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Maria Gurova

Instagram to ramp up efforts to lure small businesses - FT.com - 1 views

  • When we launched ads two years ago, ads were available in just eight countries. In September, we opened for business in around 200 countries
  • Facebook’s global sales team was beginning to push Instagram’s advertising to small businesses, providing them with the ability to target marketing at particular users
  • that international expansion was a priority, with 75 per cent of its more than 400m users based outside the US
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  • it has said that its second-largest market outside its home country is Brazil, where it has about 29m users. On Monday, it announced that it has 9m users in Germany and has previously said that it has more than 14m users in the UK
  • Analysts only just started releasing their estimates last year, suggesting the app could generate between $1.2bn and $2bn in sales in 2016
  • Instagram’s monthly active user base could reach up to 520m by the end of 2016.
  • Instagram launched an advertising format that allowed marketers to include links to their products and websites. The so-called “carousel adverts” allow a brand to display several images at once and use a “learn more” button to lead consumers to its own sit
  • the company had no immediate plans to introduce a “Buy” button, similar to the one that Facebook has been trialling. Retailers want the group to introduce functions that will allow users to purchase products seen through the app
  • Instagram is attractive to advertisers partly because of its popularity with hard-to-reach teenagers.
  • A lobbying push by big technology groups, including Facebook, helped to water down the proposed ban. National governments will now be able to reduce the age at which personal data may be used to 13
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    Instagram is now focusing on leveraging more of the parent company resources to increase app's monetization through ad sales. Therefore making their ad features available on the international markets and focusing on the smaller companies and entrepreneurs 
Maria Gurova

Hand Gestures Could Make Kids Smarter | TIME.com - 0 views

  • Using hand gestures may be important for more than just making a point; they could help children to learn.
  • Once something is learned, however, it’s a challenge to unlearn and inhibit the reflexive response. That’s why it helps to develop good habits early
  • It’s easier to learn something correctly the first time than it is to unlearn ineffective techniques and relearn better ones.
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  • During the task, some of the children instinctively used gestures — making rabbit ears when they knew shape mattered, or moving their palms from facing up to turning sideways when they were sorting by the teddy bear’s orientation — to guide themselves.
  • Earlier work showed that older children were better able to learn math if taught to use gestures while doing so. And they often found the right answer physically — for example, by making movements to signify the numbers that needed to be kept together to add correctly — before finding it verbally
  • The toddlers’ gestures could be interpreted as a glimpse of their brains at work, as they figure out how to exert the cognitive control necessary to complete their tasks.
  • What’s more, she found that this effect had a stronger effect on successful performance than age — a powerful finding given that children’s skills improve rapidly with age during this stage of development.
  • That has implications for improving the way we communicate and think, and could help to address developmental disorders associated with cognitive control issues, such as autism
Maria Gurova

Virgin Galactic Wants to Fly You From LA to Tokyo (Through Space, In One Hour) | Mother... - 0 views

  • When Virgin Galactic finally takes its first tourists to space, it'll just be a a stepping stone to what the company's ultimate mission is: Flying people from one place on Earth to another place on Earth, just like any other airline. Except in this version, you'll travel through space and be able to fly from Los Angeles to Tokyo in an hour.
  • He's discussed creating a supersonic passenger plane himself, but why settle for an incremental change when, if it works, "point-to-point suborbital space transportation" promises to be a complete paradigm shift?
  • Virgin's daring, sometimes insane chairman Richard Branson has long had his eyes on a supersonic commercial airline
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  • The Concorde failed for a lot of reasons, not least of which the fact that it was very, very expensive. So far, hundreds of people  have shelled out $250,000 to take a quick suborbital spaceflight with Virgin Galactic, but are they going to be willing to pay hundreds of thousands of dollars to save 12 hours flying halfway around the world?
Maria Gurova

The future of local government - 0 views

  • We increasingly live in a world where we don’t have to leave our homes, and when we do, we travel in isolation
  • It is in public space that we encounter a wide variety of people different from ourselves. Public spaces are important because they provide room to negotiate how we will live together in a highly populated environment. Encountering people of different races, classes, ages and abilities on a daily basis has the potential to cultivate a citizenry that is more tolerant of diversit
  • Streets are declining as a form of public space because street life often is perceived – and sometime is – unsafe: thus we frequently retreat indoors, making the streets even less safe
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  • Harford argues that much can be done to make public space safe for children. “I would like to see pedestrian-friendly crossings more frequently on streets. I would like to see the streets be more kid-oriented with wider sidewalks, as well as a more coherent attitude amongst people on the street to be watching out for kids.”
  • in “real life, only from the ordinary adults of the city sidewalks do children learn – if they learn it at all – the first fundamental of successful city life: People must take a modicum of public responsibility for each other even if they have no ties to each other.
  • Ronda Howard, a Vancouver senior city planner, notes that when there are greater incentives for people to walk in their neighbourhoods, there are more eyes on the street: thus the streets become safer.
  • Despite the challenges facing parents raising children in the city, different social networks can augment child involvement in public space. Harford says that strong social ties help increase her son’s autonomy in Vancouver
  • When we actively engage with others who are different from us, we have the opportunity to become more sophisticated and tolerant citizens. When we get to know the diverse members of our communities, we create social networks that make our cities safer and more enjoyable. Public spaces are integral to making this happen. These spaces are an antidote to the inward gaze of individualism. We need to reclaim public space and work to expand its boundaries. It’s time for us to leave the house of the self in the background, and go outside
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    how modern public spaces are interconnected with the health and social skills of the future generation. When kids spent less time indoors not only their health become vulnerable, but also their position as future citizens 
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
alexbelov

Stae wants to prepare cities for the future | TechCrunch - 0 views

  • innovation is coming from private companies. These companies are starting to have better insights about how a city works compared to local governments.
  • Cities should be collecting all the data these companies are generating — Airbnb, Uber, drone delivery, Google self-driving cars. You can run analytics and look at the efficiency of the city
  • The startup is building a platform so that all the companies can send their data to this platform using an API approach.
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  • Stae is starting with a compliance and payment platform for the sharing economy. Stae wants to create an API that would let Airbnb seamlessly pay (for example) $.75 to the city for a one night stay
  • Boston is the first partner city to test the platform.
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    A NY startup is trying to build a platform that would collect data generated by a city to make the city smarter. The accumulated information will be used for making management decisions data-driven. They will start with providing payment platform to collect local taxes from cervices like Airbnb and Uber. The first city to take part in this experiment is Boston.
Maria Gurova

AMC Could Allow Moviegoers to Use Cellphones Inside Theaters to Appeal to Millennials - 2 views

  • AMC Theaters issued a statement on Twitter saying that due to the negative response, it will not proceed with the plan to allow cellphones inside its theaters: "With your advice in hand, there will be NO TEXTING ALLOWED in any of the auditoriums at AMC Theaters. Not today, not tomorrow and not in the foreseeable future."
  • "When you tell a 22-year-old to turn off the phone, don't ruin the movie, they hear 'please cut off your left arm above the elbow,'" Aron told Variety. "You can't tell a 22-year-old to turn off their cellphone. That's not how they live their life ...
  • and one way would be taking "specific auditoriums and make them more texting friendly." 
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  • "Given that so many of today's moviegoers are passionate about preserving the purity of watching movies undisturbed in our theatres, there is no specific timeframe as to when we might introduce such a test, if ever,"
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    in the attempt to satisfy Millennial consumer AMC tried to allow texting and using the smartphones during shows. Twitter reaction was outrageous and they have changed their mind, but say that they might reconsider this policy in the future or maybe not
Maria Gurova

The Movie Theater Of The Future Is All About Big Screens And Big Data - 2 views

  • With huge-flat screen TVs becoming more affordable — and more original TV content being produced — cinemas have to step up their game to keep pace in the arms race with home theaters. That’s why theater chains are coming out with better food, reclining chairs, and more supersized screens like Imax to take full advantage of the special effects in many tentpole blockbusters.
  • The theater, which opens to the public Friday night, now has a lobby that’s part of the show (and soon, a camera-based audience data gathering tool to go with it), and a cinema equipped with the showpiece Barco Escape, which combines three screens in a U-shaped pattern that gives the viewer almost a cockpit-type perspective of the action.
  • “The Maze Runner” and its sequel, “Maze Runner: Scorch Trials,” were the first — and only — two films with scenes optimized for Barco Escape, but with dozens of Imax films coming out every year, there needs to be a much broader pipeline of content to compete with other large format
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  • Hoddick said he wants to develop three additional films this year, then eight in 2017 and then 12 a year after that
  • The Barco Escape costs exhibitors $100,000 with an additional fee per movie.
  • there are currently 21 Barco Escape theaters in the world — 16 in the United States, two each in Europe and China, and one in Mexico.
  • the plan is to have more than 100 by the end of this year, and 1,000 within three to five years. Oh, and they want an additional 1,000 just in China, soon to be the world’s biggest movie market — and one where Imax is in the process of opening hundreds of its own screens
  • Hoddick said while Barco Escape is only for 2D films at this point, he imagines it’s only a matter of time before 3D comes to the platform
  • it’s currently about 4 percent more expensive to produce a movie for Barco Escape, because the work has to happen in post-production, Hoddick said new cameras from manufacturers including Sony that can film in the 7:1 aspect ratio necessary for the medium will slash costs significantly
  • the theater will soon install a camera-based surveillance system to analyze demographics and customize which “lobby dominations” go live — think superhero trailers going up when a crew of high school kids walks in
Maria Gurova

Norway gives powers to rights holders in piracy battle - 1 views

  • companies will be able to order the scanning of suspected copyright infringements and also target Internet Service Providers (ISPs)
  • “If you are an entity and feel you have IP rights and are the subject of piracy, what the law allows you to do is to start collecting suspected Internet addresses.  At the point when you have enough evidence you can then approach the court to get the ISP to reveal their identity
  • Once the entity has that address it’s up to them whether they want to bring a copyright case to the court or write to the person behind the website
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  • It appears to be designed to serve as a tool for rights holders to intervene against illegal file sharing by the use of peer-to-peer technology and web sites
  • “It is still an open question whether the rights holders will be able to use the legislation as a tool against copyright infringements that employ different technology, such as cloud-based storage and sharing of infringing material.
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
ksenia12348

The Sex Recession Is Making Young Americans Unhappy - The Atlantic - 0 views

  • In 2018, happiness among young adults in America fell to a record low. The share of adults ages 18 to 34 reporting that they were“very happy” in life fell to 25 percent—the lowest level that the General Social Survey, a key barometer of American social life, has ever recorded for that population.
  • Happiness fell most among young men—with only 22 percent of young men (and 28 percent of young women) reporting that they were “very happy” in 2018.
  • We wondered whether this trend was rooted in distinct shifts in young adults’ social ties—including what The Atlantic has called “the sex recession,” that is, a marked decline in sexual activity for this group in recent years.
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  • We’re happiest when our ties with others are deep and strong. And the research tells us that the ebb and flow of happiness in America is clearly linked to the quality and character of our social ties—including our friendships, community ties, and marriage. It’s also linked, specifically, to the frequency with which we have sex.
  • So we investigated four indicators of sociability among today’s young adults—marriage, friendship, religious attendance, and sex—in an effort to explain
  • married young adults are about 75 percent more likely to report that they are very happy, compared with their peers who are not married
  • As it turns out, the share of young adults who are married has fallen from 59 percent in 1972 to 28 percent in 2018. The decline has been similar for men and women, although from 2016 to 2018 the share of married men fell, while the share of married women rose.
  • Faith was the second factor. Young adults who attend religious services more than once a month are about 40 percent more likely to report that they are very happy, compared with their peers who are not religious at all
  • The share of young adults who attend religious services more than monthly has fallen from 38 percent in 1972 to 27 percent in 2018, even as the share who never attend has risen rapidly.
  • The third factor was friendship. The effect of seeing friends frequently is less clear than that of marriage or religion, but young adults who see their friends regularly do seem to be about 10 percent more likely to report being very happy than their less-sociable peers.
  • Indeed, it may be that rising social time spent with friends in recent years could be buffering young adults from the declines in institutions such as marriage or religion, as friends stand in place of other relationships or forms of community.*
  • And, finally, we looked at sex. Young adults who have sex at least once a week are about 35 percent more likely to report that they are very happy, compared with their peers who have no sex.
  • This trend in rising sexlessness is broadly confirmed in other surveys of sexual behavior,
  • Less sex, we speculate, could help account for declining happiness for many young adults.
  • What’s more, as the #MeToo era has taught us, there has been too much unwanted or nonconsensual sex out there, which is obviously bad for the (more often female) target of such advances. From this perspective, the so-called sex recession might just amount to a sexual recalibration, with a lot of bad sex being eliminated from our social lives—and this would be a good thing. For all these reasons, the feminist family historian Stephanie Coontz is “suspicious of any hand-wringing” about the sex recession.
Maria Gurova

Leaders Need To Bridge The Generation Gap - Forbes - 0 views

  • Now, it is the Millennials’ turn to be the whipping boys, and girls. Their attitudes are in sharp contrast with those of the Boomers who are increasingly running the organizations where they work. While Boomers believe strongly in the value of experience and working your way up, Millennials are seen as feeling entitled and over-pampered by parents only too well aware of how challenging the workplace has become for those who are not sufficiently prepared
  • Millennials are significantly more likely to ask for a pay rise and a promotion than their counterparts in either of the preceding generations
  • they are also rather more likely than their elders to complain of long hours.
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  • challenging as Millennials can be to manage – managers cannot shrink from embracing them and their attitudes. After all, as he points out, they and the generation following on from them will account for more than half the workforce within 10 years.
  • Among the Millennials’ attributes are a willingness to collaborate, a tendency to do extensive research before making a decision and an eagerness to network.
  • The research by Accenture referred to above mentions the need for organizations to adapt to the increasing numbers of women in management positions.
  • businesses need to ensure they are adapting their strategies to recruit, reward and retain these talented and valued leaders.” Then there is the matter of businesses becoming genuinely ethnically diverse
Maria Gurova

Mattel Unveils ThingMaker, A $300 3D Printer That Lets Kids Make Their Own Toys | TechC... - 0 views

  • Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home
  • While there are affordably priced 3D printers available today, the software that works with them can sometimes have a learning curve that can hinder adoption. With the new application, live now on iOS and Android, the goal was to make it easy enough for anyone to design their own toys – even younger children
  • The idea isn’t just to print an object and be done, however – instead, kids will print parts that can be assembled to form larger creations, like dolls, robots, dinosaurs, scorpions, skeletons, bracelets or necklaces, for example
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  • This process can take anywhere from 30 minutes for a small item, up to overnight (e.g. 6 6 to 8 hours) for a larger toy
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    Mattel presented a new affordable toy that allows kids to build their own toys at home using a kids-friendly app that is easy to use for a novice and a home 3D printer. The spread of this technology might put pressure on the traditional toy market and create opportunity for IPs owners to allow kids interact with their favorite franchise in the whole new way
Maria Gurova

online piracy in Norway falls says report - 1 views

  • 210 million songs were illegally downloaded last year, compared to more than a billion four years ago.
  • Earlier this month, strict new laws aimed at tackling piracy were introduced which give rights holders the power to monitor suspected infringers and potentially order the government to shut down sites.
  • claims and has said on its website that income from online use of music, including legal streaming services, has risen.
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  • TONO also
  • “As high-speed internet capacity has become normal and often included in mobile subscriptions, illegal download and use of music has decreased,”
  • “The new legislation is in my opinion not sufficiently technology neutral, as it is clearly designed to serve as a tool to prevent P2P file sharing and not, for example, illegal streaming services, which may become a problem in the years to come.”
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    Norway continue to tighten the copyright laws in the advantage of the IP owners. Though the approach is based on strong preventive measures rather then transparent, easy to use, relatively inexpensive access to content it seems to work
alexbelov

Micromanufacturing the future | TechCrunch - 1 views

  • Micromanufacturing is the manufacturing of products in small quantities using small manufacturing facilities
  • In a perfect positive feedback loop that invariably forms around emerging technologies, SMT machines, reflow ovens and other necessary components of electronic board production will become smaller and cheaper, then cheaper still as they get even smaller.
  • Digikey is like Amazon and Wikipedia rolled into one
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  • Digikey is a vast store of virtually anything and everything that goes on printed circuit boards, from humble resistors to mighty CPUs
  • Digikey also provides technical data and marketing materials for everything they offer
  • most components can now be ordered in reels, even if the order quantity is very small
  • The idea is to allow manufacturers to create parts delivery schedules and thus achieve that coveted just-in-time production.
  • Extrapolating into the future, I see a world where compact SMT machines automatically order electronic parts from Digikey.
  • This budding movement to bring the manufacturing back home is not restricted to America alone. Across the globe in Russia, the government has started to eliminate tariffs on electronic components and simultaneously created significant barriers to using imported goods in government projects. The trend is clear, and countries big and small are beginning to follow suit.
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    On-demand component-based production becomes available to consumers. A trend of micro-factories is starting to take off. Just-in-time manufacturing will be a local and niche business. It should allow countries to return goods manufacturing back home from China and other off-shore locations.
Maria Gurova

The Public Costs of Private Distribution Strategies: Content Release Windows as Negativ... - 0 views

  • “copyright extremism” – a term he used to describe extended delays in content distribution, which often result in content reaching foreign markets months after it is released in the United States.
  • Essentially, “extremism” is another way of saying that piracy is more a business model problem than a policy problem. 
  • The strategy of windowing has long been practiced because it is believed to maximize revenue opportunities for a given film.  By giving successive distribution channels exclusive rights to the work, a film distributor aims to extract maximum revenues from licensees in each channel.
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  • Even if film distributors were to reject the conventional wisdom of windowing, those windows are jealously guarded by their respective sectors.  The theatrical exhibition window is particularly so
  • announced in September 2014 that they would distribute a sequel to the 2000 hit Crouching Tiger, Hidden Dragon simultaneously via Netflix and IMAX theaters worldwide, movie theater chains swiftly circled the wagons and announced a boycott of the Weinsteins’ film.
  • “value of ownership for the consumer” is a euphemism for “consumer willingness-to-pay.”  The longer a consumer must wait before they can watch a movie on their Netflix subscription, the likelier that consumer is to pay for a DVD
  • numerous industries have attempted to insulate themselves from disruption by persuading lawmakers to prescribe their exclusive industrial role in public laws, including auto dealers and beer distributors
  • windowing has been widely criticized as contributing to piracy, and “leaving money on the table.”  Empirical evidence bears that out.  Content producers are not unaware of this data; their calculus is that the revenues attributable to aggressive windowing (and avoiding friction with their distributors) exceed losses associated with piracy.
  • Windowing alienates consumers and arguably undermines respect for copyright in countries that receive content late
  • In the content distribution example, compensation might involve repayment for government resources expended on attributable piracy, perhaps based on a user-fee model that various government agencies already have.  If the windowed release distribution model generated more revenue than the costs it incurs, it would continue, taxpayers would be made whole, and the externality would be “internalized.”
Maria Gurova

How to Approach the Generation Gap in the Workplace - The New York Times - 0 views

  • A generation gap is widening in the workplace. As baby boomers (ages 51 to 69 or so) express reluctance about retiring, so-called millennials (roughly ages 18 to 34) have become the single largest demographic in the American labor force. Because of this, more older workers have found themselves being hired and managed by people much younger than they are
  • Robert Goldfarb, 85, a working management consultant. “The moment I enter the office of a prospective client, there’s an elephant in the room,” he wrote. “My age.”
  • I doubt anyone will be surprised to hear that many readers emphasized staying current with technology. Many also pointed out that this is easier to do than ever: From instructional YouTube videos to courses at your local library, the resources are endless.
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  • And if they don’t want to work with you because you’re ‘too old,’ perhaps you don’t want to work with them either,” she said.
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    The article explores the opposite side of the generation conflict - when older people are hired or happen to work for bosses twice younger then themselves. The set of good advices on how to apply your experience and wisdom in the organizations ruled by 30-somethings 
Ekaterina Yanovskaya

Cities of the Future | INSEAD Knowledge - 0 views

    • Ekaterina Yanovskaya
       
      You think about the middle class in China, the middle class in India and you think about their consumption power, it is explosive," says Van Wassenhove. "It's good that these people get out of poverty but the constraints they're going to put on resources are just enormous. Sustainability is no longer a luxury; it is something that business will have to deal with
  • Singapore had the foresight to realise very early that they didn’t have resources. They didn’t have water, they didn’t have energy. So they were forced from the start to include sustainability in their thinking. They understood that economic sustainability for them was tightly linked to environmental sustainability
  • The infamous traffic in Indonesia’s capital city, Jakarta, led to the first phase of a Mass Rapid Transit (MRT) rail system to alleviate the strain on roads, to be announced this year
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  • Mumbai built the now-famous “Sealink” bridge to divert traffic away from the gridlock of the city and along its coast
  • There’s still the issue to develop a longer-term plan rather than chaotic management of cities. There may still be the issue of resources, where are the resources going to come from? Maybe companies can help by helping to create business which would generate economic resources.”
  • Globalisation has meant urbanisation, and by 2050, 70 percent of the world’s population will be living in cities. What should we do to survive and thrive in this brave new world?
  • You cannot attract highly educated people and become a knowledge centre if you have a lousy environment
alexbelov

Reality Substitution Project is a Unique Approach to Virtual Reality | Virtual Reality ... - 0 views

  • Reality Substitution Project is a Unique Approach to Virtual Reality
  • The tech project, named RealiSM, has developed a user-friendly virtual world capture system that effectively shoots actual videos of real-world situations, and these videos are to be generated as virtual content on a supported head-mounted display (HMD).
  • Initially developed for the medical field, RealiSM aims to be utilized in the laboratory to facilitate research of the human memory and the peri-personal space (perceived space available to a person within his reach).
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  • This is how things get interesting for the RealiSM project: the prototype works as an integrated video recording, editing, and playback system – all working hand in hand to generate what they call reality substitution. A custom-built camera rig, consisting of 18 high-definition cameras which are pointed in all directions, seamlessly shoots a 360-degree spherical imagery that is stitched together in all three dimensions of space. These 18 high-def cameras are paired with 4 omnidirectional microphones, able to pick up sound from all directions relative to the prototype. The 3D spherical video capture is then processed and is rendered by a custom-built HMD that also features a front camera to orient the user’s presence in both the virtual and outside environments.
  • Aside from the usage focus of the prototype in the medical field, it is also seen as a potential tool for bringing immersive, real-time teleconferencing – bridging the gap caused by time zone issues between the two ends of the communication medium; and also to enhance entertainment experiences – particularly in games – by introducing extremely immersive and true-to-life visuals and audio experiences.
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    Reality substitution is a new approach to VR experience. The system  aptures videos of real world situations and generates VR content. The technology can be applied in medical research, therapy, gaming and teleconferencing.
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
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