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John Evans - 0 views

    The K-12 Computer Science Framework was developed for
    states, districts, schools, and organizations to inform the development of standards and curriculum, build
    capacity for teaching computer science, and implement computer science pathways. The framework
    Computer science is
    powering approaches
    to many of our world's
    toughest challenges.
    The K-12 Computer
    Science Framework informs
    standards and curriculum,
    professional development,
    and the implementation of
    computer science pathways.
    2 K-12 Computer Science Framework
    Executive Summary
    promotes a vision in which all students critically engage in computer science issues; approach problems
    in innovative ways; and create computational artifacts with a practical, personal, or societal intent.
    The development of the framework was a community effort. Twenty-seven writers and twenty-five
    advisors developed the framework with feedback from hundreds of reviewers including teachers,
    researchers, higher education faculty, industry stakeholders, and informal educators. The group of
    writers and advisors represents states and districts from across the nation, as well as a variety of
    academic perspectives and experiences working with diverse student populations.
John Evans

A Math Framework for Multiple Grade Levels | Edutopia - 0 views

    "Using simple images, the Splat! lessons teach a range of math concepts at different levels of difficulty. Download free 50 lessons.
John Evans

What Should I Buy For My New Makerspace? A Five Step Framework For Making the Right Pur... - 3 views

    "I recently was asked to give a webinar that would guide participants through selecting the right products for their makerspace, where I unveiled my "Worlds of Making 'MAKER' Framework." I was really excited about this opportunity, as it gave me the chance to address one of the questions I am most frequently asked.

    In my work with schools across the country, I have shied away from telling people what they should buy in their makerspace, although many want to know from me what they should buy. I strongly believe in following a process for how you and go about selecting the right products for your makerspace.

    My definition of what a makerspace is drives every decision I make for my makerspace, and that includes selecting the right products for my makerspace. Many people associate the Maker Movement with 'stuff' like 3D printers, but in my opinion, this isn't what pushes children outside of their comfort zone, it is that opportunity for open-ended exploration that is key. When creating a makerspace, many school districts just go out and buy things that other districts buy, really in essence, just replicating another school districts makerspace.

    But here's the reality: no two school makerspaces should be exactly alike because no two school communities are exactly alike."
John Evans

A Fuller Framework for Making in Maker Education | User Generated Education - 1 views

    ""I recently learned, for the first time, about Aristotle's belief that there were three basic activities of humans: theoria (thinking), poiesis (making), and praxis (doing). Corresponding to these activities were three types of knowledge: theoretical, the end goal being truth; poietical, the end goal being production; and practical, the end goal being action (

    All of this led me to think about how this would translate into a full spectrum of making in the context of maker educator. Having such a framework would help insure that learning from the making experience is more robust, not left up to chance. I believe a fuller spectrum or framework would including the following elements:"
John Evans

Global Day of Design April 26, 2016 - 0 views

    "Students need to make, build, and tinker. The Global Day of Design is one-day that focuses on using the Design Thinking process in school. Our goal for the Global Day of Design is to inspire a transformation in schools around the world to incorporate design into an every day practice with our students."
John Evans

Curious About Design Thinking? Here's a Framework You Can Use in Any Classroom with Any... - 1 views

    "The term "design thinking" is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they made to a real audience (sometimes global but often local). Design thinking isn't a subject or a topic or a class. It's more of way of solving problems that encourages risk-taking and creativity.

    Design thinking is a flexible framework for getting the most out of the creative process. It is used in the arts, in engineering, in the corporate world, and in social and civic spaces. You can use it in every subject with every age group. It works when creating digital content or when building things with duct tape and cardboard."
Phil Taylor

Shifting Minds: Our vision and framework for 21st Century learning in Canada (Pt 2) - L... - 2 views

    7 C's
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework.

    Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Miss L's Whole Brain Teaching: A Framework for Teaching to Diversity - Chapter 2 of U.D.L - 4 views

    "To help us work towards our school goal of purposefully implementing the Universal Design for Learning approach to our formal planning (sometimes referred to as "Backwards by Design", "Understanding by Design", or "Planning With The End in Mind), my principal has provided our staff with a copy of Dr. Jennifer Katz's book, Teaching to Diversity: The Three-Block Model of Universal Design for Learning. As I make my way through the book, I will be summarizing my learning as a means of organizing my thoughts and getting clarification on particular ideas."
John Evans

5 Dimensions Of Critical Digital Literacy: A Framework - 0 views

    "Digital Literacy is increasingly important in an age where many students read as much on screens as they do from books."
John Evans

Wonderful Visual on SAMR As A Framework for Education 3.0 ~ Educational Technology and ... - 2 views

    "Proponents of the sociolinguistic perspective to the study of literacy ( e.g.Paul Gee, Collin Lanksheare, Michelle Knobel, Brian Street, to mention but a few ) view the developments of literacy and with it education as a direct result to the sophistication of the social and cultural aspect of human life. Some of them like Collin and Michelle associate the evolution of education to that of the web and hence the nomenclature education 1.0 (related web 1.0), education 2.0 ( related to web 2.0), and education (3.0 related to web 3.0). This association, however is not haphazard for there are many commonalities between each pair."
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