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John Evans

They're Not Paperweights: Redefining Student Growth with an iPad Program that Works | E... - 0 views

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    "Simply buying iPads will not transform a classroom, as most educators know. But by understanding the devices' capabilities and limitations, and learning from others' efforts, teachers can introduce tablets to their students with expectations of meaningful impact. It has been four years since the Mineola Union Free School District implemented iPads 1:1 in two schools, helping us transform education by redefining the meaning of student growth. We have valuable experience to share, as we also continue to learn. "
John Evans

13 Cool, Beautiful and Inspirational Math Quotes - 7 views

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    "Math needs better PR. When it comes to coolness math really should be up there with the new iPad, the latest X-Factor winner and whichever color is fashionable this season. Often people actually think that it's cool to not be able to do math! As part of Maths Insider's mission to make math cool I've pulled the best math quotes from the Twitter stream @Math_Quotes, and used my limited artistic skills to add them to some nice backgrounds (Powerpoint templates in fact!). Enjoy and do share them with your friends and family! Math needs all the PR it can get!"
John Evans

7 Characteristics Of Teachers Who Effectively Use Technology - 2 views

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    "But using technology in the classroom-and using it effectively-might require some slight adjustments on the part of the teacher to sustain the effort, creative problem-solving, and innovation required to actually improve learning through the use of technology. (And great administrators, too.) This occurs at the belief level-what teachers believe about technology, education, and their own abilities to manage technology. Looking at the characteristics of teachers that effectively use technology in the classroom, then, can be useful to create an "edtech" mindset-one that believes in purpose, adaptation, change, and meaningful planning. If you spend your time planning at the upper limits of the SAMR model, this graphic may simply work as a quick reminder of how edtech can work-and work well-at the teacher-human-belief level. For everyone else, it's a a beautiful starting point to frame your thinking about education technology in general."
John Evans

Spaces & Places - 1 views

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    ""Spaces and Places" encompasses tours and descriptions of makerspaces, schools, libraries, and museums through video, images, and multimedia content. These examples may inspire anyone looking to jumpstart or organize his/her own makerspace. In addition, "Spaces and Places" links to articles and guides with concrete tips for those who are planning or improving a youth makerspace. Maker Ed has also created several of its own resources around youth makerspaces, including but not limited to Youth Makerspace Playbook and Makerspaces: Highlights of Select Literature, all accessible at MakerEd.org/makerspaces and included among the resources below."
John Evans

12 Principles Of Collaboration In Learning - 7 views

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    "Recently on westXdesign-via scoopit-we found an interesting graphic about naming 12 principles of collaboration. Collaboration is among the most-often promoted fluencies of 21st century learning (along with creativity and communication). However, there are very few frameworks or models that exist to support the development of better collaboration forms. As it is, in many K-12 learning environments, collaboration is limited to teacher-created grouping, or more scattered project-based learning groups that converge on a single project and thus a single goal. The following principles of collaboration (seemingly created for businesses but clearly applicable to learning) push that idea a bit further-with some important emphases on the individual, including:"
John Evans

Epic Examples of Minecraft in the Classroom - 1 views

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    "Minecraft has become arguably one of the most popular games in history. This is evident not only with gaming communities, but also among educators. If you're not familiar with Minecraft, imagine a Lego-meets-SimCity stylized world with your only limit being your creativity. Why is it so popular?"
John Evans

Here Is A Great App for Creating Comic Books with Students ~ Educational Technology and... - 0 views

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    "We want to draw your attention in today's post to this excellent iPad app that is free now for a limited time. Halftone 2 is a very good comic book creator app that you can use with students to create comic and scrap books using photos and sound effects. The process of creating a comic book using Halftone 2 is  simple and easy: Choose a page layout from the selection provided there, then import your photos from your photo library, Facebook or Flickr. Customize the look of your images using Aviary's photo editing tools that include things such as automatic enhancements, filter effects, brightness, contrast, saturation, sharpness, redeye, whiten, blemish, and selective focus. You can also add captions and speech bubbles to your photos or choose from over 80 professionally-designed graphical shapes. Next, mix in some sound effects then share your creation as an image, multi-page document, or high-definition video."
John Evans

How teachers can integrate drama into other lessons | The Edvocate - 0 views

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    "For teachers, adding drama to their teaching and not limiting it to be used as a separate subject, can have notable benefits in the classroom. So, we thought we would compile some ways that educators can include teaching in and also outside of drama class. "
John Evans

Are You Starting a K5 Library MakerSpace? | LifePractice Learning - 5 views

  • We want to understand that building a makerspace is less about the “stuff” and more about the process of learning. You can have kids building something out of donated cardboard or styrofoam (
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    "Question: A librarian in our district has been asked to build a library makerspace with k-5 students who they come into her library once a week! How do I help her organize her activities, materials, and time? In my very limited experience I see two options: same theme with different tools for K-5 stations rotated every other week or month?"
John Evans

From STEM to STEAM; Passing Through Coding, Tinkering & Making by Marco Vigelini | Code... - 0 views

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    "A lot of people limit themselves only to use things without wondering how they work internally or without having the ability to look inside and possibly make changes.This means that we renounce a better understanding of the objects that surround us and we become mere passive users of systems, mechanisms and technology. By cultivating the maker philosophy and promoting tinkering and coding, we can lay a solid foundation for those kids and young people who are intrigued by science, technology, art, engineering and maths. We can also involve more girls to encourage them to choose future career paths in scientific and  technological areas."
John Evans

10 Best 3D Building Game Apps for Kids - 0 views

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    "Build a fort! A treehouse! A fort on top of a treehouse surrounded by a moat filled with molten lava! Children are endlessly fascinated by what we adults considered mundane and their imagination truly knows no limits. Children are the best builders in the world and can use any building material in order to create the most vivid worlds. And now, there are building apps for kids so they can hone their building skills in a virtual world. Building games are a great outlet for kids who enjoy doing solitary, creative work and then wish to test their concepts in practice. Unlike a shooting or a racing game, a 3D building game rewards patience, planning and thinking ahead. Through a building game, a child gains confidence, achieves a sense of accomplishment and develops in itself a sense of pride through the development and application of its own ideas, plans and thoughts."
John Evans

How to find apps: The Great App Checklist - 10 views

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    "Last summer at the Apple developer conference, WWDC, we learned that there were more than 1.2 million apps in the Apple App Store alone. That's a lot of choices. In a sea that large, understanding how to find apps for the classroom can be challenging. In speaking with numerous educators, we learned that most app downloads result from a colleague's recommendation (i.e., word of mouth) or from choosing the first app in the search results. These are both sound strategies given the limited time educators have to explore each new app. But a larger point has become clear: learning to swiftly evaluate apps has become an essential skill in the fast-growing, ever-changing mobile classroom. The Great App Checklist, go.sas.com/MobileLearning. We offer this checklist to help educators zero in on the app they need and to judge how well it performs key functions. This rubric can help developers understand how educators choose apps, what information would help someone in this audience, which details to mention in the app store summary, and what is the essential functionality. The checklist's themes - Purpose, Alignment, Pedagogically-based, Personalization, Sharing, Ease of Use, Privacy, App Citizenship, and Access - are those discussed throughout Mobile Learning: A Handbook for Developers, Educators, and Learners."
John Evans

iPad Classroom Visit Look-Fors | Edutopia - 0 views

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    " think we would all agree that a classroom with iPads looks and functions very differently than a classroom without iPads. While many administrators and support staff complete standard walk-throughs, some of them struggle with what to look for beyond the basics when it comes to evaluating a classroom infused with iPads. Recently, our district started offering iLEAP academies, which blend classroom site visits and in-house professional development for districts all over my state. Many of the attendees are administrators, support staff, and teachers that have limited familiarity with 1:1 classrooms but are seeking best practices to take back to their own schools and campuses as they implement a 1:1 iPad initiative or pilot. When I began searching for ways to facilitate this type of classroom visit, I happened on an excellent list of observation tips for a traditional classroom but found nothing specifically tailored to iPads. Thus, I felt there was need to create a "What to Look For" list that would embody the behind-the-scenes and not-always-obvious instructional pieces to look for when visiting a classroom with iPads. These tips are very granular and specific to iPads, but could easily be adapted for other 1:1 settings."
John Evans

How to Do Professional Development With One Hour A Week - 4 views

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    "Your time is limited, and perhaps so are some of your skills. As a teacher, it's important that you improve your abilities regularly, whether you're learning how to better manage your workload or discovering how to use technology in your classroom. It may seem impossible to find a time for this professional development, which is a stress in-and-of itself. However, you don't need much extra time to develop your skills-just one hour a week. Here's how."
John Evans

Brain science: the answer to helping primary pupils cope with exam stress | Teacher Net... - 2 views

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    "Exam season can be especially stressful for children in primary school; many of their high-brain neural networks, which manage emotions such as stress, won't have been built yet. Neuro-imaging research shows that stress blocks communication from the upper cognitive brain down to the brain's lower core, which is more emotionally reactive. This means that just when children need it most, they have limited access to the upper-brain regions that helpself-control, and access to their high-brain cortex where the memories they need are stored. Under pressure students can become emotional and find it hard to remember vital information."
John Evans

Alternative Assessments and Feedback in a MakerEd Classroom | FabLearn Fellows - 0 views

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    "According to Google Trends (see photo), a new term came into existence and quickly became synonymous with progressive education and a resurgence of STEAM education in America. That term is maker education, or makered for short, and can be seen in the graph as "born" according to google searches, around September of 2004. Although the exact number of makered programs is not currently known, schools that employ a progressive pedagogy (insert the word innovative for those working in the 21st century) or schools that make claims regarding the importance of differentiation, constructivism or experiential learning have built or are building makered programs. At first these programs seemed to be dependent on having state of the art Maker Spaces or FabLabs and high-tech tools, as most were found in well-funded private schools. That picture has changed rapidly in the past ten years since the makered movement has gained popularity, however. More and more public/charter schools and nonprofit programs are building programs for the average American child, that rival many private school programs. In fact, programs with limited budgets and space have reminded us that scarcity or "disability," are invaluable teachers in any good maker culture, as they breed creativity and self-reliance. Many of the makered programs serving lower income communities have access to mentors who never stopped working with their hands, even when it fell out of status in a consumer driven America in the 1980's (Curtis 2002). While lower income mentors may not know Python or what an Arduino is, they are skilled carpenters, mechanics, seamstresses, cooks and know what it means to be resourceful. "
John Evans

The 10 Biggest Breakthroughs in the Science of Learning | Brainscape Blog - 3 views

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    "Greater understanding of our brain's functioning, abilities, and limitations allows us to constantly improve our teaching skills and the productivity of our study sessions and working hours (and after-work hours). We've already given you tips on how to keep your brain in shape or how to boost your brain's abilities through exercise. With a different approach to the brain for you, this article originally published by OnlinePHDPrograms.com shares the 10 most significant breakthroughs that recent research has unveiled on the science of learning, giving you valuable insights on how to make the best use of your brain without wasting energy."
Phil Taylor

Are iPads, Smartphones, and the Mobile Web Rewiring the Way We Think?| The Committed Sa... - 4 views

  • e difference between quick skimming and scanning on the Web, which lodges in the brain's short-term memory and is quickly lost, and the long-term memories that a more thoughtful kind of slow reading provides. "I share Nicholas Carr's feeling that my brain has been rewired," he says.
  • "It's indisputable that the Internet has made us smarter.... The range of things you can explore in a day is just fantastic compared to 20 years ago," says David Weinberger, senior researcher at the Berkman Center for Internet and Society at Harvard University in Cambridge, Mass. "There's no question that we feel the Internet has made us better researchers, better thinkers, better writers."
  • Books "are not the shape of knowledge," he says. "They're a limitation on knowledge." The idea of a single author presenting her ideas "was born of the limitations of paper publishing. It's not necessarily the only way or the best way to think and to write."
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  • Wolf makes sure she stays off-line at specific times. "For a half hour before bedtime and a half hour in the morning I do nothing digital," she says.
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    "e difference between quick skimming and scanning on the Web, which lodges in the brain's short-term memory and is quickly lost, and the long-term memories that a more thoughtful kind of slow reading provides. "I share Nicholas Carr's feeling that my brain has been rewired," he says."
John Evans

Free phone calls with Calling America - 0 views

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    Via PC WORLD : CallingAmerica, an ad-heavy but otherwise free alternative to GizmoCall. Like the latter, CallingAmerica requires no software; all you need is your browser. In fact, you don't even need to sign up: Just enter the phone number for anywhere in the U.S. or Canada and click FreeCall Now. You can make an unlimited number of calls this way, but each one is limited to two minutes. By registering (also free), the call cap gets raised to 15 minutes.
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