Gurova

Disrupting the Playground - NYTimes.com - 1 views

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    it's not only contains lot's of trends about the shifting behavior patterns among younger generation, it's a fun read and may also be an idea for scenario format - a chain of emails from a nursery school teacher to the parents of a very disruptive and entrepreneurial minded kid 
Maria Gurova

Your First-Grader is Going to Be A High School Drop Out | TIME.com - 0 views

  • The predictive factors themselves—behavior problems, frequent absences from school, reading skills that are below grade level—are not so surprising.
  • There is a danger, of course, that people who struggle early on will be written off too soon, before they’ve had a chance to prove themselves.
  • Thanks to widespread automation and digitization, we now have access to more information, gathered at ever-earlier stages, about individuals’ performance at school
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  • The availability of very early indicators of performance puts a whole new spin on the Matthew effect: teachers can use these indicators to address trouble spots before the student or employee ever has a chance to fall seriously behind.
  • the evaluation specialist West pointed out that his formula only spots “signs of students who drop out—it doesn’t mean they are dropouts.” But the research is clear that we also shouldn’t wait to help them avoid that fate.
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Anna Dubinina

Genetics medical care - 0 views

  • The Obama administration has called for a new era of "personalized medicine," which relies on collecting a vast amount of genetic information from American volunteers to bolster the development of genetics-based treatment.
  • . Medical schools did not pay much heed to genetics until relatively recently
  • Studies have also found that most patients don't actually change their behavior for the better once they learn about a genetic predisposition to a disease. But he also argues that primary care physicians shouldn't simply ignore genetics.
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
Oleg Batluk

Half Of Teens Are Addicted To Their Mobile Device: How To Tell If Your Child Suffers Fr... - 0 views

  • A poll has found that half of U.S. teens report feeling heavily dependent on their mobile devices, while more than half of parents know about such addiction of their teens
  • multitasking can harm learning and performance
  • increasing desire to “up” one’s smartphone dose
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  • Other common signs include neglecting spending time with family and friends, changes in sleep patterns (artificial light from phones damage sleep hormone signals), foregoing healthy activities such as walking and socializing, difficulties relating to other kids and people, stress on fingers and the body and behavioral issues such as delinquency.
  • digital detox specialist
Maria Gurova

How Flexible Hours Can Harm Employees As Much As It Helps Them | Fast Company | Busines... - 0 views

  • Employees love workplace flexibility, and employers should, too, since it's linked with increased productivity and higher job satisfaction.
  • Some new behavioral evidence suggests that some bosses will harbor biases against employees with flexible work schedules without even realizing it.
  • So in the eyes of a boss, a late-arriving worker may be no different from a bad worker
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  • All else being equal, supervisors gave employees with late start times lower performance ratings, as well as lower "conscientiousness" ratings, than workers who arrived early
Maria Gurova

A New Version Of Monopoly That Isn't About Getting Rich And Bankrupting Your Friends | ... - 0 views

  • "Unlike Monopoly, the goal of Commonopoly is not the exhaustion, through monopolization, of a virtual stock of goods, but rather the expansion and preservation of a self-propelling sustainable system of recycling, production and distribution," the creators write.
  • Commonopoly, which has recently resurfaced in a couple of places online, demands that players brainstorm alternative economic systems through activities placed around the board.
  • Commonopoly also triggers another recent memory. In 2012, a team of psychologists from the University of California, Berkeley, designed several experiments to measure how wealth impacted unethical behavior.
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  • The results of the other experiments came to the controversial conclusion that those with wealthier backgrounds were more likely to cut off other drivers, lie in negotiating, or cheat.
Maria Gurova

The Future of Advertising Hinges on Understanding Identity | Adweek - 0 views

  • . The future of identity lies in digitizing the physical world, and the context in which we collect data about identity needs to become transparent.
  • Will consumers understand that better identity data equals higher-quality messaging to them throughout their lives? Context will allow us to exchange value better and build deeper networks in physical world data collection.
  • We need better systems to understand and provide access to individuals’ identity by service and by object
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  • How do we get the right message to the right user to maximize the value to the consumer? In doing so, we can minimize waste and theoretically deliver a much more accurate and compelling experience
  • The Internet of Things phenomenon is in the early days of posing the question: Can we, or should we, bring the intelligence and efficiency of the Internet to everyday objects?
Oleg Batluk

Save Yourself From the Digital Zombie Apocalypse and Get Outdoors | TakePart - 0 views

  • my attention monopolized at that moment by an electronic screen.
  • offers endlessly updating possibilities.
  • for many children growing up today, digital reality is the only reality.
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  • It is addictive
  • children grow up not caring about the natural world.
  • The list of physical and social maladies associated with sedentary behavior—an almost inevitable corollary of time spent on electronic devices
  • American Academy of Pediatrics used to recommend that parents limit screen time to less than two hours a day for children over the age of two
  • digital reality as the new normal
  • Make shutting down the devices a family thing.
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
ksenia12348

The Sex Recession Is Making Young Americans Unhappy - The Atlantic - 0 views

  • In 2018, happiness among young adults in America fell to a record low. The share of adults ages 18 to 34 reporting that they were“very happy” in life fell to 25 percent—the lowest level that the General Social Survey, a key barometer of American social life, has ever recorded for that population.
  • Happiness fell most among young men—with only 22 percent of young men (and 28 percent of young women) reporting that they were “very happy” in 2018.
  • We wondered whether this trend was rooted in distinct shifts in young adults’ social ties—including what The Atlantic has called “the sex recession,” that is, a marked decline in sexual activity for this group in recent years.
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  • We’re happiest when our ties with others are deep and strong. And the research tells us that the ebb and flow of happiness in America is clearly linked to the quality and character of our social ties—including our friendships, community ties, and marriage. It’s also linked, specifically, to the frequency with which we have sex.
  • So we investigated four indicators of sociability among today’s young adults—marriage, friendship, religious attendance, and sex—in an effort to explain
  • married young adults are about 75 percent more likely to report that they are very happy, compared with their peers who are not married
  • As it turns out, the share of young adults who are married has fallen from 59 percent in 1972 to 28 percent in 2018. The decline has been similar for men and women, although from 2016 to 2018 the share of married men fell, while the share of married women rose.
  • Faith was the second factor. Young adults who attend religious services more than once a month are about 40 percent more likely to report that they are very happy, compared with their peers who are not religious at all
  • The share of young adults who attend religious services more than monthly has fallen from 38 percent in 1972 to 27 percent in 2018, even as the share who never attend has risen rapidly.
  • The third factor was friendship. The effect of seeing friends frequently is less clear than that of marriage or religion, but young adults who see their friends regularly do seem to be about 10 percent more likely to report being very happy than their less-sociable peers.
  • Indeed, it may be that rising social time spent with friends in recent years could be buffering young adults from the declines in institutions such as marriage or religion, as friends stand in place of other relationships or forms of community.*
  • And, finally, we looked at sex. Young adults who have sex at least once a week are about 35 percent more likely to report that they are very happy, compared with their peers who have no sex.
  • This trend in rising sexlessness is broadly confirmed in other surveys of sexual behavior,
  • Less sex, we speculate, could help account for declining happiness for many young adults.
  • What’s more, as the #MeToo era has taught us, there has been too much unwanted or nonconsensual sex out there, which is obviously bad for the (more often female) target of such advances. From this perspective, the so-called sex recession might just amount to a sexual recalibration, with a lot of bad sex being eliminated from our social lives—and this would be a good thing. For all these reasons, the feminist family historian Stephanie Coontz is “suspicious of any hand-wringing” about the sex recession.
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