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Maria Gurova

5 | 5 Visions For What Families Will Look Like In 2030 | Co.Exist | ideas + impact - 2 views

  • As more people move into cities, natural resources decline, climate change heats up, and the "sharing economy" continues to pick up steam, our notions of family will continue to shift.
  • five different types of families of the future: the Multi-Gens, the Silver Linings, Ruralites, the Tandem Tribe, and Modular Movers. The firm also work out how different brands might service each family type
  • The Multi-Gens are exactly what they sound like--multiple generations of families living together.
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  • with a "cloud-based family hub" that allows family members to divvy up chores and financial transactions
  • the local Marks & Spencer department store (this is the U.K., after all) has been converted into a combination cafe, store that both shares and rents items, and maker-space outfitted with the requisite 3-D printer
  • The Silver Linings families live in community-centric villages for active older people that offer amenities like yoga and fitness classes
  • The Ruralites are families living in rural areas that live at the cutting edge of technology--using 3-D printers to get replacement parts for household items and "video walls" to communicate with friends and family
  • Dragon Rouge refers to single parents sharing a family home as members of the Tandem Tribe. In this vision, energy and resources are tracked individually and a larger micro-community offers shared resources, including tools and vehicles.
  • Finally, there are the Modular Movers--professionals who hop from one megacity to the other, exploring the world while they work and opting to walk and use bikes whenever possible. Like some of the other family types, this group relies on shared resources and subscription plans.
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    what would families look like in 20 years
Oleg Batluk

Save Yourself From the Digital Zombie Apocalypse and Get Outdoors | TakePart - 0 views

  • my attention monopolized at that moment by an electronic screen.
  • offers endlessly updating possibilities.
  • for many children growing up today, digital reality is the only reality.
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  • It is addictive
  • children grow up not caring about the natural world.
  • The list of physical and social maladies associated with sedentary behavior—an almost inevitable corollary of time spent on electronic devices
  • American Academy of Pediatrics used to recommend that parents limit screen time to less than two hours a day for children over the age of two
  • digital reality as the new normal
  • Make shutting down the devices a family thing.
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
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    Self-limitation from digtal monopoly to save kids from mental and physical deasess should become a family thing
Maria Gurova

SDF: Looking for a Few Good Women -- To Date - Japan Real Time - WSJ - 0 views

  • 131 women who signed up for a Self-Defense Force “Talking Festival,” a social gathering to promote matchmaking between Maritime SDF personnel and women interested in dating, and maybe even marrying, men in uniform.
  • 61 couples claim to have gotten married as a result of linking up at the events
  • The number of applicants seeking to attend each event rose to around 300 from 200 or so previously.
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  • For the Saturday, July 13 barbecue attended by JRT, a record 1,117 women raised their hands for the 80 spots advertised as available. Given demand, the sponsors expanded the party and 131 women ultimately came
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    another way to meet the significant other and build a family without any tech involved 
Maria Gurova

National Study: Mobile Devices Are Changing Parenting, Childhood, And Family Values - F... - 0 views

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    how parenting becomes easy with all of the technology available 
Irina Marchenko

Why Women Make Excellent Entrepreneurs in the Digital Age - 0 views

  • Women are advancing in entrepreneurship as well. An American Express OPEN State of Women-Owned Businesses report found that between 1997 and 2011, the number of businesses in the U.S. increased by 34%, but the number of women-owned firms increased by 50%. That compares to a growth rate of just 25% for male-owned firms and has allowed businesses owned by females to reach 49% of U.S. firms — near parity with their male counterparts.
  • The Digital Age and Childcare Entrepreneurship in the digital age lends itself to childcare, a consideration that affects any discussion of women in the workforce. Young, single, urban woman are outearning their male counterparts; however, this trend reverses as workers age and start families. And even though many companies are replacing “maternity leave” with more gender-neutral “flex time,” it’s clear that working women will always be seeking that balance of career and family.
  • The digital age offers a wealth of low-risk opportunities. Ventures like blogging, web-based services, ecommerce and software development require smaller upstart costs than manufacturing-based, brick and mortar type businesses. Cloud-based tools and virtual workforces further lower the cost of entry, making the idea of starting a business more feasible and/or palatable for risk-averse entrepreneurs.
Oleg Batluk

MIT Scientists Create Wireless Device That Allows Us To See Through Walls - 1 views

  • Scientists have created a new device that allows people to see through walls
  • it can "determine where you are, who you are, and even which hand you are moving
  • feature that allows the device to contact emergency services if a family member falls on the floor
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  • operate your lights and TVs, or to adjust your heating by monitoring where you are in the house
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    New device can see through walls to monitor & locate family members positioning and operate home entertainment depending on your location. 
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
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  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
Oleg Batluk

Half Of Teens Are Addicted To Their Mobile Device: How To Tell If Your Child Suffers Fr... - 0 views

  • A poll has found that half of U.S. teens report feeling heavily dependent on their mobile devices, while more than half of parents know about such addiction of their teens
  • multitasking can harm learning and performance
  • increasing desire to “up” one’s smartphone dose
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  • Other common signs include neglecting spending time with family and friends, changes in sleep patterns (artificial light from phones damage sleep hormone signals), foregoing healthy activities such as walking and socializing, difficulties relating to other kids and people, stress on fingers and the body and behavioral issues such as delinquency.
  • digital detox specialist
Maria Gurova

Is it curtains for the big screen? - FT.com - 1 views

  • According to the National Association of Theatre Owners, US movie attendance peaked in 2002 and has been steadily declining ever since. To compensate, theatres have rolled out new technologies such as 3D, Imax and premium large-format cinemas, raising their ticket prices and thus keeping the box office at record-breaking levels
  • The majority of us are increasingly staying home.
  • At Cannes this year, the studio with the most films in competition
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  • was not one of the big studios, but the streaming service Amazon.
  • But blockbusters have a design flaw: their marketing costs are enormous — opening a movie typically costs anywhere from $20m — and they spend less and less time in cinemas. To take a recent example, ticket sales for Batman v Superman: Dawn of Justice dropped by an astonishing 68.4 per cent on its second weekend
  • “What you’re going to end up with is fewer theatres,” George Lucas said during a panel at the University of Southern California in 2013. “Bigger theatres, with a lot of nice things. Going to the movies is going to cost you 50 bucks, maybe 100.”
  • He argued that a film will come out in cinemas for 17 days — three weekends — which is where 98 per cent of films make 95 per cent of their revenues anyway. On the 18th day, the film will be available everywhere and you will pay for the size: a movie screen will be $15, a 75-inch TV will be $4, a smartphone will be $1.99.
  • “Fifty per cent of Americans did not step into a movie theatre last year, and of the 50 per cent that did go into a theatre, 95 per cent of them went to one or two films,”
  • Arguably, it’s more visual than television. It has our full attention: each frame must pull its weight in terms of narrative and spectacle. That is why it is a director’s medium: it envelops us. TV comes to us, into our homes, casual, familiar, favouring habit-forming episodic narratives. That is why it is a writer’s medium. The big screen glamorises — its stars are the stuff of myth; the small screen is more like a member of the family
  • And something like The Avengers, it’s too much fun laughing with the audience. These things are communal experiences.
  • But then many film-makers would argue that movies should be consumed differently from music: a song is a song wherever you play it, whereas films were built for the big screen.
  • “I don’t think that experience is going to die,” says Obst, “although I do worry that eventually we will all be inside on our huge computer screens, watching all of the different types of entertainment together
  • Nothing breaks the spell of the movie more instantly than the pause button.
Maria Gurova

From Netflix to full immersion: how the future of cinema lies in our handhelds | Film |... - 2 views

  • Unlike films made for the silver screen, an internet film doesn’t need to contain something for everyone
  • But the internet is different. As viewers are watching alone, films can be made exclusively for certain fanbases and still be confident of finding an audience.
  • in the eyes of a conservative family, the company should stand for wholesome entertainment, but to a 20-year-old city-dwelling college graduate, it should be more edgy. It’s unlikely these two demographics would go to the cinema together, while they almost certainly won’t be streaming the same content.
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  • Cinemas probably aren’t going to die out any time soon, but they may well host different kinds of films than laptops and phones in the near future.
  • Netflix’s chief content officer is open about this, saying that watching a movie online is like seeing a sports game broadcast on TV rather than being at the stadium
  • When you watch it, you realise that this software blurs the boundary between films and games: although, strictly speaking, you are not playing anything; you are participating in the experience.
  • A distinctive form of film is also emerging on phones: 360-degree movies were developed by Google
  • The technology gets really interesting when it comes to documentaries. Director Chris Milk has used virtual reality to make films about a refugee camp in Jordan and a mass protest in New York.
  • Fundamentally, this is taking out the middle man in that process, and making you feel as if you were actually there.
  • Call it fly-off-the-wall film-making
  • traditionally it is the director’s job to tell the audience what to look at, in this approach directors don’t exist, only “creators”
Maria Gurova

Give Me a Break: Why Businesses Should Consider Workplace Sabbaticals | IRIS - 0 views

  • With technology keeping us connected around-the-clock, the divide between our professional and personal lives continue to be blurred.
  • A workplace sabbatical would provide eligible full-time employees with a pre-determined schedule for taking extended time off to pursue personal interests or to be with family.
  • Not only would your employees be recharged by virtue of a sabbatical, but they would be very clear that their company cares about their well-being and not just the bottom-line.
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    we all deserve a break... with Millennials entering the workplace corporate HR policies might consider radical perks or benefit packages fro the new workforce, that is looking for a more fulfilling life experiences 
Maria Gurova

New era of self-driving cars will transform cities - 0 views

  • it will certainly transform our daily routines: imagine driving hands-free while having the luxury of reading a book, taking a nap, or guiltlessly texting on the road. At the same time, something far more interesting - and still unexplored - is the potential transformation of our cities themselves
  • blurring the distinction between private and public modes of transportation. "Your" car could give you a lift to work in the morning and then, rather than sitting idle in a parking lot, give a lift to someone else in your family - or, for that matter, to anyone else in your neighbourhood, social media circles, or city.
  • This implies a city in which everyone can travel on demand with just one-fifth of the number of cars in use today
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  • Fewer cars may also mean shorter travel times, less congestion, and a smaller environmental impact.
  • Real-time data planning and smart routing are already a reality, and more advances are coming in the wake of "intelligent city" initiatives around the world,
  • Imagine a world without traffic lights, where vehicular flows "magically" pass through one another and avoid collision
  • Traffic accidents, though rarer, would still be a possibility; in fact, they might be one of the main impediments to implementation of autonomous systems, demanding a restructuring of insurance and liability that could sustain armies of lawyers for years to com
  • We are all familiar with viruses crashing our computers, but what if a virus crashes our cars? Resolving these issues is crucial, but none is insurmountable.
Maria Gurova

Should You Trust Big Pharma With Your DNA? | Popular Science - 0 views

  • In January, the biotech company Genentech reportedly committed $10 million for access to the DNA of 3,000 Parkinson’s patients and their families. A week later, Pfizer made a similar deal for the genomes of 5,000 people with lupus.
  • A trove of data could give scientists the tools they need to develop gene-specific drug therapies for certain diseases. “We are hoping to ultimately develop Parkinson’s medicines, for example, that actually modify the disease as opposed to just treating symptoms,”
  • “this has the possibility of not only helping us find new cures, but it also helps us create a genuine health care system as opposed to just a disease care system.”
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  • Even a small segment of DNA (23andMe looks at 750,000 base pairs out of 3 billion) can reveal a history of illness or predict future risks and be used
  • The 2009 Genetic Information Nondiscrimination Act makes it illegal for employers or health insurance companies to discriminate based on genetic data. The Act doesn’t address who controls data once it’s out there
al_semenchenko

Gamasutra - Exploring a future of 'transmogrified reality' game design - 0 views

  • many developers are concerned about the dangers (physical, mental, or cultural) of asking their audiences to strap on a vision-obscuring headset for hours at a time. 
  • Long-time game designer and current Google game design chief Noah Falstein's personal favorite is "transmogrified reality" --  an approach to game design that relies on new 3D-sensing phones and tablets, combined with inexpensive head mounts, to seamlessly integrate the virtual with the real.
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    There are still many challenges for designers to adopt capabilities of VR and be able to deliver compelling product. One of the solutions requires much more than just a VR headset. Noah Falstein presents his concept of "transmogrified reality". An environment filled with various devices that work together to create new user interactions in VR-world that are not just possible, but also convenient.
Oleg Batluk

Watch MIT's Self-Flying Drone Zip Around Obstacles - ABC News - 0 views

  • The self-flying drone is able to swiftly navigate obstacles
  • algorithm that allows the drone's software to build a map of the surrounding area in real time
  • Everyone is building drones these days, but nobody knows how to get them to stop running into things
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    Next generation drones will be able to build maps and navigate through obsticles
Maria Gurova

Mattel Unveils ThingMaker, A $300 3D Printer That Lets Kids Make Their Own Toys | TechC... - 0 views

  • Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home
  • While there are affordably priced 3D printers available today, the software that works with them can sometimes have a learning curve that can hinder adoption. With the new application, live now on iOS and Android, the goal was to make it easy enough for anyone to design their own toys – even younger children
  • The idea isn’t just to print an object and be done, however – instead, kids will print parts that can be assembled to form larger creations, like dolls, robots, dinosaurs, scorpions, skeletons, bracelets or necklaces, for example
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  • This process can take anywhere from 30 minutes for a small item, up to overnight (e.g. 6 6 to 8 hours) for a larger toy
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    Mattel presented a new affordable toy that allows kids to build their own toys at home using a kids-friendly app that is easy to use for a novice and a home 3D printer. The spread of this technology might put pressure on the traditional toy market and create opportunity for IPs owners to allow kids interact with their favorite franchise in the whole new way
Oleg Batluk

5 лучших изобретений недели | Хайтек - 0 views

  • Google хочет использовать радиолокацию, чтобы усовершенствовать процесс поиска данных в интернете
  • Радары в данном случае используются для распознавания жестов и других физиологических данных пользователя.
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    Google wants to use radiolocations to expand search with physiological consumer data
Oleg Batluk

Ученые научились превращать сны в видеоролики | Хайтек - 0 views

  • С ее помощью можно создавать мини-фильмы, в которых отражаются базовые события сна — встречи, прогулки, простые диалоги
  • Чтобы превратить свой сон в видеоролик, придется лечь в капсулу для МРТ, прикрепить специальные электродные датчики
  • придется обучить ПО определенным словесным конструкциям
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  • превратить мозговые импульсы в визуальный ряд
  • Движение органов речи и мышц, задействованных в этом процессе, могут считывать специальные электронные датчики, которые крепятся к горлу
  • Для отслеживания движений, которые мы делаем в своем сне, используется метод электромиографии
  • превращение личных подсознательных переживаний в видеопродукт вызывает много этических вопросов
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    New brain and body impulses visualization technologies will allow to show your dreams as movies on screen
al_semenchenko

Считавшаяся мёртвой китаянка десять лет прожила в интернет-кафе, играя в онла... - 1 views

  • Китаянку Сяо Юн (Xiao Yun), которую в течение последних десяти лет считали погибшей, обнаружили во время полицейского рейда в интернет-кафе в провинции Чжэцзян.
  • Сяо Юн ушла из дома в возрасте 14 лет в 2005 году, и с тех пор о ней было ничего не известно.
  • в последние десять лет она жила преимущественно в интернет-кафе.
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  • почти всё свободное время тратила на игры, а для личной гигиены использовала общественные бани. На жизнь Сяо Юн зарабатывала, время от времени устраиваясь кассиром в интернет-кафе. В них же она обычно спала.
  • В начале 2015 года о такого рода «интернет-кафе-беженцах» в Японии был снят документальный фильм. В картине сообщалось, что многие японцы из-за отсутствия постоянной работы вынуждены жить в небольших каморках в интернет-кафе, где проводят большую часть свободного времени, сидя в сети и играя в онлайн-игры.
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    Образ жизни проходит через существенные трансформации. Люди все больше проводят времени в небольших замкнутых пространствах. Все большая часть жизни проходит во взаимодействии с виртуальными пространствами.
Maria Gurova

15 Mind-Blowing Stats About Generation Z - 1 views

  • Gen Z shares the entrepreneurial spirit of Millennial innovators: About 72% of current high-schoolers want to own their own businesses, and 76% hope they can turn their hobbies into full-time jobs.
  • Gen Zers influence $600 billion of family spending.
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