"Screen time is most effective when adults and children use electronic devices together. This interaction will prepare young people to effectively use the devices as toddlers, then in school and beyond."
They fail fundamentally because it is conceived as an outside-in process, moving about parts of the organization, rather than an inside-out process which focuses on change within individuals.
70% of large-scale change programs didn’t meet their goals
Kind of how we kept our vision statements, but also added the mission, instead of getting rid of the vision altogether.
alignment with their own life purposes
cognitive dissonance
Linking strategic and systemic intervention to genuine self-discovery and self-development by leaders is a far better path to embracing the vision of the organization and to realizing its business goals.
Anyone leading a major change program must take the time to think through its "story"
explain that story to all of the people involved in making change happen
"Despite the popularity of goal setting, there is compelling evidence that regardless of good intentions and effort, people and organizations consistently fall short of achieving their goals. More often than not, the fault is attributed to the goal setter. But the real problem may be in the efficacy of goal setting itself."
"To be innovative, you have to look at yourself as an innovator first, and to create schools that embody this mindset as a "culture", we must develop this in individuals first."
"To cognitive neuroscientists, Handscombe's experience is the subject of great fascination and growing alarm. Humans, they warn, seem to be developing digital brains with new circuits for skimming through the torrent of information online. This alternative way of reading is competing with traditional deep reading circuitry developed over several millennia."
"Speaking in front of a crowd, giving an important presentation, going to a job interview-they're all stressful and they can trigger anxiety and fear in even the most stalwart people. So how do you beat it back when you need to? One psychologist suggests the FEAR method, or "Focus, Expose, Approach, Rehearse."
"You know everyone learns differently. Do you think you learn better through words or pictures? Did you know you learn different subjects with different sides of the brain? Welp, they were wrong. Many of the theories of "brain-based" education, a method of instruction supposedly based on neuroscience, have been largely debunked by rigorous science."
Thanks for sharing .This is well done! I teach a Psychology course designed to develop students' critical thinking about such "myths." Here is a list of others:
Lilienfeld, S. O., Lynn, S. J., Ruscio, J., and Beyerstein, B. L (2010).
50 Great Myths of Popular Psychology: Shattering Widespread Misconceptions about Human Behavior.
Malden, MA: Wiley-Blackwell.
"How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. Daphne Bavelier studies how the brain adapts to changes in experience, either by nature or by training."
Students’ confidence will build further with their recognition of the strategies they used that brought them success.
much of the effort put into teaching and studying is wasted because students do not adequately process their experiences, nor are they given time to reflect upon them.
The degree to which one understands rests on the connections or relationships and the richness of these relationships.
instruction that builds conceptual knowledge helps students’ link old knowledge with new knowledge, and this means providing time for reflection and communication
"Executive function stimulation: include questions in homework and tests that require mathematics communication. In addition to showing the steps used to solve a problem, when students are asked to explain their thinking and why they selected a procedure or what similar mathematics they related to when solving the problem, they are using more executive function.
"
To summarize the findings: because they didn't teach to the test, the professors who instilled the deepest learning in their students came out looking the worst in terms of student evaluations and initial exam performance. To me, these results were staggering, and I don't say that lightly.
Chapter 4 - Pedagogy
Motivation through the possible 'white heat of technology' - the newness.
* Emotional engagement
*Immediacy
* Action Engagement
* Cognitive Engagement - see the Hierarchy of Engagement on page 75.
* Creative and Critical Thinking - Bono's Six Thinking Hats and Technology
* Using VLEs
* Social Interaction - Oliver and McLaughlin (1996) proposed five levels of teacher-learner interaction: social, procedural, expository, explanatory and cognitive.
* Engagement
* Assessment
Chapter 2 - Theory:
* Piaget's stages of cognitive development and technologies.
* Skiiner's programmed learning theory - technology programmes that are task analysis, sequencing of learning and presentation of concepts through step by step positive reinforcement.
* Wenger Communities of Practice
* Gilly Salmon (2005) five-step model of levels of maturity in online environments: access and motivation/ online socialisation/ information exchange/ knowledge construction/ learner development.
* GBL and Avatars discussed.
Key aspects of book of relevance:
* explains e-Learning - cybergogy (online pedagogy)
* 3 modes of learning - expository, active and interactive
* synchronous and asynchronous learning alongside cognitive and social natures of learning