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Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

A Fabulous Flow Chart on How Students Should Use Images from The Web ~ Educational Tech... - 0 views

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    "Using multimedia is part and parcel of students work in the classroom. Several classroom projects now include curating resources, using images and videos. However, the use of such media materials is regulated and does require complying by certain rules and guidelines. The wrong idea that many of our students hold about using media in class must change. They need to learn that something being accessible, downloadable and free does not mean it is ok to use it with no restrictions. For instance, when using images and pictures from the web, students need to learn how to properly give credit to their owners. The graphic below is a wonderful flow chart created byddd to help teachers teach their students about how to properly credit images they use. Enjoy"
John Evans

If You Care About Privacy, It's Time to Try a New Web Browser - The New York Times - 0 views

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    "Most of us use web browsers out of habit. If you surf the web with Microsoft Edge, that may be because you use Windows. If you use Safari, that's probably because you are an Apple customer. If you are a Chrome user, that could be because you have a Google phone or laptop, or you downloaded the Google browser on your personal device after using it on computers at school or work. In other words, we turn to the browsers that are readily available and familiar. It's easy to fall into browser inertia because these apps are all fast, capable and serve the same purpose: visiting a website. So if the differences are minimal, why bother looking for something else? By the end of this column, I hope to persuade you to at least try something else: a new type of internet navigator called a private browser. This kind of browser, from less-known brands like DuckDuckGo and Brave, has emerged over the last three years. What stands out is that they minimize the data gathered about us by blocking the technologies used to track us."
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

10 Terrific Ways to Use One iPad or iPhone in the Classroom | Scholastic.com - 1 views

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    "If you have only one iPad, use Apple's VGA adapter ($29) to connect your iPad to a smartboard. No smartboard? Grab an LCD projector, VGA adapter, and speakers, if you wish, for your iPad, then check out the simple how-to video below. If you have just one smartphone, pop your phone under a document camera. You can also use an adapter to project the smartphone; however, not all apps will function properly. (Unless a class is using Apple's presentation software, Keynote, I use a document camera to display my smartphone.) Use your single iPad or smartphone to blast content onto the big screen and let kids work together for an engaging mini-lesson. Then have students use the single device when working in small groups, as a reward, or during center time."
John Evans

Comfortably 2.0: Great Apps to Complement Your iMovie App - 0 views

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    "The iMovie app could possibly be my favorite app on my iPad.  It's a versatile app that can lead to a whole lot of creation in your classroom  Yes, I know that iMovie on my MacBook Pro has all the bells and whistles, but I believe that the app has all the ingredients to make some pretty powerful products in your classroom. I love the fact that the app allows our students (and us) to make thinking visible.   There are so many ways that you can use iMove in the classroom.  From knowledge to comprehension, every level of Bloom's taxonomy is easily addressed using the iMovie app.  I plan on teaching our K-5 students how to use the iMovie app in the coming weeks and I can't wait to see the creativity that is generated! The best thing about iMovie is that you can use it with a lot of other apps! App Smashing?  Try using iMovie as the final app to display your app smash.  Just drop your products in from the photo library, do a voice over and you have created a product that allows you to showcase the learning happening in your classroom! I have created a folder on my iPad of apps that I use to supplement some of the videos that I produce. Here are some of my favorites:"
John Evans

A Comprehensive Checklist of The 21st Century Learning and Work Skills ~ Educational Te... - 3 views

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    "July 16, 2014 While searching for some resources on a paper and writing on  the 21st century learning skills I came across this skills checklist created by the university of Toledo. This checklist is meant to help students build powerful resumes outlining all the skills they master. I spent some time going through the components of this sheet and found it really sharing with you here.  You can use this sheet with your students as an explanatory guide of some of the important skills ( I said some because some other important skills particularly those related to digital citizenship and digital literacy are missing) they need to work. Below is a round-up of the 9 most important skills which I selected from the entire list. You can acccess this list from this link. 1- Research skills Know how to find and collect relevant background information Be able to analyze data, summarize findings and write a report 2- Critical Thinking skills Be able to review different points of view or ideas and make objective judgments Investigate all the possible solutions to a problem, weighing the pros and cons 3- Organizational skills Be able to organize information, people or thins in a systematic way Be able to establish priorities and meet deadlines 4- Problem-solving skills Be able to clarify the nature of a problem Be able to evaluate alternatives, propose viable solutions and determine the outcome of the various options 5- Creative thinking skills Be able to generate new ideas, invent new things, create new images or designs Find new solutions to problems Be able to use wit and humour effectively 6- Analytical/ logical thinking skills Be able to draw specific conclusions from a set of general observations of from a set of specific facts Be able to synthesize information and ideas 7- Public speaking skills Be able to make formal presentations Present ideas, positions and problems in an interesting way 8- Oral communication skills Be able to present information and ideas clearly a
tech vedic

Tips & Tricks to Improve iPhone 4S Battery life - 0 views

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    While it becomes impossible to live without your iPhone 4S, you must be a bit worried about the habit of the gadget eating up all the battery at inopportune times.there are still some vital tips and tricks you can follow to improve your Smartphones battery life. Low Down The Screen Brightness Just as it goes for your laptop devices, you need to lower down the brightness of your iPhone screen, which will enhance the battery life. Adjust the screen brightness under the Settings tab. Make Use of Wi-Fi When You Can Instead of making Voice calls, downloading apps or browsing the Web over your iPhone 3G or cellular connection, it is recommended to always find a Wifi hotspot or make use of your home network. This will help you keep away not only from data charges but also will aid you have a better battery life as your device will not be searching for the data signals. Remember, if you are in an area where there is no Wi-Fi hotspot, it is better to turn off the search and it will help save the battery life of your iPhone 4S. Do Not Use The GPS Tracking Feature If you are using apps that support the feature of Automatic GPS tagging and location such as Twitter, Instagram and Facebook, your iPhone is working overtime to determine your location. If you do not want to be Geo-tag your updates and posts, must keep the GPS function off. Do Not Use The 'Fetch' & 'Push' feature If you have your iPhone 4S set to 'fetch' the data after every 30 minutes time along with numerous apps to push new alerts and messages as they happen, then you need to turn off this feature on your device. This feature is going to drain your battery. Only use the facility when you really need it otherwise keep it off. Keep Your Notifications In Check To enhance your iPhone 4S battery time, you need to limit your app notifications to just the apps you make use of more often. This actually means that you have to say 'no' to the requests for all kinds of notifications you ge
John Evans

40 Uses For Smartphones in School | ExamTime - 7 views

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    "As Alanis Morissette once said, 'isn't it ironic'. After years of struggle between teachers and students and the use of smartphones in school, new educational trends are actually encouraging the use of these devices. The mobile, cellphone or smartphone is not just used for WhatsApp, Facebook or Angry Birds, it can be used in a multitude of ways from an educational perspective. Don't believe us? Keep reading. In this article we bring together 40 uses for smartphones in school."
John Evans

Understanding Your Students: A Glimpse into the Media Habits of Tweens and Teens | grap... - 0 views

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    "For today's tweens and teens, technology is part of the fabric of everyday life. They're watching TV on lots of devices and using smartphones and tablets to maximum advantage -- texting, researching, sharing, connecting -- sometimes using multiple devices at once. Educators need to understand how technology fits in children's lives to know how it can be used to support learning. But we can't begin to make sense of what these technological changes mean for kids until we understand what's being used and for how long and how kids feel about technology and media. That's why we're pleased to release a new report, the Common Sense Census: Media Use by Tweens and Tweens, which paints a more complete picture of how tweens and teens are using media. Some findings may not be surprising: Kids like to multitask while doing homework. Other findings point to continued challenges around digital equity: Lower-income teens have less access to home computers and are less likely to use them for homework. Here are more findings:"
John Evans

Moving at the Speed of Creativity | Inside and Outside Digital Sharing - 6 views

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    "This past Friday, my wife (@sfryer) and I facilitated a full-day, hands-on workshop about ways to use iPads in the classroom with students to "show what they know with media." 164 teachers participated in the workshop, which was held in two adjacent ballrooms of the Alumni Center at Kansas State University. The event, iCamp iPad Day, was hosted by the College of Education at Kansas State (@ksucollegeofed) and organized by Cyndi Danner Kuhn (@cyndidannerkuhn). The workshop included many elements of iPad Media Camp (@iPadMediaCamp), a 3 day workshop I've offered in the summertime the past four years. During the planning stages for "iCamp iPad Day," Shelly and I discussed the different sharing options we wanted to model for participants and encourage them to use. We decided to use the term "INSIDE SHARING" for the private sharing we'd do during the workshop using SeeSaw. We decided to use the term "OUTSIDE SHARING" for public sharing on Twitter using our #iCampKSU hashtag and other open websites. In this post, I'll explain why both inside and outside digital sharing are important, and how we can use these terms with students, teachers, parents and others to advocate for SHARING AS A MORAL IMPERATIVE (hat tip to Dean Shareski @shareski)."
John Evans

What New Research on Teens and Social Media Means for Teachers | Common Sense Education - 3 views

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    "As teachers, we all have assumptions -- and likely some opinions -- about teenagers and social media. But are those assumptions correct? Well, now we have research to help us find out. This week, Common Sense is releasing its latest research report, Social Media, Social Life: Teens Reveal Their Experiences, a deep dive into the social media habits of American teenagers. This research is the second wave in an ongoing study tracking teens' attitudes about social media; we released our original report in 2012. Back then, Snapchat was just a fledgling start-up, and Facebook was a top choice for teens. But how -- and how much -- teens use social media has evolved almost as quickly as the technology itself. This year's report doesn't just tell us about teens today; compared with our original data, it shows us just how much things have changed. It might seem like teens are using social media more than ever (it's true -- they are!). Teachers work with teens every day, so it makes sense that we have our own opinions and anecdotes about their social media use. But it's important to remember that our personal perceptions about social media might not always reflect what our students experience online. And that's why this research is so important. The results of this latest study help us question our assumptions and start addressing real issues that help our students. "
glen gatin

ICT for Teachers - 126 views

Glen I am a teacher in Manitoba, using ICT as much as possible. Just wondering if the ICT for teachers course will be offered again. glen gatin wrote: > Hi John and group. I was pleased to stu...

John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

The School Librarian: Your Ultimate Digital Resource - Educational Leadership - 1 views

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    "Consider the following scenarios: Laurie's school is trying to individualize students' learning experiences. As a 9th grade social studies teacher, Laurie is expected to use her school's learning management system to provide texts at multiple reading levels for her units so every student can read at their level. In one corner of an elementary school library are tables with lots of "gadgets" and a sign reading "Welcome to Our Makerspace!" Fazil, a 3rd grade teacher, is curious about this area and how it can be used to support his curricular goals. Guidance counselor Shonna is concerned that Maria, a 10th grader, is using Instagram in ways that might be damaging to her in the future. But Shonna doesn't feel she has the knowledge or experience to guide Maria in using social networking tools. In these instances, a school librarian would likely have the expertise to help a teacher use technology more advantageously. As expectations for classroom teachers to use-and understand-technology tools grow, the need for assistance in using these tools effectively is growing as well. Teachers don't always realize that one powerful source of such assistance is a school-based librarian. So, as a technology director who often sees good librarian-teacher collaboration, I want to highlight how powerful that assistance can be."
John Evans

iPads in Primary Education: Independent Learning using iPods in Maths (iPodagogy) - 5 views

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    "Since the beginning of September we have been trying to maximise the use of 1:1 iPods in year 6 in all areas of curriculum. The potential of enhancing teaching and learning in mathematics through the use of this technology has been particularly interesting. We have been developing the creative use of a range of Apps to support progress, engage children and add relevance to maths teaching with positive outcomes (10 Practical ways to use Apps in Maths) We have also explored a wide range of maths specific Apps which have helped pupils mainly in the areas of number fact and tables recall. (Apps for Maths) Recently we have extended the use of the iPods to allow them to support independent learning, and play a central role in effective formative assessment."
John Evans

Why And How Teachers Are (And Aren't) Using Technology | Edudemic - 10 views

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    "We often talk about iPads in K-12 classrooms, the availability of information on the web for college students to access, and a host of other similar topics in too many categories to mention. But we don't often broach the topic of technology in early childhood education classrooms. While we've seen some statistics on kids and technology usage, that information doesn't usually fall into the 'classroom usage' category. So we were interested to see this handy infographic which looks at the technologies early childhood teachers and administrators use (or don't use) in their classrooms, including how often they're used, what tech is used, and why they are used. Keep reading to learn more."
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