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John Evans

What is Digital Literacy? - The Tech Edvocate - 5 views

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    "In today's world, literacy goes beyond just the basic ability to comprehend text. Today's students will also need to master a new skill-digital literacy. Cornell University defines digital literacy as "the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet." Digital literacy, by this definition, encompasses a wide range of skills, all of which are necessary to succeed in an increasingly digital world. As print mediums begin to die out, the ability to comprehend information found online becomes more and more important. Students who lack digital literacy skills may soon find themselves at just as much of a disadvantage as those who cannot read or write. Because digital literacy is so important, educators are increasingly required to teach students digital literacy in the classroom. In many ways, this is similar to what educators have always done in teaching students to read and write. In other ways, however, digital literacy is a brand new skill. Most students already use digital technology, such as tablets, smartphones, and computers, at home. Many students already know how to navigate the web, share images on social media, and do a Google search to find information. However, true digital literacy goes beyond these basic skills."
John Evans

March 2015: Literacies for the digital age: Information and digital literacy - DEN Blog... - 3 views

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    "This is the seventh in a series of blog posts highlighting the digital literacies our students will need to succeed. The first posts covered financial literacy, visual literacy, media literacy, historical literacy, numeracy, and data literacy. This post will provide you with some ideas on how to infuse information literacy and digital literacy skills into the curriculum."
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

YouTube - Show Your Media Literacy - 14 views

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    "In celebration of Media Awareness Week (November 2-6, 2009) we are encouraging students, teachers, and the general public to create videos, digital stories, text, images or any digital media that showcases the different ways they are Media Literate. To get things started, we have created a video that is hosted here on our YouTube Channel (also located at http://drop.io/medialiteracyvideo). Watch the video and then we encourage you to create your own short digital representation of media literacy. Anyone can then upload their video responses or link to any digital artifact you create here in the comments to this video. Celebrating and Sharing: Teachers and students are encouraged to take part in this exposition of student media literacy, we encourage you to promote your activities with local media outlets and draw attention to the critical importance of developing media literacy in the digital age. We hope you choose to participate in this exciting event with your students. You may attend the Media Literacy evening in person on Monday, November 2, 2009, from 7:00 - 8:30 PM CST at the St. James-Assiniboia School Division's Professional Staff Development Centre (PSDC) - 150 Moray Street (access off of Portage Avenue) or via our uStream channel (http://www.ustream.tv/lwict) where everything will be archived. If you have any questions regarding any aspect of this event, leave us a comment here. Category: Education Tags: lstu manace literacy medialiteracy mediaawarenessweek media education lwict "
John Evans

10 Ways That Digital Age Teachers Model Digital Literacy and Leadership - The Tech Edvo... - 3 views

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    "n this technology-immersed world, students need to know how to navigate the digital environment safely. From discerning real news from propaganda to managing their reputation online, so much of their future is dependent on possessing digital literacy skills. Teachers have to step up to the plate and integrate digital literacy into the curriculum and model it through their actions. In this article, we will discuss 10 ways that digital age teachers model digital literacy and leadership."
John Evans

Toolkit for Digitally-Literate Teachers | USC Rossier Online - 5 views

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    "96 percent of Americans use the internet daily, and 62 percent of working Americans rely on the internet to do their jobs. We live in an internet age - an age that requires specific skills. Digital literacy skills have become essential to academic, career and interpersonal success. Digital literacy is defined as the ability to find, evaluate, share and create content using the internet - but it's much more than that. Digital literacy skills (also referred to as "21st century learning skills") have permeated the classroom, becoming requirements for both teachers and students. To address this need, we worked with education expert Leah Anne Levy to create USC Rossier's Toolkit for Digitally-Literate Teachers. This toolkit provide teachers and school administrators with how-to guides, actionable strategies and real-life examples of the benefits of digital literacy in the classroom."
John Evans

The 8 Key Elements Of Digital Literacy - Edudemic - 9 views

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    "Many teachers have added 'digital literacy' as number four on the list of literacies their students should have (or be working towards, in most cases). Reading, writing, and math are now followed by digital literacy. Obviously, depending on the grade level you teach, your students will have different abilities in each of the four areas, so your expectations and your teaching approach may differ quite noticeably from your colleagues. But the nagging question still remains for many teachers - what exactly is digital literacy?"
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 8 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Going global: a literacy, a process, a call to action (and some resources) - @joycevale... - 1 views

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    "When you are lucky enough to travel and visit with librarians all over the world, you realize the power and the talents of our community. One thing is clear to me: as librarians, we haven't yet leveraged our true power as global connectors.  Lately I've been thinking about our yet-to-be-realized opportunities and how we might realize them. You see, I see convergence. Never before have we had truly effective tools for synchronous conferencing and media-rich asynchronous group discussion. Never before have we been able to leverage our emerging online communities of practice.   Never before has participation been so possible.  Never before has our world been so flat. Never before has it be more obvious that the prefix geo might amplify themes in any curriculum. One of the titles in Heidi Hayes Jacobs' recent Contemporary Perspectives on Literacy series is Global Literacy.  This video introduction describes how the author/editor sees the intersection of three critical literacies: digital literacy, media literacy and global literacy"
John Evans

"Computational Thinking and Literacy" by Sharin Rawhiya Jacob and Mark Warschauer - 3 views

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    "Today's students will enter a workforce that is powerfully shaped by computing. To be successful in a changing economy, students must learn to think algorithmically and computationally, to solve problems with varying levels of abstraction. These computational thinking skills have become so integrated into social function as to represent fundamental literacies. However, computer science has not been widely taught in K-12 schools. Efforts to create computer science standards and frameworks have yet to make their way into mandated course requirements. Despite a plethora of research on digital literacies, research on the role of computational thinking in the literature is sparse. This conceptual paper proposes a three dimensional framework for exploring the relationship between computational thinking and literacy through: 1) situating computational thinking in the literature as a literacy; 2) outlining mechanisms by which students' existing literacy skills can be leveraged to foster computational thinking; and 3) elaborating ways in which computational thinking skills facilitate literacy development."
John Evans

A Very Good Digital Citizenship Guide for Teachers ~ Educational Technology and Mobile ... - 2 views

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    "Digital citizenship is an essential 21st century literacy that empowers students to navigate the digital world more safely, respectfully and responsibly. It is a set of interconnected skills that, taken together, form a holistic pedagogical framework to foster students learning in a digitally focused environment. To help teachers incorporate the ethos of digital citizenship in their classrooms, Common Sense Media has put together this interesting resource titled 'Digital Literacy and Citizenship (teacher edition)' . This is a curriculum designed specifically for upper elementary to help students  learn the basics of digital citizenship while also developing their digital literacy skills."
John Evans

How to Infuse Digital Literacy Throughout the Curriculum - 7 views

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    "So how are we doing on the push to teach "digital literacy" across the K12 school spectrum? From my perspective as a school-based technology coach and history teacher, I'd say not as well as we might wish - in part because our traditional approach to curriculum and instruction wants to sort everything into its place. Digital literacy is defined as "the ability to effectively and critically navigate, evaluate, and create information using a range of digital technologies." Many educational and business professional cite is as a critical 21st century skill. Even so, many schools have struggled to adapt it into their curriculum. This is often because most institutions already have rigorous, established curricula with little wiggle room - and this is especially true in schools subject to state and federal testing. Content becomes king. However, there are ways that schools can adapt these skills into existing structures - integrating them into their current pedagogical framework."
John Evans

Jobs at All Levels Now Require Digital Literacy. Here's Proof. - Education Week - 1 views

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    "Newark, Del. It's no secret that American workplaces are becoming more reliant on technology. But what may surprise the country's K-12 educators and policymakers is how work at nearly every rung of the employment ladder is becoming more digitized. Often, the skills needed to succeed have less to do with computer programming than what experts call "digital literacy"-the ability to interpret, create, and strategically use digital information. "Everyone's job is changing," said Mark Muro, a senior fellow and policy director at the Brookings Institution, a think tank. "The ability to read and then conduct first-order analysis of digital information is highly valued in almost all work environments." To better understand the central role of digital literacy in the workplace, Education Week took a deep look at four occupations in the Christiana Care Health System. It's the largest private employer in Delaware, with 11,600 employees and an expected 1,500 new hires this year."
John Evans

The Adventures of Library Girl: Learner Centered Digital Literacy - 1 views

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    "As I headed to South Dakota, I wanted to talk about digital literacy as it relates to the whole learner. I wanted to focus as much (if not more!) time on resources for helping our kids harness the power of digital tools to achieve their goals, to solve real problems and to do actual good in the world, as we did on resources for keeping them safe.  So, as part of a (digital and physical) BreakoutEDU experience on digital literacy, I created this image: "
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

Connecting the Digital Dots: Literacy of the 21st Century (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

  • The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu. Using the same skills used for centuries—analysis, synthesis, and evaluation—we must look at digital literacy as another realm within which to apply elements of critical thinking.
  • Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. According to Gilster,5 the most critical of these is the ability to make educated judgments about what we find online.
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    The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu. Using the same skills used for centuries-analysis, synthesis, and evaluation-we must look at digital literacy as another realm within which to apply elements of critical thinking... Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. According to Gilster,5 the most critical of these is the ability to make educated judgments about what we find online.
John Evans

Digital Literacy | Teaching Tolerance - 3 views

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    "The Teaching Tolerance Digital Literacy Framework offers seven key areas in which students need support developing digital and civic literacy skills. The numbered items in each box below represent the overarching knowledge and skills that make up the framework. The bullets represent more granular examples of student behaviors to help educators evaluate mastery. "
John Evans

News & Media Literacy | Common Sense Education - 1 views

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    "In today's 24/7 digital world, we have instant access to all kinds of information online. Educators need strategies to equip students with the core skills they need to think critically about today's media. We teach foundational skills in news and media literacy through our Digital Citizenship program, specifically through our Creative Credit & Copyright and Information Literacy topics. Built on more than 10 years of expertise and classroom testing, these lessons and related teaching materials give students the essential skills to be smart, savvy media consumers and creators. From lesson plans about fact-checking to clickbait headlines and fake news, we've covered everything. To learn more about our approach, read the Topic Backgrounder on news and media literacy."
John Evans

7 Must Have Digital Literacy Apps, Tools, and Resources - The Edvocate - 2 views

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    "Teaching in a digital world, while essential, can be a difficult task. The digital world is constantly evolving, and it can be hard to keep up with new trends. And while students often enter the classroom with a high degree of digital awareness, it is often confined to the world of social media. How then, do educators learn about digital literacy, so they can model and teach it to their students?  Thankfully, there are tons of apps, tools, and resources that can help. We decided to profile the best ones."
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