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Nigel Coutts

More than knowing the right answer - The Learner's Way - 3 views

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    Being wise is about so much more than knowing the right answer. Indeed, it can be argued that knowing the right answer can be an obstacle to learning and understanding. As we move further into times where knowledge is ubiquitous and yet truth is increasingly hard to find, merely knowing the right answer can be an impediment. 
John Evans

3 Ways to Help Learners Find Their Own Answers Before Asking You - 5 views

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    "Teachers strive to help learners find their own answers by doing one thing-giving them the skills to do so. Although this seems like a tall order, in reality it's simpler than you think. Part of it resides in ensuring students know they have options for this. Exploring these options is the essence of philosophy of 3B4ME. If you haven't heard of it, we discovered it on Adam Schoenbart's blog. It's an ingenious way to help learners find their own answers using simple paths to discovery. Using this strategy, learners can seek answers on their own-and usually find them-before needing to resort to asking a teacher."
John Evans

Infuse Learning - BYOD Student Assessment Tools - 0 views

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    "Infuse Learning is a new assessment service which works very much like Socrative. It allows teachers to set up quizzes which the students can answer via any device which can connect to the internet - whether that's a laptop, netbook, iPod, iPad or other tablet device. Like Socrative it is a fantastic addition to a Bring Your Own Device (BYOD) classroom. As well as the quizzes you can set up and save, you can also add Quick Assessment questions which can be given to the class at any point in a lesson. These can be quick True/False, Multiple Choice and Numeric answers and Likert Scale answers. There's also the option for students to draw a picture as their response to a question, which is an interesting addition which would work well for students with touchscreen and tablet devices."
John Evans

The Electric Educator: Google-Proof Questioning: A New Use for Bloom's Taxonomy - 8 views

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    "The internet has revolutionized information collection. The answer to virtually any question or problem is at our fingertips. Google has made this possible. While I am a great admirer of Google and an avid user of its products, in a way, Google has made my life as a teacher a LOT more difficult. Let me explain. In the "old days" (that would be pre-internet) when a teacher assigned a worksheet with a series of questions on it students had a few options to get the answers. 1. Ask mom. 2. If mom doesn't know, ask Dad. 3. If Dad doesn't know look it up in the textbook. 4. If the answer isn't in the textbook, give up."
John Evans

Innovate My School - 'History Mysteries': How not knowing leads to great knowing! - 2 views

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    "One thing that always interested me about History was the growing realisation that even the supposedly simplest and most straightforward facts are quite often shrouded in a mystifying narrative; a trail of sources that leaves the true story open to a range of opposing interpretations and outcomes. Whilst we may think we have answered all the questions and arrived at the correct conclusions about the sequences of events, a differing theory or discovery of a contradictory source can suddenly debunk the accepted. That is what makes learning History so fascinating; the mysteries. The definite mysteries that we may never solve or we can see evolving into an answer as decades move forward, or the certain chronicle that suddenly finds itself turning into a cryptic puzzle as later evidence emerges. Within us all is a person who wants to know the answers when challenged by the unknown, and to embrace the exhilaration of cracking a Sherlockian case. Instead of a just a 'Whodunnit?', exploring history mysteries involves a wider spectrum of narratives and therefore can offer a far more rich tapestry of skills including analysis, questioning and the evaluation of places, events and persons. Follow me down the rabbit's hole into the wonderland of history mysteries."
John Evans

Mystery Number Skype: Even a Six Year Old Can Do It - 1 views

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    "I've heard a lot about Mystery Skype calls over the past few years. If you're not familiar with this term, the basic idea is that two classrooms chat via Skype and try to guess where the other class is from by answering questions with only yes or no answers. I've always thought this would be lots of fun, but it has always seemed out of the reach of my six year olds, many of whom are still struggling to realize that they live in both a city AND a province. Answering questions about our location would be out of the question. "
John Evans

Math Slicer - A Fun Alternative to Flashcards | iPad Apps for School - 1 views

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    "Math Slicer is an iPad app that presents a fun alternative to using flashcards to practice basic mathematics skills. In Math Slicer students are shown addition, subtraction, multiplication, and division problems that they have to answer by "slicing" the correct answer in half. The answer choices jump up on the screen and students have to slice them before they disappear."
C CC

Formative - 5 views

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    A superb assessment resource which allows you to gain real-time feed back through tests, quizzes and even allowing students to annotate a document that you upload. Set up your quiz/test using true/false statements, longer text answers or students can draw the answer. You can setup a marking key meaning that the site will mark the answers for you and give instant data on who is correct. Your student can either have there own free account or they can access the material using a link. The site works across a wide range of devices.
John Evans

Designers of Their Own Learning - Krissy Venosdale - 4 views

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    "When we ask kids to read Chapter 3, we're telling them what to know. When we fill our boards with objectives that say "You will learn ____," we're explaining to them the very basis for the lesson we are delivering. When we give out a packet of worksheets that have fill in the blank answers, multiple choice, and matching, we're telling kids to choose answers from our choices. When we ask kids to spend days and weeks in silent classrooms answering test questions, we're telling them that knowing stuff is more important than their voice. But when we ask kids to design?"
John Evans

Computational Thinking Printable Activity Cards uk-bebras-cards.pdf - 2 views

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    The Bebras cards are designed to enable pupils to develop their computational thinking skills, whilst at the same time providing an introduction to more advanced computing concepts. Computational Thinking Each card is aligned to one of the following computational thinking concepts, which are indicated in the top right-hand corner of each card.  Patterns  Algorithms  Logic  Abstraction Task Difficulty The difficulty of the task on each card is indicated by the icon in the bottom right-hand corner.  = Easy  = Medium  = Hard Answers and Other Materials Answers to tasks, ideas for teaching and national curriculum links can be found at: www.bebras.uk Tip: pupils will need an exercise book or a piece of paper in order to record their answers to each activity
John Evans

Helping Learners Move Beyond "I Can't Do This" | User Generated Education - 0 views

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    "I work part-time with elementary learners - with gifted learners during the school year and teaching maker education camps during the summer. The one thing almost all of them have in common is yelling out, "I can't do this" when the tasks aren't completed upon first attempts or get a little too difficult for them. I partially blame this on the way most school curriculum is structured. Too much school curriculum is based on paper for quick and one shot learning experiences (or the comparable online worksheets). Students are asked to do worksheets on paper, answer end-of-chapter questions on paper, write essays on paper, do math problems on paper, fill in the blanks on paper, and pick the correct answer out of a multiple choice set of answers on paper. These tasks are then graded as to the percentage correct and then the teacher moves onto the next task. So it is no wonder that when learners are given hands-on tasks such as those common to maker education, STEM, and STEAM, they sometimes struggle with their completion. Struggles are good. Struggles with authentic tasks mimics real life so much more than completing those types of tasks and assessments done at most schools. Problems like yelling out, "I can't do this" arise when the tasks get a little too difficult, but ultimately are manageable. I used to work with delinquent kids within Outward Bound-type programs. Most at-risk kids have some self-defeating behaviors including those that result in personal failure. The model for these types of programs is that helping participants push past their self-perceived limitations results in the beginnings of a success rather than a failure orientation. This leads into a success building upon success behavioral cycle."
John Evans

Computational Thinking Printable Activity Cards uk-bebras-cards.pdf - 1 views

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    The Bebras cards are designed to enable pupils to develop their computational thinking skills, whilst at the same time providing an introduction to more advanced computing concepts. Computational Thinking Each card is aligned to one of the following computational thinking concepts, which are indicated in the top right-hand corner of each card.  Patterns  Algorithms  Logic  Abstraction Task Difficulty The difficulty of the task on each card is indicated by the icon in the bottom right-hand corner.  = Easy  = Medium  = Hard Answers and Other Materials Answers to tasks, ideas for teaching and national curriculum links can be found at: www.bebras.uk Tip: pupils will need an exercise book or a piece of paper in order to record their answers to each activity
John Evans

WolframAlpha: The Answer To All Your Questions | iPad.AppStorm - 4 views

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    "Since being released in 2009, Wolfram Alpha has become very popular over the years. Based on the computational platform Mathematica, written by British scientist Stephen Wolfram in 1988, WolframAlpha is capable of interpreting and answering basic questions such as, "How old was FDR in 1942?" and "What is the distance between the north pole and the south pole?""
John Evans

Free Technology for Teachers: Quizdini - Create Online Quizzes That Give Students Insta... - 6 views

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    "Quizdini is a free tool for creating online quizzes. The best feature of Quizdini is that you can create explanations of the correct answer for your students to view immediately after trying each question in your quiz. Your explanation can include text and or links to online resources like videos and images. Quizdini quizzes can be created in a traditional linear format or in a matching format that asks students to pair answers to terms."
Nigel Coutts

Ideas - The Learner's Way - 2 views

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    Ask any teacher what they wish they had more of and the most common answer is likely to be time. Schools are inherently busy places and there is always much to be done. We all want to meet the needs of every student, add value to their education with breadth and depth, ensure adequate coverage of the curriculum and include aspects of play and discovery. Add up all that is done in a day over and above face-to-face teaching and you can only wonder at how we manage to fit it all into the time we have. So is there an answer to this dilemma, is there a secret method to finding more time in our schedules to achieve all that we want to?
John Evans

ALA report provides practical advice about adopting 3D printers in libraries | News and... - 1 views

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    "Washington, D.C. -The American Library Association's (ALA) Office for Information Technology Policy (OITP) today released "Progress in the Making: Librarians' Practical 3D Printing Questions Answered" (pdf). Co-authored by 3DPrint360 CEO Zach Lichaa and ALA Senior Policy Analyst Charlie Wapner, the document poses and answers sixteen practical questions related to establishing 3D printing as a library service. All of the questions were fielded from library professionals interested in 3D printing technology."
Nigel Coutts

What do we need to know? - The Learner's Way - 1 views

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    I keep circling back to this question of what do we need to know, or to learn. It comes up so often in conversations around education and is closely connected to what we hope to achieve for our students. It is a question whose answer shapes not only what we teach but how we teach and what we assess. It strikes at the heart of how we perceive the role of education in society and the way we answer it reveals much about our personal philosophy of education. 
John Evans

Classroom presentations with Nearpod - YouTube - 3 views

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    "Marianapolis Prep Training Videos: Nearpod is a jaw-dropping presentation app that allows all your class to watch your presentation, answer multiple choice questions, draw, or answer open-ended questions."
John Evans

The Listening Teacher: Getting Feedback From Your Students - 0 views

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    ""The single most important thing I learned in this class is that I don't have to have tons of homework to learn a lot." Mid-year or more frequently, I ask students to complete an evaluation form. I craft the questions carefully so simple answers are hard to write. Instead, I try to create specific, complex questions that cover the material, the classroom activities and the students-peers and the individual. Many teachers shake their heads and avoid these exercises. They scoff that students would actually take the forms seriously or that the students will say anything useful. But I find the nature of the questions often elicits a straight answer-short, but helpful."
John Evans

Math Duel - One iPad, Two Players | iPad Apps for School - 0 views

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    "Math Duel is an iPad app that could be a hit in a classroom that doesn't have enough iPads for every student. Math Duel provides a split screen so that two students can compete in races to correctly answer mathematics problem as quickly as they can. Each player is presented an addition, multiplication, subtraction, or division problem to answer in the app. Both players are shown the same type of problem at the same time."
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