Skip to main content

Home/ Literacy with ICT/ Group items tagged solve

Rss Feed Group items tagged

John Evans

The difference between STEM and STEAM - Daily Genius - 0 views

  •  
    "There is a lot of talk about the importance of Science, Technology, Engineering, and Mathematics (STEM) in education. Schools, governments, and businesses are hoping that today's STEM students can solve tomorrow's global issues. The importance of a quality education has not been lost on me. I've gone from a liberal arts university to some highly-technical professions and back (and forth). This has left me with a well-rounded amount of experience in all the STEM subjects. But there's more to education than getting a STEM job. A lot more. That's why a new term is gaining *ahem* steam. It's called STEAM and it's the idea of incorporating arts into a STEM-based curriculum. In other words, let's help students think more creatively and better understand the problems they're already working to solve"
John Evans

Games to Ignite Brains |  IPAD 4 SCHOOLS - 0 views

  •  
    "The other day, I noticed one of my daughters playing a puzzle type game on my iPad. It was obviously challenging and often frustrating but she kept at it regardless. The game was direct problem solving and my girl was deeply engaged. It was then I had an idea. If any learner who found themselves disengaged from a school task had permission to select from a list of problem-solving, "brain igniting" games, it might mean they return to the task more energised to tackle it or suggest other solutions."
John Evans

6 Good iPad Apps to Enhance Kids Mathematical Thinking ~ Educational Technology and Mob... - 2 views

  •  
    "Below is a set of good iPad apps that you can use with your kids and students to enhance their mathematical thinking. These apps are meant for young learners and are specifically useful when introducing kids to those rudimentary notions of mathematical computations. The purpose of teaching kids to think mathematically, as detailed in Kaye Stacey's paper, is three folds: First, it will allow kids to conduct mathematical investigations by themselves. Second, it will help them acquire other thinking skills particularly problem-solving and as mathematician Paul Halmos (1980) stated, 'problem solving is the heart of mathematics'. Third, it helps kids get a deeper appreciation of mathematics and use it in their daily and working lives."
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

  •  
    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

Playing with CodeMonkey | doug - off the record - 3 views

  •  
    "Many of the applications for introductory program are based on the logo turtle concept.  Even at that presentation, there sometimes is a challenging entry point.  You have to understand the concept of the stage, the mathematics of location, movement, etc. before you even get started. In the case of CodeMonkey, they've take more of a challenge / gamification approach. Yes, you work directly with code instructions like STEP and TURN but they're done in the context of solving a problem.  The video above gives a nice description of how you or your students work within the environment. As with many of my obsessions with coding and Computer Science, it's just plain fun.  Stepping back for a moment, I had to reflect on the fact that they've introduced the concept of coding and problem solving in a very non-threatening manner.  I was quite impressed."
John Evans

Building Learning Keynote - Making the Case for Making in Schools | K12 Online Conferen... - 0 views

  •  
    "Presentation Title: Building Learning Keynote - Making the Case for Making in Schools Presentation Description: The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and "can do" maker ethos to revitalize learner-centered teaching and learning in all subject areas."
John Evans

Breakout EDU - You Had Me At Breakout! - 0 views

  •  
    "Back in March of this year at the Future Ready Schools Summit at Leyden High School, I attended one of the featured speaker sessions led by James Sanders. It was a great session with lots of takeaways about meaningful digital learning. My biggest takeaway though, was one of the last things he mentioned in the session. I looked back at my notes and this is the last thing I typed… "Breakout room idea". James shared with us this breakout room idea and gave us a little background about how this all came about. He went on to explain to us that there are these escape rooms around the world where you pay to get "locked in" a room with friends and try to escape by solving puzzles and unlocking codes. He was in Edmonton, Canada, with some high school students playing one of these escape games and he was amazed at how hard these students were working during this game. James wanted to turn this incredible learning experience of problem solving and fun and into something that can be used in the classroom. I left there super excited about this."
John Evans

Coding: Technovating Girls - 0 views

  •  
    "This has been a tremendous week.  A preview of CODEGIRL was made available here Nov. 1-5: It is all about teams of girls from around the world who participated in the Technovation Challenge to create apps to solve a problem in their community.  What do they do?  They persevere as they solve problems by creating, building and becoming entrepreneurs."
John Evans

[Pedagogy] - Beyond the Hour of Code - 2 views

  •  
    "As many of you are aware, I am a big advocate for integrating coding into classrooms of any age. Coding makes students think critically, look beyond the surface, solve problems, debug, collaborate and share. Coding is like solving a giant puzzle, where some answers are more efficient than others, but every kid gets an opportunity to create a solution. It's a student-centred environment which provides immediate feedback and let's kids take risks without fear or judgement."
John Evans

N.S. making plans to teach coding to students in every grade | The Chronicle Herald - 1 views

  • The province is drafting plans to make coding a part of the curriculum in every grade. Education Minister Karen Casey told a room of more than 600 students at the Big Data Productivity Congress in Halifax on Wednesday that learning coding will help prepare them for future careers. “We know that coding promotes problem-solving, teamwork, critical thinking, innovation and creativity,” Casey said. “And we also know that those skills are directly related to industries like computer programming, manufacturing, communications and more. And those are the industries that you will be going to.” The Education Department will finalize its plans over the course of the 2015-16 school year, and will introduce formal coding instruction in some grades in September.
  • Casey said the department has already laid the groundwork by teaching students in grades Primary to 3 about the basics of computer safety and problem-solving.
  •  
    "The province is drafting plans to make coding a part of the curriculum in every grade. Education Minister Karen Casey told a room of more than 600 students at the Big Data Productivity Congress in Halifax on Wednesday that learning coding will help prepare them for future careers. "We know that coding promotes problem-solving, teamwork, critical thinking, innovation and creativity," Casey said. "And we also know that those skills are directly related to industries like computer programming, manufacturing, communications and more. And those are the industries that you will be going to." The Education Department will finalize its plans over the course of the 2015-16 school year, and will introduce formal coding instruction in some grades in September."
John Evans

Coding By Design: A Design-First Approach | Edutopia - 4 views

  •  
    "Our approach, called Coding By Design, begins with solving real problems for real people. We start with a design thinking approach to creating an app, then proceed to a prototype, multiple iterations based on real feedback, and finally a top-down approach to solving the coding problems and puzzles inherent in app development."
John Evans

Go Make Something | John Spencer - 3 views

  •  
    "Over the last year and a half, I been intentionally responding to every complaint I make about education with the following questions: What have I made that helps solve this problem?  If not . . .  Who do I know that is solving this problem? How can I promote that solution?  I don't always have the answers and I don't have the time or the knowledge or the capacity to create solutions. But even that, in itself, is a step in the right direction. Sometimes admitting that you don't know the answer is a part of the solution."
John Evans

BBC Bitesize - KS3 Computer Science - Introduction to computational thinking - Revision 1 - 5 views

  •  
    "Computers can be used to help us solve problems. However, before a problem can be tackled, the problem itself and the ways in which it could be solved need to be understood. Computational thinking allows us to do this."
John Evans

KS3/4 Computing Lesson Plan - Teach Computational Thinking Skills with a Touch of Magic... - 4 views

  •  
    "This lesson/series of lessons is designed to give pupils an introductory understanding of key computational thinking skills and help them to discover that in fact, computers don't solve problems, but are used by us to aid the problem solving process. This will be shown by using the BBC Micro:Bit device, both emulated via online tools and with a real Micro:Bit if available - and adding a touch of magic."
John Evans

SD59 Computational Thinking.pdf - 6 views

  •  
    Computational Thinking (CT) is the ability to solve a problem by reducing it down to discrete steps that a machine or computer can solve. Students who learn CT can apply these skills across all subjects as well as life outside of the classroom. Coding is just one aspect of this.
John Evans

Computational Fluency - Mitchel Resnick - Medium - 2 views

  •  
    "Over the past decade, there has been much discussion of the term computational thinking. The term, popularized by computer scientist Jeannette Wing, is generally used to describe computer-science concepts and strategies that can be useful in understanding and solving problems in a wide range of disciplines and contexts. In a growing number of schools around the world, there are now efforts to help students develop as computational thinkers. In our Lifelong Kindergarten research group at the MIT Media Lab, we prefer to focus on the idea of computational fluency rather than computational thinking. Why? We want to highlight the importance of children developing as computational creators as well as computational thinkers. In our view, computational fluency involves not only an understanding of computational concepts and problem-solving strategies, but also the ability to create and express oneself with digital technologies."
John Evans

ISTE | Turn coders into computational thinkers - 2 views

  •  
    "Why coding? And why now? Many of us would quickly respond that learning to code is a necessary skill in today's world with the vast amount of technology tools available. However, it is a little more difficult to define why or how it is applicable in our daily lives. As an educator, ask yourself: What are the underlying skills that coding teaches students? What are the learning outcomes we want for students as a result of bringing coding into the classroom? Computer science is more than just coding. Thinking like a computer scientist involves more skills than just being able to write code. Educators need students to bring their creativity and ability to think collaboratively to a problem in order to solve it. The computer will not solve problems without a human first working through how to approach the problem."
John Evans

Why I teach math through knitting - 2 views

  •  
    "One snowy January day, I asked a classroom of college students to tell me the first word that came to mind when they thought about mathematics. The top two words were "calculation" and "equation." When I asked a room of professional mathematicians the same question, neither of those words were mentioned; instead, they offered phrases like "critical thinking" and "problem-solving." This is unfortunately common. What professional mathematicians think of as mathematics is entirely different from what the general population thinks of as mathematics. When so many describe mathematics as synonymous with calculation, it's no wonder we hear "I hate math" so often. So I set out to solve this problem in a somewhat unconventional way. I decided to offer a class called "The Mathematics of Knitting" at my institution, Carthage College. In it, I chose to eliminate pencil, paper, calculator (gasp) and textbook from the classroom completely. Instead, we talked, used our hands, drew pictures and played with everything from beach balls to measuring tapes. For homework, we reflected by blogging. And of course, we knit."
John Evans

Integrating Computational Thinking into Your Elementary Classroom - 2 views

  •  
    "Computer science education is not a new field. Much of what we know about the pedagogy and content for elementary students comes from Seymour Papert's research on teaching elementary students to code back in the 1970's and 80's. But, as we shift from labs and one-off classrooms to a broad expansion for all students in every classroom K-12, we are seeing changes to how computer science is taught. This means we are working in a rapidly evolving field (insert metaphor of building a plane while flying it). Over time, we have gone from a focus on coding (often in isolation) to a more broad idea of computer science as a whole, and now to the refined idea of computational thinking as a foundational understanding for all students. Pause. You may be asking, "But wait, what's computational thinking again?" In her book Coding as a Playground, Marina Umaschi Bers explained: "The notion of computational thinking encompasses a broad set of analytic and problem-solving skills, dispositions, habits, and approaches most often used in computer science, but that can serve everyone." More simply, you can think of computational thinking as the thought processes involved in using algorithms to solve problems. Sheena Vaidyanathan writes some good articles explaining the differences between computer science, coding, and computational thinking here and here."
John Evans

8 Wonderful Websites for Easy Coding Activities for Any Age or Level! - Teacher Reboot ... - 1 views

  •  
    "Coding is the ability to write step by step instructions (programs) for a computer to understand to complete a task. The Hour of Code website has tons of ready to go online activities that get students to write code that results in a number of cool outcomes, such as making a monster dance, creating avatars, remixing music or making a game. When students complete these easy tutorials they learn these important skills- logic, problem solving, fitting puzzle pieces together, selection, instructional writing, editing, revision, and creation. Below are some great websites to find engaging coding projects that take an hour or less. Most require no registration! Just provide students with a quick introduction to the task on the projector and the link for them to get started. I would highly recommend doing the activity first. In the next post I will introduce you to unplugged activities, which get students to focus on specific coding skills you will notice in these activities, which include working with puzzles, providing good instructions, problem solving and algorithms."
« First ‹ Previous 41 - 60 of 397 Next › Last »
Showing 20 items per page