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The Teacher Report: Project Based Assignments tha... - WeAreTeachers - 2 views

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    we are teachers project based assignments
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Future proof your Education - 115 views

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    This blogpost takes a close look at the skills required to be prepared for the future. It discusses the importance of a skills based curriculum rather than a narrow content based one. Its inspiration is a brilliantly designed Prezi focused on Future Proofing Education. A detailed read.
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Tech2Learn - Project-Based Learning - 3 views

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    Wiki about PBL
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Exploring Resources for PBL - Project Based Learning Boot Camp - 76 views

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    Resources for PBL
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Project Based Learning | BIE | Recommended for Teachers - 21 views

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    Uno de los sitios punteros mundiales en Project Based Learning (PBL, ABP en español)
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Is It Gamification, Or Game Based Learning? » Brain Based Learning - 37 views

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    These two terms get thrown around a lot, often interchangeably, but they're not really the same. They're both important concepts, and they're both useful. However, they are useful in different contexts and that's why I think it's important to define each one.
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Resources for Project-Based Learning - 191 views

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    Project-based learning, or PBL, grew out of early 20th century education reform, like the works of John Dewey. It generally involves directed, open-ended questions, real-life problem solving, and presentation to an authentic audience. .. We're really looking forward to hearing how you use PBL and the Projects feature in your classrooms. We're so excited, in fact, that we rounded up a few resources from around the web to help you out:
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Project Based Learning, Session 1 | Class Notes - 95 views

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    teaching project based learning to teachers.  Includes common craft video, core pieces of PBL, understanding by design lesson template, unit design before and after.
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Implementing LD 1422: Proficiency-Based Diplomas | Maine DOE Newsroom - 12 views

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    By 2018, all diplomas in Maine will be proficiency-based.
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Role and Function of Theory in Online Education Development and Delivery - 3 views

  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology tha
  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
  • However, it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations. The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001).
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  • Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
  • Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
  • The development of effective online learning materials should be based on proven and sound learning theories.
  • Early computer learning systems were designed based on a behaviorist approach to learning. The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
  • Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
  • Learners should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome of the online lesson. 2.  Learners must be tested to determine whether or not they have achieved the learning outcome. Online testing or other forms of testing and assessment should be integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback. 3.  Learning materials must be sequenced appropriately to promote learning. The sequencing could take the form of simple to complex, known to unknown, and knowledge to application. 4.  Learners must be provided with feedback so that they can monitor how they are doing and take corrective action if required.
  • The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
  • The behaviorist school sees the mind as a “black box,” in the sense that a response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
  • Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997).
  • Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
  • Online instruction must use strategies to allow learners to attend to the learning materials so that they can be transferred from the senses to the sensory store and then to working memory.
  • Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently.
  • information should be organized or chunked in pieces of appropriate size to facilitate processing.
  • Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
  • Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
  • Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
  • Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners. Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session. Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson. Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
  • The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences
  • The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception. In the following discussion, we consider the Kolb Learning Style Inventory.
  • To facilitate deep processing, learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
  • Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
  • Constructivists see learners as being active rather than passive.
  • it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
  • “the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
  • Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
  • Learners should construct their own knowledge rather than accepting that given by the instructor.
  • Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (H
  • When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
  •   Learners should be given control of the learning process
  • Learners should be given time and opportunity to reflect.
  • Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information.
  • Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
  • Figure 1-6. Components of effective online learning.
  • Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning. There is a shift toward constructive learning, in which learners are given the opportunity to construct their own meaning from the information presented during the online sessions. The use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the future. Online learning materials will be designed in small coherent segments, so that they can be redesigned for different learners and different contexts. Finally, online learning will be increasingly diverse to respond to different learning cultures, styles, and motivations.
  • Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives (Ally, 2002; Ritchie & Hoffman, 1997).
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    From:  FOUNDATIONS OF EDUCATIONAL THEORY FOR ONLINE LEARNING
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Rangoli Symmetry - 41 views

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    Rangoli based symmetry exercise - An activity based on Rangoli Patterns to provide opportunities for illustrating reflective and rotational symmetry of order 4.
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Progradebook.com - Proficiency Based Gradebook Solutions - 96 views

  • Progradebook.com was created by a teacher who was excited about the idea of proficiency based grading, but was overwhelmed by the paperwork. Progradebook.com is in the beta stage of development. If you'd like to try our gradebook for free please create an account by clicking here: Create Account
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    This is a fantastic online gradebook that is proficiency and standards based.  You can select your standards from your State's Dept of Education and attach tasks or assignments to the standards you have selected.  The developer of this program calls it a work in progress, but it has come a long way.  Please feel free to send comments and suggestions to him.
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SHOW®/WORLD - A New Way To Look At The World - 150 views

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    Interactive mapping website that takes demographic, economic, environmental, and political data sets and creates maps based on those data. Size of each country changes based on the particular data. Downloadable and embeddable.
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    A visual way of looking at statistics
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Behold | - 4 views

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    About Behold BeholdTM is a search engine for high-quality Flickr images. It aims to answer your queries based on what is inside the images -- at the pixel level. It offers a completely new way to search for images, using techniques of computer vision. It is different to standard image search engines, such as Flickr or Google, because those search through images using only image tags and filenames. Behold looks for high quality images, so you don't have to sift through hundreds of poorly taken pictures to find a good one. Behold uses both aesthetic and technical quality indicators to find some of the best images available online. Behold draws computational power from Amazon Elastic Compute Cloud (EC2) to handle large volumes of images. Features Behold is capable of recognising a number of visual concepts in pictures. You can ask Behold to return images that look like one of these concepts. This new type of search can be flexibly combined with regular text-based search. For example you can ask Behold to return images tagged with the word 'london' that look like pictures of buildings (try it!). You can also filter text-based image search results based on what the images actually look like. Both of these features are demonstrated in these videos. With a newly introduced feature, Behold goes one step further and automatically suggests visual filters after analysing the words in your query. It shows you what your search results would look like if you apply one of these filters, so you save time on finding the right one.
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    Search High Quality Flickr Images.
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Sowing the Seeds for a More Creative Society - 42 views

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    "the "creative thinking spiral." In this pro- cess, people imagine what they want to do, create a project based on their ideas, play with their creations, share their ideas and creations with others, and reflect on their experiences-all of which leads them to imagine new ideas and new projects. As students go through this process, over and over, they learn to develop their own ideas, try them out, test the boundaries, experiment with alternatives, get input from others, and generate new ideas based on their experiences."
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Pterosaur.net :: Home - 19 views

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    From the site: "This website was conceived at the 2007 Flugsaurier pterosaur research meeting in Munich when we, a collection of pterosaur researchers and artists directly working with us realised that there was no comprehensive, high quality website dedicated to this popular group of prehistoric animals. This acts in stark contrast to a number of excellent dinosaur-based websites and, frankly, we couldn't quite figure out why when pterosaurs are equally famous, popular and, in some respects, better known than their dinosaur cousins. With this in mind, we set out to create a pterosaur based website that: figure * Presents up-to-date information on pterosaurs in an accessible fashion * Sources information from the primary scientific literature * Is written by qualified, experienced pterosaur researchers * Can reflect the active research occuring in pterosaur science * Provides professionally produced pterosaur art and photographs of pterosaur specimens"
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Listen and Write - Dictation - 76 views

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    Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
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    Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
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    Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
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7 Brilliant Story-based eLearning Examples: "e" is for emotional, experientia... - 83 views

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    7 Brilliant Story-based eLearning Examples: "e" is for emotional, experiential
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A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
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