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About « OERRH - 19 views

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    "The Open Educational Resources Research Hub (OER Research Hub) provides a focus for research, designed to give answers to the overall question 'What is the impact of OER on learning and teaching practices?' and identify the particular influence of openness. We do this by working in collaboration with projects across four education sectors (K12, college, higher education and informal) extending a network of research with shared methods and shared results. By the end of this research we will have evidence for what works and when, but also established methods and instruments for broader engagement in researching the impact of openness on learning. OER are not just another educational innovation. They influence policy and change practices. In previous research (OpenLearn, Bridge to Success and OLnet) we have seen changes in institutions, teacher practice and in the effectiveness of learning. We integrate research alongside action to discover and support changes in broader initiatives. Our framework provides the means to gather data and the tools to tackle barriers. The project combines: A targeted collaboration program with existing OER projects An internationalfellowship program Networking to make connections A hub for research data and OER excellence in practice The collaborations cover different sectors and issues, these include: the opening up of classroom based teaching to open content; the large-scale decision points implied by open textbooks for community colleges; the extension of technology beyond textbook through eBook and simulation; the challenge of teacher training in India; and the ways that OER can support less formal approaches to learning. By basing good practice on practical experience and research we can help tackle practical problems whilst building the evidence bank needed by all."
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Education Week: Framing the School Technology Dream - 1 views

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    So that's why decisions are made that way ...
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How high-school decisions can affect your career - 72 views

  • According to research cited in the book, high-school seniors who worked 20 hours per week had annual earnings as young adults that were 25 to 30 percent higher than those seniors who didn't work.
  • Increased chance of being hired More hours of work over the year Higher hourly or annual earnings Increased benefits offerings, such as health insurance Greater employment stability Better upward mobility Increased chances of employer-supported training
  • four key issues that need to be addressed in high school to help set students up for career success.
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  • "The problem for many students, and even parents, is that they fail to think of high-school education as an investment good," according to the book "College Majors Handbook with Real Career Paths and Payoffs."
  • Pay levels can also vary based on how much higher learning is obtained. As the book explains, graduates of two-year degree programs earn 22 percent more per year than high-school graduates with no degree. Bachelor's degree holders earn about 66 percent more per year than their high-school graduate counterparts.
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A Brilliant Plan? | Inside Higher Ed - 13 views

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    Satire. In the article, the author proposes MOOAs (massive open online administrations) and posits that "By having one experienced group of administrators make decisions for hundreds of campuses simultaneously, MOOA would help address these problems expeditiously and economically.  Since MOOA would allow colleges to dispense with most of their own administrators, it would generate substantial cost savings in higher education."
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Adolescents do not 'get the gist' when it comes to making risky decisions online - 18 views

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    "Adolescents are more likely than adults to take online risks, regardless of the gamble involved, according to new research by the University of Plymouth. The study, led by Claire White from the School of Psychology, was carried out to explore the psychological mechanisms underpinning why teenagers are more likely to take risks online when compared to young adults."
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Teaching in a Digital Age | The Open Textbook Project provides flexible and affordable ... - 70 views

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    The book examines the underlying principles that guide effective teaching in an age when everyone,and in particular the students we are teaching, are using technology. A framework for making decisions about your teaching is provided, while understanding that every subject is different, and every instructor has something unique and special to bring to their teaching.The book enables teachers and instructors to help students develop the knowledge and skills they will need in a digital age: not so much the IT skills, but the thinking and attitudes to learning that will bring them success. [Scroll down for list of contents] Book release date (final version): 1 April 2015
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CEO2 Climate Game - 84 views

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    This is a set of environmental games where players take the role of a CEO of a company and try to please everyone and make the best decisions. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
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Climate Challenge - 73 views

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    A climate game where players must make key decisions for the world's environment. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
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Time Is the Enemy, Complete College America, September 2011 - 0 views

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    Unless we move with urgency, today's young people will be the first generation in American history to be less educated than their predecessors. Consider this a sobering wake-up call - and an urgent appeal for action now. ...4 of every 10 public college students are able to attend only part-time. Which means leaders have been making policy decisions about higher education absent critical information about 40 percent of the students, as if their success or failure was less important than that of "traditional" full-time students... Seventy-five percent of today's students are juggling some combination of families, jobs, and school while commuting to class; according to the U.S. Department of Education, only a quarter go full-time, attend residential colleges, and have most of their bills paid by their parents.... Part-time students rarely graduate.... Poor students and students of color struggle the most to graduate.... Students are taking too many credits and too much time to complete.... Remediation is broken, producing few students who ultimately graduate. ...The Big Idea: Time is the enemy of college completion.
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The Innovative Educator: Ideas for Bringing Your Own Device (BYOD) Even If You Are Poor - 107 views

  • When we shift our thinking from demanding the government provides one-size-fits-some solutions and move it to let's empower families to take ownership of securing tools for their learning, change can happen.  
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    When the topic of bring your own device comes up, one of the first complaints we often hear, is "What about the have nots." Yes, there are have nots.  However, students should not only be given the freedom to do what those who have the least can do. Students are not prisoners and they are not widgets. They are people with minds, choices, and parents or guardians who can make decisions and should be empowered to use the learning devices they choose. 
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How Renaissance People Think | The Creativity Post - 102 views

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    "If only everyone, regardless of gender, learned to harness and appreciate both forms of thinking, we could minimize instances where people seem to just be talking past each other. Many, many years of psychological research has shown quite convincingly (to me, at least) that each mode of thought is fundamentally different from the other and when we are in a particular mode of thought we actually perceive everything around us differently and use different information to make decisions. "
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The Risks of Rewards - 54 views

  • Control, whether by threats or bribes, amounts to doing things to children rather than working with them. This ultimately frays relationships
  • The alternative to bribes and threats is to work toward creating a caring community whose members solve problems collaboratively and decide together how they want their classroom to be
  • grades in particular have been found to have a detrimental effect on creative thinking, long-term retention, interest in learning, and preference for challenging tasks
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  • good values have to be grown from the inside out. Attempts to short-circuit this process by dangling rewards in front of children are at best ineffective, and at worst counterproductive
  • Children are likely to become enthusiastic, lifelong learners as a result of being provided with an engaging curriculum; a safe, caring community in which to discover and create; and a significant degree of choice about what (and how and why) they are learning
  • Unfortunately, carrots turn out to be no more effective than sticks at helping children to become caring, responsible people or lifelong, self-directed learners
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    "Many educators are acutely aware that punishment and threats are counterproductive. Making children suffer in order to alter their future behavior can often elicit temporary compliance, but this strategy is unlikely to help children become ethical, compassionate decision makers. Punishment, even if referred to euphemistically as "consequences," tends to generate anger, defiance, and a desire for revenge. Moreover, it models the use of power rather than reason and ruptures the important relationship between adult and child."
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Using tech to impact student achievement - 3 views

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    Technology has been able to do two things fairly well for instruction: 1. engage learners more decisively than traditional methods (thus more time on task); and 2. allow staff to more easily and effectively differentiate instruction to accommodate a variety of learning styles.
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K12 Guide to going Google - 4 views

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    If your school is going Google, the K12 Guide to Going Google is obviously a great resource. But if your school is still gathering information before making a decision about whether or not to "go Google," the K12 Guide to Going Google will give you a good sense of what the process entails.
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The Best 1:1 Device is a Good Teacher | Edutopia - 56 views

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    "Over the course of two years, I, along with the Burlington Public Schools tech team, had the opportunity to meet and connect with over one hundred schools. These discussions would usually involve what device works best in the classroom and how the iPad is affecting teaching and learning outcomes. Frequently this conversation focuses on the most effective hardware for teaching and learning. While this is an important decision to make, it should not be the focus. In fact, the best devices a school can employ are great teachers."
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Quandary - 7 views

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    Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos.
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Colleges Can Still Save Themselves. Here's How. - Commentary - The Chronicle of Higher ... - 37 views

  • disruption that technology has inflicted on the retail sector over the past decade is often used to illustrate what is about to happen in higher education.
  • institutions rarely introduce the sometimes radical changes they need to make, because one group of constituents believes the sky will fall tomorrow anyway, while others refuse to acknowledge that this time is different.
  • question is whether institutions will quicken their pace of change to lower their costs and better serve the changing educational needs of students and the global economy.
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  • moving away from a one-size-fits-all system, in which students largely follow the same calendar and curriculum on their way to collecting 120 credits for a bachelor's degree
  • More of the decisions colleges make about their direction must be rooted in data.
  • Now the data exist to track students, the classes they took, how they performed, and their outcomes after graduation—all of which can inform decisions.
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