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Ilya Vorobiev

IllumiRoom: Immersive Experiences Beyond the TV Screen - 4 views

    • Ilya Vorobiev
       
      PhD student that worked for Disney Imagineering and Microsoft Research made prototype of system that extends viewing experience of TV-set by surrounding it with augmented reality objects. It turns your room, physical environment into context of game or movie that you are viewing on TV.
  • IllumiRoom a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional viewing experiences
  • directly extend the viewing experience, turning a 40 inch television into a 15 foot television
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  • can enable augmented reality experiences where virtual objects interact with the physical environment (e.g. furniture)
  • can augment and distort the physical environment (e.g making a living room look like a cartoon)
Ilya Vorobiev

Microsoft's 'RoomAlive' Turns Entire Room Into A Video Game - 5 views

    • Ilya Vorobiev
       
      Despite technology advances such as Oculus and Kinect, the game is still separated from real world and augmented reality associated with bulky heads. This project addresses this problem by projecting objects on real world using depth cameras and projectors, turning your room into interactive video game. 3 minute video from Microsoft - https://www.youtube.com/watch?v=ILb5ExBzHqw Actual News review video - https://www.youtube.com/watch?v=-aZWUw8CzAo
  • RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience
  • Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment
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  • showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room
zolotarev

Virtual and Augmented Reality Users 2019 - 0 views

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    It's anticipated that in 2021 the penetration of VR among US citizens will rise from 10.6% in 2018 to 17% from 10.6% , AR - from 18.2% to 25.4% respectively. Many industry practitioners believe that AR experiences will migrate from mobile devices to HMDs or glasses within the next five years, especially if major technical challenges-including battery life, continuous network connectivity, a viable app distribution system and cultural acceptability-can be overcome.
Ilya Vorobiev

Gest: Work With Your Computer using Hands - 1 views

  • lets you work with your hands in a more intuitive way
    • Ilya Vorobiev
       
      One of the key problems of next generation computers and VR systems is human computer interaction (HCI). Nowadays keyboards and touch interfaces are not suitable for such cases.  Gest is a Kickstarter project that enable you to interact with computer using hands. It also provides APIs for developers that can be used for games creation
  • Gest is a new way of working with your computer
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  • We think virtual reality and augmented reality are the next big things—but we also know they won’t succeed without a good way to interac
Oleg Batluk

Retail Asia Expo 2016 - Brand-New Internet Retailing Expo Introduces Cutting-Edge Techn... - 0 views

  • The Expo will bring the latest and finest products, solutions and strategies to feed retailers' hunger for impressing their customers and expanding their online territories
  • internet retailing business
  • Augment Paris HQ
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  • Imagine the needs and benefits of visiting a local physical retail store being replaced by AR. Even more accurately, it aims to improve and bring a brand-new shopping experience to consumers by using a digital model of a product to simulate its existence in everyday reality
  • The Alibaba Group, one of the world's biggest online commerce companies, will be participating in RAE's brand new feature: the Internet Retailing Theatre
Maria Gurova

Google Glass Gets Foursquare, TripIt and OpenTable Apps - 0 views

  • Google Glass just got a whole lot more useful for travel. The connected headset now has official apps for Foursquare, TripIt and OpenTable.
  • TripIt inserts its trip updates and information in the Google Now cards that already appear on Glass. Your flight status, departure time and gate will all appear on a single card
  • Open Table has its own command: "Okay Glass, make a reservation...." Once you speak those words, a selection of nearby restaurants will appear, ready for you to scroll through
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  • The current version of Google's Field Trip sends you notifications about surrounding points of interest, but the upgrade, released in April, lets you specifically ask what's nearby.
  • Word Lens completes the travel package. The app has been on Glass since last November, but its augmented-reality translation abilities are arguably perfectly suited for smart glasses. With Glass, all you need to do is look at a sign or menu, aim Glass' camera so the text you need translated is in an onscreen rectangle, and the words will change — from, say, Italian to English — before your eyes
Maria Gurova

Wearables in the workplace: Employers buy fitness trackers to boost employee health - 1 views

  • The technology, known as UltraHaptics, is a haptic feedback system using ultrasound that provides users with a buzz-like feeling of pressure on their hand.
  • The technology does not just provide the sensation of flat surfaces, but can also be used to create the feel of 3D objects.
  • Sculptors could also use the technology to shape virtual objects using just their hands
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  • Hologram projections could be given a texture, with museum visitors
  • it could be used to indicate to drivers when a car is in their blind spot by providing a buzzing sensation on their neck, or developed as a wearable for blind people to indicate the presence of a road or obstacle
  • consumer fields are likely to be most interested due to the technology’s ability to augment existing entertainment systems.
Irina Marchenko

Будущее игрушек дополненной реальности - 1 views

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    Дополненная реальность стала одной из технологий, которые выглядят круто и обещают очень многое, но по-прежнему используется не более чем в качестве трюка. Это верно как для мира игрушек, так и для мира технологий. Тем не менее этот год может стать переломным, если международная ярмарка игрушек может быть каким-либо индикатором. дополненная реальность обладает массой применений, вероятнее всего, она найдет мощный отклик в сфере игрушек и игр. Благодаря ей игрушки никогда не будут застаиваться и никогда не станут скучными. Компании постоянно могут обновлять цифровой контент или изменять физические игрушки по необходимости.
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