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Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
al_semenchenko

Считавшаяся мёртвой китаянка десять лет прожила в интернет-кафе, играя в онла... - 1 views

  • Китаянку Сяо Юн (Xiao Yun), которую в течение последних десяти лет считали погибшей, обнаружили во время полицейского рейда в интернет-кафе в провинции Чжэцзян.
  • Сяо Юн ушла из дома в возрасте 14 лет в 2005 году, и с тех пор о ней было ничего не известно.
  • в последние десять лет она жила преимущественно в интернет-кафе.
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  • почти всё свободное время тратила на игры, а для личной гигиены использовала общественные бани. На жизнь Сяо Юн зарабатывала, время от времени устраиваясь кассиром в интернет-кафе. В них же она обычно спала.
  • В начале 2015 года о такого рода «интернет-кафе-беженцах» в Японии был снят документальный фильм. В картине сообщалось, что многие японцы из-за отсутствия постоянной работы вынуждены жить в небольших каморках в интернет-кафе, где проводят большую часть свободного времени, сидя в сети и играя в онлайн-игры.
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    Образ жизни проходит через существенные трансформации. Люди все больше проводят времени в небольших замкнутых пространствах. Все большая часть жизни проходит во взаимодействии с виртуальными пространствами.
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