Skip to main content

Home/ Literacy with ICT/ Group items tagged outcomes

Rss Feed Group items tagged

John Evans

A Principal's Reflections: 10 Tips to Make Learning REAL - 1 views

  •  
    "The world as we know it has fundamentally changed our learners.  It is not that they are learning differently per say, but the environment in which they learn has dramatically changed.  The challenge for educators and schools today is to make learning REAL (relevant, engaging, authentic, and lasting) for all students and aligning it more with their world.  A great deal of emphasis has been placed on personalized opportunities for students.  Whereas there are many benefits with this approach, the reliance on technology platform and human interaction can take away from intended outcomes. REAL learning places a greater emphasis on making learning personal for students.  Image credit: http://pblstem.com/ Below are some quick tips that can make learning more REAL (relevant, engaging, authentic, and lasting):"
Nigel Coutts

The Emerging Trend of Connected Institutions - The Learner's Way - 0 views

  •  
    The book 'Non Obvious' by Rohit Bhargava present an intriguing exploration of how careful observation and thought can reveal emerging trends and as the subtitle suggest 'predict the future'. For educators the ability to identify the trends which will deliver the best outcomes for our students from the noise of fads is alluring. While the talk of new technologies, of learner centric pedagogies and teaching for lifelong learning play the part of the obvious trends in education identifying the non-obvious trend is a more challenging endeavour.
John Evans

Week 4: What is Theme? | EducationCloset - 0 views

  •  
    "Welcome to The Art of Curriculum Design. In this six month series we are exploring the why and how of curriculum design via an Arts Appreciation course created through an arts collaboration. The first few weeks were devoted to the how and why of the curriculum design process. During the current portion of the series we are looking at weekly objectives, outcomes, and assessments designed for the Arts Appreciation course. Links to the entire series can be found below. The full curriculum including daily lesson plans, handouts, and assessments will be available at the culmination of the series."
John Evans

The iPad and Student Use « syded - 0 views

  •  
    "Students aren't daunted by the iPad interface. They may take time to experiment and understand steps required to produce an outcome, but they will persevere. Having observed students at different stages of learning, across many subjects, it has become clear that students aren't a barrier to learning with the iPad. If a process doesn't work for a student they will try something different. They collaborate with peers to produce quality work and will heed advice to move forward."
John Evans

iPads in Primary Education: Part 2: Raising Standards in Boys' Writing using the iPad f... - 3 views

  •  
    "A group of children took part in a series of literacy lessons centred around the popular game Bike Baron by Qwibooand Mountain Sheep as outlined in detail athttp://mrandrewsonline.blogspot.co.uk/2012/06/part-1-raising-standards-in-boys.html. The aim was to raise standards in writing. The work is based on the success of the Controllable Vehicle project which demonstrated that the iPad can significantly enhance pupil understanding and interest in a topic leading to accelerated progress in speaking, listening and writing."
John Evans

Apps in Education: Early Years Apps for Learning - 0 views

  •  
    "More antidotes of very young learners becoming engaged by and using apps continue to surface. There is even early evidence that preschoolers who use iPads for some guided activities have a small advantage with language acquisition. Dr D Bebell, Sue Dorris and Dr Mike Muir from the Auburn School District presented to Auburn School District Committee. This has yet to be proven conclusively but may have interesting outcomes for early years teachers. There was no suggestion of which apps were used in the study but it did make me curious to see what apps were available for early learners. Here are a number of apps that can be used by preschool and infants age kids. "
John Evans

iPads in Primary Education: Working with iPads to Create a School Leavers' Assembly by ... - 0 views

  •  
    "Having worked closely all year with David Andrews in Year 6, particularly on the introduction of iPads to promote creative and effective teaching, we agreed several months ago that we wanted to apply some of the changes and developments to the traditional end of summer term Year 6 Leavers' Assembly. This blog post describes the approach we took and explores the outcomes."
Phil Taylor

Information and Communications Technology Council » Youth and Digital Skills ... - 1 views

  • The Information and Communications Technology Council and MediaSmarts are pleased to note that they successfully hosted a jointly-organized Youth and Digital Skills Symposium: Preparing young Canadians to make social, economic and cultural contributions event on February 10
John Evans

How Gamification Uncovers Nuance In The Learning Process - 4 views

  •  
    "Gamification is simply the application of "game" mechanics to non-game entities. The big idea here is to encourage a desired behavior. In this way, "gamification" amounts to installing mechanics or systems that recognize and reward behavior. Through increased visibility of nuance, documentation of progress, and rewarding of seemingly minor (but critical) behaviors, a specific outcome can be achieved."
John Evans

Free Technology for Teachers: Code Maven and Game Maven Teach Kids to Program Their Own... - 1 views

  •  
    "Code Maven and Game Maven are interactive programming tutorials from Crunchzilla. Code Maven and Game Maven use the same style as the popular Code Monster javascript programming tutorial. That style is to present a piece of code with instructions on one side of the screen while providing a visual of the outcome on the other side of the screen."
John Evans

Where Good Ideas Come From & How Your Classroom Can Respond - 4 views

  •  
    "The source for innovative or creative thinking is as much as mystery as that of curiosity or particular genius. In a traditional classroom, "having a good idea" is strangely not valued as much as the ability to demonstrate proficiency with a specific assessment form. In fact, "good ideas" can often be disruptive to a tightly-sequenced and outcomes-based learning process."
John Evans

iPad App Smashing for Sports Coaching | iPad Insight - 1 views

  •  
    "App Smashing is the process of combining content in one or more apps together for a creative and effective outcome. App smashing can make the iPad a powerful aid in sports coaching and other mediums. As any cricket geek knows, the season is about to start. I've been playing, and more specifically, bowling, for about 25 years (the less said about my batting the better) and I have a fairly well grooved bowling action. As any sportsperson will know, there is always room for improvement and this pre-season, I turned to my iPad to help me tweek my bowling technique."
John Evans

How the iPad Affects Young Children, And What We Can Do About It - 0 views

  •  
    "What medium is delivering the best learning experience to your children? Just because a child is engaged on an iPad, are they learning more than they would with a picture book? In this intriguing TEDx talk, author of Screen Time: How Electronic Media Affects Your Young Child and Director of the New America Foundation's Early Education Initiative, Lisa Guernsey, discusses the research she has been involved with, as well as some the practical outcomes of her work exploring learning and screen media."
John Evans

A Principal's Reflections: Change is a Mindset - 3 views

  •  
    "For many years New Milford High School was just like virtually every other public school in this country defined solely by traditional indicators of success such as standardized test scores, graduation rates, and acceptances to four year colleges. These indicators have become so embedded in the minds of those judging our schools and work that we, like everyone else, worked hard to focus only on initiatives that would hopefully produce favorable outcomes in those areas. If we were doing well we continued down the same path allowing the status quo to reign supreme. The mentality of if it ins't broke than why fix it resonated so profoundly with us that we would not have even considered changing our ways. If results were not what our stakeholders wanted this would then trigger meetings leading to the development of action plans to get us back on course. "
John Evans

What Does Gamification Look Like In Classrooms? - Edudemic - 0 views

  •  
    "Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren't ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or aren't) using gamification (or are interested in doing so) is a somewhat difficult task: Many people define gamification in different ways, when it may be a more accurate description to identify different levels of gamification. The handy infographic below takes a look at gamification and more 'serious gaming' in organizational learning. It offers some interesting statistics on just what types (or levels) of gamification are happening in classrooms. Keep reading to learn more!"
John Evans

3 Reasons Why Faculty Meetings Are a Waste of Time - Finding Common Ground - Education ... - 2 views

  •  
    "3 Reasons Why Faculty Meetings Are a Waste of Time By Peter DeWitt on April 10, 2015 6:50 AM Faculty Meeting.png Many school leaders walk into a faculty meeting with a single idea of how they want to move forward and walk out with the same idea. That's telling... John Hattie talks a great deal about the Politics of Distraction, which means we focus on adult issues, and not enough time...if ever...on learning. That is happening around the U.S. for sure. Recently the Assembly of NY State only furthered those distractions, which you can read about here, which means that school leaders and teachers have to work harder to maintain a focus on learning. Quite frankly, well before mandates and accountability, school leaders focused on the politics of distraction and not on learning. Compliance is not new in schools. Faculty meetings were seen as a venue to get through and something that teachers were contractually obligated to attend. During these days of endless measures of compliance, principals can do a great deal to make sure they don't model the same harmful messages to staff that politicians are sending to teachers. Jim Knight calls that "Freedom within form." In Talk Like Ted, Carmine Gallo quotes Marissa Mayer (CEO of Yahoo) when he writes, "Creativity is often misunderstood. People often think of it in terms of artistic work - unbridled, unguided effort that leads to beautiful effect. If you look deeper, however, you'll find that some of the most inspiring art forms - haikus, sonatas, religious paintings- are fraught with constraints. (p. 190)" Clearly, constraints have a wide definition. There is a clear difference between the constraints of compliance and the stupidity of the legislation just passed by the assembly in NY. As we move forward, principals still are charged...or at least should be...with the job of making sure they offer part...inspiration, part...teacher voice...and a great deal of focus on learning. There is never a more important tim
John Evans

The Benefits of Helping Preschoolers Understand and Discuss Their Emotions | MindShift - 1 views

  •  
    "Terrible Twos. Threenagers. Fearsome Fours.  These are years marked by tantrums and meltdowns - palpable reminders that young children haven't yet learned how to regulate their emotions. But rather than wait for them to outgrow this phase, caregivers can use this window to teach emotional literacy skills that will yield immediate and long-term benefits. Increasingly, research confirms the efficacy of explicit training in emotional intelligence starting at a very young age. According to multiple studies, preschoolers who participate in social-emotional skills programs exhibit less aggression and anxiety and become better social problem solvers. While these outcomes may make for a more peaceful classroom environment, the benefits outlive preschool: prosocial behavior in early childhood is strongly linked with future academic performance and mental health.  In other words, when children learn how to calm themselves down, use language to express their feelings and treat others with kindness, they are laying the foundation for future success and wellness."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

  •  
    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

  •  
    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Menomonee Falls' use of data in schools draws national notice - 1 views

  •  
    "Menomonee Falls - Once every few weeks this past school year, kindergarten teacher Tiffany Fadin corralled her squirmy young charges at Valley View Elementary to get feedback about their recent math lessons. "What specific things did we do in this unit that helped you learn?" she asked recently. "What things did not help you learn?" Behind Fadin, data points flashed on a board, showing how many more students could add and subtract within five digits than in weeks prior. The exercise was deliberate, underscoring a major shift in Menomonee Falls that's training everyone to use data to make decisions, from teachers and custodians to kindergartners. The strategies employed over the past four years have attracted national - even international - attention to Menomonee Falls, including visitors from Sweden and researchers from the Carnegie Foundation. Other districts around the state and other educational institutions, such as the State University of New York, are taking notes. Armed with promising new outcome data, Menomonee Falls Superintendent Pat Greco said she believes what they're doing is working, and that the district is the case study for how K-12 systems can increase achievement and efficiency. And they're doing it by employing methods rooted not in education, but in the manufacturing and health care industries. "Teachers were reticent about posting student performance data. They were reticent to invite feedback from students," said Greco, who began engaging a small core of staff in the work in 2011. "Now, student performance is the highest it's ever been," Greco said."
‹ Previous 21 - 40 of 121 Next › Last »
Showing 20 items per page