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Home/ Literacy with ICT/ Contents contributed and discussions participated by John Evans

Contents contributed and discussions participated by John Evans

John Evans

32 Ways AI is Improving Education | Getting Smart - 1 views

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    "In the last few years, machine learning applications have quietly entered every aspect of life: social media to speech recognition, radiology to retail, warfare to writing articles, coding to customer service, robotics to route optimization.

    During the 40 year information age, we told computers what to do. With advances in artificial intelligence, particularly machine learning, and faster processing chips we can feed computers giant data sets and they can (in narrow slivers) draw some inferences on their own. As we reported in Ask About AI, the rise of code that learns marks the beginning of a new era of augmented intelligence. It's a great opportunity for us to expand access to a great education and for young people to make a big contribution.

    Given the importance of relationships in human development, AI will augment rather than replace the work of educators in many ways. We'll all have to get better at collaborating with teams that include smart machines. In other professions, augmentation will lead to automation with the potential for significant dislocation. Amazon's workforce, for example, is about 20% robots."
John Evans

Deepfakes are coming. Is Big Tech ready? - 2 views

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    "The word "deepfakes" refers to using deep learning, a type of machine learning, to add anyone's face and voice to video. It has been mostly found on the internet's dark corners, where some people have used it to insert ex-girlfriends and celebrities into pornography. But BuzzFeed provided a glimpse of a possible future in April when it created a video that supposedly showed Obama mocking Trump, but in reality, Obama's face was superimposed onto footage of Hollywood filmmaker Jordan Peele using deepfake technology.

    Deepfakes could pose a greater threat than the fake news and Photoshopped memes that littered the 2016 presidential election because they can be hard to spot and because people are -- for now -- inclined to believe that video is real. But it's not just about individual videos that will spread misinformation: it's also the possibility that videos like these will convince people that they simply can't trust anything they read, hear or see unless it supports the opinions they already hold.

    Experts say fake videos that will be all but impossible to identify as such are as little as 12 months away."
John Evans

Extend Your WiFi Network - TechNotes Blog - 1 views

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    "Learn more about how to strengthen the WiFi signal at work or home using a WiFi extender and see what the best three options are.

    "
John Evans

The Flourishing Business of Fake YouTube Views - The New York Times - 1 views

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    "Plays can be bought for pennies and delivered in bulk, inflating videos' popularity and making the social media giant vulnerable to manipulation."
John Evans

Student Friendly Animated Gifs for Classroom Use - The Techie Teacher® - 4 views

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    "Gifs4Kids is a new online resource for teachers and students that is aggregating student friendly animated gifs to be used in projects. Popular sites like Giphy, Gfycat, etc. contain gifs that are not appropriate for children. Therefore, Gifs4Kids is an amazing and SAFE resource for educators and students!"
John Evans

KS3/4 Computing Lesson Plan - Teach Computational Thinking Skills with a Touch of Magic... - 4 views

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    "This lesson/series of lessons is designed to give pupils an introductory understanding of key computational thinking skills and help them to discover that in fact, computers don't solve problems, but are used by us to aid the problem solving process.

    This will be shown by using the BBC Micro:Bit device, both emulated via online tools and with a real Micro:Bit if available - and adding a touch of magic."
John Evans

10 Ways That Digital Age Teachers Model Digital Literacy and Leadership - The Tech Edvo... - 2 views

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    "n this technology-immersed world, students need to know how to navigate the digital environment safely. From discerning real news from propaganda to managing their reputation online, so much of their future is dependent on possessing digital literacy skills. Teachers have to step up to the plate and integrate digital literacy into the curriculum and model it through their actions. In this article, we will discuss 10 ways that digital age teachers model digital literacy and leadership."
John Evans

BACK TO SCHOOL GAMES - Breakout EDU - 2 views

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    "HERE ARE FOUR NEW BREAKOUT EDU GAMES THAT ARE PERFECT FOR BACK TO SCHOOL!
    We hope you had a great summer relaxing and readying yourselves for another awesome school year ahead.

    We have added all of these new games, as well as last years' back to school games, to the Featured Games "
John Evans

Les machines impossible, an animated series for the Centre Pompidou | The Kid Should Se... - 1 views

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    "What happens to a bowling ball after you bowl with it? How do vending machines really work? What happens to your luggage when you check it in at the airport? What's inside a street organ?

    In 2017, Centre Pompidou museum approached me to create five short films for their kids web show Mon Œil in line with Preposterous. Les machines impossible series (Impossible Machines), a tribute to Rube Goldberg, explores and reinvents what's inside complex mechanisms.

    Watch four amusing imaginings from French motion designer Florent Porta: Les machines impossibles - Bowling, above, Soda, Bagage, and Musique:"
John Evans

What you need to know about Scratch 3.0 - CoderDojo - 2 views

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    "CoderDojo clubs around the world use Scratch both online and offline to enable young people to express themselves, create projects, try new things and learn along with their peers. Scratch has been a vital tool not only in developing creative learning, but in also teaching coding concepts and problem-solving skills. Yesterday the latest version of Scratch was released in Beta. Here are some of the exciting things you have to look forward to and what you need to know!"
John Evans

25 More Insanely Useful Websites You Might Need Someday - 4 views

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    "The internet is filled with websites. Billions of them. Some are useful, some, not so much. Some of the useful websites are quite popular, and rightly so-a tool like Canva is a life saver for easy web graphics. Then you have helpful tools like Down for Everyone or Just Me.

    But there are many other useful websites beyond the ones you may know about. The fun is in discovering them. Fortunately, we went ahead and did the hard work for you."
John Evans

15 Brain Games for Kids that Will Make Them Smarter - 4 views

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    "What if I told you there is a way for your children to become better thinkers, keep their eyeballs healthy and build social skills all at the same time?

    Brain games will do just that!"
John Evans

Play to Learn - Digital Promise Global - 2 views

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    "Objective: Students will engage all of the design and communication skills they have developed by inventing a game that teaches the player something new.

    Tools/Materials Required: As needed

    Depth of Knowledge: Extended Thinking

    Teacher's notes are in purple. For the student's version, see Play to Learn Student Guide."
John Evans

5 Reasons Makerspaces Belong in School Libraries - 1 views

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    "The Maker Movement continues to grow, and makerspaces have hit a point where they are clearly no longer just a passing fad. Academic universities are conducting research and gathering data on makerspaces' impact on learning, and dozens of books have already been published. More and more makerspaces are being created in schools, some in separate labs and some in corners of classrooms. And some makerspaces, of course, are in the library.

    In these last four years of speaking at conferences, chatting on Twitter and talking to colleagues, I've fielded a lot of questions from two camps.

    One camp is made up of hesitant librarians. They're not really sure that a makerspace belongs in the library. They're afraid of it taking over their whole program and replacing the books. Their school already has a STEM lab, so why do they need a makerspace in their library too?

    The other camp is made up of librarians who are ready and eager to start a makerspace, but who are meeting resistance from their administration. We already have an art studio; why do we need a makerspace in the library too? Aren't those kids just playing and messing around with LEGO® bricks? Shouldn't the library be a quiet, clean, studious environment? How would a space like this tie in with curriculum, improve test scores or create better experiences for our students?

    This article looks to address some of these concerns and to explain why makerspaces do belong in libraries."
John Evans

Paper Tweets Build SEL Skills | Edutopia - 3 views

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    "Creating a Twitter board is simple. Make a template with space for a profile picture, the student's real name, a Twitter-style handle, a short bio, and a list of followers. That takes about a quarter of a page, leaving room for tweets. Have students fill out profiles-some of mine drew a profile picture, but most used a photo-and slip the profiles into clear sheet protectors. When we do this exercise, I display the profiles on a whiteboard for a few days, using magnets to hold them in place. When we're done, I store the profiles in a folder-they don't take up much space and are ready for next time.

    Cut some paper into small slips that students can use for tweets, which they can tape onto the appropriate profile."
John Evans

Integrating Makerspaces Throughout the Curriculum -- SteamUniverse - 2 views

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    "As makerspaces start to pop up in schools across the country, some educators, particularly those teaching non-STEM subjects, may be wondering what exactly they're supposed to do with them. Policymakers and administrators, meanwhile, want to make sure the spaces and resources are well utilized and are providing as much educational bang for the buck as possible. Luckily, integrating makerspaces throughout the curriculum is fairly easy with the right frame of mind."
John Evans

Schools and Colleges Try Virtual Reality Science Labs. But Can VR Replace a Cadaver? | ... - 1 views

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    "When Case Western Reserve University launches a new health education campus with the Cleveland Clinic next year, one feature will be conspicuously absent. There will be no place for cadavers.

    The school plans to replace the usual anatomy labs with a new series of hands-on experiences, including a virtual-reality simulation."
John Evans

Find Recently Lost Files on Your Mac - The New York Times - 2 views

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    "Can't locate that file you were working in a few days ago and can't remember what you called it? Here are some places to look."
John Evans

Mind-Body Math: Manipulatives in the Digital Age [Infographic] - 3 views

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    "The mind-body connection is widely accepted in health and wellness, inspiring people to practice yoga or meditation, and for competitive athletes to seek sports psychologists.  But what role does the mind-body connection play in the math classroom?

    Recently, a MIND Research Institute psychologist, mathematician and education researcher teamed up to explore decades of research into how our bodies can be involved in learning, and the ways that technology makes it easier than ever to put these powers to use in the classroom. This infographic presents highlights of what they found."
John Evans

Codesters: Coding in your Classroom - 2 views

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    "An online learning environment with everything you need to teach students to code
    Sign Up for Free"
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