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Rafael Morales_Gamboa

Alchemy, Innovation, and Learning, in 2025 | EDUCAUSE - 12 views

  • For example, all of us can relate to how we moved, in financial record-keeping, from paper processes to our present reconceptualized approach. First, we duplicated the by-hand processes and forms into a digital format, including all the checking and rechecking by people. Only when we had convinced ourselves that a digital world was possible, that it was reliable, and that the output was valid did we rethink the process of what needed to be done and for what purpose. Only then did we redesign the approval process, for instance, to include human checking only when required by best practice under audit standards. At that point, true reconceptualization (reengineering, disruption) occurred.
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    "For example, all of us can relate to how we moved, in financial record-keeping, from paper processes to our present reconceptualized approach. First, we duplicated the by-hand processes and forms into a digital format, including all the checking and rechecking by people. Only when we had convinced ourselves that a digital world was possible, that it was reliable, and that the output was valid did we rethink the process of what needed to be done and for what purpose. Only then did we redesign the approval process, for instance, to include human checking only when required by best practice under audit standards. At that point, true reconceptualization (reengineering, disruption) occurred."
Josephine Dorado

NSTA :: Gaming Strategies Enhance Learning - 3 views

  • Embodied learning theory maintains that associating movement with content results in better learning. The creators of SMALLab, an immersive virtual learning environment, introduced the Flow system last spring. Flow allows educators to implement embodied learning at a much lower cost: In classrooms with an interactive whiteboard, the only new equipment needed is a Kinect camera. The Flow learning scenarios (some available free, but most by subscription) are projected onto the whiteboard, and the camera captures students’ actions.
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    Good article on game technologies that facilitate embodied learning strategies, which connect movement to concepts. 
Josephine Dorado

VenueGen 3D Virtual Meetings - 32 views

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    VenueGen Virtual Classrooms - enable K12 students to have shared learning experiences that will increase engagement, retention and learning outcomes
Theresa Allen

WolfQuest - 81 views

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    "An immersive, 3D wildlife simulation game, WolfQuest challenges players to learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park."
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    learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park
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