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Anton Vorykhalov

IMAX Raises $50 Million for VR Efforts | Digital Trends - 0 views

  • IMAX is going VR, so put on your headsets and hold on
  • Late last week, IMAX announced that it had “completed the first phase of a $50 million virtual reality fund between IMAX and other strategic investors to help finance the creation of at least 25 interactive VR content experiences over the next three years for use across all VR platforms including in IMAX VR centers.” That means that at some point in the near future, we’ll be able to enjoy higher-quality VR content on really, really giant screens.
al_semenchenko

Artificially Intelligent Lawyer "Ross" Has Been Hired By Its First Official Law Firm - 0 views

  • Law firm Baker & Hostetler has announced that they are employing IBM’s AI Ross to handle their bankruptcy practice, which at the moment consists of nearly 50 lawyers.
  • Ross, “the world’s first artificially intelligent attorney” built on IBM’s cognitive computer Watson, was designed to read and understand language, postulate hypotheses when asked questions, research, and then generate responses (along with references and citations) to back up its conclusions. Ross also learns from experience, gaining speed and knowledge the more you interact with it.
  • “At BakerHostetler, we believe that emerging technologies like cognitive computing and other forms of machine learning can help enhance the services we deliver to our clients.”
Maria Gurova

Instagram Testing 3D Touch Ads - 1 views

  • says the move by Instagram is part of an ongoing initiative to add more e-commerce features to the platform, as well as more ways to display and interact with products
  • "Mobile commerce is definitely a space we are looking at closely.
  • Instagram has become increasingly more interested in advertising and has deployed a variety of new products and ad formats for advertisers.
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    Instagram is testing tools that might make it the e-comemerce platform of the future
Maria Gurova

From Netflix to full immersion: how the future of cinema lies in our handhelds | Film |... - 2 views

  • Unlike films made for the silver screen, an internet film doesn’t need to contain something for everyone
  • But the internet is different. As viewers are watching alone, films can be made exclusively for certain fanbases and still be confident of finding an audience.
  • in the eyes of a conservative family, the company should stand for wholesome entertainment, but to a 20-year-old city-dwelling college graduate, it should be more edgy. It’s unlikely these two demographics would go to the cinema together, while they almost certainly won’t be streaming the same content.
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  • Cinemas probably aren’t going to die out any time soon, but they may well host different kinds of films than laptops and phones in the near future.
  • Netflix’s chief content officer is open about this, saying that watching a movie online is like seeing a sports game broadcast on TV rather than being at the stadium
  • A distinctive form of film is also emerging on phones: 360-degree movies were developed by Google
  • When you watch it, you realise that this software blurs the boundary between films and games: although, strictly speaking, you are not playing anything; you are participating in the experience.
  • The technology gets really interesting when it comes to documentaries. Director Chris Milk has used virtual reality to make films about a refugee camp in Jordan and a mass protest in New York.
  • Fundamentally, this is taking out the middle man in that process, and making you feel as if you were actually there.
  • Call it fly-off-the-wall film-making
  • traditionally it is the director’s job to tell the audience what to look at, in this approach directors don’t exist, only “creators”
alexbelov

Facebook's Messenger Bot Store could be the most important launch since the App Store |... - 0 views

  • Today, Facebook Messenger has 800 million monthly active users – more than 100 times the number of iPhone owners when Apple launched the App Store. Messenger’s current active user base exceeds even the total number of iPhones ever sold. Messaging apps now have more active users than social networks.
  • If and when Facebook announces a Bot Store, it will mark the “end of the beginning” of a new era: messaging as a platform. Conversational user interfaces are about to change the way billions of users interact with the world around them.
  • Pavel Durov announced the expansion of the Telegram Bot Store and Ted Livingston staked out Kik’s claim to be the WeChat of the West. By the end of the year, Slack had announced the Slack App Directory, supported by an $80 million fund to fuel the growth of the ecosystem, and Google was rumored to be developing its own chatbots.
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  • 2016 would be “the year of conversational commerce”, but the Messenger bot platform will inevitably extend far beyond commerce.
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    Facebook is developing chatbot platform for its messenger. It will open new opportunities for online businesses, including conversational commerce. Message bots will become new apps and challenge existing industries.
alexbelov

What Brands Should Know About Facebook Messenger Chat Bots | Digital - AdAge - 1 views

  • Brands like Disney have worked with tech firms like Disney-backed Imperson to create chat bots on Facebook's Messenger service so people can have conversations with computerized versions of characters like ABC's "The Muppets" star Miss Piggy without needing to staff an actual human on the other side of the conversation.
  • it creates a new kind of engagement, which is around messaging person-to-person like most messaging platforms but also person-to-business or person-to-brand or person-to-publisher
  • It expands the platform beyond just personal communication
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  • We actually were, I think, one of the first customers who actually requested this API
  • Imperson provides technology that knows how to automate this conversation in a realistic way, so the user believes he is speaking with a character or even the actor doing the character
  • I think there are a few different reasons why today it's more relevant and more attractive. We are taking familiar figures like celebrities; it's not just a chat bot that you speak with for the sake of your artificial intelligence curiosity. This is an entertainment experience. People chatting with Miss Piggy enjoy the experience as if they were chatting with the real Miss Piggy. In order to create the interaction, we were working with Disney people and Disney writers who actually write for Miss Piggy and make sure it's a completely authentic conversation.
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    Disney beta-tests Facebook's chatbot platform: chat with real Miss Piggy.
Irina Marchenko

How Gesture Control And Wearable Tech Will Revolutionize Our Digital Lives - 4 views

http://www.forbes.com/sites/toyota/2013/07/17/how-gesture-control-and-wearable-tech-will-revolutionize-our-digital-lives/ Gesture control is the latest step in the evolution of human/computer int...

Technology entertainment

started by Irina Marchenko on 23 Jul 13 no follow-up yet
Irina Marchenko

Disney Research_ Aireal: Interactive Tactile Experiences in Free Air - 2 views

http://www.disneyresearch.com/project/aireal/

Technology science entertainment play

started by Irina Marchenko on 24 Jul 13 no follow-up yet
Maria Gurova

Google on Its Own Transparency Report: This Is Not Good Enough - Rebecca J. Rosen - The... - 0 views

  • To promote transparency around this flow of information, we’ve built an interactive online Transparency Report with tools that allow people to see where governments are demanding that we remove content and where Google services are being blocked.
  • Though Google would often note that the report was not complete picture of how governments accessed user data online, it couched that admission in the context that the report was growing and improving with each release.
  • Since we began sharing these figures with you in 2010, requests from governments for user information have increased by more than 100 percent. This comes as usage of our services continues to grow, but also as more governments have made requests than ever before. And these numbers only include the requests we’re allowed to publish.
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  • Instead of highlighting the report's strengths, it is using this release to emphasize what it cannot say, but wants to.
Maria Gurova

Brown University creates first wireless, implanted brain-computer interface | ExtremeTech - 0 views

  • Researchers at Brown University have succeeded in creating the first wireless, implantable, rechargeable, long-term brain-computer interface. The wireless BCIs have been implanted in pigs and monkeys for over 13 months without issue, and human subjects are next.
  • Brown’s wireless BCI allows the subject to move freely, dramatically increasing the quantity and quality of data that can be gathered — instead of watching what happens when a monkey moves its arm, scientists can now analyze its brain activity during complex activity, such as foraging or social interaction
  • the device’s power consumption, which is just 100 milliwatts. For a device that might eventually find its way into humans, frugal power consumption is a key factor that will enable all-day, highly mobile usage
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  • Amusingly, though, the research paper notes that the wireless charging does cause significant warming of the device
  • While the wireless BCI isn’t approve for human use (and there’s no indication that they’re seeking approval yet), it was designed specifically so that it should be safe for human use.
Maria Gurova

Screen Addiction Is Taking a Toll on Children - The New York Times - 0 views

  • Screen Addiction Is Taking a Toll on Children
  • “The average 8- to 10-year-old spends nearly eight hours a day with a variety of different media, and older children and teenagers spend more than 11 hours per day.”
  • Before age 2, children should not be exposed to any electronic media, the pediatrics academy maintains, because “a child’s brain develops rapidly during these first years, and young children learn best by interacting with people, not screens.”
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  • They need time to daydream, deal with anxieties, process their thoughts and share them with parents, who can provide reassurance.
  • Texting looms as the next national epidemic, with half of teenagers sending 50 or more text messages a day and those aged 13 through 17 averaging 3,364 texts a month, Amanda Lenhart of the Pew Research Center found in a 2012 study
anna_nelidova

The World's First Fully Robotic Farm Opens In 2017 | Popular Science - 0 views

  • A company in Japan is building an indoor lettuce farm that will be completely tended by robots and computers.
  • The company, named Spread, expects the factory to open in 2017, and the fully automated farming process could make the lettuce cheaper and better for the environment.
  • The plants can be grown hydroponically without exhausting soil resources.
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  • Up to 98 percent of Spread’s water will be recycled, and the factory won’t have to spray pesticides
  • Artificial lighting means the food supply won’t rely on weather variables, and the lighting can be supplied through renewable energy.
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    A Japanese company plans to open a fully automated farm by 2017 that will be very efficient and not harmful for the environment. They are hoping to increase production and to reduce labor costs and company's prices. 
alexbelov

Physical web is coming soon - 0 views

  • Google is moving forward with its plans to allow Bluetooth beacons to broadcast location-based information and URLs to your phone. The Bluetooth-based technology is designed so that a subway can tell you when the next train is coming, or a nearby parking meter can alert you how to pay when you park. This seamless interaction with, what Google calls, the "physical web" has long been promised, but an upcoming update to Chrome for Android will make it more of a reality.
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    Location-based information including URLs can be easily broadcasted to the phone by "beacons" that can be placed onto any physical objects and work for years without battery replacement. This means that every noteworthy physical object can potentially have its web page soon and brings new possibilities to advertising. A deeper link will be established between the reality and the cyberspace.
alexbelov

Oculus announces new social features to help personalize VR experiences | TechCrunch - 0 views

  • Starting tomorrow, users on the Gear VR platform will be able to create their own user profiles and search for friends by username who they can interact with in virtual space.
  • Social Trivia, which will allow you to hang out with buddies’ avatars in a social space and compete in trivia battles. Users will also be able to create VR chatrooms of sorts with Oculus Social where they can watch videos together from Vimeo or Twitch.
  • retty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there right there in person
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  • Alongside this launch, Oculus announced a new multiplayer game that makes use of some of these new social features.
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    Gaming and social media market landscape will very soon change a lot thanks to virtual reality.
Oleg Batluk

Will Big Data Be Used to Create Ad Zombies or Digital Assistants? | Gary Eber... - 0 views

  • unable to separate reality (or as "real" as the online world can be, cartoon or otherwise) and the fictional world of advertising.
  • Dr. Domingos' recent article in the Wall Street Journal paints a utopian scenario where consumers are able to wrest control of the personal information stolen by big business and use it to create "digital models".
  • we really need to ask if creating millions of digital models to remove us even further from face-to-face interaction is the right thing to do.
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  • Big Brother government is replaced by Big Business.
  • the perils of aggregating vast amounts of personal data in huge centralized repositories of purportedly trusted third-parties.
Ilya Vorobiev

IllumiRoom: Immersive Experiences Beyond the TV Screen - 4 views

    • Ilya Vorobiev
       
      PhD student that worked for Disney Imagineering and Microsoft Research made prototype of system that extends viewing experience of TV-set by surrounding it with augmented reality objects. It turns your room, physical environment into context of game or movie that you are viewing on TV.
  • directly extend the viewing experience, turning a 40 inch television into a 15 foot television
  • IllumiRoom a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional viewing experiences
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  • can enable augmented reality experiences where virtual objects interact with the physical environment (e.g. furniture)
  • can augment and distort the physical environment (e.g making a living room look like a cartoon)
Maria Gurova

Wearables in the workplace: Employers buy fitness trackers to boost employee health - 1 views

  • The technology, known as UltraHaptics, is a haptic feedback system using ultrasound that provides users with a buzz-like feeling of pressure on their hand.
  • The technology does not just provide the sensation of flat surfaces, but can also be used to create the feel of 3D objects.
  • Sculptors could also use the technology to shape virtual objects using just their hands
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  • Hologram projections could be given a texture, with museum visitors
  • it could be used to indicate to drivers when a car is in their blind spot by providing a buzzing sensation on their neck, or developed as a wearable for blind people to indicate the presence of a road or obstacle
  • consumer fields are likely to be most interested due to the technology’s ability to augment existing entertainment systems.
Irina Marchenko

Disney Launches Playmation Connected Toys - 3 views

Disney Consumer Products and Interactive Media and Hasbro launched Playmation Marvel's Avengers Sunday, a new system of connected toys and wearables that fuses technology and digital storytelling. ...

Technology entertainment Play kids

started by Irina Marchenko on 22 Oct 15 no follow-up yet
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