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Stephan Dohrn

Get more done by being a better listener - Online Collaboration - 0 views

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    Listening is an essential skill for any virtual worker - even more important than in traditional team settings
Sari Stenfors

OpenIDEO - Home - 0 views

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    IDEO's crowdsourcing platform where production, use and design meet.
Sari Stenfors

Chief Information Officers Council - Federal Risk and Authorization Management Program ... - 1 views

  • The Federal Risk and Authorization Management Program or FedRAMP has been established to provide a standard approach to Assessing and Authorizing (A&A) cloud computing services and products. FedRAMP allows joint authorizations and continuous security monitoring services for Government and Commercial cloud computing systems intended for multi-agency use.
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    Here is one approach to dealing with cloud computing security risks. This is a system promoted by the US government. 
Sari Stenfors

Management innovations for the future of innovation - Ivey Business Journal - 0 views

  • The emergence of Open Innovation means, among other things, that innovation management will become more collaborative and that business model innovation will become as important as technological innovation. This author, who coined the term Open Innovation and literally wrote the book on it, has excellent advice for readers.
  • innovation management will become more collaborative and that business model innovation will become as important as technological innovation. This author, who coined the term Open Innovation and literally wrote the book on it, has excellent advice for readers.
Sari Stenfors

The Leader's Guide to Radical Management: User-Led Innovation Can't Create Breakthroughs - 0 views

  • The mythology is that “the user is king… Companies must become user-centric. But there’s a problem: It doesn’t work. Here’s the truth: Great brands lead users, not the other way around.” Citing the example of Apple [AAPL], they quote the Apple design team who say: “It’s all bullshit and hot air created to sell consulting projects and to give insecure managers a false sense of security. At Apple, we don’t waste our time asking users, we build our brand through creating great products we believe people will love.”
Sari Stenfors

http://www.juliakotlarsky.com/Kotlarsky_and_Oshri_EJIS_2005.pdf - 1 views

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    Theories that  guide in enhancing collaborative work
Sari Stenfors

Perceived Proximity in Virtual Work: Explaining the Paradox of Far-but-Close - 1 views

  • One's colleagues can be situated in close physical proximity, yet seem quite distant. Conversely, one's colleagues can be quite far away in objective terms, yet seem quite close. In this paper, we explore this paradoxical phenomenon of feeling close to geographically distant colleagues and propose a model of perceived proximity (a dyadic and asymmetric construct which reflects one person's perception of how close or how far another person is). The model shows how communication and social identification processes, as well as certain individual and socio-organizational factors, affect feelings of proximity.
Stephan Dohrn

Tips for Using Experiential Training Games - 0 views

  • games are powerful metaphors. That means, like stories, they can and do mean different things to different people. The task of the facilitator is to ensure that all participants get the message in the game that is relevant to themselves and translate that message back to the workplace. In other words, the purpose of the game is to have participants see things differently and as a result positively change some element of their workplace behaviour.
Sari Stenfors

Virtual Worker Statistics - 1 views

  • The information on this page was provided b
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    Virtual workers are more productive and happier than traditional workers. This information was provided by Kate Lister and Additional information was taken from the whitepaper: Results-based Management: The Key to Unlocking Talent and Increasing Productivity.
Sari Stenfors

Spaces, Spatiality and Technology (Computer Supported Cooperative Work) | Free eBooks D... - 0 views

  • What are the concerns of those who investigate spatiality across domains and across media? What is significant in these concerns - particularly for the design and evaluation of technology? How are these concerns represented? Can discourse from one domain inform work in another?
Sari Stenfors

Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments ... - 0 views

  • Description: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, The Social Life of Avatars, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others.
James Collins

Cloud computing after Amazon and Sony: ready for primetime? - 0 views

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    Not a particularly in-depth analysis of the issue; but an interesting news article nonetheless
ingejansen

A next-generation digital book - 1 views

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    About this talk: "Software developer Mike Matas demos the first full-length interactive book for the iPad -- with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is "Our Choice," Al Gore's sequel to "An Inconvenient Truth"
James Collins

Amondawa tribe lacks abstract idea of time, study says - 0 views

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    An interesting news article reporting on a study about conceptions of space and time held by an Amazonian tribe
Sari Stenfors

Enterprise 2.0: Making Virtual Collaboration Work - 2 views

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    Practical evidence from benefits of virtual collaboration presented at Enterprise 2.0 conference in 2009. Travel costs down, efficiency and innovation up.
Stephan Dohrn

The Psychology of Architecture | Wired.com - 1 views

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    From the post: "We spend our lives inside buildings, our thoughts shaped by their walls. Nevertheless, there's surprisingly little research on the psychological implications of architecture. How do different spaces influence cognition? Is there an ideal kind of architectural structure for different kinds of thinking?"
Stephan Dohrn

The Cognitive Cost Of Expertise | Wired Science | Wired.com - 0 views

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    From the post: "For de Groot, this failure was a revelation, since it suggested that talent wasn't about memory - it was about perception. The grandmasters didn't remember the board better than amateurs. Rather, they saw the board better, instantly translating the thirty-two chess pieces into a set of meaningful patterns. They didn't focus on the white bishop or the black pawn, but instead grouped the board into larger strategies and structures, such as the French Defense or the Reti Opening."
Stephan Dohrn

"Second Life": Geld sparen statt Geld verdienen | tagesschau.de - 0 views

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    "Vor etwa fünf Jahren galt das Online-Spiel "Second Life" als Erfolgsmodell, mit dem sich viel Geld im Netz verdienen ließ. Doch die virtuelle Welt erwies sich als zu kompliziert für viele User. "Second Life" wurde zur Plattform für innovative Firmen, die hier kein Geld verdienen, sondern sparen wollen."
Stephan Dohrn

Productivity of Far-Flung Teams - Ross Mayfield's Weblog - 0 views

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    From the post: "These virtual teams, largely composed of people who have never met, were not only productive but also more innovative than "face-to-face teams." "They make decisions faster with more input from others and develop policies that are implemented worldwide with fewer problems than conventional teams," said Malhotra."
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