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Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
Maria Gurova

Animated 'Art Story' Film Looks Painfully Adorable (VIDEO, PHOTOS) - 1 views

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    Two ex-Disney animators turned to Kickstarter to raise funds fro their independent animated feature. Depending on how much you are ready to donate you can have your say in the development of the story
alexbelov

Twitch added creative videos zone - 0 views

  • Twitch announced it’s channelling that same appeal in its new service, which lets users zone out as they watch videos of artists making art.
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    Users can watch videos of artists making artworks.
Olga Bykova

Print yourself: the rise of the 3D photo booth | Art and design | guardian.co.uk - 0 views

  • offering customers the chance to be full-body scanned and given a plastic figurine of themselves
al_semenchenko

Smartypants: the fart-filtering future of underwear | Art and design | The Guardian - 0 views

  • The term “enhancing underwear” might summon images of go-go-gadget pants that help you run faster and jump higher, but it actually refers to a new breed of briefs that promise you a bigger bulge. Push-up bras and “butt-lifters” have long been a staple of women’s lingerie aisles, but genital scaffolding has now spread to menswear. Featured in the V&A exhibition, the “Wonderjock” is the work of Australian company AussieBum and aims to do for men’s bits what the Wonderbra did for women’s busts – hoisting them up and thrusting them out.
  • US army researchers have developed smart underwear, with sensors secreted inside elastic waistbands that track heart rate, body temperature and perspiration, and beam the stats back to a central monitor. This “wear-and-forget” sensory system is also designed for stressful training situations, identifying which soldiers remain more balanced, so they can be picked for the harder missions.
  • Underwear is already a common place for smuggling drugs of the illegal variety, but a recent pharmaceutical innovation could soon make putting pills in your pants a legitimate activity. Swiss textile giant Schoeller has developed a fabric that administers drugs to the surface of your skin over time, and thinks the best place to put it is in your undies – as those are the garments you’re least likely to forget to put on.
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  • A more practical innovation comes from British manufacturer Shreddies, which has developed flatulence-filtering underwear, allowing you to “fart with confidence”. Their magic farty pants incorporate a layer of Zorflex, a microporous carbon-based material more commonly used in chemical warfare.
Irina Marchenko

How to Get Your Children Away from TV - 1 views

Provide alternatives. Kids are learning about their world everyday. Make sure that most of their learning comes from self-experience and not from being told about things via the medium of TV....

entertainment play

Maria Gurova

The World in 2038 by JaySimons on deviantART - 0 views

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    не очень научно скорее всего, но любопытно 
Maria Gurova

BBC - Future - Is e-waste an untapped treasure? - 0 views

  • Electronic waste, or e-waste, is a rapidly growing global problem
  • Yet many are realising that the gadgets we chuck away can be ripped apart and transformed into something new – brand new technology, or even art.
  • In 2012, we discarded 48.9 million tonnes of electrical and electronic products. If current trends continue, by 2017, the annual amount of e-waste produced globally will reach 65.4 million tonnes – that’s roughly 20% of the weight of all the people living on Earth.
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  • Using parts and wires from old computers, scanners and photocopiers (some of it for free, but most bought), and an Arduino electronics card as the brain, they managed to put together a working prototype for a few hundred euros (see below).
  • “In Togo, there are many people who can’t have access to computers, because they don’t have money to buy a new computer,” says Allahare. “But we have many computers that are broken and not working. It’s sometimes just a little piece that is spoiled in it. W.Jies can help people get connected, get information, and help kids learn ICT from low-cost computers.”
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    in 2012 china alone produced 11.1 mlm tones of e-waste, what can be considered trash in one part of the world, can indeed become a treasure in the other part of the world
Maria Gurova

These 3D-Printed Pictures Could Help the Blind Experience Classic Art - 0 views

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    technology meets empathy 
ksenia12348

Adults nowadays are the generation of kids who refused to grow up | Coffee House - 0 views

  • No matter how old you get, we are living in a generation of children who will never grow up.
  • More ghastly still is the recent trend for adults to go out in public in their pajamas
  • People also won’t leave home, such is their desire to remain a child forever.
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  • Art now comes in the form of neon signs or graffiti. Some of the most successful artists in the stratosphere have made their very considerable fortunes by churning out pieces based on Disney cartoons.
  • We have adults playing in ball pens, colouring in their colouring books, never able to settle down with each other because that’s something adults do.
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