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anna_nelidova

Head tracker knows what you're doing and helps you multitask | New Scientist - 1 views

  • wearable system that tracks human movements to understand what task you’re doing, how difficult it is, and when you switch to something else. His goal is to help us control our multitasking lives
  • Gathering patterns of data that describe humans doing different tasks has more potential than just helping us work more efficiently.
  • the device could turn your phone to silent or deliver only emergency notifications. It could also tell you when you need to take a break
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  • Epps’s team has made a device which straps to a baseball cap that can work out the intensity of a task and when a person switches to another task – just from their head movements.
  • o use the data from wearables to train artificial intelligences.
  • Epps’s team is building a new prototype made from cheap components that can be worn on glasses, which tracks eye movement and speech as well as head motion.
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    A wearable system that tracks head movements could help people to multitask and handle distractions. The data generated by wearables on millions of humans can be useful for learning purposes of robots and AI. 
Oleg Batluk

Web-mad Hongkongers have digital dementia - and we're losing our memories | South China... - 1 views

  • Frequent use of digital devices is causing memory loss among Hongkongers
  • brain health experts have even coined a name for the condition: digital dementia.
  • correlation between more frequent usage of digital devices and self-reported memory loss in daily life and at work.
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  • the cognitive challenges and attention problems that result from overuse of digital technology.
  • Almost all respondents (95 per cent) owned at least two digital devices
  • bio-behavioural sciences
  • Respondents who spent more than six hours daily on their digital devices were more likely to report experiencing forgetfulness in the past month compared to those who spent fewer hours
  • the survey for first time shows this connection between overuse or higher use of digital devices and more complaints of memory disturbances in Hongkongers
  • In his 2008 book iBrain, Small talks about "digital natives"
  • "digital immigrants"
  • The survey also found poor dietary and exercise habits among the respondents
  • The term digital dementia was coined a few years ago in South Korea, after doctors reported seeing young patients with memory and cognitive problems, conditions that were more commonly linked to brain injuries.
  • Samsung Medical Centre in Seoul, South Korea: "As people are more dependent on digital devices for searching information than memorising, the brain function for searching improves whereas an ability to remember decreases
  • Dr Manfred Spitzer, a German neuroscientist and author of the 2012 book Digital Dementia: What We and Our Children are Doing to our Minds,
  • warns that children who spend too much time on electronic devices could experience irreversible deficits in brain development.
  • multitasking teens
  • The devices are not all bad," he says. "It's really about content, context and dose
  • balance the online time with offline time
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
Oleg Batluk

Half Of Teens Are Addicted To Their Mobile Device: How To Tell If Your Child Suffers Fr... - 0 views

  • A poll has found that half of U.S. teens report feeling heavily dependent on their mobile devices, while more than half of parents know about such addiction of their teens
  • multitasking can harm learning and performance
  • increasing desire to “up” one’s smartphone dose
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  • Other common signs include neglecting spending time with family and friends, changes in sleep patterns (artificial light from phones damage sleep hormone signals), foregoing healthy activities such as walking and socializing, difficulties relating to other kids and people, stress on fingers and the body and behavioral issues such as delinquency.
  • digital detox specialist
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
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