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John Evans

Boy Who Created Viral Cardboard Arcade Still Dreaming - NBC Southern California - 2 views

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    "Caine Monroy became famous for his creativity at the age of nine, but the 14-year-old high school freshman has never stopped learning and imagining. Imagination is how he created Caine's arcade, arcade-style games made out of his cardboard nestled in a corner of his father's auto parts shop in Boyle Heights. Five years ago, Nirvan Mullick became the first Caine's Arcade customer. The filmmaker put together a flash mob to get more people through the door. NBC4 was there. We were one of the first to chat with the then 9-year-old Caine just as the viral moment turned into a movement."
John Evans

What a 9 Year Old Taught Me About STEM Education - Construct Learning - 1 views

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    "I can't stop thinking about Caine's Arcade. If you haven't seen it, you gotta check it out. It's a bit dated - 2012 is ancient history in the EdTech world - but to date, this YouTube video has over 8 million views. Caine's Arcade is still inspiring people everywhere. If you still haven't seen it, then let me break it down for you. Caine, a nine-year-old boy hanging out at his dad's auto parts store in a rough East LA neighborhood, had an idea to use the stuff lying around - mostly used cardboard - to create his own arcade. One particularly inspired customer stumbled upon it and…well, just go watch the video. Trust me, it's worth your time."
John Evans

"We Came to Play": Lessons on Connected Learning and Creativity from Caine's Arcade | S... - 3 views

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    ""We Came to Play": Lessons on Connected Learning and Creativity from Caine's Arcade"
John Evans

Cardboard Box Tools | Edutopia - 6 views

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    "The child in the photo above just received the most amazing toy! It might have been a giant stuffed giraffe, or a truck, or a new game. However, the cardboard box is even more exciting. The child will eventually outgrow the giraffe or the truck because those toys can be only one thing -- but the box is timeless. The box can be a racecar, a submarine, a suit of armor, a castle, or a cave. We can learn a lot from children's infatuation with cardboard boxes. It shows us how much they want to shape and construct new things, how they long for the freedom to create. In fact, as illustrated by the phenomenon of Caine's Arcade, when students gain the freedom to explore, to learn independently, and to share their creations, they will astound us. Consider the fact that one boy's cardboard arcade inspired thousands from around the world to create and share their own inventions."
John Evans

Making It | Remake Learning - 2 views

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    "It's been more than three years since Caine Monroy's elaborate cardboard arcade in front of his dad's used auto parts shop was catapulted to fame by Nirvan Mullick's short film. But last summer, after two years and tens-of-thousands of customers, Cain "retired" on his eleventh birthday and closed Caine's Arcade to the public. The last day was probably a first step for Caine, though. The film has been seen 8 million times and counting, and it has spun into a movement that's spawned numerous think pieces, a scholarship fund, and a TEDx talk. Most notably, it spurred the creation of the Imagination Foundation, which aims to find, foster, and fund creativity in kids through programs such as the Global Cardboard Challenge and pop-up learning spaces called Imagination Chapters."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
Phil Taylor

Caine's Arcade Style: Project Based Learning | Today is a Great Day for Learning - 0 views

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    "We have been doing a lot of learning this year that is different than I would have imagined if you would have asked me 17 months ago. My teaching colleague, Gallit Zvi and I embarked on our own journey of discovery to team teach 2 classes of grade 6/7 students. When we started we were nervous but excited to start. We didn't know where it was going to take us because we were constantly learning new things on twitter that we could adapt, collaborate on, and make our own. We did know that we both wanted to jump into a project based model for student learning because we knew we could model a collaborative environment necessary to make it successful for our students. However we didn't know where and how to start. We saw ourselves as guides through unique learning experiences that connect learning in the classroom to their lives outside of the classroom. We were just looking for that sign on which direction we should help guide them towards."
John Evans

iPad.AppStorm on Gaming | iPad.AppStorm - 4 views

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    "This is a roundup of some of best gaming content on iPad.AppStorm, from casual arcade games that pass the time to games that really make you think, from huge franchise blockbusters to beautiful independant titles, get ready to play with your iPad again!"
John Evans

ISTE | 3 quick tips for igniting creativity through making - 1 views

  • 1. Establish a maker camp or build an arcade in the style of Caine’s Arcade.
  • 2. When establishing a makerspace, focus on the students first.
  • 3. Remember, it’s not about the space, it’s about the mindset.
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    "If you want to be a maker, you have to learn to be comfortable with being uncomfortable. Allowing students to play, collaborate, build and make freely gives them powerful learning opportunities. So how can you support students through making and spark a maker movement at your school? Here are three tips from ISTE 2015 maker movement session presenters:"
John Evans

Imagination Foundation | Cardboard Challenge - 0 views

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    "Inspired by the short film, 'Caine's Arcade,' the Global Cardboard Challenge is an annual event presented by the Imagination Foundation that celebrates child creativity and the role communities can play in fostering it. This September, kids of all ages are invited to build anything they can dream up using cardboard, recycled materials and imagination. Then on Saturday, October 10th, 2015, a day that commemorates the flash mob that made Caine's day in the short film, communities come together and play!"
John Evans

Imagination Foundation - Global Cardboard Challenge - 1 views

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    "Inspired by the short film, 'Caine's Arcade', the Global Cardboard Challenge is an annual event presented by the Imagination Foundation that celebrates child creativity and the role communities can play in fostering it. This September, kids of all ages are invited to build anything they can dream up using cardboard, recycled materials and imagination. Then on Saturday, October 10th, 2015, communities will come together to play!"
Andy McKiel

Arcademic Skill Builders - 3 views

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    Our educational video games offer an innovative approach to teaching basic academic skills by incorporating features of arcade games and educational practices into fun online games that will motivate, intrigue, and teach your students.
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    Arcademic Skill Builders are research-based and standards-aligned educational games that offer an innovative approach to teaching basic academic skills. We incorporate features of arcade games and educational practices into fun online games that will engage, motivate, and teach your students.
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    Great browser-based math games for early/middle years students
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