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John Evans

Playful computing activities | Digital Schoolhouse - 5 views

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    "Computing is fun! It is possible to teach pupils through play and the activities listed below aim to do just that.

    All the activities are available and used within the Digital Schoolhouse workshops and are embedded into a longer sequence of lessons. However, they also work as short standalone activities which can be dropped into any number of lessons; whether you are a computing teacher or not. "
John Evans

KS3/4 Computing Lesson Plan - Teach Computational Thinking Skills with a Touch of Magic... - 4 views

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    "This lesson/series of lessons is designed to give pupils an introductory understanding of key computational thinking skills and help them to discover that in fact, computers don't solve problems, but are used by us to aid the problem solving process.

    This will be shown by using the BBC Micro:Bit device, both emulated via online tools and with a real Micro:Bit if available - and adding a touch of magic."
John Evans

Creative Computing - An introductory computing curriculum using Scratch - 1 views

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    "Computer science and computing-related fields have long been introduced to young people in a way that is disconnected from their interests and values - emphasizing technical detail over creative potential. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests."
John Evans

QuickStart Computing Computing At School - 1 views

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    "QuickStart Computing has been developed to support primary and secondary schools with the computing programme of study introduced in September 2014. Quickstart Computing provides all teachers with the resources needed to successfully run computing CPD for colleagues in your school, cluster, or area. It contains the essential subject knowledge, with a framework and guidance for planning, teaching and assessing progress for all pupils. Quickstart is funded by the Department for Education and Microsoft and is free to all teachers."
John Evans

https://k12cs.org/wp-content/uploads/2016/09/K%E2%80%9312-Computer-Science-Framework.pdf - 0 views

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    The K-12 Computer Science Framework was developed for
    states, districts, schools, and organizations to inform the development of standards and curriculum, build
    capacity for teaching computer science, and implement computer science pathways. The framework
    Computer science is
    powering approaches
    to many of our world's
    toughest challenges.
    The K-12 Computer
    Science Framework informs
    standards and curriculum,
    professional development,
    and the implementation of
    computer science pathways.
    2 K-12 Computer Science Framework
    Executive Summary
    promotes a vision in which all students critically engage in computer science issues; approach problems
    in innovative ways; and create computational artifacts with a practical, personal, or societal intent.
    The development of the framework was a community effort. Twenty-seven writers and twenty-five
    advisors developed the framework with feedback from hundreds of reviewers including teachers,
    researchers, higher education faculty, industry stakeholders, and informal educators. The group of
    writers and advisors represents states and districts from across the nation, as well as a variety of
    academic perspectives and experiences working with diverse student populations.
John Evans

Is Coding the New Literacy? - Mother Jones - 0 views

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    "Much like cooking, computational thinking begins with a feat of imagination, the ability to envision how digitized information-ticket sales, customer addresses, the temperature in your fridge, the sequence of events to start a car engine, anything that can be sorted, counted, or tracked-could be combined and changed into something new by applying various computational techniques. From there, it's all about "decomposing" big tasks into a logical series of smaller steps, just like a recipe."
John Evans

National curriculum in England: computing programmes of study - GOV.UK - 0 views

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    "A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world."
John Evans

Issue 2 - Hello World - 3 views

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    "In issue 2 of Hello World magazine we talk to Mitch Resnick about ten years of Scratch, the visual programming tool that revolutionised learning for an entire generation. We also offer practical advice and inspiration for education beyond the classroom, and much more…"
John Evans

Circuit Playground meets Scratch-Physical Computing for Kindergartners - 3 views

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    "Circuit Playground meets Scratch-Physical Computing for Kindergartners"
John Evans

Google for Education: Exploring Computational Thinking - 3 views

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    "Exploring Computational Thinking (ECT) is a curated collection of lesson plans, videos, and other resources on computational thinking (CT). This site was created to provide a better understanding of CT for educators and administrators, and to support those who want to integrate CT into their own classroom content, teaching practice, and learning."
John Evans

Computing At School: COmputational Thinking - A Guide for Teachers - 2 views

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    "This guide aims to help develop a shared understanding of the teaching of computational thinking in schools. It presents a conceptual framework of computational thinking, describes pedagogic approaches for teaching and offers guides for assessment. It is complementary to the two CAS guides published in November 2013 (Primary) and June 2014 (Secondary) in supporting the implementation of the new National Curriculum and embraces the CAS Barefoot and CAS QuickStart Computing descriptions of computational thinking. Computational thinking lies at the heart of the computing curriculum but it also supports learning and thinking in other areas of the curriculum."
John Evans

Introduction to Physical Computing Tinkering with Light, Sound, and Motion - 1 views

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    Introduction to Physical Computing Tinkering with Light, Sound, and Motion A guide for explorations and sharing possibilities for Young Makers mentors
John Evans

25 Resources To Teach Programming With Scratch - Techlandia Radio - 3 views

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    "I normally don't like to create "click bait" blog post titles, but this one seemed to fit. Twenty-five resources can be overwhelming, but there is a good mix of different types of items. There are links to websites with lesson plans, iOS apps, books, videos, and samples of student work to fit your learning style. 

    Scratch was developed by MIT a little over eight years ago. It uses a visual programming language that is easy to start for students of all ages. Teachers can start with the Scratch Jr. app for the iPad. That app, linked on the list.ly below, is designed specifically for 5-7 year olds. The only way to learn new skills, is to dig in and give it a try. I love the summer for this reason. It gives me the chance to keep up and learn something new. I am going to try Minecraft with my daughter, Gwen, after I finish up this blog post. "
Phil Taylor

Digital literacy is about asking the right questions - ICT and Computing in E... - 0 views

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    "Digital Literacy Is About Asking The Right Questions"
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