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Maria Gurova

YouTube's Grand Plan to Make VR Accessible to Everybody | WIRED - 0 views

  • Today, YouTube is unveiling 360-degree virtual reality videos and a virtual movie theater for all YouTube videos, available to anyone with a Google Cardboard headset. The goal is to “democratize virtual reality” and “bring VR to everybody
  • social network is now seeing 8 billion daily video views. Facebook itself recently debuted 360 video. And the social networking giant owns Oculus,
  • But Facebook, its biggest competitor, is rapidly encroaching on YouTube’s turf.
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  • expects that library of content to grow “very rapidly,” especially as the company works with YouTube creators to get more VR content up on the platform
  • According to Variety, these YouTube stars are even more influential among US teens than Hollywood celebrities.
  • The one stumbling block is that not that many people have the equipment to experience VR. Google says some 1 million folks already own the Cardboard viewer
  • it’s convenient that the company is launching these virtual reality features right before The New York Times ships 1.3 million Google Cardboard sets this weekend, as it debuts its new VR documentary, “The Displaced.”
Vladimir Antonov

This amazing girl mastered dubstep dancing by just using YouTube - YouTube - 0 views

  • The 12 year old used the internet to stop, rewind, and watch videos of the best dubstep music dancers in the world like Marquese Scott (youtube.com/user/WHZGUD2), something she admits a traditional dance class wouldn't allow her to do.
  • Adilyn Malcolm mastered dubstep dancing by just using YouTube as her teacher.
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    12-Year-Old Teaches Herself How To Dance By Watching YouTube Videos For Almost A Year.  and it's not only about dancing, cooking, drawing, any instruments playing, singing, any sport exercises techniques etc. etc.... there are also the whole workshop and online education courses industry in place... with VR development in future there will not be any necessity to relocate somewhere to take classes in various fields of education 
Maria Gurova

YouTube Kids App Blasted as 'Deceptive' by Consumer Groups | Variety - 0 views

  • Google’s YouTube Kids app, which offers a walled garden of content aimed at the 5-and-under set, is the target of a coalition of consumer groups urging the Federal Trade Commission to investigate the service as a potential violation of rules about advertising to children
  • “Many of the video segments endorsing toys, candy and other products that appear to be ‘user-generated’ have undisclosed relationships with product manufacturers in v
  • iolation of the FTC’s guidelines concerning the use of endorsements and testimonials in advertising,
Maria Gurova

These are the top-earning YouTube stars of 2015 according to Forbes | The Verge - 1 views

  • The financial magazine has published its first ever list of top earners on the video platform, with the irrepressible Felix Kjellberg (better known as PewDiePie) heading the charts with pretax earnings of $12 million,
  • most of these individuals’ income comes from advertising such as sponsored videos and previews, although four of those on the list also have book deals, while a few even offer their own product lines.
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    The fact that Forbes made an official ranking of income of the YouTube celebrities is an indication that this is an actual economic driver. The numbers might not be accurate at this point of time, as there's no infrastructure to track income individuals' receive through this type of monetisation, but this is only a matter of time  
Ilya Vorobiev

Microsoft's 'RoomAlive' Turns Entire Room Into A Video Game - 5 views

    • Ilya Vorobiev
       
      Despite technology advances such as Oculus and Kinect, the game is still separated from real world and augmented reality associated with bulky heads. This project addresses this problem by projecting objects on real world using depth cameras and projectors, turning your room into interactive video game. 3 minute video from Microsoft - https://www.youtube.com/watch?v=ILb5ExBzHqw Actual News review video - https://www.youtube.com/watch?v=-aZWUw8CzAo
  • RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience
  • Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment
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  • showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room
asibilev

YouTube will reportedly start streaming live TV in 2017 - 0 views

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    YouTube might get in the action in 2017 with a new service called Unplugged. The plan calls for YouTube to offer a bundle of cable TV channels, but what channels will be included remains to be seen. Bloomberg notes that discussions are ongoing with major media companies like Comcast / NBCUniversal, Viacom, Fox and CBS but no deals have been finalized yet.
nrybakov

Google announces Stadia, its cross-platform game streaming service - 0 views

  • The service will let you play all manner of computer games streamed from Google‘s data centers to your devices running the Chrome browser or ChromeOS platform, or even your TV with a Chromecast Ultra plugged in. You won’t need any additional hardware to run Stadia, and you won’t need to install anything to play games. As Google VP Phil Harrison noted in an interview with Eurogamer, “Anywhere where YouTube runs well, Stadia can run.”
  • Rather than treat Stadia as an entirely standalone service, Google sees people using it from and with YouTube. That means your starting point with Stadia could be a game trailer on the video platform, or a live stream of a tournament; you could simply hit Play on either video stream and start playing – solo or with others – within a few seconds.
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    New Service from Google that allows users to play games streamed from Google on any possible devices. That may potentially attract more audience to the other Google products (YouTube especially).
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
Olga Bykova

2057 The City part 1 - YouTube - 0 views

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    How holograms will be used
Ilya Vorobiev

Microsoft Hyperlapse: time lapse your videos - 1 views

    • Ilya Vorobiev
       
      Every vacation or important event we produce a lot of videos and photos that are hardly consumable in the future. This is big a challenge for image and video recognition technologies. Hyperlapse is a great example in this field that helps to convert minutes or hours of videos into short simple and nice clip. Video - https://www.youtube.com/watch?v=wZcBLc4ifuQ
  • Microsoft Hyperlapse is a new technology that creates smooth and stabilized time lapses from first-person videos.
  • you can time lapse those experiences, distilling them into easily consumable, enjoyable experiences.
Anton Vorykhalov

REDEF ORIGINAL: By Obsessing Over the Present, Big Media has Forgotten its Past and End... - 0 views

  • By Obsessing Over the Present, Big Media has Forgotten its Past and Endangered its Future (But it’s Not Too Late)
  • When it comes to digital-era investments, Disney has certainly been the most active of the major media companies (though IP represents more than 80% of total outlays). Over the past decade, the House of Mouse has bought the largest YouTube Multi-Channel Network (Maker Studios), a mobile gaming company (Playdom), several multi-media storytelling platforms (Marvel, LucasArts, Pixar), become Vice’s largest outside shareholder, doubled down on technology-driven theme park experiences (MagicBand, VR), established an annual fan expo (D23), formed an accelerator program with TechStars (Disney Accelerator) and launched an ever-expanding sandbox video game at the cost of more than $125M (Disney Infinity)
  • For the past 20 years, television networks have reaped more than $1T inflation adjusted revenues and $300B in net cash flow thanks to what was sown throughout the 1980s and early 1990s (most cable networks took years to hit cumulative net profits, with several market leaders accumulating hundreds of millions in losses doing so). But the harvest is coming to an end. Crop rotation is not a waste; it’s an essential investment in forward productivity.
Vladimir Antonov

Tilt Brush: Painting from a new perspective - 0 views

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    VR for creative minds
anna_nelidova

Amazon challenges YouTube by offering uploaders a cut of the ads | The Verge - 1 views

  • Amazon is launching its new Amazon Video Direct service today to let video creators share any content and receive a cut of the revenue.
  • Amazon is offering a variety of ways for creators to earn money, including royalties through streaming by Prime members, and revenue sharing through rentals, purchases, subscriptions, and ad impressions.
  • Amazon has a variety of launch partners, including How Stuff Works, Mattel, The Guardian, and independent titles from Samuel Goldwyn Films.
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  • Amazon Video is still limited by its availability worldwide and how exactly it expands partners in the future.
  • Amazon Video is still only available in the US, Germany, Austria, UK, and Japan.
Maria Gurova

ВЕДОМОСТИ - У российских мультипликаторов есть шанс получить налоговые льготы - 1 views

  • Российский премьер-министр Дмитрий Медведев предварительно одобрил идею введения налоговых льгот для российских компаний, которые создают мультфильмы
  • Мультипликационные компании очень похожи по своей сути на разработчиков программного обеспечения
  • По словам Попова, идея с налоговыми льготами для мультипликаторов в целом и с возможной пропиской в «Сколково» в частности предварительно обсуждалась на совещании в Минэкономразвития, чиновники которого идею поддержали
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  • Российские мультсериалы сейчас транслируются на телеканалах 25 стран
  • По оценке Ассоциации анимационного кино, доля отечественных мультипликационных брендов на рынке лицензионных товаров за последние два года выросла с 7–8 до 15–19%, полнометражные фильмы увеличили долю в национальном кинопрокате в 1,3 раза, а в мировом топ-100 видеороликов YouTube сейчас пять российских мультфильмов
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    Отечественные производители анимации, возможно, получат налоговые послабления, что позволит индустрии развиваться быстрее
Maria Gurova

How to Approach the Generation Gap in the Workplace - The New York Times - 0 views

  • A generation gap is widening in the workplace. As baby boomers (ages 51 to 69 or so) express reluctance about retiring, so-called millennials (roughly ages 18 to 34) have become the single largest demographic in the American labor force. Because of this, more older workers have found themselves being hired and managed by people much younger than they are
  • Robert Goldfarb, 85, a working management consultant. “The moment I enter the office of a prospective client, there’s an elephant in the room,” he wrote. “My age.”
  • I doubt anyone will be surprised to hear that many readers emphasized staying current with technology. Many also pointed out that this is easier to do than ever: From instructional YouTube videos to courses at your local library, the resources are endless.
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  • And if they don’t want to work with you because you’re ‘too old,’ perhaps you don’t want to work with them either,” she said.
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    The article explores the opposite side of the generation conflict - when older people are hired or happen to work for bosses twice younger then themselves. The set of good advices on how to apply your experience and wisdom in the organizations ruled by 30-somethings 
anna_nelidova

ВЕДОМОСТИ - Продажи музыки выросли впервые за 20 лет - 0 views

  • В 2015 г. продажи музыки выросли на 3,2% до $15 млрд, сообщила Международная федерация звукозаписывающей индустрии (IFPI)
  • Рост рынка обеспечен прежде всего тем, что продажа музыки в цифровом формате приносит теперь больше выручки, чем продажа треков на физических носителях – CD- и DVD-дисках.
  • На цифровые форматы теперь приходится 45% всех продаж, или $6,7 млрд. А в 19 странах мира они занимают уже больше половины рынка. За последние 10 лет онлайн-продажи музыки выросли в 6 раз, а в 2015 г. – на 10,2%.
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  • Быстрее всего среди цифровых форматов растут стриминговые сервисы – их общая выручка выросла на 45,2% до $2,9 млрд.
  • Более $2 млрд из этой суммы заплатили 68 млн подписчиков таких платных сервисов, как Spotify и Apple Music. При этом более 1 млрд пользователей YouTube и других музыкальных сервисов, работающих по рекламной модели, обеспечили лишь около $634 млн дохода.
alexbelov

Молодежь снимает стресс и засыпает под онлайн-видео | Реклама Маркетинг PR - ... - 1 views

  • Большинство представителей поколений Y и Z использует онлайн-видео как эффективное средство для снятия стресса или отличное снотворное.
  • Digital видео служит для большинства 13–24 летних молодых людей не развлечением или средством познания, как предполагают маркетологи, а антидепрессантом и средством побыстрее уснуть. Отличным способом для снятия стресса онлайн-видео назвали 61% представителей молодого поколения. Еще 44% молодых людей воспринимает видео как эффективное снотворное средство.
  • Defy Media также обнаружили, что подростки не возражают против рекламы. Более того, 63% молодых людей выразили готовность приобрести продукт, рекомендованный звездой на YouTube. А вот доверия к ТВ-звездам меньше – на нее откликнулись бы только 48% представителей поколения Z.
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  • Отметим, что 87% молодых людей одобряют продакт-плейсмент в видео, а 89%- спонсорскую рекламу.
al_semenchenko

Хакер ведёт трансляции со взломанных веб-камер на «Дваче» - FURFUR - FURFUR - 0 views

  • на «Дваче» появился тред, автор которого анонсировал новое шоу: слежку за людьми через веб-камеры их компьютеров, которые он взломал, в прямом эфире.
  • Шоу ведётся через Synchtube — сервис, совмещающий стрим с YouTube, чат и систему пожертвований. Параллельно трансляции обсуждаются на «Дваче»
Anton Vorykhalov

Taylor Swift and other big names join the music industry's campaign against YouTube | T... - 0 views

  • DEAR CONGRESS: THE DIGITAL MILLENNIUM COPYRIGHT ACT (DMCA) IS BROKEN AND NO LONGER WORKS FOR CREATORS
  • One of the biggest problems confronting songwriters and recording artists today is the Digital Millennium Copyright Act. This law was written and passed in an era that is technologically out-of-date compared to the era in which we live. It has allowed major tech companies to grow and generate huge profits by creating ease of use for consumers to carry almost every recorded song in history in their pocket via a smartphone, while songwriters’ and artists’ earnings continue to diminish. Music consumption has skyrocketed, but the monies earned by individual writers and artists for that consumption has plummeted.
  • The DMCA simply doesn’t work.
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