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John Evans

Innovate My School - The importance of Art and culture subjects in schools - 2 views

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    "Architectural Design is not a subject normally taught in schools. Because it presents something of a novelty to children, it often produces some very creative and exciting results. Furzedown Primary School in South West London regularly hold a sequence of lessons in its summer term focusing on this with a Year 5 class. The process starts looking at structure and continues with spacial design, materials, drawing techniques followed by model making. The children are normally given a brief and asked to design a pavilion. To conclude the sequence of lessons, a selection of projects is chosen to build full scale."
John Evans

Digital Technologies - Scope and Sequence - Victorian Curriculum - 2 views

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    "The curriculum sets out what students are expected to learn and is designed as a continuum of learning. The curriculum is being presented in a scope and sequence chart to support teachers to easily see the progression and assist in planning teaching and learning programs to meet the diverse needs of students."
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 2 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
John Evans

- Apps for students with dyslexia - 5 views

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    "Children with dyslexia can have trouble with many aspects of literacy, including learning the alphabet, recognizing letters, following a sequence of directions and mastering the rules of spelling. Having a son with dyslexia, we tried many things to help him with his frustrations. We used a lot of compensatory techniques and one web-based program that is now an app. Below are six apps that aim to help kids and adults with dyslexia. "
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

Playful Learning in the Early Years: The Gingerbread Man Coding Reteel - 1 views

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    "This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!     Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.   We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "
John Evans

Innovate My School - 'History Mysteries': How not knowing leads to great knowing! - 2 views

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    "One thing that always interested me about History was the growing realisation that even the supposedly simplest and most straightforward facts are quite often shrouded in a mystifying narrative; a trail of sources that leaves the true story open to a range of opposing interpretations and outcomes. Whilst we may think we have answered all the questions and arrived at the correct conclusions about the sequences of events, a differing theory or discovery of a contradictory source can suddenly debunk the accepted. That is what makes learning History so fascinating; the mysteries. The definite mysteries that we may never solve or we can see evolving into an answer as decades move forward, or the certain chronicle that suddenly finds itself turning into a cryptic puzzle as later evidence emerges. Within us all is a person who wants to know the answers when challenged by the unknown, and to embrace the exhilaration of cracking a Sherlockian case. Instead of a just a 'Whodunnit?', exploring history mysteries involves a wider spectrum of narratives and therefore can offer a far more rich tapestry of skills including analysis, questioning and the evaluation of places, events and persons. Follow me down the rabbit's hole into the wonderland of history mysteries."
John Evans

Why Pre K Computer Programming Should Be More Hands and Less Screen | EdSurge News - 0 views

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    "It's sounds like a paradox. How can you teach computer programming without a screen? Computer programming is a term synonymous with coding, after all. Text, letters, syntax, arranged in meaningful sequences that give machines instructions. We code with our keyboards and we see code on our screens. But there is a clear distinction between coding and computer programming, and an even greater distinction between coding and computational thinking, the logical foundations of computer programming. It is basics of computational thinking that children in Pre-K should learn first, in fact, and they can be taught these skills through hands on play, with no screen time at all."
John Evans

iSequence « techchef4u - 5 views

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    "In an effort to incorporate the iPads into small group intervention stations for middle school math, I spent a few hours collaborating with Cheryl Mutz, an NEISD district Math Instructional Specialist, to create an apptivity to support the study of sequences in 8th Math. The intervention apptivity would be used in a small group setting (two students to an iPad) and the students would have 30-45 minutes to complete the task."
John Evans

Where Good Ideas Come From & How Your Classroom Can Respond - 4 views

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    "The source for innovative or creative thinking is as much as mystery as that of curiosity or particular genius. In a traditional classroom, "having a good idea" is strangely not valued as much as the ability to demonstrate proficiency with a specific assessment form. In fact, "good ideas" can often be disruptive to a tightly-sequenced and outcomes-based learning process."
John Evans

Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift - 0 views

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    "For one language arts class project, a middle school teacher in Shelburne, Virginia, Chad Sansing, asks his sixth graders to read Peter Cherches's 1986 poem "Lift Your Right Arm," and then translate it into computer code. The poem occurs in action sequences-for example, "Lift your right arm, she said./I lifted my right arm." Sansing and his class conceive a list of actions, sketch ideas of how to code them, using icons or letters, and then code the poem. In doing so, the students become producers of both a new language and way of seeing poetry. Sansing's students have also translated the poem's code into Scratch, to create animation, and into LEGO Mindstorms EV3, a robot-programming language. This innovative way of engaging students with poetry is just one example of how educators are increasingly integrating transmedia techniques in their teaching and assessments. What is the point of this activity? "To help kids see connections between grammar and code," says Sansing who shares his lessons on his "Classroots" blog."
John Evans

Coding: Is it a necessity in the classroom? - Innovate My School - 1 views

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    "For the last two years, everyone's been talking about learning to code. From Google chairman Eric Schmidt, to will.i.am and Barack Obama. But what is coding and why is it important for our kids to learn to do it? Coding, also known as programming, is giving a computer instructions to follow in a language that it understands. It can be as simple as programming a short sequence of instructions into a robot to make it move, or as complex as creating an app using a language called Objective-C. Political leaders and technologists believe it is important for the current generation to learn to code, so that in the future we have people with the necessary skills to create the new technologies we will need. This is going to be great for our economy in the future, but there is much more to it than this: it's also empowering, creative, social and great for developing problem solving skills."
John Evans

A Great Visual To Help You Integrate Visible Thinking Routines in Your Class ~ Educatio... - 8 views

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    "Visible Thinking, as a learning approach, makes extensive use of thinking routines in class.These routines, according to Visiviblethinkingpz.org, are are simple structures, for example " a set of questions or a short sequence of steps, that can be used across various grade levels and content. What makes them routines, versus merely strategies, is that they get used over and over again in the classroom so that they become part of the fabric of classroom' culture. The routines become the ways in which students go about the process of learning." To better understand how to use the visible thinking approach with your students and cultivate a thinking culture in your class, Langwitches has this wonderful infographic to share with you.This visual features a number of key thinking routines together with examples of how to use them with learners. Have a look and let us know what you think of it."
John Evans

Popplet: Graphic Organizer for iPads and Web Browsers | Class Tech Tips - 0 views

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    "Graphic organizers are fantastic for helping students brainstorm ideas for a personal narrative or collect information for a research report.  Kids can create mind maps, sequence events, make connections, and more.  Popplet is a terrific app for iOS devices that is also available on web browsers.  Students can create their own graphic organizers combining text and multimedia.  They even have the option to customize colors and layout."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Coding Class, Then Naptime: Computer Science For The Kindergarten Set : NPR Ed : NPR - 0 views

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    "The Foos is part of a trend toward increasing emphasis on code as a fundamental literacy. You may have heard about the Hour of Code nonprofit initiative, which claims tens of millions of student participants; or New York City Mayor Bill DeBlasio's recent announcement that he intends to require teaching of computer science in all grades for all students. "A computer science education is literacy for the 21st century," the mayor said at the announcement. Educators, researchers and entrepreneurs like Hosford are taking that analogy very seriously. They're arguing that the basic skills of coding, such as sequencing, pattern recognition and if/then conditional logic, should be introduced alongside or even before traditional reading, writing and math."
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