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Randolph Hollingsworth

Digital History Project hub site for historians - 28 views

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    Digital history is an emerging and rapidly changing academic field. The purpose of the Digital History Project is to educate scholars and the public about the state of the discipline by providing access to: interviews with scholars about topics related to digital history; presentations and essays about the field by noted scholars; syllabi and student projects from courses in digital history; reviews of major online projects and of tools which may be of use to digital historians; indices of peer-reviewed scholarship and digital projects; a directory of historians practicing digital history; and a clearinghouse of current events and news items of interest. Partners The site is made available through the generous support of the John and Catherine Angle Fund. It received production assistance from the New Media Center at the University of Nebraska-Lincoln. This site is maintained by Douglas Seefeldt, Assistant Professor of History & Faculty Fellow, Center for Digital Research in the Humanities, and William G. Thomas, III, John and Catherine Angle Chair in the Humanities and Professor of History, both of the University of Nebraska-Lincoln.
Randolph Hollingsworth

Twitter vs. Zombies - 33 views

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    Inspired by the popular campus game Humans vs. Zombies, join @Jessifer and @allistelling for an epic zombiefied experiment in Twitter literacy, gamification, collaboration, and emergent learning. Part flash-mob. Part Hunger-Games. Part Twitter-pocalypse. Part digital feeding frenzy. Part micro-MOOC. Part giant game of Twitter tag. Band together your most trusted Twitter allies to defend against a virtual Zombie horde. Collect canned goods, store water, watch your hashtags, and sleep with one eye open. THE RULES TO JOIN THE GAME: Register on this page. Commit to posting at least 10 tweets per day. THEN, TO PLAY: 1. A ZOMBIE can #bite (to attack) once every 30 minutes. A bite will turn a HUMAN to a ZOMBIE in exactly five minutes. A #bite can only be sent to a player who has been active on Twitter in the last five mins. 2. A HUMAN can #dodge (protect yourself) once per hour and #swipe (protect someone else) once per hour. 3. When you are bitten, you have five mins to reply to the ZOMBIE with #dodge or have another player reply to you and the zombie with #swipe. A turned HUMAN must update the Twitter vs. Zombies Scoreboard by changing his/her status to ZOMBIE. 4. The rules are emergent. There will be challenges, amendments, and rule adaptations as suggested by the community and implemented by administrators. Keep your eyes on the blog and #TvsZ for updates. Anatomy of an action tweet: [@name(s)] [body of tweet with action tag #bite, #dodge, or #swipe playfully inserted] [game tag: #TvsZ] Example of a bite/dodge: @DigiWriMo attacks: "@moocmooc I want to #bite your lovely flesh. #TvsZ @moocmooc dodges: "@DigiWriMo No you don't. I have not used #dodge in an hour. #TvsZ Example of a bite/swipe: @DigiWriMo attacks: "@moocmooc What's that lump on your neck? Is that some kind of #bite? #TvsZ @Jessifer defends: "@DigiWriMo @moocmooc I #swipe your hungry beak. [pets @moocmooc] #TvsZ The game is beta, and we will be crowd-sourcing the rules as it's played.
Roland O'Daniel

Center for History and New Media - 51 views

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    "What is Digital History? Digital history is an approach to examining and representing the past that takes advantage of new communication technologies such as computers and the Web. It draws on essential features of the digital realm, such as databases, hypertextualization, and networks, to create and share historical knowledge. Digital history complements other forms of history-indeed, it draws its strength and methodological rigor from this age-old form of human understanding while using the latest technology."
Rafael Morales_Gamboa

Alchemy, Innovation, and Learning, in 2025 | EDUCAUSE - 12 views

  • For example, all of us can relate to how we moved, in financial record-keeping, from paper processes to our present reconceptualized approach. First, we duplicated the by-hand processes and forms into a digital format, including all the checking and rechecking by people. Only when we had convinced ourselves that a digital world was possible, that it was reliable, and that the output was valid did we rethink the process of what needed to be done and for what purpose. Only then did we redesign the approval process, for instance, to include human checking only when required by best practice under audit standards. At that point, true reconceptualization (reengineering, disruption) occurred.
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    "For example, all of us can relate to how we moved, in financial record-keeping, from paper processes to our present reconceptualized approach. First, we duplicated the by-hand processes and forms into a digital format, including all the checking and rechecking by people. Only when we had convinced ourselves that a digital world was possible, that it was reliable, and that the output was valid did we rethink the process of what needed to be done and for what purpose. Only then did we redesign the approval process, for instance, to include human checking only when required by best practice under audit standards. At that point, true reconceptualization (reengineering, disruption) occurred."
Jeff Bezler

Future of Thinking: Rethinking the Role of the Humanities for a digital Age - 82 views

    • Jeff Bezler
       
      For more Cathy Davidson, see the archives at www.learncentral.org
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    A speech by Cathy Davidson-- including pedagogy and theory -- on the role of the humanities in the digital age and the history of the American educational system.
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    per a classroom 2.0 seminar
Roland Gesthuizen

Why Teachers Matter | George Lucas - 39 views

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    "Kids today grow up immersed in a world of digital technology. Information is now freely available to everyone. It's powerful. Digital technology can get information, store information, do calculations and connect people in new ways. Digital technology can do so many amazing things for the learning process, but it can't be human."
Randolph Hollingsworth

"The Humanities Matter!" Infographic | 4Humanities - 41 views

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    from the University College London (UCL) Centre for Digital Humanities and 4Humanities
Sandra Flowers

The (Coming) Social Media Revolution in the Academy - Daniels and Feagin - Fast Capital... - 6 views

  • Scholars now completing PhD’s have likely never known a world without the Internet and social media.
  • Ultimately, this technological transformation is going to have major implications on expert knowledge. The Internet increases voices and knowledge available to all. Elitism in the expert knowledge world is declining; the Internet democratizes knowledge building and use. Much more knowledge has become available, and the distinction between experts and ordinary folks, what Gramsci might have called “organic intellectuals,” is declining.
  • Academic bloggers frequently use blogs to keep up with the relevant literature in their field, thereby providing a kind of public note-taking and research-sharing exercise. Academic bloggers also use blogging as a rough draft for ideas they later develop fully for peer-reviewed papers or books.
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  • bloggers have embraced Internet technologies in ways that broaden the scope of their research work beyond college walls and in ways reaching beyond old disciplinary silos. This is partly about reaching audiences in disparate geographic locations
  • Academics, like others who use Twitter, have found short updates a useful way to find and maintain connections to others who share their research and other interests
  • For academics that may toil in relative isolation from others who share their immediate interests, the social connection of blogging and microblogging can also provide an opportunity to curate the ideal academic department.  While in another era, scholars may have identified strongly with their PhD-granting university, the college or university, or the academic department in which they are currently employed, the rise of social media allows for a new arrangement of colleagues.
  • Our colleagues in the humanities have embraced digital technologies much more readily than those of us in sociology or the social sciences more generally.  A casual survey of the blogosphere reveals that those in the humanities (and law schools) are much more likely to maintain academic blogs than social scientists.  In terms of scholarship, humanities scholars have been, for more than ten years, innovating ways to combine traditional scholarship with digital technologies.
  • scholars in English have established a searchable online database of the papers of Emily Dickinson and historians have developed a site that offers a 3D digital model showing the urban development of ancient Rome in A.D. 320.
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    Great article on coming changes in digital scholarship.
anonymous

The Power of Digital Story | Edutopia - 45 views

  • places of learning must be places of listening that allow time and space for the speed of life to be digested in a meaningful way.
  • the flood of technology tools that allow for instant communication has spun us back into a golden age where story again dominates the media landscape
  • Great digital stories are rooted in their narrative.
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  • A thousand words isn't the true power of images. Great images link story elements, humanize the abstract, and force the audience to see invisible people and places. Images are a gateway into the soul of stories.
  • the best of digital storytelling comes from the art of iteration
  • Today's best tools for digital story will quickly become relics
  • story inspires story
Chris Sloan

HASTAC | Humanities, Arts, Science, and Technology Advanced Collaboratory - 39 views

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    HASTAC ("haystack") is a network of individuals and institutions inspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities. We are motivated by the conviction that the digital era provides rich opportunities for informal and formal learning and for collaborative, networked research that extends across traditional disciplines, across the boundaries of academe and community, across the "two cultures" of humanism and technology, across the divide of thinking versus making, and across social strata and national borders.
Randolph Hollingsworth

4Humanities - Advocating for the Humanities - 0 views

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    International digital humanities community building
Donal O' Mahony

Technology enhances the Humanities. The Humanities enhance Technology. | eLearning Island - 44 views

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    This will be of interest to history and geography teachers and to that group of people who are calling themselves digital humanists! For anyone of Irish Ancestry the 350 year old digitised maps are a must!
eileenanne

ilearnOhio - Your source for online learning - 37 views

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    ilearnOhio is a comprehensive e-learning platform funded by the Ohio General Assembly to ensure that Ohio students have access to high-quality online courses. This statewide platform includes a searchable repository of standards-aligned educational content (courses and digital resources), an e-commerce marketplace, and a learning management system to facilitate the delivery of course content from multiple providers to various end users. ilearnOhio is administered by the Ohio Resource Center, located at the College of Education and Human Ecology at The Ohio State University, under the direction of the Ohio Board of Regents.
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    ilearnOhio is a comprehensive e-learning platform funded by the Ohio General Assembly to ensure that Ohio students have access to high-quality online courses. This statewide platform includes a searchable repository of standards-aligned educational content (courses and digital resources), an e-commerce marketplace, and a learning management system to facilitate the delivery of course content from multiple providers to various end users. ilearnOhio is administered by the Ohio Resource Center, located at the College of Education and Human Ecology at The Ohio State University, under the direction of the Ohio Board of Regents.
Randolph Hollingsworth

Getting History in Tune | review of AHA Tuning Project's "Discipline Core" edwired - 16 views

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    Mills says the workgroup was not futuristic enough - need to think about what would the study of history become in the future given all the technological changes in sources and publications - weak on recent advances in digital humanities and needed to press more about ehtics and copyright
paul lowe

Web 2.0 Storytelling: Emergence of a New Genre (EDUCAUSE Review) | EDUCAUSE CONNECT - 3 views

  • A story has a beginning, a middle, and a cleanly wrapped-up ending. Whether told around a campfire, read from a book, or played on a DVD, a story goes from point A to B and then C. It follows a trajectory, a Freytag Pyramid—perhaps the line of a human life or the stages of the hero's journey. A story is told by one person or by a creative team to an audience that is usually quiet, even receptive. Or at least that’s what a story used to be, and that’s how a story used to be told. Today, with digital networks and social media, this pattern is changing. Stories now are open-ended, branching, hyperlinked, cross-media, participatory, exploratory, and unpredictable. And they are told in new ways: Web 2.0 storytelling picks up these new types of stories and runs with them, accelerating the pace of creation and participation while revealing new directions for narratives to flow.
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    A story has a beginning, a middle, and a cleanly wrapped-up ending. Whether told around a campfire, read from a book, or played on a DVD, a story goes from point A to B and then C. It follows a trajectory, a Freytag Pyramid-perhaps the line of a human life or the stages of the hero's journey. A story is told by one person or by a creative team to an audience that is usually quiet, even receptive. Or at least that's what a story used to be, and that's how a story used to be told. Today, with digital networks and social media, this pattern is changing. Stories now are open-ended, branching, hyperlinked, cross-media, participatory, exploratory, and unpredictable. And they are told in new ways: Web 2.0 storytelling picks up these new types of stories and runs with them, accelerating the pace of creation and participation while revealing new directions for narratives to flow.
Jamie Menshouse

What We Learned: A 1:1 iPad Reflection | Edutopia - 185 views

  • One of the best decisions our team made last summer was to pre-install Casper (5) profiles on all of our iPads. We pulled the student IDs from our ASPEN (6) student information system, logged each student into Casper and installed the four profiles needed for our plan. The profiles took Safari web browser off the iPad.
  • As we progressed through the year, we discovered that these tools took a lot of time to create something we were trying to move away from in the first place. The reason for moving away from textbooks is that they offer a myopic vision of a world that is ever-changing. Simply viewing a textbook on an iPad does not change or innovate learning, nor does it use the iPad to its full potential. If your plan is to digitize a standard textbook, save your money and renew your textbook licenses.
  • This year we are incorporating K-12 digital portfolios along with revised information and digital literacy standards. Every BPS student will have a Google Apps for Education account that they will use in conjunction with the Blogger (15) application to begin creating their Life of Learning portfolio
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    • Jeppe Egendal
       
      Digital portfolio og blogger
    • Jeppe Egendal
       
      Begrundelser for anvendelsen af iPads i undervisningen bevæger sig fra en forestilling om at erstatte tekstbøger til en forestilling om at kunne lærerne kan samarbejde med eleverne i skyen ved hjælp af værktøjer, der automatisk synkroniserer med eleverns iPads
  • The students that make it into help desk are those who not only enjoy working with technology in an educational context, but have a desire to serve, support and possibly solve problems in the school on a daily basis.
  • . Aside from simply troubleshooting, our students help their former teachers at the middle and elementary levels as well as create how-to scripts and videos for students, faculty and the Burlington community. Our students have not only helped within the BPS community, but have helped our Tech Team organize two major conferences in the past year:
    • Jeppe Egendal
       
      Eleverne hjælper som ressorucepersoner i skolen
  • You can have the most precisely calculated plan in place before you launch, but if you don't have the right support in place, your launch may stumble. I regard our IT department as one of the best I have ever worked with. I say this in all sincerity because I do "work with" this team. These guys not only manage a robust infrastructure, but they take part in the educational conversation and give our staff the best tools to create dynamic, engaging classrooms.
    • Jeppe Egendal
       
      Teknisk support er en del af løsningen og de skal deltage i den løbende pædagogisk/didaksike debet
  • However, we must work to incorporate information and digital literacy standards into the K-12 curriculum as early as possible. Students in Kindergarten should understand what it means to be nice to someone and how that will translate to writing and living on the Web. As students grow up through the educational pathways, they must be exposed to new and emerging technologies as early as possible in a safe, responsible manner. By doing so, we are preparing them for a global economy that requires these skills.
    • Jamie Menshouse
       
      Our middle school is adding character education to the arts and humanities curriculum. Teaching students at a young age to be thoughtful and responsible with technology will make it a much better experience inside the classroom.
Steve Ransom

Digital Age Damaging Learning | Nicholas Carr - 72 views

  • excessive use of the internet and other forms of technology diminishes our capacity for deep, meditative thinking, "the brighter the software, the dimmer the user", a counter-revolution may be required.
  • curricula must be developed not only with the potential benefits of technology linked to every learning outcome in mind, but also the costs.
    • Steve Ransom
       
      The Faustian bargain that Postman so often wrote about
  • available where there is clear utility, to remove it when there is not
    • Steve Ransom
       
      And who do we leave this decision up to? The individual? If so, we are in big trouble.
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  • we must be mindful of any cost associated with allowing ourselves to devolve to a more machine-like state.
    • Steve Ransom
       
      NO ONE is striving for this. Just the opposite.
  • Of greatest importance, however, is the status of our thinking, understanding how we think and the effect new technologies have on our cognitive processes. This debate extends beyond the neuroscience to questions relating to what is worth knowing and what mental functions are worth preserving at their present level of development
  • As a senior high school teacher, one of my greatest bugbears is the reluctance of students to reflect on the information they have collected and plan their essays. Rather, some expect to Google their entire essay, often skipping from one hyperlink to the next until they find something that appears to be relevant, then pasting it into their essay, frequently oblivious to academic honesty and coherence of argument. The ability to discern reliability of sources is also severely lacking
    • Steve Ransom
       
      This is a by-product of failing to address and teach good research methods in a digital world and assigning work that can simply be cut and pasted. We must move beyond "reporting" in a digital, information-rich, and connected world.
  • A primary role of educators is to foster qualities that are distinctly human: our ability to reflect, reason and imagine
    • Steve Ransom
       
      Exactly... and this must happen, regardless of the types of information that we have access to. To say that technology impedes this is laughable.
  • In the curricula of tomorrow this may entail identifying topics and tasks that begin with an instruction to turn all electronic devices off.
    • Steve Ransom
       
      No- it should begin with teachers establishing and negotiating meaningful, interesting, and powerful learning opportunities with access to all available tools. The computer as a learning tool is meant to extend physical human capabilities, not weaken them. It is the low-level, rote tasks that we require that weaken them. It's time to recognize this and wake up. Blaming the technology does little more than preserve the status quo.
Randolph Hollingsworth

History Journals - open access - 54 views

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    compilation by U Mass Amhearst Digital Humanities Initiative
trisha_poole

TCRecord: Article - 44 views

  • Education as a dwelling in the human experience of reality is ending. As with the Roman Empire, it is ending with a whimper, not a bang.
  • an education is learning to see, to think, to read, and to write.
  • Education is not chasing a grade.
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  • Ultimately an education is a deep unfolding involvement with life here on earth. The deeper the involvement in seeing and thinking, the more complex is the dance in which you participate.
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    A great article on the future of education with a view to a digital education - one where learners are not learning rote facts and figures but rather learning to engage and interact on a deeper level with the content and knowledge.
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