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John Evans

Silent Film Director Goes Free Ahead Of Imminent Update And Relaunch As Vintagio -- App... - 0 views

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    "Now is the perfect time to finally download Silent Film Director to your iPhone, your iPod touch, or even your iPad. That's because from today until Sunday, Aug. 19, Silent Film Director is available in the App Store for absolutely free. It used to go for $2.99, but now you can have it at no cost."
John Evans

Should Students Become Content Curators? - Finding Common Ground - Education Week - 2 views

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    "In Teaching the iStudent, Mark Barnes compared content curation to the work that librarians or art directors do. They weed through everything that is out there and find the best resources or paintings in a sea of bad ones. Librarians and art directors have an eye for knowing what they are looking for, and even if they don't, they have an open mind to make sure they don't miss something outstanding."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

This Neuroscientist Wants to Know Your Brain On Art-and How It Improves Learning | EdSu... - 2 views

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    "Research around the way humans learn is booming these days. Consider viral brain-based teaching trends and explorations of how the act of teaching shapes kids' brains. Mariale Hardiman, vice dean of academic affairs at the Johns Hopkins School of Education and and director of Johns Hopkins' Neuro-Education Initiative. But studying how the brain learns doesn't necessarily mean memorizing proteins and brain chemistry. Sometimes it's about empathy-or in the case of some of the latest research coming out of Johns Hopkins, it's about understanding how art plays a role in learning. One person who has closely watched, and even shaped, the coevolution of neurosciences with education is Mariale Hardiman, vice dean of academic affairs at the Johns Hopkins School of Education. The education professor is also the co-founder and director of Johns Hopkins' Neuro-Education Initiative, a center that aims to bring together research on learning and neuroscience, teaching and education. EdSurge sat down with Hardiman recently to learn about the Initiative' recent findings around how injecting art into lessons across disciplines can boost memory and retention. (This conversation has been lightly edited and condensed for clarity.)"
John Evans

Getting Creative With Video in the Classroom | Jonathan Wylie: Instructional Technology... - 4 views

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    "While watching the Oscars tonight, I was intrigued to see a promotion that Walmart was running to celebrate the craft of film making. I don't normally pay a lot of attention to  commercials, but these ads managed to catch my attention, and I think that they have some interesting potential for teachers who are looking to add some creativity to video projects in their classroom. Walmart contacted four award-winning directors, Seth Rogan and Evan Goldberg (Superbad, Neighbors), Antoine Fuqua (Southpaw, The Magnificent Seven), and Marc Forster (Monster's Ball, The Kite Runner). They sent each of them a receipt with the same six items and challenged them to make a one minute movie that was centered around the six items on the receipt. You can learn more here, but take a look at the videos below to see what these talented directors came up with… The three stories are very different, but they would be, wouldn't they? I mean, if you challenged your students to do something like this, the results you got would likely be very different too. Wouldn't they?  Because although the parameters are the same for every student, this is still a very open-ended activity that just screams for a creative outcome."
John Evans

THE DIRECTORS BUREAU SPECIAL PROJECTS - 0 views

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    An ad agency called The Directors Bureau has developed a unique online tool that helps you to generate new ideas by displaying three randomly selected words next to each other.
John Evans

73% of Teachers Use Cellphones for Classroom Activities - 3 views

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    "More middle- and secondary-school teachers are using digital tools in their classrooms and professional lives, a new report says. A study by Pew Research Center's Internet and American Life Project released Thursday delves into teachers' increasing technology use, but also expresses educators' concerns about the digital divide. The study surveyed Advance Placement and National Writing Project teachers across the United States, and 92% say the Internet has a "major impact" on their ability to access content, resources and materials for teaching. Teachers are becoming advanced tech users, according to Kristen Purcell, Pew's associate director for research. "
John Evans

3 Lessons on Faculty Development from an Education Innovator - Getting Smart by EdCeter... - 0 views

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    "In less than a decade, Oregon State University went from not offering formal tech support to its faculty to having the director of its faculty tech training program, Jon Dorbolo, named one of this year's top 50 innovators in education. That's because in 2003, Dorbolo and his colleague Mark Dinsmore had a vision for how to turn their scattershot efforts at individual faculty tech support into something more scalable."
John Evans

Educational Hub - Contraption Maker - Play. Make. Learn. - 1 views

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    "Are you an educator who would like to try Contraption Maker in your classroom or after school program? Then email Deborah Fike (deborah@spotkin.com), Spotkin's Director of Educational Outreach, to receive free copies of Contraption Maker for your school-owned devices. You can also subscribe to our educator mailing list for up-to-date news."
John Evans

The Teacher's Quick Guide To STEM Education | Edudemic - 2 views

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    "With all the acronyms that determine hundreds of different areas of education, it is easy to confuse them all. Since 2001, the letters STEM have been a normal part of educational vocabulary. The acronym STEM stands for Science, Technology, Engineering, and Mathematics. This program was started by Judith A. Ramaley, the former director of the National Science Foundation's education and human-resources division."
John Evans

Museums Are Embracing Selfies, Social Media, and Virtual Reality - The Atlantic - 2 views

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    "Earlier this year, at the Whitney Museum of American Art, in New York, visitors paraded through the fifth floor to see a retrospective dedicated to the abstract expressionist Frank Stella. Although many of the works on display were four or five decades old, in some ways the show felt tailor-made for the Instagram age: a riot of vibrant colors and textures, 20-foot-long reliefs, and sculptures as jagged and dynamic as 3-D graffiti. Visitors one busy Saturday afternoon stopped in front of artworks, lined up shots on their phones, snapped a few photos, and then moved on to the next piece. Some paused briefly to consider a particular painting; more stared down at their screens, furiously filtering. Few noticed an elderly gentleman sitting on a bench in one of the smaller rooms, watching the crowd engage with his work. The only visitor in the gallery not clutching a phone was Stella himself. Museum directors are grappling with how technology has changed the ways people engage with exhibits. But instead of fighting it, some institutions are using technology to convince the public that, far from becoming obsolete, museums are more vital than ever before. Here's what those efforts look like."
John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

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    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
John Evans

How One School Changed Its Math Culture, Starting With Teachers | MindShift | KQED News - 4 views

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    "Many educators are aware of Carol Dweck's research on growth mindset. The Stanford psychologist has found that the way students think about and approach challenge makes a big impact on their learning. Students who believe that they were born with a certain amount of intelligence that cannot be changed - a condition Dweck calls a fixed mindset - are often afraid to seek out challenging tasks and are resigned to one's perceived set of abilities. Students who see intelligence as something that can grow and change with effort - known as a growth mindset - tend to persist at difficult tasks, trying new strategies and ultimately performing better in school. Many schools have begun to focus on building growth mindsets in students because of this research. Helping students develop growth mindsets is made even trickier because mindsets about learning can change depending on context. And unfortunately math class is a time when many students have preconceived notions about their abilities. Many adults, including teachers, grew up receiving negative messages about their math ability and can unintentionally pass on unhelpful messages to students through casual words or actions. That's why it's impressive that educators at Two Rivers Charter School in Washington, D.C. recognized a culture of math fear among the staff and worked hard to change teachers' relationships to math as part of their broader strategy to improve math achievement. The school's Director of Curriculum and Instruction, Jeff Heyck-Williams, described their efforts in an Education Week article:"
John Evans

Beyond the Genius Bar: Cultivating Leadership With a Student Led Tech Team | EdSurge News - 0 views

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    "You've probably heard of the student-led "Genius Bar", which is generally a team of student leaders that provide technical support for the technology devices and programs in their schools. What a great way to utilize and develop student knowledge and skills, right? I couldn't agree more. Busch's student tech teams have four sub-committees: the "Newcast Directors," the "iPad Consultants," the "Makerspace Mentors," and the "Cyber Squad." But what if we took the opportunity to develop young, skilled learners a step further, and asked those student leaders to support, collaborate with, and mentor teachers and their peers with in-class technology projects? What if we asked those student learners to create informative, instructional digital content that is accessible to all? After all, many of us would agree that the students are the ones who are usually the most knowledgeable, up-to-date resources for what is the latest and greatest with technology, so why not tap into their large knowledge base and cultivate their leadership potential? Our school here in Wisconsin did just that, and the results have been astounding. Here's how it happened."
John Evans

Who's Going to Teach America's Kids to Code-and How? | TakePart - 0 views

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    "But who will teach those students-and how they'll be taught-has emerged as a concern among some education experts.  "If Congress passes this funding opportunity, we really need to focus on how to prepare existing teachers who have no computer programming experience on how to integrate computing into math and science education," Harry Cheng, the director of the Center for Integrated Computing and STEM Education at the University of California, Davis, told TakePart. "
John Evans

Mobile Maker Spaces | School Library Journal - 0 views

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    "The concept was pretty straightforward, but the logistics were a bit complicated. We wanted to create four mobile maker space carts that could rotate among four middle school libraries in the Knox County School district of Knoxville, TN. It all started when our director of instructional technology, Theresa Nixon, encouraged us to apply for a TeacherPreneur Grant to fund a traveling maker space program. Our funding goal was approximately $50,000. Requesting  this much money meant that we needed a an idea that dazzled. As we prepared the grant application, the librarians representing the middle schools (Farragut, Vine, Carter, and Karns) discussed rotating maker space carts that would dock in each library for nine weeks. We hoped to optimize accessibility to high-ticket items such as 3-D printers and keep our libraries dynamic with new projects."
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

The complete 1-to-1 laptop or iPad pre-deployment survey | Technology with Intention - 6 views

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    "Last Thursday was a great day of professional development as 30 educators from around the Northwest visited Westside's iPad Open House. This was an opportunity for IT directors, teachers and administrators to see students in action and learn about the process of deploying a 1-to-1 iPad program."
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