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John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

Option 3: Actually USE the smartphones | Dangerously Irrelevant - 0 views

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    "Murphy & Beland's recent study is making the rounds online, particularly among those who are eager to find reasons to ban learning technologies in classrooms. The economists found that banning mobile phones helped improve student achievement on standardized test scores, with the biggest gains seen by low-achieving and at-risk students. Here are my thoughts on this… The outcome measure is standardized test score improvement. Is that all you care about or do you have a bigger, more complex vision for student learning? For instance, creativity, collaboration, critical thinking, and problem-solving are difficult to assess with a standardized test. Most schools I know didn't adopt their learning technology initiatives for the sole purpose of test score improvement. (if they did, how sad is that?)"
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

Submit: Director's Cut Final in Cyberbullying on Vimeo - 1 views

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    "Submit the Documentary exposes the most epic struggle in the digital, Internet age: cyberbullying. Cyberbullying is bullying by means of electronic technology committed through email, instant messaging, mobile applications, social media, chat rooms, and blogs or through messages and images sent through a cell phone. Because of the anonymity, kids who never thought of being a bully are becoming harassers. By exploring the complicated dynamics behind cyberbullying, Submit the Documentary describes the impact and outcomes of advanced technology and human nature in a lawless, new, social frontier."
John Evans

Do Your Kids Need to Learn to Code? YES! But Not for the Reasons You Think | Getting Smart - 3 views

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    "Coding is having it's 15 minutes of fame. Journalists regularly quote facts about the shortage of computer programmers in the US, entrepreneurs fund coding camps for low opportunity kids and even the President has given learning to code a thumbs up. For many parents and teachers this new focus on learning to code feels like an overhyped fad that will be replaced any day now by "learning particle physics" or "learning solar energy storage." And does anyone really believe that turning a whole generation of kids into programmers would be a good outcome for society? What about artists, doctors, musicians and mechanics? What about chefs, writers, electricians and plumbers? Why exactly do kids need to learn to code?"
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

8 things every teacher can do to create an innovative classroom | eSchool News | eSchoo... - 1 views

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    "Innovation is a trait that I desperately want to instill in my students, and many teachers I talk to seem to share that goal. In the current climate of high stakes testing, state standards, and prescribed learning outcomes, it can be incredibly difficult to foster an atmosphere of innovation and creativity that inspires students. But rest assured, it is possible. Here, I outline eight basic principles for the "Innovative Classroom," around which I designed a middle school course called Physical Computing. Some of the projects and tools are specific to that course, but I think the fundamental ideas could be applied to almost any course at any level."
John Evans

Can Project-Based Learning Close Gaps in Science Education? | MindShift - 3 views

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    "Putting kids to work on meaningful projects can transform classrooms into beehives of inquiry and discovery, but relatively few rigorous studies have examined how well this teaching method actually works. An encouraging new report describes preliminary, first-year outcomes from a study of 3,000 middle school students that shows kids can, in fact, learn more in science classrooms that adopt a well-designed, project-focused curriculum. "
John Evans

My Math Sites: Patterns & Relations (7-9) - 5 views

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    Math games by learning outcomes
Cathie Howe

MacICT Game Design - 7 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
John Evans

Education Week: Backers of '21st-Century Skills' Take Flak - 0 views

  • The phrase “21st-century skills” is everywhere in education policy discussions these days, from faculty lounges to the highest echelons of the U.S. education system.
  • Broadly speaking, it refers to a push for schools to teach ­­­critical-thinking, analytical, and technology skills, in addition to the “soft skills” of creativity, collaboration, and communication that some experts argue will be in high demand as the world increasingly shifts to a global, entrepreneurial, and service-based workplace.
  • But now a group of researchers, historians, and policymakers from across the political spectrum are raising a red flag about the agenda as embodied by the Tucson, Ariz.-based Partnership for 21st Century Skills, or P21, the leading advocacy group for 21st-century skills. Array of Skills In the Partnership for 21st Century Skills’ vision for K-12 education, the arches of the rainbow depict outcomes, while the pools represent the resources needed to support those outcomes. But critics contend that states implementing this vision might focus too heavily on discrete skills instruction, at the expense of core content. SOURCE: Partnership for 21st Century Skills Unless states that sign on to the movement ensure that all students are also taught a body of explicit, well-sequenced content, a focus on skills will not help students develop higher-order critical-thinking abilities, they said at a panel discussion here in the nation’s capital last week.
John Evans

Clickers in the Classroom: An Active Learning Approach (EDUCAUSE Quarterly) | EDUCAUSE ... - 0 views

  • Clickers, or student response systems, are a technology used to promote active learning. Most research on the benefits of using clickers in the classroom has shown that students become engaged and enjoy using them.
  • For this reason, I conducted a study that compared learning outcomes resulting from the use of clickers versus another active learning method—class discussion. Even though both techniques employ active learning, would using clickers increase learning outcomes more than another active learning approach? Two key features distinguish clicker use: Clickers provide a mechanism for students to participate anonymously. Clickers integrate a "game approach" that may engage students more than traditional class discussion. The study also investigated students' perceptions of their learning using clickers versus classroom discussion
John Evans

The Partnership for 21st Century Skills - Framework for 21st Century Learning - 0 views

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    The Partnership for 21st Century Skills has developed a unified, collective vision for 21st century learning that can be used to strengthen American education. The key elements of 21st century learning are represented in the graphic and descriptions below. The graphic represents both 21st century skills student outcomes (as represented by the arches of the rainbow) and 21st century skills support systems (as represented by the pools at the botto
John Evans

Iron Teacher - 0 views

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    Iron Teacher is a contest based on fun but with serious intent; bringing together cutting edge educators with sharp ideas to infuse new life into traditional lesson design. We aim to revolutionize the way teachers look at teaching and learning through the use of innovative methods and unconventional ideas. Basic Premise: Like Iron Chef, participants are presented with key "ingredients" and required to come up with a final product that is judged on Originality, Adaptability, Student Appeal, and Ability to Meet Outcome. The Iron Teacher goal is two-fold: 1. To help teachers discover new strategies, ideas, or tools that will get their students to care, communicate and create something of value around the curriculum. 2. To help articulate the lesson design and creative brainstorming process used by master educators.
Leigh Newton

ICT in Education - Guitar Hero - Outcomes and evaluation - 0 views

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    The kids on the videos talk of very high motivation and collaboration. The teacher was worried about competition but it turned out that they were very supportive of each other. There's info on cross-curricula goals, assessment and more. Lots of 2min videos.
John Evans

Apps in Education: How to Design a Beautiful iPad Lesson: - 4 views

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    "This is a beautiful lesson designed and presented by Rob Miller on Scrib. What I really like about this series of activities is that it allows the students or in Rob's case his teachers to articulate their own learning. It is never about a single app. It is the combination of apps that allow the learners to meet the learning outcomes. It is a great example of building a meaningful lesson around a concept and then providing the students with the tools to create content."
John Evans

Why Math Might Be The Secret To School Success | MindShift - 0 views

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    "Little children are big news this week, as the White House holds a summit on early childhood education December 10. The President wants every four year old to go to preschool, but the new Congress is unlikely to foot that bill. Since last year, more than 30 states have expanded access to preschool. But there's still a lack of evidence about exactly what kinds of interventions are most effective in those crucial early years. In New York City, an ambitious, $25 million dollar study is collecting evidence on the best way to raise outcomes for kids in poverty. Their hunch is that it may begin with math."
John Evans

A Comprehensive Checklist of The 21st Century Learning and Work Skills ~ Educational Te... - 3 views

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    "July 16, 2014 While searching for some resources on a paper and writing on  the 21st century learning skills I came across this skills checklist created by the university of Toledo. This checklist is meant to help students build powerful resumes outlining all the skills they master. I spent some time going through the components of this sheet and found it really sharing with you here.  You can use this sheet with your students as an explanatory guide of some of the important skills ( I said some because some other important skills particularly those related to digital citizenship and digital literacy are missing) they need to work. Below is a round-up of the 9 most important skills which I selected from the entire list. You can acccess this list from this link. 1- Research skills Know how to find and collect relevant background information Be able to analyze data, summarize findings and write a report 2- Critical Thinking skills Be able to review different points of view or ideas and make objective judgments Investigate all the possible solutions to a problem, weighing the pros and cons 3- Organizational skills Be able to organize information, people or thins in a systematic way Be able to establish priorities and meet deadlines 4- Problem-solving skills Be able to clarify the nature of a problem Be able to evaluate alternatives, propose viable solutions and determine the outcome of the various options 5- Creative thinking skills Be able to generate new ideas, invent new things, create new images or designs Find new solutions to problems Be able to use wit and humour effectively 6- Analytical/ logical thinking skills Be able to draw specific conclusions from a set of general observations of from a set of specific facts Be able to synthesize information and ideas 7- Public speaking skills Be able to make formal presentations Present ideas, positions and problems in an interesting way 8- Oral communication skills Be able to present information and ideas clearly a
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