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Oleg Batluk

Web-mad Hongkongers have digital dementia - and we're losing our memories | South China... - 1 views

  • Frequent use of digital devices is causing memory loss among Hongkongers
  • brain health experts have even coined a name for the condition: digital dementia.
  • correlation between more frequent usage of digital devices and self-reported memory loss in daily life and at work.
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  • the cognitive challenges and attention problems that result from overuse of digital technology.
  • Almost all respondents (95 per cent) owned at least two digital devices
  • bio-behavioural sciences
  • Respondents who spent more than six hours daily on their digital devices were more likely to report experiencing forgetfulness in the past month compared to those who spent fewer hours
  • the survey for first time shows this connection between overuse or higher use of digital devices and more complaints of memory disturbances in Hongkongers
  • "digital immigrants"
  • In his 2008 book iBrain, Small talks about "digital natives"
  • The survey also found poor dietary and exercise habits among the respondents
  • The term digital dementia was coined a few years ago in South Korea, after doctors reported seeing young patients with memory and cognitive problems, conditions that were more commonly linked to brain injuries.
  • Samsung Medical Centre in Seoul, South Korea: "As people are more dependent on digital devices for searching information than memorising, the brain function for searching improves whereas an ability to remember decreases
  • Dr Manfred Spitzer, a German neuroscientist and author of the 2012 book Digital Dementia: What We and Our Children are Doing to our Minds,
  • warns that children who spend too much time on electronic devices could experience irreversible deficits in brain development.
  • multitasking teens
  • The devices are not all bad," he says. "It's really about content, context and dose
  • balance the online time with offline time
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
al_semenchenko

Считавшаяся мёртвой китаянка десять лет прожила в интернет-кафе, играя в онла... - 1 views

  • Китаянку Сяо Юн (Xiao Yun), которую в течение последних десяти лет считали погибшей, обнаружили во время полицейского рейда в интернет-кафе в провинции Чжэцзян.
  • Сяо Юн ушла из дома в возрасте 14 лет в 2005 году, и с тех пор о ней было ничего не известно.
  • в последние десять лет она жила преимущественно в интернет-кафе.
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  • почти всё свободное время тратила на игры, а для личной гигиены использовала общественные бани. На жизнь Сяо Юн зарабатывала, время от времени устраиваясь кассиром в интернет-кафе. В них же она обычно спала.
  • В начале 2015 года о такого рода «интернет-кафе-беженцах» в Японии был снят документальный фильм. В картине сообщалось, что многие японцы из-за отсутствия постоянной работы вынуждены жить в небольших каморках в интернет-кафе, где проводят большую часть свободного времени, сидя в сети и играя в онлайн-игры.
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    Образ жизни проходит через существенные трансформации. Люди все больше проводят времени в небольших замкнутых пространствах. Все большая часть жизни проходит во взаимодействии с виртуальными пространствами.
Maria Gurova

Meanwhile in the Future: Everybody Is Reviewed in a Reputation Database - 2 views

  • Recently, an app called Peeple got a whole lot of attention for trying to be the Yelp for Humans
  • But what would it be like if we lived in a world where everything you do is subject to a rating doled out by a combination of machines and other people?
  • Michael Fertik, the founder of Reputation.com and the author of the book The Reputation Economy, talks on the episode about all the ways that brands and companies are already compiling your information into a profile that helps them make decisions about you. Linkedin, AirBnB, Uber, they’re all gathering what Fertik calls your “digital exhaust” to learn more about you
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  • So what makes Peeple different from say AirBnB where you rate your tenants? Jeff Hancock, a professor of communications at Standford, says it comes down to turning your interpersonal relationships into transactions.
  • But in 15 or 20 years, all those reputation systems might be combined. And they might totally dictate your life: what jobs you get, what insurance you’re offered, who you date, where you live
  • Fertik predicts that in just five years, companies won’t post jobs, but rather plug in their desires into a database to find the right person. Jobs will come to you, he says. But part of that selection process will probably include parameters outside someone’s direct qualifications
  • If financial success, personal success, housing, food options, all that is tied into this reputation system, the people who have the understanding and the money to make that reputation system work for them will succeed
Oleg Batluk

Эпические боссы: кто тратит миллионы рублей в ролевых онлайн-играх | Forbes.ru - 0 views

  • Был случай, когда игрок купил катану за $25 000, а потом разработчики подарили ему такую же, но уже настоящую
  • Твоего персонажа все видят. И когда ты приходишь на тусовку, все хотят познакомиться. Это вот про это
  • черный рынок
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  • Со многими покупателями я встречаюсь лично
  • На этом и зарабатывает Вейз, предлагая клиентам прокачать аккаунт за них
  • Виртуальные баталии иногда продолжаются выяснением отношений в реальной жизни.
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    Virtual olygarghs transfer real llife practices into eSports investing heavily to stand out, creating clans to dominate, changing tournaments status quo, buying eDoping stuff for real money and backwards - going into real life to meet and greet or to fight
Oleg Batluk

UBC students win $180,000 playing eSport League of Legends - 0 views

  • UBC become arguably the top eSports schools in North America
  • What started as a casual club fueled by passion for the game quickly became a top competitive team in North America. Now the team’s members are being rewarded for all their practice with about $30,000 each thanks to their NACC victory
  • “I would play anywhere from 4-8 hours a day, and that’s just individual. Every weekend [the team] would play around 12 hours, six on Saturday and six on Sunday. Essentially a full-time job, I would say in my first two to three years of university I probably played 30-40 hours a week
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  • The question asked now for these high-level eSports players is the same as any athlete: what’s next
  • With eSports, you practice as a team, you have to spend just as many hours as a professional athlete.
  • ou have to play on a big stage in front of a lot of people. It’s really stressful
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    Cybersportsman has to spend siginificant time of his life to be successful with the same level of stress as profeccionals from physical sports have
Maria Gurova

The Movie Theater of the Future Will Be In Your Mind | Tribeca - 1 views

  • Merging SEGA technology and BBC Earth content, the new attraction takes visitors on a multi-sensory journey to explore animals and nature through sight, smell, touch and sound.
  • The venue includes one of Japan’s largest screens (131 ft W x 26 ft H) with remarkable visual and sonic resolution and 12 separate walk-through entertainment zones
  • evolve into large-scale public attractions becoming urban theme parks, where cinema is only part of the experience
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  • The merging of real and projected worlds will produce a seamless experience – a complete illusion of being part of a film.
  • A truly dramatic change will come once scientists discover a way to manipulate senses directly through the brain. That is when cinema will quite literally start to merge and replace real life
  • One will be able to choose between real-life exploration or a fictional quest with chosen characters. Since memories will be recorded, one would be able to include anyone they have ever encountered, including favorite celebrities or fictional heroes.
  • Just as 3D films are only exciting for the first few minutes, characters, events and conflicts will continue to drive cinema of the future.
Anton Vorykhalov

Sketching Pictures Could Be the Future of Online Shopping | Digital Trends - 0 views

  • Forget keywords — this new system lets you search with rudimentary sketches
  • They’ve taught a deep learning neural network — an incredibly powerful tool that mimics the way that the human brain works — to recognize hand-drawn sketches and use them to search for real-life products.
  • The network was “trained” to match sketches to photos based on a data set consisting of around 30,000 sketch-photo comparisons.
Maria Gurova

Driverless cars, pilotless planes … will there be jobs left for a human being... - 3 views

  • From staff-free ticket offices to students who can learn online, it seems there is no corner of economic life in which people are not being replaced by machines.
  • One of the reasons Google is investing so much is that whoever owns the communications system for driverless cars will own the 21st century's equivalent of the telephone network or money clearing system: this will be a licence to print money.
  • The only new jobs will be in the design and marketing of the cars, and in writing the computer software that will allow them to navigate their journeys, along with the apps for our mobile phones that will help us to use them better
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  • The invention of 3D printing, in which every home or office will be equipped with an in-house printer that can spew out the goods we want – from shoes to pills – anticipates a world of what Summers calls automated "doers". They will do everything for us, eliminating the need for much work.
  • we have come to the end of the great "general purpose technologies" (technologies that transform an entire economy, such as the steam engine, electricity, the car and so on) that changed the world. There are no new transformative technologies to carry us forward, while the old activities are being robotised and automated.
  • The second is in human wellbeing. There will be vast growth in advising, coaching, caring, mentoring, doctoring, nursing, teaching and generally enhancing capabilities.
  • Notwithstanding robotisation and automation, I identify four broad areas in which there will be vast job opportunities.The first is in micro-production
  • The third is in addressing the globe's "wicked issues" . There will be new forms of nutrition and carbon-efficient energy, along with economising with water, to meet the demands of a world population of 9 billion in 2050.
  • And fourthly, digital and big data management will foster whole new industries
  • the truth is, nobody knows. What we do know is that two-thirds of what we consume today was not invented 25 years ago. It will be the same again in a generation's time
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    demand for the new expertise may impact not only the school and academic education, but earlier development stages
Maria Gurova

Amazon Will Open Over 300 Physical Bookstores Because Life Is a Practical Joke Played O... - 1 views

  • Amazon is working on plans to open hundreds of brick-and-mortar bookstores
  • Amazon already has one physical store that opened back in November.
  • Physical bookstores quickly turned into showroom floors where people would browse and then go buy books for cheap at Amazon.
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  • We can’t wait to see Netflix open up laserdisc rental shops next
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    so far this is only speculations and rumors. but let's see how the story evolves 
al_semenchenko

Банки будут принимать решения по кредитам исходя из фото заемщиков в соцсетях... - 0 views

  • Соответствующий сервис Social Attributes запустило Национальное бюро кредитных историй (НБКИ) совместно с IT-компанией Double Data.
  • Первый опыт использования системы, по информации издания, показал, что подписка заемщика на группы о сетевом маркетинге, быстрых кредитах или антиколлекторах увеличивает риск невыплаты кредита в 2-4 раза. При этом позитивные действия пользователя, например, публикация фотографий о путешествиях, наоборот, снижают риски для кредитора.
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
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