Skip to main content

Home/ CIS Focal Issue/ Group items tagged learning

Rss Feed Group items tagged

anna_nelidova

Head tracker knows what you're doing and helps you multitask | New Scientist - 1 views

  • wearable system that tracks human movements to understand what task you’re doing, how difficult it is, and when you switch to something else. His goal is to help us control our multitasking lives
  • Gathering patterns of data that describe humans doing different tasks has more potential than just helping us work more efficiently.
  • the device could turn your phone to silent or deliver only emergency notifications. It could also tell you when you need to take a break
  • ...3 more annotations...
  • Epps’s team has made a device which straps to a baseball cap that can work out the intensity of a task and when a person switches to another task – just from their head movements.
  • o use the data from wearables to train artificial intelligences.
  • Epps’s team is building a new prototype made from cheap components that can be worn on glasses, which tracks eye movement and speech as well as head motion.
  •  
    A wearable system that tracks head movements could help people to multitask and handle distractions. The data generated by wearables on millions of humans can be useful for learning purposes of robots and AI. 
Maria Gurova

Star Wars Characters Will Now Teach Your Kids To Code | WIRED - 1 views

  • Today, as part of its annual Hour of Code event, Code.org is launching a free online tutorial that prompts kids to build their own games, based on characters in the upcoming Star Wars: The Force Awakens.
  • where they’ll learn to write code to design their own games featuring characters like R2-D2 ad C-3PO.
  • Of the 5 million students currently registered on Code.org, around 2 million are girls and around 2 million are black or Hispanic.
  • ...1 more annotation...
  • That’s one reason why the Hour of Code tutorial, which is available to anyone online, focuses on the film’s prominent female characters, instead of, say Han Solo or Luke Skywalker.
  •  
    New collaboration between Code.org that spread the popularity of coding among kids and Disney. This time featuring SW franchise 
zolotarev

Google Glass still exists: Meet Google Glass Enterprise Edition 2 - 0 views

  •  
    Google announced a new version of Google Glass. Glass Enterprise 2 is powered by the "Qualcomm Snapdragon XR1 platform. The company says, "This enables significant power savings, enhanced performance, and support for computer vision and advanced machine-learning capabilities." Google VR/AR lead Clay Bavor has claimed ownership of Google Glass on Twitter, so now it seems the same group that brings you ARCore and Google Daydream VR goggles will be in charge of Google Glass.
isoldatenkova

Capitalism Camp for Kids - The New York Times - 0 views

  • programs that are designed to teach students about how to be businesspeople and innovators (biznovators!).
  • children as young as 8 will learn how to monetize their hobbies, interview local corporate executives, and shoot YouTube commercials for their prospective businesses.
  • students are assessed, by the end of their programs, on “noncognitive skills” and on something called the Entrepreneurial Mind-set Index.
  • ...2 more annotations...
  • a kid, at 10, can pick up these business principles and literally start their own little micro business.”
  • the whole spectrum of a woman in business: the challenges she had to overcome, personal branding, communication, etiquette, and then also teaching these girls how to have agency,
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
  • ...7 more annotations...
  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
Maria Gurova

HeroMe: Create the Hero You Want to Be! by HeroMe - Kickstarter - 1 views

  •  
    Kickstarter project that allow kids create their own physical superhero action figures and stories for them 
Maria Gurova

Imax's Richard Gelfond on Virtual Reality, Woody Allen and Reservations Over Netflix - ... - 0 views

  • Given Imax receipts typically account for about 10 percent of the average tentpole's box office, studios and top filmmakers frequently shift their release dates to land a big-screen berth
  • Looking forward, the company is making a big push into virtual reality, partnering with Google on a camera, and will launch its first VR space in Los Angeles this year. On the content front, Michael Bay is in talks to create original VR content for Imax
  • Any regrets about partnering with Netflix to release the low-grossing Crouching Tiger 2? I have no regrets about experimenting because, especially with the windows changing distribution patterns, with digital distribution and over‑the‑top alternatives evolving quickly, the industry is going to have to experiment and learn.
  • ...7 more annotations...
  • If someone came to us and said, "Would you launch a TV series in Imax day-and-date?", that's definitely something we would consider
  • We have over 300 theaters open; we have over 200 theaters in backlog [where a theater has been approved and the space designated, but it hasn't been built yet]. We just announced a 10‑theater deal.
  • Wanda, which accounts for the largest number of Imax screens in China, has its own giant-screen technology. Worried? I'm not very worried.
  • If the public wants an experience that's better than a standard 35mm but not as good as an Imax, there's a category they fit in.
  • In 2015, you announced the creation of the Imax China Film Fund to invest in Chinese tentpoles.
  • We can leverage those relationships, plus the Imax technology, plus the Imax release windows, and create value by investing in the right films.
  • We could get into original programming, but we're not going to be a small participant in a $200 million movie. Could I see there being a $10 million or $20 million film that is with an Imax filmmaker who loves Imax and plays well to the Imax audience and has the right ancillary distribution afterward? Yes. That's something we're exploring.
Oleg Batluk

Half Of Teens Are Addicted To Their Mobile Device: How To Tell If Your Child Suffers Fr... - 0 views

  • A poll has found that half of U.S. teens report feeling heavily dependent on their mobile devices, while more than half of parents know about such addiction of their teens
  • multitasking can harm learning and performance
  • increasing desire to “up” one’s smartphone dose
  • ...2 more annotations...
  • Other common signs include neglecting spending time with family and friends, changes in sleep patterns (artificial light from phones damage sleep hormone signals), foregoing healthy activities such as walking and socializing, difficulties relating to other kids and people, stress on fingers and the body and behavioral issues such as delinquency.
  • digital detox specialist
Anton Vorykhalov

Smart Billboards Identify Vehicles to Target Ads | Digital Trends - 0 views

  • Smart billboards will identify car models and target ads to drivers
  • Some day in the not-too-distant future ads you see on billboards will be there simply because of the make, model, and year of the vehicle you’re driving. Smart data storage company Cloudian and Japanese advertising company Dentsu are launching just such a program in Japan this fall, as reported by CNN Money.
  • Cloudian and Dentsu tested smart billboard vehicle recognition earlier this year with impressive results. Combining big data and deep learning, the test identified vehicles in traffic correctly 94 percent of the time.
  • ...1 more annotation...
  • Once the system has identified a vehicle, it displays a targeted ad on the LED billboard for as long as five seconds. The choice of ads to be displayed to specific vehicles is determined by the advertisers. For example, people driving a five-year old vehicle might see an ad for a newer model of the same car. Truck drivers might be shown ads for upcoming trucker-friendly stops.
Maria Gurova

Higher education: The attack of the MOOCs | The Economist - 2 views

  • Since the launch early last year of Udacity and Coursera, two Silicon Valley start-ups offering free education through MOOCs, massive open online courses, the ivory towers of academia have been shaken to their foundations. University brands built in some cases over centuries have been forced to contemplate the possibility that information technology will rapidly make their existing business model obsolete.
  •  
    the spreading popularity of MOOCs from various prestigious educational establishments might change the traditional educational systems, making the knowledge accessible. Thus making education a commodity rather then a luxury 
Maria Gurova

Driverless cars, pilotless planes … will there be jobs left for a human being... - 3 views

  • From staff-free ticket offices to students who can learn online, it seems there is no corner of economic life in which people are not being replaced by machines.
  • One of the reasons Google is investing so much is that whoever owns the communications system for driverless cars will own the 21st century's equivalent of the telephone network or money clearing system: this will be a licence to print money.
  • The only new jobs will be in the design and marketing of the cars, and in writing the computer software that will allow them to navigate their journeys, along with the apps for our mobile phones that will help us to use them better
  • ...7 more annotations...
  • The invention of 3D printing, in which every home or office will be equipped with an in-house printer that can spew out the goods we want – from shoes to pills – anticipates a world of what Summers calls automated "doers". They will do everything for us, eliminating the need for much work.
  • we have come to the end of the great "general purpose technologies" (technologies that transform an entire economy, such as the steam engine, electricity, the car and so on) that changed the world. There are no new transformative technologies to carry us forward, while the old activities are being robotised and automated.
  • Notwithstanding robotisation and automation, I identify four broad areas in which there will be vast job opportunities.The first is in micro-production
  • The second is in human wellbeing. There will be vast growth in advising, coaching, caring, mentoring, doctoring, nursing, teaching and generally enhancing capabilities.
  • The third is in addressing the globe's "wicked issues" . There will be new forms of nutrition and carbon-efficient energy, along with economising with water, to meet the demands of a world population of 9 billion in 2050.
  • And fourthly, digital and big data management will foster whole new industries
  • the truth is, nobody knows. What we do know is that two-thirds of what we consume today was not invented 25 years ago. It will be the same again in a generation's time
  •  
    demand for the new expertise may impact not only the school and academic education, but earlier development stages
Maria Gurova

Motivating Millennials Takes More than Flexible Work Policies - 0 views

  • A 2015 Gallup Poll found that Millennials are the least engaged cohort in the workplace, with only 28.9% saying that they are engaged at work. This, combined with high turnover rates and greater freelance and entrepreneurial opportunities, means that if companies want to retain these valued workers, they will have to double their efforts to meet Millennials where they are
  • A 2015 report on Millennials from the U.S. Chamber of Commerce emphasized flex-time as one way to do this — it found that three out of four Millennials reported that work-life balance drives their career choice
  • Multiple studies have revealed that Millennials are keen to see their work as addressing larger societal concerns
  • ...4 more annotations...
  • Millennials are strongly drawn to the “anything is possible” spirit of entrepreneurship. Rather than chase these workers away, companies that embrace a risk-tolerant culture and promote learning and experimentation will benefit from the heightened energy around innovation
  • the number one reason this cohort leaves a job is directly related to a boss. Other research has found that Millennials want communication from the boss more frequently than any other generation in the workforce.
  • “[Millennials] expect to work in communities of mutual interest and passion – not structured hierarchies,”
  • Shifts in organizational design—including fewer management layers, matrix structures, shared services, and outsourcing
  •  
    Key factors that influences Millennials' workplace choices and keep them loyal
Ekaterina Nurieva

Apps That Help Kids Like Chores - 2 views

http://online.wsj.com/article/SB10001424127887324507404578594162291640902.html?mod=WSJ_PersonalTechnology_RightTopCarousel_1

entertainment kids learning

started by Ekaterina Nurieva on 05 Sep 13 no follow-up yet
‹ Previous 21 - 40 of 63 Next › Last »
Showing 20 items per page