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John Evans

Giving teachers licence to unleash their creativity - Daily Genius - 0 views

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    "The value of an education system lies in its teachers. That much is obvious. But too often teachers are burdened by the system that they operate in - the confines of the curricula they teach, the need for obvious educational outcomes and the need to show a continuous upward curve on the exam results to show ongoing improvement. In such stressful situations, creativity can be easily stifled, but that creativity is essential is teachers are to engage and inspire their pupils."
John Evans

Five Ways to Start Connecting Your Classroom - 5 views

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    "In my teaching career as an educator, no change in curriculum, program or teaching philosophy (and believe me, there have been a lot) has had the impact on my teaching that connecting my classroom has.  Using social media tools to connect my students with people and classrooms from across North America and far beyond has helped my children to achieve curriculum outcomes, to learn how to act safely and appropriately online and to learn an appreciation for the similarities and differences between people. Not only do we learn from and with these other people, the students have a chance to become teachers themselves."
Berylaube 00

Mr. Guymon's Classroom - Mr. Guymon's EduBlog - 0 views

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    Handing Assessment Over to Students I have been giving a lot of thought about how to give my students more of a voice in their learning and in our classroom. Initially, I was focused on increasing their presence on our classroom blog through podcasts, videos, and blog posts. I even gave thought to asking my district IT to unblock Twitter so that we could create a class account (which I am still going to do). But never would assessment have crossed my mind. Fortunately, I took my thoughts to my PLN. Janine Campbell (@campbellartsoup) responded to my tweet about amplifying students' voices with rich insights and a couple articles that got the cerebral wheels turning. If you like what you read here, be sure to follow Janine on Twitter. Assessment for learning is a pedagogical golden nugget. No one ever said that the teacher had to do it alone. Why not give your students a voice in how they are assessed? It might tell you more about where they are at than assessing your class conventionally. Rubrics are my favorite way to assess student projects. I'm even pretty good at creating them. By doing so, I completely understand the assignment and learning outcomes for any given project. But do my students? Is there a way to better utilize rubrics as assessment of learning where students' voices are intensified. Yes! Allowing students to create the criteria for assessment does just that. It doesn't just serve the purpose of better summative assessment. Student-created rubrics also provides a medium for formative assessment as well. If my assignment is for students to analyze the effects of the assassination of Abraham Lincoln on post-war America, I will be able to formatively assess the class' understanding of the main points of this event by the criteria that they suggest this assignment should be graded on. I will know that I need to reteach aspects of this event in American history if students believe that including a description of John Wilkes Booth's escape from Ford's The
John Evans

The Wejr Board - Are We Marking Assignments or Assessing Learning? - 1 views

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    "There has been much focus on shifting our assessment practices in education and, particularly in BC, moving toward more Assessment For Learning (or formative assessment) in schools. This is such an important conversation and needed change but at some point along the way, Assessment OF Learning (or summative assessment) has been given a bad rap. To have sound assessment practices in a classroom and school, we need a solid balance of ongoing formative assessment (click here for more info) as well as an effective way to verify that learning has occurred (summative). Formative assessment should be where we spend most of our time but summative assessments are still very important. As we engage in dialogue in our school around assessment, I recently posed a question at our staff meeting that said: Are we marking assignments or assessing learning outcomes?"
John Evans

Edutech for Teachers » Blog Archive » 7 Ideas to Tech Out Learning - 1 views

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    "Innovation… Versatility… Performance… What teacher doesn't want to provide the best technology has to offer for students? But with a plethora of choices, sometimes it's overwhelming trying to determine what device best suits the needs of all learners. So, what should educators choose-the power of a laptop or the compact, lightweight portability of a tablet? Well, it's no longer necessary to settle for one option when the best of both worlds are at your fingertips. Yep, it's true. With the latest and greatest technologies currently available on the market, students now have access to the functionality of a laptop while also having the capability of completing captivating assignments and/or creating meaningful content via a tablet. And better yet: The instruction and learning goals can dictate the type of device being used as opposed to the reverse, which typically occurs in classrooms today. Sounds intriguing, doesn't it? In case you haven't figured it out by now, I'm referring to a super cool technology known as the 2-in-1. Whether your students need to generate a document or spreadsheet, transfer files, read an e-book, capture photos or create media, this hybrid does it all with just one simple twist, click or flip. Not only is this option flexible and convenient, but cost-effective as well because schools no longer need to provide students with more than one device to achieve desired outcomes. It's really all that-and much more!"
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Di... - 2 views

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    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

Can Project-Based Learning Close Gaps in Science Education? | MindShift - 1 views

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    "Putting kids to work on meaningful projects can transform classrooms into beehives of inquiry and discovery, but relatively few rigorous studies have examined how well this teaching method actually works. An encouraging new report describes preliminary, first-year outcomes from a study of 3,000 middle school students that shows kids can, in fact, learn more in science classrooms that adopt a well-designed, project-focused curriculum. "
John Evans

An iPad toolkit - 29 iPad Apps that promote good learning - ICTEvangelist - 2 views

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    "In case you hadn't noticed, I'm quite a fan of the iPad (the Lollipop Nexus 9's not too bad either). Not because of its design or because its by Apple or any of that, but because of its keen heritage in the learning arena. Any one who knows me will tell you that I am not one for using tech for tech's sake, despite my evangelist moniker. Use of technology in a cross curricular sense should be measured and done with consideration for the best potential learning outcomes. With all that said, I've been doing this for quite some time now and I thought it time that I shared some of the Apps that have stuck by me or have struck me for their ease of use and impact upon learning in the classroom. Rather than blog about each one however or write in depth about each one either, I've done this in the form of a small poster, with the apps icons on. My periodic table of Apps that I developed from Sean Junkins' original is always well received however it really is a bit on the large size. This poster will feature Apps that hold stock in every classroom and can have an impact upon learning."
John Evans

The Big Picture Of Education Technology: The Padagogy Wheel - 7 views

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    "Teaching is a matter of design. That's not new, but in an era of change and possibility, it's more apparent now than ever. The SAMR model (which acts as a kind of continuum to reflect the possibilities of technology in learning) is a helpful tool to make sense of this idea, a visual reminder that ideally technology moves beyond Substitution phase (the "S") towards a Redefinition (the "R") of what was previously impossible without it. This, among other shifts, will help fully realize the potential of learning technology. When you take a Bloom's wheel, and smash it together with 60+ educational apps that allows learners to brainstorm, collaborate, research, create, curate, and create new knowledge-well, you have the image below, courtesy of Allan Carrington of Designing Outcomes."
John Evans

ISTE | The case for project-based learning - 1 views

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    "Project-based learning is not some new-fangled teaching method just coming into vogue. In fact, use of the PBL approach can be tracked back to the big thinkers, including Confucius, Aristotle and Socrates. Its longevity is due to one of the key outcomes it provides: keeping students happily engaged in rigorous learning. Of course, the ancient philosophers didn't foresee PBL's connection to ed tech, but they did seem to comprehend the benefits students derive from the approach, including a deep understanding of content, the ability to transfer knowledge to new contexts, improved ability to collaborate and better content retention, to name a few. "
John Evans

Educational Technology Guy: Guest Post - How to Create Stunning Visual Aids for your Le... - 9 views

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    "It is a challenge to seize children's attention and not to let it go. Some teachers experience great difficulties in keeping students engaged and involved in the educational process due to objective reasons. Luckily, there exist some tricks to help resourceful teachers, one of them being visual aids. Looking at bright and colorful images, students are more likely to digest the material without boredom and remember it afterwards. But why are visual aids so effective and how to create them? First of all, visual aids are helpful, because they show the data visually. Some facts, connections and outcomes are much easier to understand when they are represented as a picture. For example, some statistics, shown as a diagram will be much more winning than its detailed descriptions in words. Then, as visual images have the sense of modernity, they easily grab children's attention for some time. Thus, they are useful for highlighting some essential points and setting true accents. And finally, visual aids and pictures boost children's creativity. By looking at something beautiful and challenging, by perceiving the right way of data organization, students can get inspired and come up with new and outstanding ideas. "
John Evans

Encouraging Students of Color to Code Could Lead to Further Segregation in Education - ... - 1 views

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    ""Coding is one piece of computational literacy and should be taught explicitly in school, but a semester or two of coding won't do," said Sweeney, who emphasized that a more "broad and deep approach" is necessary. He advocates a progression where students are challenged to use design thinking-a method that draws on logic, intuition, and different types of reasoning-to identify opportunities, harness the appropriate tools and resources, and demonstrate their outcomes."
John Evans

Reggio-inspired Innovative Spaces | Smore - 1 views

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    "Innovative learning environments have much to contribute to the development of learner competencies. Research supports the explicit relationship between learning environments, innovative teaching practices and educational outcomes. Three key components of an innovative early learning space designed to promote and make visible the competencies of children are Materials, Creative Technologies and Pedagogical Documentation."
Nigel Coutts

The purpose of education - The Learner's Way - 2 views

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    Behind the rhetoric and politics, education is about the outcomes it achieves for its learners. More than being about the nuances of technology, learning space design, curriculum structures and pedagogical practices schools should have effective answers to questions that focus on what they hope to achieve for their learners. How we answer this question should then dictate the measures we utilise to achieve these goals and it is to these ends that we must apply our efforts.
Nigel Coutts

Why banning technology is not the answer - The Learner's Way - 2 views

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    There is something about human nature that draws us towards dichotomous patterns of thought; an all or nothing, us or them style of thinking in which an option is either good or it is bad. In such a model complexity and subtle nuance with multiple possible outcomes and routes towards a goal are ignored. The field of educational technology is one where such a pattern is evident and recent ban on technology by a Sydney school shows how this style of analysis can have a significant impact on student learning.
Nigel Coutts

A curriculum built on the fundamental questions of our disciplines - The Learner's Way - 1 views

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    As we make plans for how we will engage our students in their learning the decisions we make become fundamental to how they will grow to understand the purposes of learning. How our learners approach the curriculum and the disciplines is fundamental to the outcomes we may achieve for them. One path will set them up to view learning as the acquisition of information the other to see it as a process of asking and exploring questions of significance through the many unique lenses.
John Evans

ExCITe Center releases first national study of K-12 education makerspaces - 1 views

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    "Drexel University's ExCITe Center released Making Culture, the first in-depth examination of K-12 education makerspaces nationwide, revealing the significance of cultural aspects of making that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect some of the gaps in inclusion common in the STEM fields. Credit: ExCITe Center, Drexel University"
John Evans

The Myth of the Superhero Leader - Educational Leadership - 1 views

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    "They can't fly, but they can leap tall obstacles-if they stay balanced. In light of the many feats we ask principals to perform as instructional leaders-like guiding teachers to improve student outcomes and arranging for teachers' continued learning, all while overseeing budgets, placating parents, and addressing student behavior and mental health needs-principals might wonder if their job description should also include leap tall buildings in a single bound. Is the widespread notion of principals as instructional leaders tantamount to asking them to be superhuman? Where did this idea of principal as hero come from, anyway?"
John Evans

ISTE | Turn coders into computational thinkers - 2 views

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    "Why coding? And why now? Many of us would quickly respond that learning to code is a necessary skill in today's world with the vast amount of technology tools available. However, it is a little more difficult to define why or how it is applicable in our daily lives. As an educator, ask yourself: What are the underlying skills that coding teaches students? What are the learning outcomes we want for students as a result of bringing coding into the classroom? Computer science is more than just coding. Thinking like a computer scientist involves more skills than just being able to write code. Educators need students to bring their creativity and ability to think collaboratively to a problem in order to solve it. The computer will not solve problems without a human first working through how to approach the problem."
John Evans

The Value of Tinkering - Scientific American Blog Network - 1 views

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    "As an elementary school science teacher, I find this not easy to admit, but some of my students' most rewarding and meaningful classes over the years have happened when I have taken a back seat and let my students "tinker." Whether they want to dam up a stream during a water study, build nests with mud and sticks while investigating local bird populations, or, after completing a set of Lego models, independently design and build spinning Lego tops from which energetic battles ensue, students love having time to explore and investigate independently. This fall, for example, I let a third-grade class have a "free choice period." I gave them a list of things that they could do, such as making crystals, handling pet rocks or having a dance party. Instead, they came up with their own idea: they wanted to make boats. So, I gathered materials and allowed them to use handsaws and hot glue guns (which they'd already been taught how to use safely). Of course, many teachers allow and encourage students to engage in creative play: we know that young children need the chance to explore, daydream, imagine, play and build without an outcome or even a product in mind-a place free from failure, because failure is not even part of the equation. But this often takes place outside the classroom."
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