Skip to main content

Home/ CIS Focal Issue/ Group items tagged interaction

Rss Feed Group items tagged

Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
  • ...5 more annotations...
  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
  •  
    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
Maria Gurova

Future of Film: Even Bigger Screens and, Yep, Cinema Selfies - Hollywood Reporter - 0 views

  • a new generation of even more ambitious theaters — possibly even including cinema's first holodeck — is waiting in the wings.
  • The first Escape theaters — which will include the Cinemark 18 & XD at the Promenade at the Howard Hughes Center in Los Angeles — will open Sept. 19, showing a special edition of Fox's new young adult thriller The Maze Runner
  • Escape theaters showing The Maze Runner will project the live-action movie on to the center screen, and the side screens will feature additional visual effects
  • ...6 more annotations...
  • "We believe entertainment needs to continue to evolve with a more immersive experience,"
  • Movie screens will continue to morph into ever-wider configurations
  • That footage will be shown in a special 360-degree OmniCam theater installation planned for the FIFA World Football Museum in Zurich. Meanwhile, startup Jaunt is developing a 360-degree camera for use in virtual reality
  • High-tech interactivity also may play a role in the next generation of theaters.
  • They would include a theater where a 3D movie is projected onto a 360-degree dome-shaped screen and real-time facial replacement would be used to project audience members into the action
  • "You'd have a wristband that identifies who you are, and if you elect to, your body and face can be scanned, allowing the attractions to include you in them and allow you to interact with them
Maria Gurova

Disney Research » Printing Teddy Bears: A Technique for 3D Printing of Soft I... - 1 views

  •  
    Printing Teddy Bears: A Technique for 3D Printing of Soft Interactive Objects
al_semenchenko

Gamasutra - Exploring a future of 'transmogrified reality' game design - 0 views

  • many developers are concerned about the dangers (physical, mental, or cultural) of asking their audiences to strap on a vision-obscuring headset for hours at a time. 
  • Long-time game designer and current Google game design chief Noah Falstein's personal favorite is "transmogrified reality" --  an approach to game design that relies on new 3D-sensing phones and tablets, combined with inexpensive head mounts, to seamlessly integrate the virtual with the real.
  •  
    There are still many challenges for designers to adopt capabilities of VR and be able to deliver compelling product. One of the solutions requires much more than just a VR headset. Noah Falstein presents his concept of "transmogrified reality". An environment filled with various devices that work together to create new user interactions in VR-world that are not just possible, but also convenient.
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
  • ...10 more annotations...
  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
alexbelov

Scienverse To Launch Social VR World | Virtual Reality Times - 0 views

  •  
    Chances are that soon we will interact with VR worlds similar as we interact with social media today. Scienverse is a combination of an open platform of 3rd party VR apps and a social network aiming to consolidate all VR apps in one place and compatible with all VR headsets. Provides virtual space for people to interact.
Vladimir Antonov

BMW Vision Next 100 shows future of BMW - Business Insider - 1 views

  • body of the concept car is designed to maximize aerodynamic efficiency and is constructed primarily out of recycled materials
  • BMW has also eliminated to wood and leather from the its interiors to promote sustainable manufacturing.
  • The BMW design study also incorporates full autonomous and manual driving modes, called "Ease" and "Boost" modes.
  • ...10 more annotations...
  • In Ease mode, the car is fully autonomous, and the driver the able to sit back let the machine do the driving.
  • Boost mode affords the driver the opportunity to push the performance boundaries of the BMW at his or own pleasure. It's the traditional BMW driving experience. 
  • future of automobiles will be built upon four pillars
  • Artificial intelligence and intuitive technology
  • future cars will be able to learn, think and interact in a more human-like manner. 
  • future technology will be seamlessly integrated into the usage experience in way that the driver may not even know he or she is interacting with technology
  • According to BMW, the development of carbon fiber and composite parts along with new manufacturing techniques like 4D printing may render old-fashioned pressed steel obsolete.
  • mobility will remain an emotional experience
  • BMWs will remain driver focused
  • Features such as autonomous drive are key because they keep the brand at the forefront technological development. But they may threaten the driver-centric, pleasure-of-driving ethos BMW has built for itself over the past 100 years
  •  
    1. BMW probably won't be exist in 100 years from now :) 2. Those cars will be on our roads much much sooner 
alexbelov

Bkstg directly connects musicians with their fans | TechCrunch - 1 views

  • the connection between fan and celebrity is minimal
  • Bkstg is looking to change all that, not only for fans but for artists.
  • Bkstg is its own platform, created by Ran Harnevo, that lets artists own the entire experience of connecting with their fans, from posting videos and photos, selling tickets, and selling merchandise.
  • ...2 more annotations...
  • Bkstg gives artists a full dashboard to show interaction on the consumer side. They can see who is buying tickets, who is engaging with content, and who is watching exclusive videos and listening to exclusive tracks.
  • But Bkstg isn’t just about targeting those top revenue fans, but for creating new ones. For example, an artists on tour can send a geo-fenced message out on Bkstg to offer discounted tickets that haven’t sold yet.
  •  
    Bkstg offers artists a direct way to manage and grow their audiences, including interaction with fans, selling tickets, and making limited offers. This can potentially reduce the need for intermediaries and give creative people more independency.
Olga Bykova

(71) Storytelling: How will the craft of storytelling change in the future? - Quora - 4 views

  • The "tools" of storytelling will change,
  • in the future Storytelling will not change
  • The "tools" of storytelling will change
  • ...7 more annotations...
  • Transmedia Storytelling
  • Virtual Reality
  • Interactivity and Video Games
  • Audience Participation
  • Enhanced Perception
  • Expanded Sensory Experience
  • Stories emerging from a bottom up, rather than a top down process
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
  • ...4 more annotations...
  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
Ilya Vorobiev

Microsoft's 'RoomAlive' Turns Entire Room Into A Video Game - 5 views

    • Ilya Vorobiev
       
      Despite technology advances such as Oculus and Kinect, the game is still separated from real world and augmented reality associated with bulky heads. This project addresses this problem by projecting objects on real world using depth cameras and projectors, turning your room into interactive video game. 3 minute video from Microsoft - https://www.youtube.com/watch?v=ILb5ExBzHqw Actual News review video - https://www.youtube.com/watch?v=-aZWUw8CzAo
  • RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience
  • Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment
  • ...1 more annotation...
  • showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room
Vladimir Devyatkin

Interacting With a Dynamic Shape Display - 0 views

  •  
    Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
  • ...7 more annotations...
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
  •  
    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Maria Gurova

Futures of text - 0 views

  •  
    a good piece on how the text communication might transform in the near future and why texting might remain a more comfortable way to interact with the device then voice
Anna Dubinina

Relationships with Robots: Good or Bad for Humans? - 0 views

  • making robots look like humans or cute animals, we may develop emotional affinity toward the machines
  • . This could help promote trust with users—but perhaps also overtrust?
  • Robots are tools, but they are tools that sometimes hold meaning for people that interact with them, or through them, as when robots are teleoperated at a distance
  • ...7 more annotations...
  • In addition, sometimes robot operators insert a very clear extension of themselves into the robot, much like we see people invest in game avatars
  • I’d also categorize extending a sense of oneself into a robot as a form of attachment.
  • In ten or twenty years, when humanlike and animal-like robots are employed in a more drone-like way from a greater distance, will a similar user self-extension or new human-robot social phenomenon cause any hesitation during human-directed tasks and effect mission outcomes?
  • As AI and robots become more involved in our models of everyday life, I believe there will be a spectrum of emotional responses toward robots depending on their roles (for instance, caregiver, educator, industrial, companion, etc.) and individual user tendencies.
  • A consequence of purposeful design for attachment is that objects of attachment trigger the owner’s emotions in situations like decision making, and so can be agents of persuasion or otherwise effect someone’s actions
  • The bottom line is that these human-AI/robot interactions are transactions and not reciprocal, and therefore probably not healthy for most people to rely on as a long-term means for substituting organic two-way affectionate bonds, or as a surrogate for a human-human shared relationship
  • Is attachment to a robot problematic ethically?
Maria Gurova

Mattel Unveils ThingMaker, A $300 3D Printer That Lets Kids Make Their Own Toys | TechC... - 0 views

  • Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home
  • While there are affordably priced 3D printers available today, the software that works with them can sometimes have a learning curve that can hinder adoption. With the new application, live now on iOS and Android, the goal was to make it easy enough for anyone to design their own toys – even younger children
  • The idea isn’t just to print an object and be done, however – instead, kids will print parts that can be assembled to form larger creations, like dolls, robots, dinosaurs, scorpions, skeletons, bracelets or necklaces, for example
  • ...1 more annotation...
  • This process can take anywhere from 30 minutes for a small item, up to overnight (e.g. 6 6 to 8 hours) for a larger toy
  •  
    Mattel presented a new affordable toy that allows kids to build their own toys at home using a kids-friendly app that is easy to use for a novice and a home 3D printer. The spread of this technology might put pressure on the traditional toy market and create opportunity for IPs owners to allow kids interact with their favorite franchise in the whole new way
Ilya Vorobiev

Gest: Work With Your Computer using Hands - 1 views

  • lets you work with your hands in a more intuitive way
    • Ilya Vorobiev
       
      One of the key problems of next generation computers and VR systems is human computer interaction (HCI). Nowadays keyboards and touch interfaces are not suitable for such cases.  Gest is a Kickstarter project that enable you to interact with computer using hands. It also provides APIs for developers that can be used for games creation
  • Gest is a new way of working with your computer
  • ...1 more annotation...
  • We think virtual reality and augmented reality are the next big things—but we also know they won’t succeed without a good way to interac
Maria Gurova

Academic conference on 'Love and Sex with Robots' abruptly cancelled after being declar... - 0 views

  • Humanoid robots are now being introduced into nursing homes, and as therapists, for example. The new Hello Barbie toy will be a "friend" to children, holding conversations with young boys and girls. Robots are even getting married in Japan.
  • A perfect example of the backlash against human-like machines happened last Friday, when Adrian David Cheok and David Levy were forced to cancel their second annual Congress on Love and Sex with Robots, set to be held in Malaysia next month.
  • The case of the cancelled conference is just the beginning of the kind of obstacles intellectuals and researchers may encounter in the pursuit of academic study of humanoid robotics—an increasingly controversial field as the line between fantasy and reality gets blurred
  •  
    Two academics decided to hold a conference for a controversial matter of human robot interactions, the conference with a provocative name and a highly scientific content was banned in a very conservative and religious country of Malaysia 
Olga Bykova

Roam And Wander's TuTu Turns iPhones And iPod Touches Into Cuddly Children's Toys | Tec... - 0 views

  • The TuTu app and toy set was designed by Roam & Wander founder Jason Warren to give children growing up in the digital age a more engaging and tactile way of interacting with mobile devices.
Maria Gurova

Developed world plays waiting game with mobile payments - FT.com - 0 views

  • High-profile mobile money launches by Apple and Samsung may have caught the headlines
  • But it is the developments in payments systems in supposedly less developed nations in Africa and Asia that point the way to the probable future for wider mobile banking.
  • the reality remains that the mobile phone as a means of payment remains relatively niche even in developed markets.
  • ...6 more annotations...
  • In the UK, for example, just 1 per cent
  • But analysts anticipate a further shift as more financial services and greater interactivity are added, which is when mobile payments will become mobile banking.
  • the mobile phone is taking on extra roles as a place to keep money safe and move it around, as well as to acquire other financial services from trusted providers.
  • services are quickly expanding to include loan disbursement, bill payment and micro insurance.
  • In the next few years mobile banking apps will become the predominant means to access all routine banking services, from applying for a loan or overdraft increase to letting the bank know you are moving house
  • So while we are working closely with digital giants such as Apple, Samsung and Google to roll out their payment services, we’re also working with the banks to create their own payment functionality embedded within their existing hugely popular banking apps
  •  
    The article is about a shifting consumer behaviour in mobile payments and that it's not driven by developed economies with the established finical systems but rather by the emerging regions, like Africa and Asia 
1 - 20 of 46 Next › Last »
Showing 20 items per page