Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms - 2 views
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John Evans on 22 Oct 14"This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community. That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers. The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice? And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."