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John Evans

Computational Thinking as the New Literacy - Aileen Owens - YouTube - 2 views

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    "In this half-hour presentation at Education Week's Leaders To Learn From event in Washington, Aileen Owens, director of technology and innovation for Pennsylvania's South Fayette school district, describes her efforts around cultivating students' "computational thinking." At the event, Owens was recognized as an exceptional school district leader for her leadership in innovation in curriculum.

    Since being hired at South Fayette in 2010, Owens' passion has been on cultivating students' "computational thinking." That includes coding. But the real emphasis is on helping students learn to problem-solve; to think algorithmically, in step-by-step sequences; to debug and revise; and to work with abstract concepts."
John Evans

Poster: Blooms Taxonomy and Computational Thinking by RobbotResources - Teaching Resour... - 7 views

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    "Use Blooms Taxonomy thinking skills to incorporate Computational Thinking Concepts within your lessons. This poster cross references Blooms Taxonomy thinking skills with the concepts of Computational Thinking in order to support your delivery of these concepts within the classroom."
John Evans

Unplugged - Computational Thinking - Lesson in Action - YouTube - 3 views

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    "This brief video provides an overview and model for teachers who wish to deliver the Computer Science Fundamentals Unplugged activity, Computational Thinking."
John Evans

BBC Bitesize - KS3 Computer Science - Introduction to computational thinking - Revision 1 - 0 views

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    "Before computers can be used to solve a problem, the problem itself and the ways in which it could be resolved must be understood. Computational thinking techniques help with these tasks."
John Evans

Computational Thinking for Kindergartners | Edutopia - 3 views

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    "Songs and games can be used to teach the basics of computer science to young students in age-appropriate ways-without a screen."
John Evans

Integrating Computational Thinking into Your Elementary Classroom - 2 views

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    "Computer science education is not a new field. Much of what we know about the pedagogy and content for elementary students comes from Seymour Papert's research on teaching elementary students to code back in the 1970's and 80's. But, as we shift from labs and one-off classrooms to a broad expansion for all students in every classroom K-12, we are seeing changes to how computer science is taught. This means we are working in a rapidly evolving field (insert metaphor of building a plane while flying it). Over time, we have gone from a focus on coding (often in isolation) to a more broad idea of computer science as a whole, and now to the refined idea of computational thinking as a foundational understanding for all students.

    Pause. You may be asking, "But wait, what's computational thinking again?" In her book Coding as a Playground, Marina Umaschi Bers explained: "The notion of computational thinking encompasses a broad set of analytic and problem-solving skills, dispositions, habits, and approaches most often used in computer science, but that can serve everyone." More simply, you can think of computational thinking as the thought processes involved in using algorithms to solve problems. Sheena Vaidyanathan writes some good articles explaining the differences between computer science, coding, and computational thinking here and here."
John Evans

About Kids, Code, and Computer Science: Explore Computer Science and Programming | - 1 views

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    "beanz magazine is a bi-monthly online and print magazine about learning to code, computer science, and how we use technology in our daily lives. The magazine includes hard to find information, for example, a list of 40+ programming languages for education, coding schools, summer tech camps, and more."
Phil Taylor

AMDSB: CT & CS (Coding) Scope & Sequence_2017 - Google Sheets - 2 views

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John Evans

Coding & Computational Thinking in the Classroom | TeachOntario - 1 views

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    Welcome to the TVO TeachOntario Coding and Computational Thinking in the Classroom Hub.


    We are excited to serve as the guest hosts for this hub, as we showcase coding and computational thinking ideas, research, activities and practices from educators around the province.

    This hub is meant to serve as a collaborative place where we can all develop our understanding surrounding innovative practices related to coding and computational thinking. We also hope that it can serve as a responsive, ever-changing resource that meets the ...
John Evans

[Infographic] Discover Computational Thinking | Learning.com - 2 views

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    "Explore these engaging lessons from Learning.com and see how you can seamlessly integrate Computational Thinking into standard curriculum."
John Evans

Moving at the Speed of Creativity | Developing Computational Thinking with Scratch Codi... - 2 views

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    "Last night I had an opportunity to present a free, evening webinar for the Oklahoma State Department of Education's Educational Technology Division, as part of a series they hosted to prepare teachers for Computer Science Education Week. The title of my presentation was, "Developing Computational Thinking with Scratch Coding." The webinar recording is 1 hour and 11 minutes long, and my presentation slides are also available via Google Slides. All these presentation resources are available on my presentation handouts website using the shortened URL wfryer.me/scratch."
John Evans

https://k12cs.org/wp-content/uploads/2016/09/K%E2%80%9312-Computer-Science-Framework.pdf - 0 views

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    The K-12 Computer Science Framework was developed for
    states, districts, schools, and organizations to inform the development of standards and curriculum, build
    capacity for teaching computer science, and implement computer science pathways. The framework
    Computer science is
    powering approaches
    to many of our world's
    toughest challenges.
    The K-12 Computer
    Science Framework informs
    standards and curriculum,
    professional development,
    and the implementation of
    computer science pathways.
    2 K-12 Computer Science Framework
    Executive Summary
    promotes a vision in which all students critically engage in computer science issues; approach problems
    in innovative ways; and create computational artifacts with a practical, personal, or societal intent.
    The development of the framework was a community effort. Twenty-seven writers and twenty-five
    advisors developed the framework with feedback from hundreds of reviewers including teachers,
    researchers, higher education faculty, industry stakeholders, and informal educators. The group of
    writers and advisors represents states and districts from across the nation, as well as a variety of
    academic perspectives and experiences working with diverse student populations.
John Evans

The Argument for Computational Thinking - This & That - 4 views

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    "Halloween is packed away, Christmas looms on the horizon, report cards are consuming way too much time…all of which means it is almost one of my favourite weeks of the year: Hour of Code week!

    This year Hour of Code officially runs from December 4th to 10th. Last year our teachers and administrators worked really hard to ensure that students in all grades and across all of our schools got a chance to try one or two coding activities during Hour of Code week. I hope we do even better this year and for the next several weeks my blog posts will be dedicated to helping teachers prepare for Hour of Code in their classroom.

    However, in any discussion about coding, I think it is important to start off by discussing Computational Thinking. Computational Thinking is the basis for all coding. More importantly, it provides a great base for problem solving in any arena of life, from getting dressed for the snow to building a gingerbread house to completing a school project."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
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