Skip to main content

Home/ Literacy with ICT/ Group items tagged games

Rss Feed Group items tagged

John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

  •  
    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

The Big List of Board Games that Inspire Mathematical Thinking - 3 views

  •  
    "When a board game is presented as a math game, I am always eager to try it out! Unfortunately, in many cases I find the math in these games are too straightforward with cards of math problems for players to solve, or numbered spaces to count. These games are usually far from fun, only allowing kids to practice math facts or formulas. They lack the opportunity for the player to choose from different actions, strategize or even plan ahead. The math in board games doesn't have to be so straightforward! Math is not just about numbers and formulas, and through games is one way we can experience the beauty of math all around us. There are many fun board games that integrate deeper mathematical thinking into the gameplay. These games help students develop skills such as multi-step problem-solving, spatial reasoning, pattern recognition, resource management and much more. Here's my list of go-to board games for engaging students in math through games!"
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

  •  
    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

  •  
    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

  •  
    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

8 Good iPad Apps to Integrate Game-based Learning in Your Class ~ Educational Technolog... - 1 views

  •  
    "Game-based learning is an educational trend that has gained so much popularity in recent years. At its core, game-based learning involves the use of the learning principles underlying games' play in learning situations. In his book " What Video Games Have to Teach Us About Learning and Literacy", James Paul Gee mentioned a number of these principles all of which are geared towards improving learners' critical thinking skills  and  enhancing their problem solving competencies. Marc Prensky is another thought leader in this field and his book "Digital Game Based Learning" provides a very good explanation of the basics of game based learning. For those of you using iPad in their teaching, here is a set of interesting apps you can use to incorporate the ethos of game-based learning in your classroom.   These are some excellent educational games  to engage students in different learning scenarios. We invite you to check them out and share with us what you think of them. Enjoy"
John Evans

The Beginner's Guide To Competitive Gaming In Schools - Edudemic - 1 views

  •  
    "32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years' World Series drew 18 million viewers. 8.5 million viewers at one time is really impressive when you realize this was accomplished without a large TV contract and almost no marketing. The impact of these gaming tournaments has created billion dollar deals in the field of video streaming. It is big business. Competitive video gaming is nothing new. Game designers however, have figured out a formula that not only makes games that have mass appeal to players, but to those watching as well. Games are no longer just for sale as a leisure product, they are a sport. Games like League of Legends, Starcraft II, Counter Strike and Dota 2 are putting up millions in prize money and salaries to top players."
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Di... - 2 views

  •  
    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

Free Technology for Teachers: How Do You Play - Learn How to Play Ice-breaker Games and... - 0 views

  •  
    "How Do You Play? is a free site that offers directions on how to play ice-breaker games, team building games, board games, card games, and many other in-person multiple player games. You can browse the games featured on the homepage or search through eight game categories for the game that you need the directions to."
John Evans

Here's How Gamer-Teachers Use Video Games In The Classroom - Forbes - 0 views

  •  
    "Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. The games they are using are mostly designed to be educational, with only 5% playing commercial games, and 8% playing hybrids (commercial games adapted for education like MincraftEDU or SimCityEdu). These insights come from Joan Ganz Cooney Center at the Sesame Workshop, who recently released a study surveying K-8 teachers in order to understand how they are implementing digital games in their classrooms."
John Evans

50 Of The Best Video Games For Learning In 2015 - 2 views

  •  
    "We've discussed the merits and utility of video games in the classroom before, so we won't beleaguer the point. If you're interested in the possibility of video games for learning-that is, teaching and learning with video games to master both academic and non-academic content-than the following collection may be of interest to you. We've discussed before the logistics of how to teach with video games (especially for non-mobile games). What exactly this looks like on a daily basis in your classroom depends on the reality of your classroom: Available technology, WiFi access and bandwidth, grade level, content area, your comfort level with games, and so on. But if this an area you're interested in learning more about, we thought a collection of the best video games for learning-that is, those we'd want our own children playing for their varied utility in teaching and/or learning-might be useful. Criteria"
John Evans

How Digital Games Help Teachers Make Connections to Lessons and Students | MindShift - 0 views

  •  
    "t's not unusual for educators to use analog games in the classroom, but as more classrooms gain access to technology, digital games are also making a strong showing. A recent Joan Ganz Cooney Center survey of 694 K-8 teachers found that 74 percent of those surveyed use digital games in the classroom, up from 50 percent two years ago. Many of the teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game. These teachers are often more comfortable with games themselves, playing for fun in their spare time, and are thus more likely to see valuable classroom connections. It's one thing to have empirical evidence that digital games are growing in popularity and another to get an in-depth look at how and why teachers see them as a valuable use of precious class time."
John Evans

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | MindS... - 0 views

  •  
    "While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games. The report finds that teachers learn about games through informal means, such as peers within the school or school district, and could benefit from more explicit training programs. By not having a more formal process, the report finds that "teachers may not be getting exposure to the broader range of pedagogical strategies, resources, and types of games that can enhance and facilitate digital game integration.""
John Evans

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

  •  
    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences. Here are just a few favorites that reviewed well on Graphite this year:"
John Evans

25 of the Best Educational Games For Home and the Classroom - 1 views

  •  
    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
John Evans

The Top 10 Free Educational Video Games « Educational Games Research - 0 views

  • The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
  •  
    The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
Tom Stimson

Educational Games Online - Free Games from The Problem Site - 0 views

  •  
    Free Online Educational Games If you would like to view games by category, click any of these links: Math Games, Word Games, Strategy Games & Puzzles, or Junior Games.
John Evans

Free Technology for Teachers: Maths Frame - 170+ Free Math Games - 4 views

  •  
    Maths Frame is a site that offers more than 170 mathematics games for elementary / primary school students. The games cover basic addition, subtraction, multiplication, and division. On the site you'll also find some games for practicing recognition, probability, and scale reading. The games can be played without registering on the site. Some of the games are labeled as as "subscribers only." Those games marked as "subscribers only" are not free.
John Evans

Free Technology for Teachers: 36 Online Games Kids Can Play to Learn About Engineering - 0 views

  •  
    "Try Engineering is a site that hosts lesson plans and games designed to get students interested in engineering. The lesson plans, more than 100 of them, are arranged according age and engineering topic. The lesson plans can be downloaded as PDFs. The games section of Try Engineering features 36 online games. Some of the games were developed specifically for Try Engineering while others are hosted on other educational sites like those of NASA and PBS. Like the lesson plans, the games collection cover a variety of topics including solar energy, space science, and bio-engineering. The games section of Try Engineering also includes links to a dozen iPad apps that students can use to learn about engineering and programming."
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

  •  
    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
1 - 20 of 1604 Next › Last »
Showing 20 items per page