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nycliteracy

Read, Click and Win with BookAdventure! - 47 views

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    Free reading motivation program
maureen greenbaum

The Future of Learning: An Interview with Alfred Bork - 82 views

  • nteraction should be frequent
  • as in human conversation
  • active environment maintains student interest for a long period of time, even with difficult learning material.
  • ...23 more annotations...
  • the computer, keeping detailed records on student performance and using these records in making decisions about what is next to be presented to the student.
  • In our traditional learning environments, some students learn and some do not. It is this second group of students that we want to help.
  • problem of almost all modern learning is the lecture, a noninteractive way of learning
  • , on a moment-to-moment basis, just what the student knows and just what learning problems are occurring
  • It begins immediately with a question, with no preceding text.
  • experience the joy of discovery.
  • tutorial approach to learning makes it possible for everyone to learn.
  • critical factor is that we can react to individual student problems
  • key concept for structuring highly interactive learning experiences is the Benjamin Bloom concept of mastery learning.
  • goal is for everyone to learn everything to the mastery level, grades will no longer be useful
  • A student who has not learned in one way probably needs a different approach, rather than another go-round with the material that was not previously successful in assisting learning.
  • In such an environment, learning and evaluation are no longer separate activities but are part of the same process, intimately blended. So the student is not conscious of taking tests, and we avoid the problems of cheating.
  • highly interactive learning is intrinsically motivating. Motivation is particularly important in a distance-learning environment, since none of the "threats" of the classroom, such as low grades, are available.
  • mastery-based computer segment could also offer human contact. Small groups could work together, either locally or remotely via electronic communication.
  • existing authoring systems. Since they were, and still are, mostly directed toward supplying information, these were inadequate for creating highly interactive software.
  • Bertrand Ibrahim at the University of Geneva,
  • omputer stores much of the information as the students progress through the material.
  • Teaching faculty, in the sense that we know them today, may cease to exist, except for in smaller, advanced courses. But their skills and experiences will be important in the design of learning modules.
  • High costs of development can lead to low costs per student, if many students use the material.
  • $30,000 per student-hour of high-quality learning material
  • highly effective highly interactive distance-learning courses would have a large potential market, making them much cheaper per student than current courses, and if well developed, they will be much superior for almost all students
  • The typical approach is to give some released time to faculty and to give limited support for programming and media production. It is unlikely, almost impossible, that good learning material will be developed this way.
  • Universities are too stuck in their current ways of doing things to be able to compete with well-developed material from "outside." Most university faculty and administrators do not appreciate the current problems of learning and so are not prepared for these future directions.
Kelly Boushell

Thinkquest - 47 views

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    Oracle's website for Thinkquest, a competition based on Science competition for K-12
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    Projects provide a flexible framework for engaging students in exploring curricular topics and developing important 21st century skills, such as communication, teamwork, and technology skills. In addition, students are motivated by the fun and creative format and the opportunity to make new friends around the world. For teachers, a school portal enables quick and easy management of student accounts and review of project work.
Peter Beens

http://net.educause.edu/ir/library/pdf/ELI7075.pdf - 41 views

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    Gamification is the application of game elements in nongaming situations, often to motivate or influence behavior
Frank Noschese

What Khan Academy looks like in my classroom… | LASD and Khan Academy Pilot - 22 views

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    While students do Khan Academy, teacher can show "Class Energy Points Per Minute" data for motivation: http://bit.ly/gbGqIH #factorymodel
Peter Beens

Studyladder, online english literacy & mathematics. Kids activity games, worksheets and lesson plans. - 88 views

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    Studyladder is a highly effective, logically organised, Mathematics and Literacy program. It has been developed by experienced educators to inspire and motivate learning. It is suitable for Primary and Junior High School students and is very easy to use - students simply login with a username and password to access all the learning materials.
Jason Finley

Articles | What Makes Them Click - 79 views

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    What if we applied the psychology of what makes technology attractive to students...to our practices in the classroom? Using this idea, in addition to using more technology in the classroom, why not design the traditional human / face-to-face classroom experience to be more like what makes technology so engrossing to modern students? Do these principles sound familiar... Deliver information in bite sized chunks, Create mental models, Use short stories to help process information, Learning happens and is remembered through repetition, People are motivated by Progress and Mastery, Sustained attention lasts 10 minutes, and the use of Progressive Disclosure. Here are 100 little articles that could have big implications in the classroom.
Martin Burrett

Chart Jungle - Behaviour Management Printables - 129 views

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    A superb site to download behaviour charts, stickers, pictures and lots more to keep your class motivated. http://ictmagic.wikispaces.com/Classroom+Management+%26+Rewards
danthomander

kanakku - 38 views

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    Pretty cool online calculator. Students might be motivated to explore numbers by playing around with this calculator/spreadsheet.
Matt Renwick

Why Change Management Fails | Psychology Today - 51 views

  • They fail fundamentally because it is conceived as an outside-in process, moving about parts of the organization, rather than an inside-out process which focuses on change within individuals.
  • 70% of large-scale change programs didn’t meet their goals
  • when changes fail, people often grow cynical.
  • ...12 more annotations...
  • change doesn't happen without individual people changing their thinking, beliefs and behavior
  • think differently about their jobs
  • change efforts often falter because individuals overlook the need to make fundamental changes in themselves.
  • managers don’t act as role models for change
  • combine efforts that look outward with those that look inward
    • Matt Renwick
       
      Kind of how we kept our vision statements, but also added the mission, instead of getting rid of the vision altogether.
  • alignment with their own life purposes
  • cognitive dissonance
  • Linking strategic and systemic intervention to genuine self-discovery and self-development by leaders is a far better path to embracing the vision of the organization and to realizing its business goals.
  • behavioral data to affect employee performance
    • Matt Renwick
       
      How we monitor levels of instruction as a school.
  • explain that story to all of the people involved in making change happen
  • Anyone leading a major change program must take the time to think through its "story"
  • change is an inside-out process
Misha Miller

Using Groups Effectively: 10 Principles » Edurati Review - 50 views

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    "Conversation is key . Sawyer succinctly explains this principle: "Conversation leads to flow, and flow leads to creativity." When having students work in groups, consider what will spark rich conversation. The original researcher on flow, Mihaly Csikszentmihalyi, found that rich conversation precedes and ignites flow more than any other activity.1 Tasks that require (or force) interaction lead to richer collaborative conceptualization. Set a clear but open-ended goal . Groups produce the richest ideas when they have a goal that will focus their interaction but also has fluid enough boundaries to allow for creativity. This is a challenge we often overlook. As teachers, we often have an idea of what a group's final product should look like (or sound like, or…). If we put students into groups to produce a predetermined outcome, we prevent creative thinking from finding an entry point. Try not announcing time limits. As teachers we often use a time limit as a "motivator" that we hope will keep group work focused. In reality, this may be a major detractor from quality group work. Deadlines, according to Sawyer, tend to impede flow and produce lower quality results. Groups produce their best work in low-pressure situations. Without a need to "keep one eye on the clock," the group's focus can be fully given to the task. Do not appoint a group "leader." In research studies, supervisors, or group leaders, tend to subvert flow unless they participate as an equal, listening and allowing the group's thoughts and decisions to guide the interaction. Keep it small. Groups with the minimum number of members that are needed to accomplish a task are more efficient and effective. Consider weaving together individual and group work. For additive tasks-tasks in whicha group is expectedtoproduce a list, adding one idea to another-research suggests that better results develop
Meredith Johnson

TREMENDOUS resource - 86 views

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    Moodle for Motivation!
Roland Gesthuizen

Why A Badge Is Better Than an A+ - Getting Smart by Alison Anderson - badges, EdTech, Innovation - 61 views

  • A traditional “A-F” report card doesn’t inspire that type of insight for the students or the people they need to share it with in order to get into high school or college or get a job. A collection of badges from classroombadges.com would be much more like sharing a personal “yearbook” of academic accomplishments. I love that idea.
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    "I admit this title makes a pretty bold statement for a society that pretty much uses the first five letters of the alphabet to define every child from about age 5 until adulthood. But, I am hearing more and more about the use of badges in the classroom, especially in conversations about gamification and self motivation."
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    I have been trying out some grading apps and am intrigued by ActivGrade because instead of being focused on a letter grade A-F, I could see students being more concerned with mastering a goal. Their "grade" is a color toward mastery of a standard. Red means I have a lot of work to do to master this, yellow means I'm making progress toward mastery and green means I've mastered this goal at this point. One grading algorithm to choose from in the app is a calculation which puts a 75% weight on the student's most recent assignment for a given concept. This means that as I get better at a skill, my most recent attempt at showing my mastery over the skill is worth more for my grade than my prior attempts. This seems like smart grading practice to me.
Chema Falcó

PLOS ONE: Memory for Lectures: How Lecture Format Impacts the Learning Experience - 75 views

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    A single change to the classroom environment-professor presence-impacted memory performance, as well as motivation and interest
Martin Burrett

UKEdMag: Sometimes 'good enough' is exactly that by @mattpearson1991 - 9 views

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    "Ask a group of teachers why they entered the profession and I guarantee you'll get responses like "I had a teacher who was inspirational to me" and "to make a difference to young people". Certainly, I went into the profession with a desire to help and support others and that hasn't changed. In my experience, this is pretty typical of most people who work in education- their motivation is usually based around a selfless and giving attitude and sense of purpose."
Martin Burrett

Study highlights value of acknowledging adolescents' perspectives - 12 views

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    "Across very different cultures - Ghana and the United States - when parents acknowledge the perspectives of their adolescent children and encourage them to express themselves, the youths have a stronger sense of self-worth, intrinsic motivation, and engagement, and also have less depression. Yet having the latitude to make decisions appears to function differently in the two cultures, with positive outcomes for youths in the United States but not in Ghana."
Dallas McPheeters

Questions That Evoke Wonder in Our Students | Faculty Focus - 8 views

  • “If I had influence with the good fairy who is supposed to preside over the christening of all children I should ask that her gift to each child in the world be a sense of wonder so indestructible that it would last throughout life, as an unfailing antidote against the boredom and disenchantments of later years, the sterile preoccupation with things artificial, the alienation from the sources of our strength.” Rachel Carson, A Sense of Wonder
    • Dallas McPheeters
       
      Evoking wonder motivates students to engage in a quest.
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