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Sari Stenfors

Stone Age at work: Professionals still spend too much time scheduling meeting... - 1 views

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    Professionals use on average six working weeks a year in scheduling meetings. 
hnauheimer

Closing the Gap - Leadership in the Virtual Environment | Mannaz.com - 0 views

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    It wasn't that long ago-in the memory of most workers today-that people "went" to work. The work place was actually a "place" and people went there to earn a living. Some people still do. If you assemble circuit boards for Intel or automobiles for BMW, you will go to the place where the tools you need to do your job are kept. For the rest of us, a change has taken place that has fundamentally altered the way that work gets done. A typical project, for example, is planned in a series of meetings, launched in a rented conference room in an airport hotel, executed in who knows where, and managed using email and on-line tools. Sales meetings, to cite another example, take place on conference calls not in conference rooms.
Stephan Dohrn

5 Reasons You Need to Meet in Person | Inc.com - 0 views

  • My clients are just like yours: They want to Skype, email and text. But here's why you still need face time.
  • 1. You're off the record.
  • 3. Make an impression.
  • ...3 more annotations...
  • 2. Make use of not-so-small talk.
  • 4. Read the body language.
  • 5. Learn where the action is.
Sari Stenfors

OpenIDEO - Home - 0 views

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    IDEO's crowdsourcing platform where production, use and design meet.
Stephan Dohrn

Can Absence Make a Team Grow Stronger? - Harvard Business Review - 3 views

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    Summary: "The scores of successful virtual teams the authors examined didn't have many of the psychological and practical obstacles that plagued their more traditional, face-to-face counterparts. Team members felt freer to contribute--especially outside their established areas of expertise. The fact that such groups could not assemble easily actually made their projects go faster, as people did not wait for meetings to make decisions, and individuals, in the comfort of their own offices, had full access to their files and the complementary knowledge of their local colleagues. Reaping those advantages, though, demanded shrewd management of a virtual team's work processes and social dynamics. Rather than depend on videoconferencing or e-mail, which could be unwieldy or exclusionary, successful virtual teams made extensive use of sophisticated online team rooms, where everyone could easily see the state of the work in progress, talk about the work in ongoing threaded discussions, and be reminded of decisions, rationales, and commitments. Differences were most effectively hashed out in teleconferences, which team leaders also used to foster group identity and solidarity."
Stephan Dohrn

Virtually Collaborating - Unified Communications Strategies - 0 views

  • The modern workplace isn’t a workplace at all. It’s a way of connecting - a way of collaborating with people you may never actually meet.
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    work is not defined by place but by how we connect with others
Stephan Dohrn

How to lead in a virtual team | Firm Follows Form - 0 views

  • The need for working in teams that span timezone and geography has risen: sales teams that need to share global leads and meet shared targets, operational teams that need to synchronise processes, airlines that need to manage workforce schedules. Technology such as video conferencing, messaging, email, somehow still seems to be one step behind our growing need for staying connected both from a practical sense but also emotionally.
Stephan Dohrn

Wenn Leistung mehr zählt als Präsenz - Schöne neue Arbeitswelt Von Heimarbeit... - 0 views

  • "Das Entscheidende ist, dass man sich nah fühlt, obwohl man getrennt sitzt. Das nennen wir 'virtuelle Nähe'. Wir haben im Alltag mehr Aufgaben, als das, was wir abarbeiten können. Und es ist so: Denjenigen, der mir am nächsten ist, den bediene ich, und deshalb wird aus meiner Sicht in der Virtualität der menschliche Teil noch wichtiger, sonst mach ich das nicht."
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    report talking about how performance is becoming more important than presence. mainly looking at the risks and possible problems of virtual work
Sari Stenfors

Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments ... - 0 views

  • Description: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, The Social Life of Avatars, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others.
Stephan Dohrn

"Second Life": Geld sparen statt Geld verdienen | tagesschau.de - 0 views

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    "Vor etwa fünf Jahren galt das Online-Spiel "Second Life" als Erfolgsmodell, mit dem sich viel Geld im Netz verdienen ließ. Doch die virtuelle Welt erwies sich als zu kompliziert für viele User. "Second Life" wurde zur Plattform für innovative Firmen, die hier kein Geld verdienen, sondern sparen wollen."
hnauheimer

Bridging Space Over Time: Global Virtual Team Dynamics and Effectiveness - 0 views

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    Global virtual teams are internationally distributed groups of people with an organizational mandate to make or implement decisions with international components and implications. They are typically assigned tasks that are strategically important and highly complex. They rarely meet in person, conducting almost all of their interaction and decision making using communications technology. Although they play an increasingly important role in multinational organizations, little systematic is known about their dynamics or effectiveness. This study built a grounded theory of global virtual team processes and performance over time. We built a template based on Adaptive Structuration Theory (DeSanctis and Poole 1994) to guide our research, and we conducted a case study, observing three global virtual teams over a period of 21 months. Data were gathered using multiple methods, and qualitative methods were used to analyze them and generate a theory of global virtual team dynamics and effectiveness. First, we propose that effective global virtual team interaction comprises a series of communication incidents, each configured by aspects of the team's structural and process elements. Effective outcomes were associated with a fit among an interaction incident's form, decision process, and complexity. Second, effective global virtual teams sequence these incidents to generate a deep rhythm of regular face-to-face incidents interspersed with less intensive, shorter incidents using various media. These two insights are discussed with respect to other literature and are elaborated upon in several propositions. Implications for research and practice are also outlined.
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