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Maria Gurova

Rentals Delivered By Drone Could Make Ownership Obsolete | TechCrunch - 0 views

  • Today, the most convenient way to have access to something you want is to own it and keep it where you live. That's because the process of having something delivered is too costly, cumbersome, and slow to do every time you need it.
  • Still, people don't want things soon. They want them NOW. A 30-minute Amazon Prime Air is the closest approximation of “now” we've seen yet.
  • Yet the greatest impact of robotic delivery might not be owning things quicker, but rather not having to own them in the first place. That's because once you can have something approximately now, the functional difference between ownership and rental disappears
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  • Maybe we'll 3D print what we currently buy. And there will always be things too big to be conveniently shlepped around. But eventually, I'd bet it won't be humans delivering the pizzas, tools, electronics, clothes, and many other things we buy or borrow today.
  • We might buy less stuff and all objects would spend more of their existence being used rather than in a closet, so we wouldn't have to manufacture as many copies of things
  • Perhaps most exciting of all is what the transition from owning to sharing could mean for our psyches
Anton Vorykhalov

Netherlands Has First Nationwide Internet of Things Network | Digital Trends - 0 views

  • Netherlands first to establish nationwide Internet of Things network
  • Three initial projects give a sense of the scope and types of application that will make up the Internet of Things. At the port of Rotterdam, depth sounders have already been outfitted with sensors and network connections. An experiment at Utrecht will connect all railway switches so they can be monitored centrally. And at the Schiphol airport in Amsterdam, a major European hub busier than JFK and Miami International combined, tests with baggage handling are already underway. If you think of the number of pieces of luggage moving through the worlds sixth-busiest international airport you begin to get a sense of the scale of applications for IoT. If each piece of luggage has an IoT tag, nothing should be unaccounted for.
Oleg Batluk

Save Yourself From the Digital Zombie Apocalypse and Get Outdoors | TakePart - 0 views

  • my attention monopolized at that moment by an electronic screen.
  • offers endlessly updating possibilities.
  • for many children growing up today, digital reality is the only reality.
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  • It is addictive
  • children grow up not caring about the natural world.
  • The list of physical and social maladies associated with sedentary behavior—an almost inevitable corollary of time spent on electronic devices
  • American Academy of Pediatrics used to recommend that parents limit screen time to less than two hours a day for children over the age of two
  • digital reality as the new normal
  • Make shutting down the devices a family thing.
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
Maria Gurova

8 Unexpected Ways Technology Will Change The World By 2020 | Co.Exist | ideas + impact - 3 views

  • NEW EDUCATION MODELS
  • education will become an "on-demand service" where people "pull down a module of learning" when they need it.
  • "School kids will learn from short bite-sized modules, and gamification practices will be incorporated in schools
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  • Making will go mainstream
  • not just with the creative class, but with people who would never consider themselves to be traditionally 'creative'--opening up a whole population of pragmatists who now make extremely useful 'artwork'
  • In the past, innovative products flowed from rich countries to poor countries. By 2020, the pipeline may start flipping
  • Africa embraces technology to solve health and education challenges, it may start exporting its models elsewhere
  • By 2020, mobile money will have spread throughout Africa, enabling some of the 2 billion people without access to financial services to come into the formal system.
  • dark imaginings: The end of privacy and the continued rise of surveillance. The personalization of everything and the end of serendipity. Dependence on devices. Loss of human autonomy in the face of artificial intelligence.
  • Machines
  • running our lives to a very large degree...
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    Many of things we've already discussed
alexbelov

People Are Still Getting This The Robots Will Steal All Our Jobs Thing Wrong - Forbes - 0 views

  • the new technology kills off the old jobs and that allows people to go and do something different
  • We’ve not got to make sure that the new technologies create jobs. Because that’s not what they do. Rather, they free labour to go do something else.
  • It simply isn’t true that the new technologies create jobs. That’s not what leads to us all still having jobs at least. What does happen is that we all go find other things to do. And it’s a basic tenet of economics that human desires and wants are unlimited while the resources we have to sate them are limited and scarce.
Maria Gurova

The Future of Advertising Hinges on Understanding Identity | Adweek - 0 views

  • . The future of identity lies in digitizing the physical world, and the context in which we collect data about identity needs to become transparent.
  • Will consumers understand that better identity data equals higher-quality messaging to them throughout their lives? Context will allow us to exchange value better and build deeper networks in physical world data collection.
  • We need better systems to understand and provide access to individuals’ identity by service and by object
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  • How do we get the right message to the right user to maximize the value to the consumer? In doing so, we can minimize waste and theoretically deliver a much more accurate and compelling experience
  • The Internet of Things phenomenon is in the early days of posing the question: Can we, or should we, bring the intelligence and efficiency of the Internet to everyday objects?
Oleg Batluk

MasterCard и Visa заменят пин-коды на селфи и интернет вещей | Хайтек - 1 views

  • сервис подтверждения платежей с помощью селфи в 15 странах
  • MasterCard Identity Check
  • биометрические данные — отпечаток пальца и распознавание черт лица.
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  • Visa Ready
  • Первая демо-программа следит за уровнем бензина и подсказывает водителю, где находится ближайшая заправка
  • На заправке приложение рассчитывает стоимость бензина и предлагает оплатить его, не выходя из машины
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    Entertainment and banking are merging to widen internet of things experience
Olga Bykova

Are mind control toys set to be the next big thing for 2013? Cat ears that react to wea... - 1 views

  • A company has created a set of ears that apparently respond to the wearer’s emotions via a sensor on the forehead.
al_semenchenko

Cash for Kim: How North Koreans Are Working Themselves to Death in Europe | VICE News - 0 views

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    Forced labor is still a big thing in Europe, Russia included.
Maria Gurova

Is it curtains for the big screen? - FT.com - 1 views

  • According to the National Association of Theatre Owners, US movie attendance peaked in 2002 and has been steadily declining ever since. To compensate, theatres have rolled out new technologies such as 3D, Imax and premium large-format cinemas, raising their ticket prices and thus keeping the box office at record-breaking levels
  • The majority of us are increasingly staying home.
  • At Cannes this year, the studio with the most films in competition
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  • was not one of the big studios, but the streaming service Amazon.
  • But blockbusters have a design flaw: their marketing costs are enormous — opening a movie typically costs anywhere from $20m — and they spend less and less time in cinemas. To take a recent example, ticket sales for Batman v Superman: Dawn of Justice dropped by an astonishing 68.4 per cent on its second weekend
  • “What you’re going to end up with is fewer theatres,” George Lucas said during a panel at the University of Southern California in 2013. “Bigger theatres, with a lot of nice things. Going to the movies is going to cost you 50 bucks, maybe 100.”
  • He argued that a film will come out in cinemas for 17 days — three weekends — which is where 98 per cent of films make 95 per cent of their revenues anyway. On the 18th day, the film will be available everywhere and you will pay for the size: a movie screen will be $15, a 75-inch TV will be $4, a smartphone will be $1.99.
  • “Fifty per cent of Americans did not step into a movie theatre last year, and of the 50 per cent that did go into a theatre, 95 per cent of them went to one or two films,”
  • Arguably, it’s more visual than television. It has our full attention: each frame must pull its weight in terms of narrative and spectacle. That is why it is a director’s medium: it envelops us. TV comes to us, into our homes, casual, familiar, favouring habit-forming episodic narratives. That is why it is a writer’s medium. The big screen glamorises — its stars are the stuff of myth; the small screen is more like a member of the family
  • And something like The Avengers, it’s too much fun laughing with the audience. These things are communal experiences.
  • But then many film-makers would argue that movies should be consumed differently from music: a song is a song wherever you play it, whereas films were built for the big screen.
  • “I don’t think that experience is going to die,” says Obst, “although I do worry that eventually we will all be inside on our huge computer screens, watching all of the different types of entertainment together
  • Nothing breaks the spell of the movie more instantly than the pause button.
Maria Gurova

A DIY Platform For Building Devices You Control With Your Mind | Co.Design | business +... - 0 views

  • OpenBCI, a Kickstarter project by Conor Russomanno and Joel Murphy, aims to fill this need by offering makers, hobbyists, and other geeky tinkerers a fully open-source prototyping platform for designing whatever mind-control UIs they can dream up
  • 100 Famous Movie Quotes, Visualized
  • The only thing that will lead to the tipping point of BCI practicality is simultaneous and rapid hardware and software iteration; Joel and I both believe that this type of rapid technological innovation cannot take place behind closed doors, hence our unfaltering mission to keep OpenBCI totally open source and include as many people of varying disciplines as possible
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  • OpenBCI is designing the Lego blocks; someone else will build the castle.
  • Making EEG-controlled novelties is one thing, but designing better medical devices to enable paralyzed people to move their wheelchairs, or locked-in patients to communicate, is a truly noble enterprise
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    watch the video in the article, it's really comprehensive in understanding the idea
Maria Gurova

The Four Things People Can Still Do Better Than Computers | Fast Company | Business + I... - 1 views

  • computers' strengths lie in speed and accuracy, while humans' strengths are all about flexibility
  • There are three types of work that humans do really well but computers cannot (yet):
  • 1) Unstructured problem-solving
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  • 2) Acquiring and processing new information, deciding what is relevant in a flood of undefined phenomena
  • reinvent our education system to prepare children for an "increased emphasis on conceptual understanding and problem-solving"--and to better collaborate with, take care of, and program the computers that are going to continue to be our sidekicks
  • 4) Being human
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Maria Gurova

Жизнь с детьми: «Я так от всего этого устал»: за что дети не любят школу - Лю... - 0 views

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    today's school kids who are not very bright at school discuss the changes they think should be made within existing educational system and how school marks to mean a thing 
alexbelov

Microsoft is bringing bots to Skype - and everywhere else | TechCrunch - 0 views

  • Microsoft’s own virtual assistant Cortana, aim to help pave the way for the future of communication, productivity, and interactions with businesses and brands.
  • In Skype, the company showed off rich Cortana integration which put the assistant directly into the app where she could help users do things like identify the persons, places and things in your messages, underline them, and then display more info in a card-like interface when clicked.
  • She is also able to help you perform a variety of tasks, like adding items to your calendar, booking travel or hotel rooms, or even pre-populating conversations to friends with text.
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  • The bots’ integration in Skype is rolling out today on Windows, iOS and Android as a preview.
  • The company launched the first-ever Skype Bot SDK, which lets brands, businesses and other third parties create their own bots that can work on Skype, seamlessly integrating into users’ chats. These aren’t just text bots, as many of the SMS-based virtual assistance startups we’ve seen so far – Skype bots can introduce both audio and video experiences
  • The company is also launching a bot directory, giving us a brief peek at a few bots it had created itself.
  • Bots “represent a huge opportunity to write new types of applications,” Nadella told developers
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    Microsoft jumps bots bandwagon by introducing bots ecosystem in skype, which includes bot development kit, bot framework and bot directory.
al_semenchenko

There Are Some Super Shady Things in Oculus Rift's Terms of Service - 1 views

  • If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants
  • Oculus can collect data from you while you’re using the device
  • Furthermore, the information that they collect can be used to directly market products to you
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  • What’s most worrisome here is that the emergence of VR technology opens up an new type of data for companies to mine en masse which can be collected efficiently. The fact that Oculus, the clear leader in the new VR marketplace, is setting this precedent could be dangerous for the future of the technology.
  • the Oculus Rift is a device that is always on (much like Microsoft’s Xbox One Kinect feature) which leads to further concerns about when the information will be collected.
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    Oculus already gathering much more personal data than were possible before, and owns any UGC created with the help of Oculus.
isoldatenkova

Welcome to 2030. I own nothing, have no privacy, and life has never been better | World... - 1 views

  • Everything you considered a product, has now become a service. We have access to transportation, accommodation, food and all the things we need in our daily lives.
  • In our city we don't pay any rent, because someone else is using our free space whenever we do not need it. My living room is used for business meetings when I am not there.
  • Shopping? I can't really remember what that is. For most of us, it has been turned into choosing things to use. Sometimes I find this fun, and sometimes I just want the algorithm to do it for me. It knows my taste better than I do by now.
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  • Once in awhile I get annoyed about the fact that I have no real privacy. No where I can go and not be registered. I know that, somewhere, everything I do, think and dream of is recorded. I just hope that nobody will use it against me.
Oleg Batluk

Studio Wildcard: 'We're the anti-eSports eSport' | Develop - 0 views

  • Multiplayer Online Survival Arena – is something the team believes offers a truly unique experience.
  • ost eSports are really regimented, there are rules you have to know to play the game and there is a much more different mindset behind a controlled match. Whereas for us, there’s not really rules – it’s a sandbox and anything can happen.
  • In our first three tournaments, we watched a lot of people get killed by monkeys and piranhas, and there were all sorts of random things happening. And yet the same person won all three tournaments – for us, that validated everything because there’s obviously a skill to being prepared for whatever scenario happens
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  • t’s much more entertaining to watch a sport like this where you don’t have to know what the rules are
  • We’re starting some VR projects around Ark
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    Multiplayer Online Survival Arena is a new eSport concept with tournament with no fixed rules where anything can happen
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