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John Evans

20 Great Creativity Apps to Use with Your Students ~ Educational Technology and Mobile ... - 2 views

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    "Here is a list of some useful iPad apps students can use to unleash their creative thinking and engage in hand-son learning activities. The apps, curated from iTunes App Store's collection called 'Explore Your Creativity', will enable students to create short movies, edit and share visuals and photos, tell stories using a wide variety of multimedia materials, create and learn about music, and draw beautiful sketches to share with others."
John Evans

These are the top 10 workforce skills students will need by 2020 - eCampus News - 5 views

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    "Today's workforce, as nearly everyone knows, is increasingly global. And with that global nature comes fierce competition-students will need an arsenal of workforce skills in order to stand out from their peers.

    According to a recent McGraw-Hill Education survey, just 40 percent of college seniors said they felt their college experience was helpful in preparing for a career. Alarmingly, that percentage plummeted to 19 percent for women answering the same question.

    That same survey also found that students in STEM majors were the most likely out of any group to report that they are optimistic about their career prospects (73 percent).

    According to data from the nonprofit Institute for the Future, there are 6 drivers of change in today's workforce:"
John Evans

12 Excellent Chemistry Apps for High School Students ~ Educational Technology and Mobil... - 1 views

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    "Another collection of good educational iPad apps specifically curated from iTunes App Store for high school teachers and students. These are apps to help students with chemistry learning from understanding the elements, molecules and atoms to exploring chemical reactions.They provide students  with activities, video lessons, simulated experimentations,  periodic tables and several other materials to boost their chemistry learning."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program.
    This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?"
    Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
Phil Taylor

Students Say They Are Not as Tech Savvy as Educators Assume | EdSurge News - 3 views

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    "Students Say They Are Not as Tech Savvy as Educators Assume"
John Evans

Forget Guide on the Side...Students Need a Guide on the Ride - A.J. JULIANI - 5 views

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    "If we look at our students' learning stories as shared journeys that we take an active role in, then we are more than a guide on the side.

    We are guides on the ride.
    We are active participants in this adventure, and learn just as much as our students do throughout the process.

    When students are empowered to craft their own learning stories and go on shared learning journeys, they'll often take the chance to dramatically impact their own life (and the lives of others) through what they make, create, design, and explore."
John Evans

40 Intriguing Photos to Make Students Think - The New York Times - 5 views

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    "After combing through four years of images from our popular What's Going On in This Picture? feature, we selected 40 photographs to highlight in this slide show. Many of these are our most commented-on images - some attracting nearly a thousand student comments. Others are simply our favorites.

    We invite teachers and students to use this bank of 40 intriguing images, all stripped of their captions or context, to practice visual thinking and close reading skills by holding a "What's Going On in This Picture?" discussion or writing activity."
John Evans

Why STEAM Education Is Important for both our Teachers and Students - 3 views

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    "As a parent or an educator, you may have heard the term' STEAM' being used to describe a new way of learning. What is it though, and what does it mean for students today? Here's exactly what STEAM means for the future of learning."
John Evans

What happens when students embrace design thinking? - A.J. JULIANI - 1 views

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    "The Global Day of Design just wrapped up on May 2nd. If you want to see what happens when 80,000+ students embrace design thinking, check out the Twitter stream and #GDD17 hashtag!

    Students from six different continents (over 20 countries) participated and rocked this event in the second year in existence. Teachers and entire schools carved time out for students to not only beginning with empathy, not only brainstorm and navigate ideas, but to make, create, build, and design while in school.

    This was only one day, and although the event was a success for our students, the real question is: What happens when students embrace design thinking beyond one day?"
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