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Ilya Vorobiev

Microsoft Hyperlapse: time lapse your videos - 1 views

    • Ilya Vorobiev
       
      Every vacation or important event we produce a lot of videos and photos that are hardly consumable in the future. This is big a challenge for image and video recognition technologies. Hyperlapse is a great example in this field that helps to convert minutes or hours of videos into short simple and nice clip. Video - https://www.youtube.com/watch?v=wZcBLc4ifuQ
  • Microsoft Hyperlapse is a new technology that creates smooth and stabilized time lapses from first-person videos.
  • you can time lapse those experiences, distilling them into easily consumable, enjoyable experiences.
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
Maria Gurova

HBO NOW Pushing the Cord-Cutting Trend - App Annie Blog - 3 views

  • In 2007, Netflix changed the landscape by introducing streaming on PC, allowing customers to instantly watch shows. By 2010, Netflix video streaming became available on additional platforms, including iOS devices. Today, video streaming services Netflix and Hulu have a strong hold among combined iOS and Android Top US Apps.
  • These convenient apps have set the stage for a preferred entertainment delivery. A whole generation of consumers have grown up with video streaming, rather than (or in addition to) paying for cable television: cord cutters and cord nevers. Major premium cable networks, HBO and Showtime, are now after a piece of the pie Netflix and Hulu have carved out
  • Both HBO NOW and Showtime are taking different approaches to standalone streaming partnerships. HBO NOW has gotten more traction in part to a heavy promotion from Apple, resulting in positive metrics. Showtime’s success is less clear, being married into Hulu’s already strong performance
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  • Netflix isn’t being left in the dust completely, kicking off their original film initiative with “Beasts of No Nation”, which will launch both in theaters and streaming video on October 16th. HBO, Showtime, Netflix and Hulu will still need to compete with each other to retain users in a new “entertainment as a service” landscape where retention is not a given, but an earned currency.
  • Cable provider Comcast hasn’t felt the heat from the cord-cutting trend, having its second best Q2 in nine years. Comcast is also in an advantageous place as a broadband provider, with 22.3 million total customers in Q2. Good quality video streaming relies on broadband internet, meaning cable providers that offer bundled internet service will still be valuable
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    the rise of streaming services and how cable networks are competing with video streaming services on their battle field 
Ilya Vorobiev

Microsoft's 'RoomAlive' Turns Entire Room Into A Video Game - 5 views

    • Ilya Vorobiev
       
      Despite technology advances such as Oculus and Kinect, the game is still separated from real world and augmented reality associated with bulky heads. This project addresses this problem by projecting objects on real world using depth cameras and projectors, turning your room into interactive video game. 3 minute video from Microsoft - https://www.youtube.com/watch?v=ILb5ExBzHqw Actual News review video - https://www.youtube.com/watch?v=-aZWUw8CzAo
  • RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience
  • Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment
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  • showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room
alexbelov

Twitch added creative videos zone - 0 views

  • Twitch announced it’s channelling that same appeal in its new service, which lets users zone out as they watch videos of artists making art.
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    Users can watch videos of artists making artworks.
Vladimir Antonov

This amazing girl mastered dubstep dancing by just using YouTube - YouTube - 0 views

  • The 12 year old used the internet to stop, rewind, and watch videos of the best dubstep music dancers in the world like Marquese Scott (youtube.com/user/WHZGUD2), something she admits a traditional dance class wouldn't allow her to do.
  • Adilyn Malcolm mastered dubstep dancing by just using YouTube as her teacher.
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    12-Year-Old Teaches Herself How To Dance By Watching YouTube Videos For Almost A Year.  and it's not only about dancing, cooking, drawing, any instruments playing, singing, any sport exercises techniques etc. etc.... there are also the whole workshop and online education courses industry in place... with VR development in future there will not be any necessity to relocate somewhere to take classes in various fields of education 
alexkozh

Future scenarios for the TV and video industry (strategic foresight by Deloitte) - 1 views

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    Four possible scenarios of video industry: 1) Universal supermarket (few digital platforms with 100% content, AI based special selections for users), 2) Content endgame (content owners withdraw content from plarforms, develop D2C approach), 3) Revenge of the broadcasters (media holdings win their shares by partnerships with telecpms and offering local content, global content exist on digital platforms), 4) Lost in diversity (multiple content creators, multiple content distributors
Oleg Batluk

A Russian video interview service hopes to shake up the HR market | Russia Beyond The H... - 0 views

  • Skillaz
  • HR departments post a vacancy on the platform with questions, and job seekers respond in video format. The service creates a video interview, which the employee can watch at any time and either refuse the candidate or mark the interview as "liked."
  • it provides services not only for employers but also for job seekers
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  • ineffectiveness of traditional hiring methods
  • the job seekers' Instagram
  • service is currently being tested by potential clients
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
Anna Dubinina

A Snapchat account is helping teens speak up about abuse - 0 views

  • Snap Counsellors, an account on the messaging app, is helping teens speak up about relationship abuse
  • Snapchat’s self-destruct feature makes it ideal for a helpline. All messages get deleted within 10 seconds.
  • It also allows the Stories feature to be used to send out images and videos to encourage victims to come forward.
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  • Snapchat users now view 7 billion video clips per day
  • Although Snap Counsellors is directed toward teens, it receives cases from women too.
Maria Gurova

How To Get More People Into Movie Theaters (Without Higher Ticket Prices) - 3 views

  • Its newest toy is called Barco Escape and right now it’s essentially three theater screens in one space — the main screen and then additional screens on the left and right walls. The effect is a 270-degree image that makes viewers feel like they are in the middle of the action.
  • It’s the kind of premium experience that most people would expect to pay extra for but Schilowitz says part of the point of Escape is to give viewers a more theme-park like experience without charging any more for a ticket.
  • One of the biggest trends right now is people watching other people play video games.
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  • Schilowitz hopes to engage brands to make 270-degree short films to show before the actual movie. Think Red Bull's Red Bull's many extreme sports videos. Now picture them in an immersive experience.  The money coming from brands could help offset the costs of the Escape screen.
  • Schilowitz believes you could take that experience into the theater. Have two people playing a virtual reality game while strapped into Oculus Rift-type devices and people would pay to watch the game on the big screen if top- ranked players were competing.
  • Escape will also be used to show things like concerts which can be better experienced with a wider screen. A Lady Gaga and Tony Bennett show will debut in Escape theaters in 2015.
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    The new technology that may transform all that real estate Theaters owns into the arcades of the future.  
Maria Gurova

In The Future, The Whole World Will Be A Classroom | Co.Exist: World changing ideas and... - 1 views

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    please watch the video conversation, but here are my brief takeaways: - There is a shift form institutional structures (corporations, centralized governments, educational establishments) to social structuring - Social Structuring - creating value by aggregating micro contributors by large networks using social tools and technology Key patterns in future of learning are 1. Content comments 2. New Foundations 3. Global Learning arbitrage 4. Embedded and embodied learning 5. Human-software symbiosis 6. Socialstructured work Major shifts in learning: - from episodic to continuous learning - from content conveyors to content curators - from working at one scale to working at up&down the scale - from degrees to reputation metrics - from grades to continuous feedback
Maria Gurova

A DIY Platform For Building Devices You Control With Your Mind | Co.Design | business +... - 0 views

  • OpenBCI, a Kickstarter project by Conor Russomanno and Joel Murphy, aims to fill this need by offering makers, hobbyists, and other geeky tinkerers a fully open-source prototyping platform for designing whatever mind-control UIs they can dream up
  • 100 Famous Movie Quotes, Visualized
  • The only thing that will lead to the tipping point of BCI practicality is simultaneous and rapid hardware and software iteration; Joel and I both believe that this type of rapid technological innovation cannot take place behind closed doors, hence our unfaltering mission to keep OpenBCI totally open source and include as many people of varying disciplines as possible
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  • OpenBCI is designing the Lego blocks; someone else will build the castle.
  • Making EEG-controlled novelties is one thing, but designing better medical devices to enable paralyzed people to move their wheelchairs, or locked-in patients to communicate, is a truly noble enterprise
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    watch the video in the article, it's really comprehensive in understanding the idea
Maria Gurova

Jennifer Pahlka at TED [Video] | Code for America - 0 views

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    please watch this great TED talk about how not to give up on government. And how not just to be heard and have the voice, but also to do something for your community with your own hands. What kind of citizens we want our kids do be?
Maria Gurova

By 2020, you could have an exascale speed-of-light optical computer on your desk | Extr... - 0 views

  • Optalysys, a UK technology company, says it’s on-target to demonstrate a novel optical computer, which performs calculations at the speed of light, in January 2015. If all goes to plan, Optalysys says its tech — which is really unlike anything you’ve ever heard of before — can put an exascale supercomputer on your desk by 2020.
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    Watch the video it explains better than the article 
Maria Gurova

From Netflix to full immersion: how the future of cinema lies in our handhelds | Film |... - 2 views

  • Unlike films made for the silver screen, an internet film doesn’t need to contain something for everyone
  • But the internet is different. As viewers are watching alone, films can be made exclusively for certain fanbases and still be confident of finding an audience.
  • in the eyes of a conservative family, the company should stand for wholesome entertainment, but to a 20-year-old city-dwelling college graduate, it should be more edgy. It’s unlikely these two demographics would go to the cinema together, while they almost certainly won’t be streaming the same content.
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  • Cinemas probably aren’t going to die out any time soon, but they may well host different kinds of films than laptops and phones in the near future.
  • Netflix’s chief content officer is open about this, saying that watching a movie online is like seeing a sports game broadcast on TV rather than being at the stadium
  • When you watch it, you realise that this software blurs the boundary between films and games: although, strictly speaking, you are not playing anything; you are participating in the experience.
  • A distinctive form of film is also emerging on phones: 360-degree movies were developed by Google
  • The technology gets really interesting when it comes to documentaries. Director Chris Milk has used virtual reality to make films about a refugee camp in Jordan and a mass protest in New York.
  • Fundamentally, this is taking out the middle man in that process, and making you feel as if you were actually there.
  • Call it fly-off-the-wall film-making
  • traditionally it is the director’s job to tell the audience what to look at, in this approach directors don’t exist, only “creators”
Maria Gurova

FiLIP Smartwatch Helps Parents Track Their Child's Location [VIDEO] - 0 views

  • Parents can program up to five numbers into the gadget, which kids can call with the touch of a button.
  • The FiLIP's simple interface only includes two buttons, one of which is bright red. In case of emergency, the child can hold down the red button, prompting the watch to call the first person in its contact list.
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    First smart watch designed for kids
anna_nelidova

MediaCom clients could benefit from emotion tracking tech | The Drum - 0 views

  • Realeyes last year received a near £3m grant from the The European Commission help develop its technology, which claims to track the ‘likability’ of brand’s marketing efforts by measuring people’s emotions via standard webcams as they watch video content.
  • Tools such as Realeyes allow us to get behavioural information upfront, so we can optimise and measure content before launch.
  • This enables us to deliver more effective video and more efficient distribution, making the message more impactful and delivering increased business advantage for our clients
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  • MediaCom will integrate the Realeyes platform into it’s central content hub and apply it across its client roster including brands such as P&G, Coca Cola, GSK, Shell, Sony Mobile and Volkswagen
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    Incorporation of emotion measurement technology into content testing and media planning.
alexbelov

Bkstg directly connects musicians with their fans | TechCrunch - 1 views

  • the connection between fan and celebrity is minimal
  • Bkstg is looking to change all that, not only for fans but for artists.
  • Bkstg is its own platform, created by Ran Harnevo, that lets artists own the entire experience of connecting with their fans, from posting videos and photos, selling tickets, and selling merchandise.
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  • Bkstg gives artists a full dashboard to show interaction on the consumer side. They can see who is buying tickets, who is engaging with content, and who is watching exclusive videos and listening to exclusive tracks.
  • But Bkstg isn’t just about targeting those top revenue fans, but for creating new ones. For example, an artists on tour can send a geo-fenced message out on Bkstg to offer discounted tickets that haven’t sold yet.
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    Bkstg offers artists a direct way to manage and grow their audiences, including interaction with fans, selling tickets, and making limited offers. This can potentially reduce the need for intermediaries and give creative people more independency.
Olga Bykova

2057 The City part 1 - YouTube - 0 views

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    How holograms will be used
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