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Roland Gesthuizen

5 Ways Higher Education Is Leveraging Mobile Tech - 61 views

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    Mobile technology is on the minds of higher education professionals more than ever before. At the recent HighEdWeb conference in Austin, the itinerary included several ways schools can use social media, blogs and mobile technologies to better captivate its student body .. As tomorrow's grads become increasingly married to their mobile devices, here are five ways that mobile tech matters just as much as social technology in the higher ed space.
Kate Pok

Is Technology Making Your Students Stupid? - Technology - The Chronicle of Higher Educa... - 173 views

shared by Kate Pok on 20 Nov 11 - Cached
jaimetong liked it
    • Kate Pok
       
      A very worthwhile read, just to remind us that integrating technology into a classroom has to carefully planned.
    • aphane1
       
      You are absolutely right.  Moreover, technology exposes the weakness of our teaching methods. 
    • Melissa Hasebrook
       
      This seems a little skewed. To say that the students did not do well on the test is to say they did not do well in terms of listening to the lecturer. However, it does not mean they did not deeply understand the topic. Who wrote the test? And what information was tested? While I agree that technology can be a distraction, it is also important for teachers to understand that we must change our pedagogy to keep up with the ways students are learning currently--which may not be through lecture.
Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
anonymous

The Evolution of Classroom Technology - Interactive Feature - NYTimes.com - 89 views

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    A graphic history of classroom technology, from the writing slate to the electronic tablet.
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    "A graphic history of classroom technology, from the writing slate to the electronic tablet."--shared on our OSUWP  listserv
trisha_poole

Technology in Schools Faces Questions on Value - NYTimes.com - 54 views

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    Critique of the role of technology in the classroom and its impact on literacy and numeracy development.
Donna Baumbach

National Educational Technology Plan » Comprehensive Resource List - 39 views

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    statements, written resources, technology tool recommendations, and exemplary case studies with the National Educational Technology Plan team.
trisha_poole

Integrating technology into your teaching | Faculty Focus - 8 views

  • The SECTIONS decision-making model
  • Students
  • Ease of use; portability
  • ...7 more annotations...
  • Costs
  • Teaching
  • Interaction
  • Organization
  • Novelty
  • Speed and Security
  • “The key is, whatever model you choose, think about the technology choice before designing the course,” said Bates. “Too often instructors get halfway through the course and then start making decisions about the technology when that should have been thought about at the beginning so that it can be properly integrated.”
Maureen Greenbaum

The future of the classroom - Fortune Tech - 5 views

  • the future of education really hinges on the shifting roles of teacher and student.
  • students will learn at their own pace, using software that adapts to their strengths and weaknesses. In other words: aided by emerging technology, the teacher-student relationship—and the classroom itself—will be remade. That is the coming education revolution.
  • front of a classroom, a teacher would monitor students' progress and assist those who are struggling on an ad-hoc basis.
  • ...3 more annotations...
  • Gates Foundation has invested just under $9 million in a program administered by education nonprofit EDUCAUSE that will allow 20 schools to figure out a solid, financially sustainable way to achieve personalized learning as part of a program called Next Generation Learning Challenges. All of the schools awarded grants will use some combination of digital and traditional instruction.
  • every move a student makes in a digital course will be tracked and analyzed to not only change a program to meet a student's current needs, but to track a student's progress—and determine their educational needs—not just during a given course, but throughout their lives.
  • "The old model of getting educated in four years and coasting for the next 40 years" is growing increasingly less relevant, says Andrew Ng, co-CEO
Don Doehla

8 Essentials for Project-Based Learning (by BIE) | Project Based Learning | BIE - 56 views

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    "What is it? Here's an article by BIE, updated from its original appearance in the September 2010 issue of Educational Leadership magazine from ASCD. Good for general audiences as well as educators, it explains the essential elements that make rigorous PBL different from "doing projects." Why do we like it? This article was written because some teachers say they "do projects" already (so why learn more about PBL) and some educators and members of the general public may have negative stereotypes of PBL as merely a "fun" or "hands-on" activity. How can you use it? Share this article with anyone, from teachers to parents to administrators, to explain PBL and provide a common framework for projects. The 8 Essential Elements are the basis of BIE's Project Design Rubric and PBL 101 Workshop."
amberdewire

Educational Leadership:Feedback for Learning:Seven Keys to Effective Feedback - 87 views

  • Whether the feedback was in the observable effects or from other people, in every case the information received was not advice, nor was the performance evaluated. No one told me as a performer what to do differently or how "good" or "bad" my results were. (You might think that the reader of my writing was judging my work, but look at the words used again: She simply played back the effect my writing had on her as a reader.) Nor did any of the three people tell me what to do (which is what many people erroneously think feedback is—advice). Guidance would be premature; I first need to receive feedback on what I did or didn't do that would warrant such advice.
  • Decades of education research support the idea that by teaching less and providing more feedback, we can produce greater learning (see Bransford, Brown, & Cocking, 2000; Hattie, 2008; Marzano, Pickering, & Pollock, 2001).
  • Feedback Essentials
  • ...25 more annotations...
  • Goal-Referenced
  • Tangible and Transparent
  • Actionable
  • User-Friendly
  • Timely
  • Ongoing
  • Consistent
  • Progress Toward a Goal
  • But There's No Time!"
  • remember that feedback does not need to come only from the teacher, or even from people at all. Technology is one powerful tool—part of the power of computer-assisted learning is unlimited, timely feedback and opportunities to use it.
  • learners are often unclear about the specific goal of a task or lesson, so it is crucial to remind them about the goal and the criteria by which they should self-assess
  • I recommend that all teachers videotape their own classes at least once a month. It was a transformative experience for me when I did it as a beginning teacher.
  • research shows that less teaching plus more feedback is the key to achieving greater learning.
  • Even if feedback is specific and accurate in the eyes of experts or bystanders, it is not of much value if the user cannot understand it or is overwhelmed by it.
  • Adjusting our performance depends on not only receiving feedback but also having opportunities to use it.
  • Clearly, performers can only adjust their performance successfully if the information fed back to them is stable, accurate, and trustworthy. In education, that means teachers have to be on the same page about what high-quality work is. Teachers need to look at student work together, becoming more consistent over time and formalizing their judgments in highly descriptive rubrics supported by anchor products and performances.
  • Score student work in the fall and winter against spring standards, use more pre-and post-assessments to measure progress toward these standards, and do the item analysis to note what each student needs to work on for better future performance.
  • Effective supervisors and coaches work hard to carefully observe and comment on what they observed, based on a clear statement of goals. That's why I always ask when visiting a class, "What would you like me to look for and perhaps count?"
  • . Less teaching, more feedback. Less feedback that comes only from you, and more tangible feedback designed into the performance itself.
  • how we are doing in our efforts to reach a goal.
  • get another opportunity to receive and learn from the feedback.
  • computer games
  • quickly adapt
  • ack, do you have some ideas about how to improve?" This approach will build greater autono
  • ck, do you have some ideas about how to improve?" This approach will build greater autono
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    Wiggins Advice, evaluation, grades-none of these provide the descriptive information that students need to reach their goals. What is true feedback-and how can it improve learning? Who would dispute the idea that feedback is a good thing? Both common sense and research make it clear: Formative assessment, consisting of lots of feedback and opportunities to use that feedback, enhances performance and achievement. Yet even John Hattie (2008), whose decades of research revealed that feedback was among the most powerful influences on achievement, acknowledges that he has "struggled to understand the concept" (p. 173). And many writings on the subject don't even attempt to define the term. To improve formative assessment practices among both teachers and assessment designers, we need to look more closely at just what feedback is-and isn't.
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    Effective Feedback - Grant Wiggins
Steven Engravalle

Educational Technology and Mobile Learning: The 13 MUST Know Professional Development W... - 51 views

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    Professional Development is a life-long  learning process that  involves different activities including individual progress, continuing education, inservice education, peer collaboration, study groups, and peer coaching or mentoring. The importance of professional development lays in the fact that it is closely related to the overall quality of education and students achievements. Teachers who stop learning and suffice themselves with the curriculum content soon turn into hard working students only a step above their actual students.
Cammy Torgenrud

Learning to Slow Down - 116 views

  • Students must still learn to communicate complex ideas. They must be able to create entire thoughts that run together in recognizable patterns in order to function in school and at work. Most importantly, they must be able to master this skill to participate as informed citizens in our shared civil discourse. Students who are flooded by facts think that the best way to answer a question is to search for more facts instead of organizing and marshalling the information they already have to develop a strong case. As long as the Internet is readily available, a search is faster and easier than a thoughtful and challenging discussion.
  • When my students learn to be nuanced, when they learn to listen carefully and find agreement, those are human tasks. When they learn to disagree carefully and logically, those are human tasks. These interactions that take place at the speed of conversation are essential building blocks for survival in the 21st or any other century.
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    A thoughtful commentary on the need to help students value deliberation and "brain pacing" rather than just "internet retrieval speed."
Philip Pulley

MentorMob: What's On Your Learning Playlist? | MentorMob Blog - 53 views

    • Philip Pulley
       
      Great new collaboration tool for students and much more 21st Century
  • A few months ago, I discovered MentorMob (MM), which allows any user to create “Learning Playlists” to share or open up to other fellow learners who might want to add or edit the content in the playlist. The end product is the ultimate learning tool for students, especially when the playlist is populated with high-quality content, including visual, audio and interactive elements
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    Explains playlists on MentorMob blog, how to create and use them.
Brad McDiarmid

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | ... - 46 views

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    The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits
Kelvin Thompson

A Glossary to DEMYSTIFY the jargon of the online world | The Edublogger - 54 views

  • The purpose of tagging is to help make it easier for the content to be easily found.
  • Blogs, wikis, podcasting, video sharing websites (e.g. YouTube and Vimeo), photosharing websites (e.g. Flickr and Picasa), social networking sites (e.g. FaceBook, Twitter) are all examples of Web 2.0 technologies.
  • Personal Learning Networks (PLNs) are all about using web tools such as blogs, wiki, twitter, facebook to create connection with others which extend our learning, increases our reflection while enabling us to learn together as part of a global community.
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    Lengthy, substantive piece on blogging for educators, starting from "what is a blog," continuing through Web2.0 tools, and ending with Personal Learning Networks. Something for everyone here.
Ed Webb

It Hurts. Please, Make It Stop. | FunnyMonkey - Click. Connect. Learn - 0 views

  • The web opens up an array of options for teaching, learning, and connecting, but we need to remember that learning should be organized around the needs of the student/learner. The cost of joining a website should not be complete loss of control over your content, and as technology advocates we need to become more aware of the ramifications of data control and data portability within networked learning environments. In short, learners deserve better than the terms offered at StudyBlue, Facebook, Ning, etc. Why should a prerequisite of social learning be the loss of control over how your work is used/reused? By promoting sites that are predicated on an intellectual land grab of learner-created content, we perpetuate the lie that this is acceptable behavior.
Marc Patton

MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 22 views

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    provides over 20,000 learning materials categorised into seven main areas: Arts, Business, Education, Humanities, Mathematics and Statistics, Science and Technology\n, Social Sciences.
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    Repository of learning objects and materials, multidisciplinary, and includes information literacy instruction.
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    Putting Educational Innovations Into Practice Find peer reviewed online teaching and learning materials. Share advice and expertise about education with expert colleagues. Be recognized for your contributions to quality education.
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