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Kevin Stranack

Are universities teaching the skills needed in a knowledge-based economy? - 14 views

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    Provides a list of important skills and how those skills are embedded within the curriculum.
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    Encontré un post relacionado con las Alfabetizaciones digitales y competencias fundamentales en http://futurosdellibro.com/alfabetizaciones-digitales-y-competencias-fundamentales/ Tal vez interese: El pasado 5 de marzo los expertos de UNESCO dedicados a la alfabetización mediática y digital, en reunión preparatoria de la siguiente World Summit of Information Societies, rubricaron lo que es una evidencia ya incontrovertible: que la alfabetización mediática e informacional (MIL. Media and information literacy) ocupa un lugar central en el mapa escolar de competencias del siglo XXI. Esto no es nada esencialmente nuevo: Viviane Reding, la hoy Vicepresidenta de la Comisión Europea y ex-comisaria de Información entre los años 2004-2009, declaraba en el año 2006: "Hoy, la alfabetización mediática es tan central para el desarrollo de una ciudadanía plena y activa como la alfabetización tradicional lo fue al inicio del siglo XIX". Y añadía: "también es fundamental para entrar en el nuevo mundo de la banda ancha de contenidos, disponibles en todas partes y en cualquier momento". De acuerdo con el European Charter for Media Literacy podríamos distinguir siete áreas de competencias que, de una u otra forma, deberían pasar a formar parte de todo currículum orientado a su adquisición: Usar adecuadamente las tecnologías mediáticas para acceder, conservar, recuperar y compartir contenidos que satisfagan las necesidades e intereses individuales y colectivos. Tener competencias de acceso e información de la gran diversidad de alternativas respecto a los tipos de medios que existen, así como a los contenidos provenientes de distintas fuentes culturales e institucionales. Comprender cómo y porqué se producen los contenidos mediáticos. Analizar de forma crítica las técnicas, lenguajes y códigos empleados por los medios y los mensajes que transmiten. Usar los medios creativamente para expresar y comunicar ideas, información
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    Thank you Kevin Stranack for sharing. Tony Bates ends with five questions: 1. Have I covered the main skills needed in a knowledge-based society? What have I missed? 2. Do you agree that these are important skills? If so, should universities explicitly try to develop them? 3. What are you or your university doing (if anything) to ensure such skills are taught, and taught well? 4. What roles if any do you think technology, and in particular online learning, can play in helping to develop such skills? 5. Any other comments on this topic - My answers: 1. Frustration tolerance and keeping a balance between work and private life is a necessary skill 2, The skill set mentioned is important, but more likely trained in college than in university 3. I do have a personal coach and a counseler, and I'm enrolled in #OKMOOC 4. The activities required in every module of #OKMOOC ask to reach out, connect, build relationships, Have you answered the feedback questions?
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    This question is really the elephant in the room in a lot of university programs, especially in the humanities. I myself was a doctoral student in the humanities before leaving because, as I eventually learned, there were essentially no employment opportunities and my skillset in today's economy was sorely lacking. But the old mantra that "we teach critical thinking" is become a worn excuse. Do we really need four years to teach people the skills to survive "out there"? How much of our specialized knowledge will really be useful outside of the academy? These are questions we just don't have the answer to, and I'm not sure there are many people willing to ask them. But more to the point, I didn't see anything in this link about the changing ways that millennials (I promise that I hate the term as much as anyone, but it's a useful one) are engaging with information, and how that is changing how they actually think. There have been arguments made that digital natives (again, a pretty terrible term) think about and process information in very different ways that have serious implications for contextualization and long-term research. I'm not saying that universities don't teach these things in their own ways, but it's an important issue that needs addressing. I know that the link talks about the important of knowledge management, but there's a huge difference between simply knowing how and when to access information and quite another to properly contextualize its place in a larger hierarchy (or web) of knowledge. I would argue *that* skill is the one that universities are best poised to provide, and maybe why we keep hearing talk about how undergraduate degrees are the new highschool diplomas.
ricbruno

DIGCOMP: A Framework for Developing and Understanding Digital Competence in Europe - 1 views

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    In week 3 we've addressed how open knowledge can promote active citizenship. A pre-requisite for that is that individuals are equipped with the right set of digital skills. Being digital native does not necessarily imply that one is digital competent. The promotion of digital skills is at least as important as ensuring accessibility to technology. This document is a reference framework to identify what are the different elements of digital skills as these go much beyond than merely knowing how to use a computer. This has been developed by the European Commission, engaging several different stakeholders from several countries, and is being used as a support to strategies for the promotion of digital skills.
Megan H

Four Skills to Teach Students In the First Five Days of School - 6 views

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    As I participate in, and contribute to, the MOOC for Changing the Global Course for Learning, I will inevitably tie the readings / work / ideas back to education at the K12 level. As noted, "Before the internet there were two important things to teach: content and skills, like writing," November said. "Now there's a third skill which is to build out your network to the world."
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
eglemarija

Media Smarts: Kids Learn How to Navigate the Multimedia World - 3 views

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    Teachers are discovering the value of imparting media-literacy skills, from critical analysis of news programs, commercials, and films to basic design and video-production techniques.
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    Y mediante el uso de las herramientas que nos da el acceso abierto a la información, enriquece la manera en que los docentes pueden acercar el conocimiento a sus estudiantes.
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    This is an excellent video summarizing all the skills and necessity of them in a participatory culture. Everyone is spending more and more time in the multimedia world these days, especially the youth, who can be considered the most vulnerable. An ability to perceive all the information we are getting through a critical lens is profound, as is an ability to dissect and understand the logic of multimedia. Learning the tricks of graphics, cinema, music studies (collectively called "communication studies"), young people learn to understand and create media, find new ways to express themselves efficiently in an ever-changing world and supplement the traditional ("written") curriculum, which is behind the needs of today's man. The point is illustrated nicely by George Lucas, founder of The George Lucas Educational Foundation (GLEF): "Everybody is affected by this, and it should be taught in school." I agree 100%.
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    Re-thinking communication skills is absolutely essential for all educators, since much of the communication students are faced with during a day comes in the shape of different kinds of media. But the result of this is also that we need to address the fact that not all educators are necessarily equipped to teach about media because it's rarely included in teacher's programs (especially if you were trained twenty or thirty years ago). So the video makes a lot of good points about media-literacy and hopefully our educational systems will make sure that educators are given the tools to include this in their classrooms.
Kevin Stranack

Web Literacy Map - 1.1.0 - Mozilla Webmaker - 7 views

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    "The Web Literacy Map is a map of competencies and skills that Mozilla and our community of stakeholders believe are important to pay attention to when getting better at reading, writing and participating on the web."
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    This is terrific. As someone who works in, on and around the web, a list like this makes it easier for me to describe to clients, colleagues and vendors just what it is I can do.
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    Thanks for pointing to this useful resource, could use it both for teaching and evaluation, and for finding gaps in my own web literacy skills
Ian Falconer

Research Skill Development (RSD) Framework - 1 views

While the RSD is not strictly an open framework it is openly available to anyone who wishes to read about it or download it. It has been developed by the University of Adelaide and partner institut...

framework

started by Ian Falconer on 10 Sep 14 no follow-up yet
kristin_k

Research4LifeTips for writing a research paper | Research4Life - 0 views

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    Effective technical writing skills are essential for writing a research paper and disseminate your results to the larger community of scientists.
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    Effective technical writing skills are essential for writing a research paper and disseminate your results to the larger community of scientists.
ilanab

Evaluating Internet Resources - 1 views

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    How do I evaluate the quality of websites? How can I teach students to evaluate websites? Where can I find checklists for evaluation? There's lots of good information on the Internet, but you will also find opinions, misconceptions, and inaccurate information. How do you judge the quality of Internet resources?
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    "Evaluating Internet Resources" has been designed for teachers, but is a good starting point for all who want to enhance their critical skills when using the internet. Three main areas are covered: Instructions on assessing the validity of websites, guidance on educating students in these skills and other website links on the topic. Examples of legitimate and fictitious websites are provided to use for teaching purposes. The website masters should have categorized the different website links into the genuine and bogus sites to facilitate their use for the teacher. Access to some of these websites has been discontinued. Measures to be used for evaluation, including authority, objectivity, authenticity, reliability, timeliness, relevance and efficiency are considered. Indicators to verify the website and exercises to practice student evaluation skills are provided. The layout of this resource is easy to use and well-organised
Ad Huikeshoven

Human versus Monkey - 3 views

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    Do we teach the right skills in school? Can you get the peanut out of the tube?
Kevin Stranack

The Lyon Declaration - 3 views

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    "Increased access to information and knowledge, underpinned by universal literacy, is an essential pillar of sustainable development. Greater availability of quality information and data and the involvement of communities in its creation will provide a fuller, more transparent allocation of resources."
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    "In this context, a right to information would be transformational. Access to information supports development by empowering people, especially marginalised people and those living in poverty, to: - Exercise their civil, political, economic, social and cultural rights. - Be economically active, productive and innovative. - Learn and apply new skills. - Enrich cultural identity and expression. - Take part in decision-making and participate in an active and engaged civil society. - Create community-based solutions to development challenges. - Ensure accountability, transparency, good governance, participation and empowerment. - Measure progress on public and private commitments on sustainable development. "
Kim Baker

At Sea in a Deluge of Data - 1 views

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    "It turns out that students are poorly trained in college to effectively navigate the Internet's indiscriminate glut of information. Another Project Information Literacy study, involving more than 8,300 undergraduates at 25 American colleges, found that most make do with a very small compass. They rely on tried and true resources such as course readings, library databases, Google, and Wikipedia....The skills that students cultivate through traditional assignments-writing essays based on library research-are far different from those required to perform efficient, high-level, accurate research in the digital world. All of those types of research skills take practice under the eye of experts."
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    This commentary emphasises the need for students to be taught within the curricula on how to be discerning when navigating the surfeit of information on the internet.
Guaraciara Silva

LEARN ANY LANGUAGE WITH ZELLO APP - 4 views

Resource: ZELLO APP Website: www.zello.com It is a free tool and anyone can do until five profiles freely. It is available in 10 different languages as English, Portuguese, Spanish, Russian, Ital...

knowledge zello app resources access global network

started by Guaraciara Silva on 18 Oct 14 no follow-up yet
Kevin Stranack

Evgeny Morozov: Hackers, Makers, and the Next Industrial Revolution : The New Yorker - 8 views

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    An alternative perspective on some of the hype around makerspaces and hacking, looking into how it supports and extends the neoliberal agenda.
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    For the librarians out there - a contrarian view of makerspaces.
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    It is curious to see that everytime some new technology rises, there are someone saying that it will mean the end of the system (call it capitalism, for instance) and a new real democracy era will arise. Nevertheless, once and over again we see that the technology arrives to everyone's door, but always controlled by someone else. You might have your own car, which was almost imposible in the early 50's, but you depend on how expensive gas is and how many barriers you find in your way; you have internet in your pocket, but every movement you do and every site you visit are being saved in someone's server with we don't know what exact purposes. But we keep hoping and saying, once and over again, that democracy, the real one, will some day florish with a new magical device. I honestly think it is in human nature to try to control and manipulate others; even people that honestly see themselves as good collaborative human beens, when they are under a tense situation, they don't hesitate to hide the truth, manipulate or lie to find adepts to their cause. So only with a genetic mutation we will reach that golden dream!
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    Kevin you mentioned this article to me several weeks ago and I did read it and really appreciated the recommendation. I think it is important for us to think about other perspectives to makerspaces to really understand how libraries should (and do) fit into this changing landscape. The library landscape is definitely changing, and some are really latching on to this idea of makerspaces, and others latching on to the more traditional services that libraries offer. I think that we really need to understand how the concept of makerspaces can fit into developing strong civic skills, critical thinking and appreciation of the arts to really make it fit into libraries, and focus less on the "production" and "innovation" appeal that makerspaces have. I do think that skills that can be honed in makerspaces have the potential to create great global citizens, but only if it is accompanied by deep critical thinking and a broader understanding of the world.
ibudule

Mindful Infotention: Dashboards, Radars, Filters - City Brights: Howard Rheingold - 2 views

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    Another interesting article by Howard Rheingold about skills necessary to "survive" online today.
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    Great resource! I think this conceptualization meshes really nicely with the "IT'S NOT INFORMATION OVERLOAD. IT'S FILTER FAILURE" video, where Shirky discusses how we need to move beyond the idea of "information overload". I find that I, and many of the people around me, often set up deliberate practices to try and mediate the amount of information that we receive. The word "infotention" is new to me, and captures this practice nicely. For example, some of the practices that I use in my day to day life include: -- I always keep my phone on silent. *Always*. -- I use an RSS reader to stay on top of blogs and other information, including mailing lists which I have rerouted from my email inbox to my RSS reader (I use feedly). -- I use an email filter called "unrollme" which sends me a daily digest of email that isn't important but that I might want to see. Do you find that there are "infotention" practices you use in your day to day life? What about "mindful infotention", as the author describes?
chemarisg

Competències bàsiques de l'àmbit digital (Digital Skills Development) - 0 views

PDF document of Generalitat de Catalunya for developing digital skills in primary school.

knowledge

started by chemarisg on 02 Dec 14 no follow-up yet
Kevin Stranack

Hire Education: Mastery, Modularization, and the Workforce Revolution | Christensen Ins... - 0 views

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    "Who will attend to the skills gap and create stronger linkages to the workforce? This book illuminates the great disruptive potential of online competency- based education. Workforce training, competency-based learning, and online learning are clearly not new phenomena, but online competency-based education is revolutionary because it marks the critical convergence of multiple vectors: the right learning model, the right technologies, the right customers, and the right business model."
Guaraciara Silva

New way to share information - 1 views

We live in a world where in a lots of parts there are many information being shared each second, anyway we need to learn and teach to change all these informations in Knowledge. This is my personal...

opendata blog skills learn teach information

started by Guaraciara Silva on 11 Sep 14 no follow-up yet
Amanda Hill

Watch "TEDxKC - Michael Wesch - From Knowledgeable to Knowledge-Able" Video at TEDxTalks - 3 views

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    As we move toward an era of openness, where information is instant and infinite, it is not enough to simply have the tools and skills to access information. We must make meaning, not only through analysis and critical thinking, but also by engaging directly with knowledge, by taking it apart, putting it together, by sharing it, and by creating it.
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    It is an amazing presentation. Changing people attitude toward the value of knowledge and make them more involved in creating it is coming.
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