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eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
Leticia Lafuente López

Gamification, Learning and World change - 10 views

An interesting video about Second Life being used in Learning: https://www.youtube.com/watch?v=Qj_fKnZRoNI

module3 education learning gamification game

eglemarija

Gaming could be the ultimate tool to re-engage boys in education - 4 views

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    This TEDtalk might not answer directly to open knowledge topics so far, however it speaks to some of the issues raised in this week's lectures: pop-culture and technology can and should be used to engage people into educational & social activities (especially evident in Dr Jenkins' talk). Here, Ali Carr-Chellman talks about issues boys face in school - basically, they just don't belong there, as teaching is usually brought about from a woman's point of view (most teachers are female) and boys are told to be girls. Eventually, they feel they just won't succeed and take up other things - e.g. video games. The speaker advocates that video games could and should be used as a valuable tool to reach boys. Providing more resources, games could become THE ultimate way to deliver important messages and to teach effectively. (This also speaks to the point in Clarke's lecture, that games can be made into powerful scientific and educational plarforms.)
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    This has certainly been the case with my 15 year-old, who through Minecraft has created extensive networks for exchanging ideas and interests that have turned into research projects for his debate class.
robert morris

Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction... - 3 views

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    Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction to a special issue on Surveillance, Games and Play
aleksandraxhamo

CLTV - Video Games and 21st Century Literacy - 9/11/2014 - YouTube - 2 views

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    "CLTV - Video Games and 21st Century Literacy - 9/11/2014"
tlsohn

How Does Online Gaming Affect Social Interactions? - 3 views

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    Old article worth a read considering the large release of 'Destiny' this week, another massive open world game to help connect users globally Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. It is a playground which can give us clues about the future of social and technological developments, according to the researcher.
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    I`m reading this http://bit.ly/1qbGmKK but I haven`t formed an opinion, not being a gamer myself.
cvpido

Cheating to Learn: How a UCLA professor gamed a game theory midterm - 3 views

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    About cheating at UCLA as a 'natural' open way of learning
embioptera

Gamification: Creating new education tools by applying video games to classroom learning - 6 views

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    Some of readings in module 2 made me thing of this radio report. It gives an interesting look at gamification in education, focusing on highschool and college levels. While they don't directing talk about open knowledge I think gamification is something important to consider and look at when thinking of alternative forms of education.
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    A good combination of game and education can definitely inspire more children to learn. So if wen can combine game and education, we may also be able to bring social media (i.e. Facebook, twitter) into our classroom, which could inspire university students to study.
Balthas Seibold

Knowledge Commons .de » Peer-producing knowledge: a game-changer for developm... - 4 views

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    Learning modes and principles of open, commons-based peer-production therefor have the potential to provide the "gold standard" of enhancing future skills, competencies, connections, capacities of people and their organisations on a global scale. In short: peer-to-peer learning around open, commons-based peer-production is a game changer in international development cooperation.
tlsohn

Can a Computer Game Improve 'Citizen Journalism'? - 2 views

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    Interesting article that combines the idea of citizen journalism with a video game While we've been living in the "citizen journalist" era for a while now, the recent events and controversies in Ferguson, Missouri, have reminded us yet again how everyday people with smartphones have redefined the way we take in breaking news - particularly with the images they use those phones to make and distribute across social media.
mbittman

Monitor: The language of the internet of things | The Economist - 0 views

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    THERE was a time, not long ago, when access to the internet could be gained only through a computer. Now people can get to it using phones, tablets and some games...
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    THERE was a time, not long ago, when access to the internet could be gained only through a computer. Now people can get to it using phones, tablets and some games...
nthabik

Mobile phones 'game changers' for kids' rights - 0 views

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    By: Thomson Reuters Foundation Nairobi - Mobile phones and other technological innovations can be "game changers" in securing children's rights, the United Nations children's agency Unicef said at the launch of its first crowd-sourced report on Thursday.
lauren_maggio

Creating impact - a game of two halves - - 2 views

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    "So what did I learn from this novel experience? For me, it was the combined power of social media and open access publishing. Social media acted as a sign post to the research for a wide range of people, largely outside academia. Open access then meant that everyone could read it."
Kevin Stranack

How Web-Savvy Edupunks Are Transforming American Higher Education | Fast Company | Busi... - 3 views

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    "The edupunks are on the march. From VC-funded startups to the ivied walls of Harvard, new experiments and business models are springing up from entrepreneurs, professors, and students alike. Want a class that's structured like a role-playing game? An accredited bachelor's degree for a few thousand dollars? A free, peer-to-peer Wiki university? These all exist today, the overture to a complete educational remix."
suetaitlen

Communicative 2.0: Video Games and Digital Culture in the Foreign Language Classroom - ... - 3 views

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    Some interesting information about remix culture as a language used by young people in entertainment
scat39

Edheads Virtual Medical Games - 2 views

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    You can make surgeries like a knee surgery or steem cell surgery of heart. It is an educational web site to learn about medical topics, specially surgeries, it promotes science diffusion and advantages of the different surgeries to people. Este sitio tiene juegos científicos, especialmente médicos, que permiten desarrollar cirugías en línea, la meta de la página es que las personas conozcan los beneficios de algunos procedimientos médicos y que conozcan sus bases científicas y cómo se llevan a cabo. Es un sitio educativo.
Valentin Dander

How to Gain Knowledge When Data Are Shared? Open Government Data from a Media Pedagogic... - 5 views

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    I dare also to share this paper which recently appeared on seminar.net. It deals with my PhD project and tries to link open government data with educational concepts, merging a critical perspective with productive approaches. If any other people in this MOOC are interested in this field, I would be truly glad to discuss these ideas and read/hear your opinions about it!
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    Using game like concept to teach kids and adults is becoming more and more recognize a great learning and teaching tool. I am also interested on using games for computer cognitive rehabilitation exercixes.
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    A very thorough paper especially useful for its careful analysis of the "flip side" of open government data. It presents the main objections raised against the OGD "paradise" and also analyses ways in which media pedagogy can alleviate these problems. It culminates in a very important question: » An educational conception towards 'governing students not to be governed (that much)' within formal, obligatory education can too easily act out what it pretends to counteract. Informal settings, however, run the risk of fortifying social injustice and privilege - if largely used by well-educated citizens and semi-experts, as assumed. «
amandakennedy

This Is What Happens When A Kid Leaves Traditional Education - 4 views

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    "Logan Laplante is a 13 year-old boy who was taken out of the education system to be home schooled instead. Not only was he home schooled, but Logan had the ability to tailor his education to his interests and also his style of learning, something traditional education does not offer." I realise this article (and the video on which the article is based) does not fall neatly into any category we've studied yet, though I hope many of you may find it as interesting and inspiring as I have. At core, this is about "hacking" the educational system. As Logan explains, his methods can be applied in mainstream schooling (or indeed for anyone interested in lifelong/lifewide education). There's also the element of "participatory culture" embedded in the production of this video: Logan is sharing his experiences, allowing others to comment and contribute so that he might learn as others are learning from him.
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    This is a truly amazing talk, I was especially pleased to discover your post since I was just about to share a talk that speaks to many of the same issues! My shared video talks about how schools simply aren't made for boys - for many reasons - and what should be done to reengage them in education. (You can check it out here, if you're interested - https://groups.diigo.com/group/okmooc/content/gaming-could-the-ultimate-tools-to-re-engage-boys-in-education-12782090) The part about "writing about butterflies and rainbows" quite literally made me chuckle, here's why: (from my video) "Boy comes home from school, and he says, "I hate writing." "Why do you hate writing, son? What's wrong with writing?" "Now I have to write what she tells me to write." "Okay, what is she telling you to write?" "Poems. I have to write poems. And little moments in my life. I don't want to write that stuff." :) The boy then goes on to saying "I want to write about video games. I want to write about leveling-up. I want to write about this really interesting world. I want to write about a tornado that comes into our house and blows all the windows out and ruins all the furniture and kills everybody." ...which is one of the main points of "hackschooling" -writing through experiences & interests. Also, speaking from personal experience as someone who also left a diploma behind, I can confirm that leaving a rigid non-functional study environment for an open world of possibility can be the best thing you can ever do. All in all - thumbs up for sharing the talk!
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    Thanks for sharing - what an inspiring talk. Many of his lessons are just as valuable for adults, who often seem to lose any sense of creativity after settling in to their lives, careers, and relationships. FYI - my wife and I have done some limited homeschooling with one of our kids who really doesn't thrive in traditional school settings. I wish we could have done more, but at the very least I encourage each of our kids to explore other ways to learn to either supplement (or question) what they are learning in school. Traditional education just isn't supportive of creative thinking and creative thinkers.
haileyhjw

How It Works - 3 views

shared by haileyhjw on 09 Sep 14 - No Cached
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    Real Classes From Science to Art to Technology, edX offers simply the best classes from the best professors and universities. Check out the new edX Demo course. An Amazing Experience From our think tank to your screen- we help you learn through cool tools, videos and game-like labs, like our 3D virtual molecule builder.
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    Real Classes From Science to Art to Technology, edX offers simply the best classes from the best professors and universities. Check out the new edX Demo course. An Amazing Experience From our think tank to your screen- we help you learn through cool tools, videos and game-like labs, like our 3D virtual molecule builder.
Dvora Marina Brodsky

Play - 0 views

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    The Metadata Games platform has games that cater to all different types of players! Take a look: A zen-like one player tagging activity - be as specific and accurate as you can to earn high scores. Ohm! In the "next evolution" of Zen Tag, you can tag audio and video clips, too.
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